]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / gl_rsurf.c
index 864d4d3b65c481a0d0d08d8312802d59436c5609..1ca9202178d9a796683b63993e015017dc6e0308 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // r_surf.c: surface-related refresh code
 
 #include "quakedef.h"
+#include "r_shadow.h"
 
 #define MAX_LIGHTMAP_SIZE 256
 
@@ -39,11 +40,6 @@ cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
 
 static int dlightdivtable[32768];
 
-// variables used by R_PVSUpdate
-int r_pvsframecount = 0;
-mleaf_t *r_pvsviewleaf = NULL;
-int r_pvsviewleafnovis = 0;
-
 static int R_IntAddDynamicLights (const matrix4x4_t *matrix, msurface_t *surf)
 {
        int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract, k;
@@ -245,7 +241,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int d
 
                // update cached lighting info
                surf->cached_dlight = 0;
-               surf->cached_lightscalebit = lightscalebit;
+               surf->cached_lightmapscalebit = r_lightmapscalebit;
                surf->cached_ambient = r_ambient.value;
                surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
                surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
@@ -300,7 +296,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int d
                bl = intblocklights;
                out = templight;
                // deal with lightmap brightness scale
-               shift = 7 + lightscalebit + 8;
+               shift = 7 + r_lightmapscalebit + 8;
                if (ent->model->lightmaprgba)
                {
                        stride = (surf->lightmaptexturestride - smax) * 4;
@@ -339,7 +335,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int d
 
                // update cached lighting info
                surf->cached_dlight = 0;
-               surf->cached_lightscalebit = lightscalebit;
+               surf->cached_lightmapscalebit = r_lightmapscalebit;
                surf->cached_ambient = r_ambient.value;
                surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
                surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
@@ -390,7 +386,7 @@ static void R_BuildLightMap (const entity_render_t *ent, msurface_t *surf, int d
                bl = floatblocklights;
                out = templight;
                // deal with lightmap brightness scale
-               scale = 1.0f / (1 << (7 + lightscalebit + 8));
+               scale = 1.0f / (1 << (7 + r_lightmapscalebit + 8));
                if (ent->model->lightmaprgba)
                {
                        stride = (surf->lightmaptexturestride - smax) * 4;
@@ -751,7 +747,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co
        return false;
 }
 
-static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -774,6 +770,9 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
        memset(&m, 0, sizeof(m));
        if (skyrendermasked)
        {
+               qglColorMask(0,0,0,0);
+               // just to make sure that braindead drivers don't draw anything
+               // despite that colormask...
                m.blendfunc1 = GL_ZERO;
                m.blendfunc2 = GL_ONE;
        }
@@ -783,44 +782,46 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
-       m.wantoverbright = false;
        m.depthwrite = true;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       if (skyrendermasked)
-                               memset(varray_color, 0, mesh->numverts * sizeof(float[4]));
-                       else
-                               R_FillColors(varray_color, mesh->numverts, fogcolor[0] * mesh_colorscale, fogcolor[1] * mesh_colorscale, fogcolor[2] * mesh_colorscale, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
+       qglColorMask(1,1,1,1);
 }
 
 static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
-       float f;
+       float f, colorscale;
        const surfmesh_t *mesh;
        rmeshstate_t m;
-       float alpha = ent->alpha * (surf->flags & SURF_DRAWNOALPHA ? 1 : r_wateralpha.value);
+       float alpha = ent->alpha * (surf->flags & SURF_WATERALPHA ? r_wateralpha.value : 1);
        float modelorg[3];
+       texture_t *texture;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
 
        R_Mesh_Matrix(&ent->matrix);
 
        memset(&m, 0, sizeof(m));
-       if (ent->effects & EF_ADDITIVE)
+       texture = surf->texinfo->texture->currentframe[ent->frame != 0];
+       if (texture->rendertype == SURFRENDER_ADD)
        {
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
        }
-       else if (surf->currenttexture->fogtexture != NULL || alpha < 1)
+       else if (texture->rendertype == SURFRENDER_ALPHA)
        {
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
@@ -830,14 +831,20 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
-       m.wantoverbright = true;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
+       m.tex[0] = R_GetTexture(texture->texture);
+       colorscale = r_colorscale;
+       if (gl_combine.integer)
+       {
+               m.texrgbscale[0] = 4;
+               colorscale *= 0.25f;
+       }
        R_Mesh_State(&m);
+       GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_ResizeCheck(mesh->numverts);
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
                f = surf->flags & SURF_DRAWFULLBRIGHT ? 1.0f : ((surf->flags & SURF_LIGHTMAP) ? 0 : 0.5f);
                R_FillColors(varray_color, mesh->numverts, f, f, f, alpha);
                if (!(surf->flags & SURF_DRAWFULLBRIGHT || ent->effects & EF_FULLBRIGHT))
@@ -847,7 +854,7 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                        if (surf->flags & SURF_LIGHTMAP)
                                RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
-               RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
+               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
        }
 
@@ -856,52 +863,57 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
                memset(&m, 0, sizeof(m));
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
-               m.wantoverbright = false;
-               m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+               m.tex[0] = R_GetTexture(texture->fogtexture);
                R_Mesh_State(&m);
                for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                {
                        R_Mesh_ResizeCheck(mesh->numverts);
                        memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
                        if (m.tex[0])
-                               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, mesh_colorscale, mesh->numverts, modelorg);
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], alpha, r_colorscale, mesh->numverts, modelorg);
                        R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
                }
        }
 }
 
-static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        vec3_t center;
-       if ((r_wateralpha.value < 1 && !(texture->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || texture->fogtexture)
+       if (texture->rendertype != SURFRENDER_OPAQUE)
        {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               for (surf = firstsurf;surf;surf = surf->texturechain)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+                       if (surf->visframe == r_framecount)
+                       {
+                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+                       }
                }
        }
        else
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
+               for (surf = firstsurf;surf;surf = surf->texturechain)
+                       if (surf->visframe == r_framecount)
+                               RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
 }
 
 static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
 {
-       float base;
+       float base, colorscale;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float modelorg[3];
+       texture_t *texture;
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
-       if (ent->effects & EF_ADDITIVE)
+       texture = surf->texinfo->texture->currentframe[ent->frame != 0];
+       if (texture->rendertype == SURFRENDER_ADD)
        {
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE;
        }
-       else if (surf->currenttexture->fogtexture != NULL || ent->alpha < 1)
+       else if (texture->rendertype == SURFRENDER_ALPHA)
        {
                m.blendfunc1 = GL_SRC_ALPHA;
                m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
@@ -911,15 +923,21 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
                m.blendfunc1 = GL_ONE;
                m.blendfunc2 = GL_ZERO;
        }
-       m.wantoverbright = true;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
+       m.tex[0] = R_GetTexture(texture->texture);
+       colorscale = r_colorscale;
+       if (gl_combine.integer)
+       {
+               m.texrgbscale[0] = 4;
+               colorscale *= 0.25f;
+       }
        base = ent->effects & EF_FULLBRIGHT ? 2.0f : r_ambient.value * (1.0f / 64.0f);
        R_Mesh_State(&m);
+       GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_ResizeCheck(mesh->numverts);
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
                R_FillColors(varray_color, mesh->numverts, base, base, base, ent->alpha);
                if (!(ent->effects & EF_FULLBRIGHT))
                {
@@ -928,42 +946,7 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
                        if (surf->flags & SURF_LIGHTMAP)
                                RSurf_AddLightmapToVertexColors(mesh->lightmapoffsets, varray_color, mesh->numverts, surf->samples, ((surf->extents[0]>>4)+1)*((surf->extents[1]>>4)+1)*3, surf->styles);
                }
-               RSurf_FogColors(varray_vertex, varray_color, mesh_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
-       }
-}
-
-static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
-{
-       const surfmesh_t *mesh;
-       rmeshstate_t m;
-       float modelorg[3];
-       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       memset(&m, 0, sizeof(m));
-       if (ent->effects & EF_ADDITIVE)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE;
-       }
-       else if (surf->currenttexture->fogtexture != NULL || ent->alpha < 1)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       }
-       else
-       {
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ZERO;
-       }
-       m.wantoverbright = false;
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       R_Mesh_State(&m);
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-       {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+               RSurf_FogColors(varray_vertex, varray_color, colorscale, mesh->numverts, modelorg);
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
        }
 }
@@ -973,19 +956,21 @@ static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurfac
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float modelorg[3];
+       texture_t *texture;
+       texture = surf->texinfo->texture->currentframe[ent->frame != 0];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.wantoverbright = false;
-       m.tex[0] = R_GetTexture(surf->currenttexture->glowtexture);
+       m.tex[0] = R_GetTexture(texture->glowtexture);
        R_Mesh_State(&m);
+       GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_ResizeCheck(mesh->numverts);
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, r_colorscale, mesh->numverts, modelorg);
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
        }
 }
@@ -995,25 +980,27 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
        const surfmesh_t *mesh;
        rmeshstate_t m;
        float modelorg[3];
+       texture_t *texture;
+       texture = surf->texinfo->texture->currentframe[ent->frame != 0];
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.wantoverbright = false;
-       m.tex[0] = R_GetTexture(surf->currenttexture->fogtexture);
+       m.tex[0] = R_GetTexture(texture->fogtexture);
        R_Mesh_State(&m);
+       GL_UseColorArray();
        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
        {
                R_Mesh_ResizeCheck(mesh->numverts);
                memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
                if (m.tex[0])
-                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, mesh_colorscale, mesh->numverts, modelorg);
+                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], ent->alpha, r_colorscale, mesh->numverts, modelorg);
                R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1023,72 +1010,76 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       //m.wantoverbright = false;
        m.tex[0] = R_GetTexture(texture->texture);
-       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[1] = R_GetTexture(firstsurf->lightmaptexture);
        m.tex[2] = R_GetTexture(texture->detailtexture);
        m.texrgbscale[0] = 1;
        m.texrgbscale[1] = 4;
        m.texrgbscale[2] = 2;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
+       GL_Color(cl, cl, cl, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[1] != lightmaptexturenum)
-               {
-                       m.tex[1] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
-                       memcpy(varray_texcoord[2], mesh->ab, mesh->numverts * sizeof(float[2]));
-                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
-                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[1] != lightmaptexturenum)
+                       {
+                               m.tex[1] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        int lightmaptexturenum;
-       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       m.wantoverbright = true;
        m.tex[0] = R_GetTexture(texture->texture);
-       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[1] = R_GetTexture(firstsurf->lightmaptexture);
+       if (gl_combine.integer)
+               m.texrgbscale[1] = 4;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[1] != lightmaptexturenum)
+               if (surf->visframe == r_framecount)
                {
-                       m.tex[1] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-               {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       memcpy(varray_texcoord[1], mesh->uv, mesh->numverts * sizeof(float[2]));
-                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
-                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[1] != lightmaptexturenum)
+                       {
+                               m.tex[1] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1096,70 +1087,81 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
-       //m.wantoverbright = false;
        m.tex[0] = R_GetTexture(texture->texture);
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_Color(1, 1, 1, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       R_FillColors(varray_color, mesh->numverts, 1, 1, 1, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
        rmeshstate_t m;
        int lightmaptexturenum;
-       float cl;
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ZERO;
        m.blendfunc2 = GL_SRC_COLOR;
-       m.wantoverbright = true;
-       m.tex[0] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[0] = R_GetTexture(firstsurf->lightmaptexture);
+       if (gl_combine.integer)
+               m.texrgbscale[0] = 4;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[0] != lightmaptexturenum)
-               {
-                       m.tex[0] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->uv, mesh->numverts * sizeof(float[2]));
-                       cl = (float) (1 << lightscalebit) * mesh_colorscale;
-                       R_FillColors(varray_color, mesh->numverts, cl, cl, cl, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[0] != lightmaptexturenum)
+                       {
+                               m.tex[0] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
+       float colorscale;
        rmeshstate_t m;
 
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       m.wantoverbright = true;
        m.tex[0] = R_GetTexture(texture->texture);
+       colorscale = r_colorscale;
+       if (gl_combine.integer)
+       {
+               m.texrgbscale[0] = 4;
+               colorscale *= 0.25f;
+       }
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_UseColorArray();
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               if (surf->dlightframe == r_framecount)
+               if (surf->visframe == r_framecount && surf->dlightframe == r_framecount)
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
@@ -1167,10 +1169,10 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
                                {
                                        R_Mesh_ResizeCheck(mesh->numverts);
                                        memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
+                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
                                        R_FillColors(varray_color, mesh->numverts, 0, 0, 0, 1);
                                        RSurf_LightSeparate(&ent->inversematrix, surf->dlightbits, mesh->numverts, varray_vertex, varray_color);
-                                       RSurf_ScaleColors(varray_color, mesh_colorscale, mesh->numverts);
+                                       RSurf_ScaleColors(varray_color, colorscale, mesh->numverts);
                                        R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
                                }
                        }
@@ -1178,7 +1180,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1188,24 +1190,26 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       //m.wantoverbright = false;
-       //m.tex[0] = 0;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_UseColorArray();
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       if (m.tex[0])
-                               memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, mesh_colorscale, mesh->numverts, modelorg);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               if (m.tex[0])
+                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1213,23 +1217,25 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_DST_COLOR;
        m.blendfunc2 = GL_SRC_COLOR;
-       //m.wantoverbright = false;
        m.tex[0] = R_GetTexture(texture->detailtexture);
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_Color(1, 1, 1, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->ab, mesh->numverts * sizeof(float[2]));
-                       R_FillColors(varray_color, mesh->numverts, 1, 1, 1, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1237,95 +1243,105 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE;
-       //m.wantoverbright = false;
        m.tex[0] = R_GetTexture(texture->glowtexture);
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->st, mesh->numverts * sizeof(float[2]));
-                       R_FillColors(varray_color, mesh->numverts, mesh_colorscale, mesh_colorscale, mesh_colorscale, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_Wall_Fullbright_Callback(const void *calldata1, int calldata2)
-{
-       const entity_render_t *ent = calldata1;
-       const msurface_t *surf = ent->model->surfaces + calldata2;
-       R_Mesh_Matrix(&ent->matrix);
-       RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
-       if (surf->currenttexture->glowtexture)
-               RSurfShader_Wall_Pass_Glow(ent, surf);
-       if (fogenabled)
-               RSurfShader_Wall_Pass_Fog(ent, surf);
-}
-
-static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
-       vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ZERO;
+       m.tex[0] = R_GetTexture(texture->glowtexture);
+       R_Mesh_State(&m);
+       if (m.tex[0])
+               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       else
+               GL_Color(0, 0, 0, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               if (surf->visframe == r_framecount)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Fullbright_Callback, ent, surf - ent->model->surfaces);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
-       else
-       {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
-               if (texture->glowtexture)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Glow(ent, surf);
-               if (fogenabled)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Fog(ent, surf);
-       }
 }
 
 static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata2)
 {
        const entity_render_t *ent = calldata1;
        const msurface_t *surf = ent->model->surfaces + calldata2;
+       texture_t *texture;
+       texture = surf->texinfo->texture->currentframe[ent->frame != 0];
        R_Mesh_Matrix(&ent->matrix);
        RSurfShader_Wall_Pass_BaseVertex(ent, surf);
-       if (surf->currenttexture->glowtexture)
+       if (texture->glowtexture)
                RSurfShader_Wall_Pass_Glow(ent, surf);
        if (fogenabled)
                RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture)
+extern cvar_t r_shadows;
+static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
+       if (texture->rendertype != SURFRENDER_OPAQUE)
        {
                // transparent vertex shaded from lightmap
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               for (surf = firstsurf;surf;surf = surf->texturechain)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
+                       if (surf->visframe == r_framecount)
+                       {
+                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
+                       }
                }
        }
+       else if (r_shadows.integer == 3 && cl.worldmodel->numlights)
+       {
+               // opaque base lighting
+               RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, firstsurf);
+               if (fogenabled)
+                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture, firstsurf);
+       }
        else if (r_vertexsurfaces.integer)
        {
                // opaque vertex shaded from lightmap
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Wall_Pass_BaseVertex(ent, surf);
+               for (surf = firstsurf;surf;surf = surf->texturechain)
+                       if (surf->visframe == r_framecount)
+                               RSurfShader_Wall_Pass_BaseVertex(ent, surf);
                if (texture->glowtexture)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Glow(ent, surf);
+                       for (surf = firstsurf;surf;surf = surf->texturechain)
+                               if (surf->visframe == r_framecount)
+                                       RSurfShader_Wall_Pass_Glow(ent, surf);
                if (fogenabled)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Fog(ent, surf);
+                       for (surf = firstsurf;surf;surf = surf->texturechain)
+                               if (surf->visframe == r_framecount)
+                                       RSurfShader_Wall_Pass_Fog(ent, surf);
        }
        else
        {
@@ -1333,75 +1349,79 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                if (r_textureunits.integer >= 2)
                {
                        if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture, firstsurf);
                        else
                        {
-                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture, firstsurf);
                                if (r_detailtextures.integer)
-                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
+                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
                        }
                }
                else
                {
-                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture);
-                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, firstsurf);
+                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, firstsurf);
                        if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
                }
                if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT))
-                       RSurfShader_OpaqueWall_Pass_Light(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Light(ent, texture, firstsurf);
                if (texture->glowtexture)
-                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture, firstsurf);
                if (fogenabled)
-                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture, firstsurf);
        }
 }
 
 Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap}, SHADERFLAGS_NEEDLIGHTMAP};
-Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright}, 0};
 Cshader_t Cshader_water = {{NULL, RSurfShader_Water}, 0};
 Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL}, 0};
 
-int Cshader_count = 4;
-Cshader_t *Cshaders[4] =
+int Cshader_count = 3;
+Cshader_t *Cshaders[3] =
 {
        &Cshader_wall_lightmap,
-       &Cshader_wall_fullbright,
        &Cshader_water,
        &Cshader_sky
 };
 
-void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
+extern cvar_t r_shadows;
+void R_PrepareSurfaces(entity_render_t *ent)
 {
-       int i, alttextures, texframe, framecount, numtextures, numsurfaces, *surfacevisframes;
-       texture_t *t, *textures;
+       int i, texframe, numsurfaces, *surfacevisframes;
        model_t *model;
        msurface_t *surf, *surfaces;
+       texture_t *t;
        vec3_t modelorg;
 
        if (!ent->model)
                return;
 
-       // mark the surfaces touched by dynamic lights
-       if (normal && r_dynamic.integer)
-               R_MarkLights(ent);
-
-       R_Mesh_Matrix(&ent->matrix);
-
        model = ent->model;
-       alttextures = ent->frame != 0;
-       texframe = (int)(cl.time * 5.0f);
-
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-
-       numtextures = model->numtextures;
-       textures = model->textures;
        numsurfaces = model->nummodelsurfaces;
        surfaces = model->surfaces + model->firstmodelsurface;
        surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
 
-       for (i = 0;i < numtextures;i++)
-               textures[i].surfacechain = NULL;
+       texframe = (int)(cl.time * 5.0f);
+       for (i = 0;i < model->numtextures;i++)
+       {
+               t = model->textures + i;
+               if (ent->effects & EF_ADDITIVE)
+                       t->rendertype = SURFRENDER_ADD;
+               else if (ent->alpha < 1 || (t->flags & SURF_WATERALPHA && r_wateralpha.value < 1) || t->fogtexture != NULL)
+                       t->rendertype = SURFRENDER_ALPHA;
+               else
+                       t->rendertype = SURFRENDER_OPAQUE;
+               if (t->animated)
+               {
+                       t->currentframe[0] = t->anim_frames[0][(t->anim_total[0] >= 2) ? (texframe % t->anim_total[0]) : 0];
+                       t->currentframe[1] = t->anim_frames[1][(t->anim_total[1] >= 2) ? (texframe % t->anim_total[1]) : 0];
+               }
+       }
+
+       if (r_dynamic.integer && r_shadows.integer != 3)
+               R_MarkLights(ent);
 
        for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
@@ -1423,30 +1443,19 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
 #endif
                        {
                                c_faces++;
-                               t = surf->texinfo->texture;
-                               if (t->animated)
-                               {
-                                       framecount = t->anim_total[alttextures];
-                                       if (framecount >= 2)
-                                               t = t->anim_frames[alttextures][texframe % framecount];
-                                       else
-                                               t = t->anim_frames[alttextures][0];
-                               }
-                               surf->currenttexture = t;
-                               surf->texturechain = t->surfacechain;
-                               t->surfacechain = surf;
+                               surf->visframe = r_framecount;
                                if (!r_vertexsurfaces.integer && surf->lightmaptexture != NULL)
                                {
                                        if (surf->cached_dlight
-                                       || surf->cached_ambient != r_ambient.value
-                                       || surf->cached_lightscalebit != lightscalebit)
+                                        || surf->cached_ambient != r_ambient.value
+                                        || surf->cached_lightmapscalebit != r_lightmapscalebit)
                                                R_BuildLightMap(ent, surf, false); // base lighting changed
                                        else if (r_dynamic.integer)
                                        {
                                                if  (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0]
-                                               || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
-                                               || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
-                                               || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
+                                                || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
+                                                || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
+                                                || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
                                                        R_BuildLightMap(ent, surf, false); // base lighting changed
                                                else if (surf->dlightframe == r_framecount && r_dlightmap.integer)
                                                        R_BuildLightMap(ent, surf, true); // only dlights
@@ -1455,16 +1464,16 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
                        }
                }
        }
+}
 
-       if (sky)
-               for (i = 0, t = textures;i < numtextures;i++, t++)
-                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_SKY])
-                               t->shader->shaderfunc[SHADERSTAGE_SKY](ent, t);
-
-       if (normal)
-               for (i = 0, t = textures;i < numtextures;i++, t++)
-                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_NORMAL])
-                               t->shader->shaderfunc[SHADERSTAGE_NORMAL](ent, t);
+void R_DrawSurfaces(entity_render_t *ent, int type)
+{
+       int i;
+       texture_t *t;
+       R_Mesh_Matrix(&ent->matrix);
+       for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++)
+               if (t->shader->shaderfunc[type] && ent->model->texturesurfacechains[i])
+                       t->shader->shaderfunc[type](ent, t, ent->model->texturesurfacechains[i]);
 }
 
 static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
@@ -1477,16 +1486,14 @@ static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_SRC_ALPHA;
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       //m.wantoverbright = false;
        R_Mesh_Matrix(&ent->matrix);
        R_Mesh_State(&m);
        R_Mesh_ResizeCheck(portal->numpoints);
        i = portal - ent->model->portals;
-       R_FillColors(varray_color, portal->numpoints,
-               ((i & 0x0007) >> 0) * (1.0f / 7.0f) * mesh_colorscale,
-               ((i & 0x0038) >> 3) * (1.0f / 7.0f) * mesh_colorscale,
-               ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * mesh_colorscale,
-               0.125f);
+       GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_colorscale,
+                        ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_colorscale,
+                        ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_colorscale,
+                        0.125f);
        if (PlaneDiff(r_origin, (&portal->plane)) > 0)
        {
                for (i = portal->numpoints - 1, v = varray_vertex;i >= 0;i--, v += 4)
@@ -1509,7 +1516,7 @@ static void R_DrawPortals(entity_render_t *ent)
 
        for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++)
        {
-               if (portal->here->pvsframe == r_pvsframecount || portal->past->pvsframe == r_pvsframecount)
+               if (portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount)
                {
                        if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
                        {
@@ -1525,7 +1532,7 @@ static void R_DrawPortals(entity_render_t *ent)
        }
 }
 
-void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
+void R_PrepareBrushModel(entity_render_t *ent)
 {
        int i, numsurfaces, *surfacevisframes, *surfacepvsframes;
        msurface_t *surf;
@@ -1553,7 +1560,7 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
                        if ((surf->flags & SURF_PLANEBACK))
                        {
                                surfacevisframes[i] = r_framecount;
-                               surfacepvsframes[i] = r_pvsframecount;
+                               surfacepvsframes[i] = model->pvsframecount;
                        }
                }
                else
@@ -1561,16 +1568,16 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
                        if (!(surf->flags & SURF_PLANEBACK))
                        {
                                surfacevisframes[i] = r_framecount;
-                               surfacepvsframes[i] = r_pvsframecount;
+                               surfacepvsframes[i] = model->pvsframecount;
                        }
                }
 #else
                surfacevisframes[i] = r_framecount;
-               surfacepvsframes[i] = r_pvsframecount;
+               surfacepvsframes[i] = model->pvsframecount;
 #endif
                surf->dlightframe = -1;
        }
-       R_DrawSurfaces(ent, sky, normal);
+       R_PrepareSurfaces(ent);
 }
 
 void R_SurfaceWorldNode (entity_render_t *ent)
@@ -1589,21 +1596,21 @@ void R_SurfaceWorldNode (entity_render_t *ent)
 
        for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
-               if (surfacepvsframes[i] == r_pvsframecount)
+               if (surfacepvsframes[i] == model->pvsframecount)
                {
 #if WORLDNODECULLBACKFACES
                        if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
                        {
-                               if ((surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                               if ((surf->flags & SURF_PLANEBACK) && !R_CullBox (surf->poly_mins, surf->poly_maxs))
                                        surfacevisframes[i] = r_framecount;
                        }
                        else
                        {
-                               if (!(surf->flags & SURF_PLANEBACK) && R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                               if (!(surf->flags & SURF_PLANEBACK) && !R_CullBox (surf->poly_mins, surf->poly_maxs))
                                        surfacevisframes[i] = r_framecount;
                        }
 #else
-                       if (R_NotCulledBox (surf->poly_mins, surf->poly_maxs))
+                       if (!R_CullBox (surf->poly_mins, surf->poly_maxs))
                                surfacevisframes[i] = r_framecount;
 #endif
                }
@@ -1655,8 +1662,8 @@ loc0:
                if (leaf->worldnodeframe != r_framecount)
                {
                        leaf->worldnodeframe = r_framecount;
-                       // FIXME: R_NotCulledBox is absolute, should be done relative
-                       if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
+                       // FIXME: R_CullBox is absolute, should be done relative
+                       if (leaf->pvsframe == ent->model->pvsframecount && !R_CullBox(leaf->mins, leaf->maxs))
                        {
                                p->visframe = r_framecount;
                                pstack[portalstack++] = p;
@@ -1733,8 +1740,8 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                                if (leaf->worldnodeframe != r_framecount)
                                {
                                        leaf->worldnodeframe = r_framecount;
-                                       // FIXME: R_NotCulledBox is absolute, should be done relative
-                                       if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
+                                       // FIXME: R_CullBox is absolute, should be done relative
+                                       if (leaf->pvsframe == ent->model->pvsframecount && !R_CullBox(leaf->mins, leaf->maxs))
                                                leafstack[leafstackpos++] = leaf;
                                }
                        }
@@ -1744,40 +1751,41 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                R_DrawPortals(ent);
 }
 
-void R_PVSUpdate (mleaf_t *viewleaf)
+void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf)
 {
        int i, j, l, c, bits, *surfacepvsframes, *mark;
        mleaf_t *leaf;
        qbyte *vis;
+       model_t *model;
 
-       if (r_pvsviewleaf == viewleaf && r_pvsviewleafnovis == r_novis.integer)
-               return;
-
-       r_pvsframecount++;
-       r_pvsviewleaf = viewleaf;
-       r_pvsviewleafnovis = r_novis.integer;
-
-       if (viewleaf)
+       model = ent->model;
+       if (model && (model->pvsviewleaf != viewleaf || model->pvsviewleafnovis != r_novis.integer))
        {
-               surfacepvsframes = cl.worldmodel->surfacepvsframes;
-               vis = Mod_LeafPVS (viewleaf, cl.worldmodel);
-               for (j = 0;j < cl.worldmodel->numleafs;j += 8)
+               model->pvsframecount++;
+               model->pvsviewleaf = viewleaf;
+               model->pvsviewleafnovis = r_novis.integer;
+               if (viewleaf)
                {
-                       bits = *vis++;
-                       if (bits)
+                       surfacepvsframes = model->surfacepvsframes;
+                       vis = Mod_LeafPVS (viewleaf, model);
+                       for (j = 0;j < model->numleafs;j += 8)
                        {
-                               l = cl.worldmodel->numleafs - j;
-                               if (l > 8)
-                                       l = 8;
-                               for (i = 0;i < l;i++)
+                               bits = *vis++;
+                               if (bits)
                                {
-                                       if (bits & (1 << i))
+                                       l = model->numleafs - j;
+                                       if (l > 8)
+                                               l = 8;
+                                       for (i = 0;i < l;i++)
                                        {
-                                               leaf = &cl.worldmodel->leafs[j + i + 1];
-                                               leaf->pvsframe = r_pvsframecount;
-                                               // mark surfaces bounding this leaf as visible
-                                               for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
-                                                       surfacepvsframes[*mark++] = r_pvsframecount;
+                                               if (bits & (1 << i))
+                                               {
+                                                       leaf = &model->leafs[j + i + 1];
+                                                       leaf->pvsframe = model->pvsframecount;
+                                                       // mark surfaces bounding this leaf as visible
+                                                       for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
+                                                               surfacepvsframes[*mark++] = model->pvsframecount;
+                                               }
                                        }
                                }
                        }
@@ -1792,32 +1800,128 @@ R_DrawWorld
 */
 void R_DrawWorld (entity_render_t *ent)
 {
+       vec3_t modelorg;
        mleaf_t *viewleaf;
-       viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-       R_PVSUpdate(viewleaf);
+
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       viewleaf = Mod_PointInLeaf (modelorg, ent->model);
+       R_PVSUpdate(ent, viewleaf);
+
        if (!viewleaf)
                return;
+
        if (r_surfaceworldnode.integer || viewleaf->contents == CONTENTS_SOLID)
                R_SurfaceWorldNode (ent);
        else
                R_PortalWorldNode (ent, viewleaf);
-       R_DrawSurfaces(ent, true, true);
+       R_PrepareSurfaces(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY);
+       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL);
 }
 
-/*
-=================
-R_DrawBrushModel
-=================
-*/
-void R_DrawBrushModelSky (entity_render_t *ent)
+void R_Model_Brush_DrawSky (entity_render_t *ent)
 {
-       R_DrawBrushModel(ent, true, false);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY);
 }
 
-void R_DrawBrushModelNormal (entity_render_t *ent)
+void R_Model_Brush_Draw (entity_render_t *ent)
 {
        c_bmodels++;
-       R_DrawBrushModel(ent, false, true);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL);
+}
+
+void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius)
+{
+#if 1
+       float projectdistance, temp[3];
+       shadowmesh_t *mesh;
+       VectorSubtract(relativelightorigin, ent->model->shadowmesh_center, temp);
+       projectdistance = lightradius + ent->model->shadowmesh_radius - sqrt(DotProduct(temp, temp));
+       if (projectdistance >= 0.1)
+       {
+               R_Mesh_Matrix(&ent->matrix);
+               for (mesh = ent->model->shadowmesh;mesh;mesh = mesh->next)
+               {
+                       R_Mesh_ResizeCheck(mesh->numverts * 2);
+                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                       R_Shadow_Volume(mesh->numverts, mesh->numtriangles, varray_vertex, mesh->elements, mesh->neighbors, relativelightorigin, lightradius, projectdistance);
+               }
+       }
+#else
+       int i;
+       msurface_t *surf;
+       float projectdistance, f, temp[3], lightradius2;
+       surfmesh_t *mesh;
+       R_Mesh_Matrix(&ent->matrix);
+       lightradius2 = lightradius * lightradius;
+       for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++)
+       {
+               if (surf->rendertype == SURFRENDER_OPAQUE && surf->flags & SURF_SHADOWCAST)
+               {
+                       f = PlaneDiff(relativelightorigin, surf->plane);
+                       if (surf->flags & SURF_PLANEBACK)
+                               f = -f;
+                       // draw shadows only for backfaces
+                       projectdistance = lightradius + f;
+                       if (projectdistance >= 0.1 && projectdistance < lightradius)
+                       {
+                               VectorSubtract(relativelightorigin, surf->poly_center, temp);
+                               if (DotProduct(temp, temp) < (surf->poly_radius2 + lightradius2))
+                               {
+                                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                                       {
+                                               R_Mesh_ResizeCheck(mesh->numverts * 2);
+                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                                               R_Shadow_Volume(mesh->numverts, mesh->numtriangles, varray_vertex, mesh->index, mesh->triangleneighbors, relativelightorigin, lightradius, projectdistance);
+                                       }
+                               }
+                       }
+               }
+       }
+#endif
+}
+
+void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float lightdistbias, float lightsubtract, float *lightcolor)
+{
+       int tnum;
+       msurface_t *surf;
+       texture_t *t;
+       float f, lightradius2;
+       surfmesh_t *mesh;
+       R_Mesh_Matrix(&ent->matrix);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       lightradius2 = lightradius * lightradius;
+       for (tnum = 0;tnum < ent->model->numtextures;tnum++)
+       {
+               t = ent->model->textures + tnum;
+               if (ent->model->texturesurfacechains[tnum] && t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT)
+               {
+                       t = t->currentframe[ent->frame != 0];
+                       for (surf = ent->model->texturesurfacechains[tnum];surf;surf = surf->texturechain)
+                       {
+                               if (surf->visframe == r_framecount)
+                               {
+                                       f = PlaneDiff(relativelightorigin, surf->plane);
+                                       if (surf->flags & SURF_PLANEBACK)
+                                               f = -f;
+                                       if (f >= -0.1 && f < lightradius)
+                                       {
+                                               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                                               {
+                                                       R_Mesh_ResizeCheck(mesh->numverts);
+                                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                                                       R_Shadow_RenderLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->texture, t->glosstexture, t->nmaptexture, NULL);
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
 }
 
 static void gl_surf_start(void)
@@ -1830,10 +1934,6 @@ static void gl_surf_shutdown(void)
 
 static void gl_surf_newmap(void)
 {
-       // reset pvs visibility variables so it will update on first frame
-       r_pvsframecount = 1;
-       r_pvsviewleaf = NULL;
-       r_pvsviewleafnovis = false;
 }
 
 void GL_Surf_Init(void)