cvar_t r_testvis = {0, "r_testvis", "0"};
cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
-cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
+cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "1"};
static int dlightdivtable[32768];
Combine and scale multiple lightmaps into the 8.8 format in blocklights
===============
*/
-static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int dlightchanged)
+static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf)
{
if (!r_floatbuildlightmap.integer)
{
// update cached lighting info
surf->cached_dlight = 0;
- surf->cached_lightmapscalebit = r_lightmapscalebit;
- surf->cached_ambient = r_ambient.value;
- surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
- surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
- surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
- surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
surf->cached_dlight = R_IntAddDynamicLights(&ent->inversematrix, surf);
if (surf->cached_dlight)
c_light_polys++;
- else if (dlightchanged)
- return; // don't upload if only updating dlights and none mattered
}
// add all the lightmaps
// update cached lighting info
surf->cached_dlight = 0;
- surf->cached_lightmapscalebit = r_lightmapscalebit;
- surf->cached_ambient = r_ambient.value;
- surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
- surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
- surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
- surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
smax = (surf->extents[0]>>4)+1;
tmax = (surf->extents[1]>>4)+1;
surf->cached_dlight = R_FloatAddDynamicLights(&ent->inversematrix, surf);
if (surf->cached_dlight)
c_light_polys++;
- else if (dlightchanged)
- return; // don't upload if only updating dlights and none mattered
}
// add all the lightmaps
static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
{
+ int i;
const entity_render_t *ent = calldata1;
const msurface_t *surf = ent->model->surfaces + calldata2;
- float f, colorscale;
+ float f, colorscale, scroll[2], *v;
const surfmesh_t *mesh;
rmeshstate_t m;
float alpha;
R_Mesh_ResizeCheck(mesh->numverts);
memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+ scroll[0] = sin(cl.time) * 0.125f;
+ scroll[1] = sin(cl.time * 0.8f) * 0.125f;
+ for (i = 0, v = varray_texcoord[0];i < mesh->numverts;i++, v += 4)
+ {
+ v[0] += scroll[0];
+ v[1] += scroll[1];
+ }
f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
vec3_t center;
if (texture->rendertype != SURFRENDER_OPAQUE)
{
- for (chain = surfchain;(surf = *chain) != NULL;*chain++)
+ for (chain = surfchain;(surf = *chain) != NULL;chain++)
{
if (surf->visframe == r_framecount)
{
}
}
else
- for (chain = surfchain;(surf = *chain) != NULL;*chain++)
+ for (chain = surfchain;(surf = *chain) != NULL;chain++)
if (surf->visframe == r_framecount)
RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
}
{
int i, numsurfaces, *surfacevisframes;
model_t *model;
- msurface_t *surf, *surfaces;
+ msurface_t *surf, *surfaces, **surfchain;
vec3_t modelorg;
if (!ent->model)
if (r_dynamic.integer && r_shadow_lightingmode < 1)
R_MarkLights(ent);
+ if (model->light_ambient != r_ambient.value || model->light_scalebit != r_lightmapscalebit)
+ {
+ model->light_ambient = r_ambient.value;
+ model->light_scalebit = r_lightmapscalebit;
+ for (i = 0;i < model->nummodelsurfaces;i++)
+ model->surfaces[i + model->firstmodelsurface].cached_dlight = true;
+ }
+ else
+ {
+ for (i = 0;i < model->light_styles;i++)
+ {
+ if (model->light_stylevalue[i] != d_lightstylevalue[model->light_style[i]])
+ {
+ model->light_stylevalue[i] = d_lightstylevalue[model->light_style[i]];
+ for (surfchain = model->light_styleupdatechains[i];*surfchain;surfchain++)
+ (**surfchain).cached_dlight = true;
+ }
+ }
+ }
+
for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
{
if (surfacevisframes[i] == r_framecount)
{
c_faces++;
surf->visframe = r_framecount;
- if (!r_vertexsurfaces.integer && surf->lightmaptexture != NULL)
- {
- if (surf->cached_dlight
- || surf->cached_ambient != r_ambient.value
- || surf->cached_lightmapscalebit != r_lightmapscalebit)
- R_BuildLightMap(ent, surf, false); // base lighting changed
- else if (r_dynamic.integer)
- {
- if (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0]
- || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
- || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
- || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
- R_BuildLightMap(ent, surf, false); // base lighting changed
- else if (surf->dlightframe == r_framecount && r_dlightmap.integer)
- R_BuildLightMap(ent, surf, true); // only dlights
- }
- }
+ if (surf->cached_dlight && surf->lightmaptexture != NULL && !r_vertexsurfaces.integer)
+ R_BuildLightMap(ent, surf);
}
}
}