#define MAX_LIGHTMAP_SIZE 256
-cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"};
+cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
if (!model->brushq1.lightdata)
{
for (i = 0;i < size3;i++)
- bl[i] = 255*256;
+ bl[i] = 128*256;
}
else
{
CHECKGLERROR
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthMask(false);
+ GL_DepthRange(0, 1);
GL_DepthTest(true);
GL_CullFace(GL_NONE);
R_Mesh_Matrix(&identitymatrix);
numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
- R_Mesh_VertexPointer(vertex3f);
- R_Mesh_ColorPointer(NULL);
+ R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
i = surfacelist[0];
0.125f);
for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
VectorCopy(portal->points[i].position, v);
- R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
+ R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements, 0, 0);
}
// LordHavoc: this is just a nice debugging tool, very slow
leafstackpos = 1;
while (leafstackpos)
{
- r_refdef.stats.world_leafs++;
leaf = leafstack[--leafstackpos];
+ if (r_viewcache.world_leafvisible[leaf - model->brush.data_leafs])
+ continue;
+ r_refdef.stats.world_leafs++;
r_viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
// mark any surfaces bounding this leaf
if (leaf->numleafsurfaces)
// return;
if (!plane)
break;
+ //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ // return;
if (plane->type < 3)
{
if (info->lightmins[plane->type] > plane->dist)
node = node->children[sides - 1];
}
}
+ if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+ return;
leaf = (mleaf_t *)node;
if (info->svbsp_active)
{
R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
}
R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
- r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
+ r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false, true);
}
void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
if (t != surface->texture)
break;
RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
- R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, ent->model->surfmesh.data_element3i + surface->num_firsttriangle * 3);
+ R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, ent->model->surfmesh.data_element3i + surface->num_firsttriangle * 3, ent->model->surfmesh.ebo, (sizeof(int[3]) * surface->num_firsttriangle));
}
}
R_Shadow_RenderMode_End();
model_t *model = ent->model;
msurface_t *surface;
int i, k, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex;
+ qboolean usebufferobject, culltriangles;
const int *element3i;
msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
int batchelements[BATCHSIZE*3];
RSurf_ActiveModelEntity(ent, true, true);
R_UpdateAllTextureInfo(ent);
CHECKGLERROR
+ culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
element3i = rsurface_model->surfmesh.data_element3i;
// this is a double loop because non-visible surface skipping has to be
// fast, and even if this is not the world model (and hence no visibility
rsurface_texture = tex->currentframe;
if (rsurface_texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
{
- if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED)
+ if (rsurface_texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
{
vec3_t tempcenter, center;
for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
}
else
{
+ // use the bufferobject if all triangles are accepted
+ usebufferobject = true;
batchnumtriangles = 0;
// note: this only accepts consecutive surfaces because
// non-consecutive surfaces often have extreme vertex
RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
{
- if (r_shadow_culltriangles.integer)
+ if (culltriangles)
{
if (trispvs)
{
if (!CHECKPVSBIT(trispvs, m))
+ {
+ usebufferobject = false;
continue;
+ }
}
else
{
if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(r_shadow_entitylightorigin, rsurface_vertex3f + element3i[m*3+0]*3, rsurface_vertex3f + element3i[m*3+1]*3, rsurface_vertex3f + element3i[m*3+2]*3))
+ {
+ usebufferobject = false;
continue;
+ }
}
}
batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
if (batchnumtriangles >= BATCHSIZE)
{
Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
- R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements);
+ R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
batchnumtriangles = 0;
+ usebufferobject = false;
}
}
r_refdef.stats.lights_lighttriangles += batchsurfacelist[l]->num_triangles;
if (batchnumtriangles > 0)
{
Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
- R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements);
+ if (usebufferobject)
+ R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchsurfacelist[k]->num_firsttriangle);
+ else
+ R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
}
}
}
texture_t *t;
int i;
const char *r, *newt;
+ skinframe_t *skinframe;
m = r_refdef.worldmodel;
if(Cmd_Argc() < 2)
{
if(t->width && !strcasecmp(t->name, r))
{
- if(Mod_LoadSkinFrame(&t->skinframes[0], (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer))
+ if ((skinframe = R_SkinFrame_LoadExternal((char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
{
+ t->skinframes[0] = skinframe;
Con_Printf("%s replaced with %s\n", r, newt);
return;
}
else
{
Con_Printf("%s was not found\n", newt);
- Mod_LoadSkinFrame(&t->skinframes[0], (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default
return;
}
}
Cvar_RegisterVariable(&r_useportalculling);
Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
- Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); // By [515]
- Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); // By [515]
+ Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");
+ Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map");
//R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
}