// add all the lightmaps
if (lightmap)
for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3)
- for (scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
+ for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
bl[i] += lightmap[i] * scale;
}
{
for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3, normalmap += size3)
{
- for (scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size;i++)
+ for (scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size;i++)
{
// add the normalmap with weighting proportional to the style's lightmap intensity
l = (int)(VectorLength(lightmap + i*3) * scale);
entity_render_t *ent;
model_t *model;
vec3_t org;
- if (r_refdef.worldmodel == NULL || !r_refdef.worldmodel->brush.data_nodes || !r_refdef.worldmodel->brushq1.lightdata)
+ if (r_refdef.scene.worldmodel == NULL || !r_refdef.scene.worldmodel->brush.data_nodes || !r_refdef.scene.worldmodel->brushq1.lightdata)
return;
fcolor[0] = cr1;
fcolor[1] = cg1;
fcolor[6] = cb2 - cb1;
fcolor[7] = (ca2 - ca1) * (1.0f / 64.0f);
- R_StainNode(r_refdef.worldmodel->brush.data_nodes + r_refdef.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.worldmodel, origin, radius, fcolor);
+ R_StainNode(r_refdef.scene.worldmodel->brush.data_nodes + r_refdef.scene.worldmodel->brushq1.hulls[0].firstclipnode, r_refdef.scene.worldmodel, origin, radius, fcolor);
// look for embedded bmodels
for (n = 0;n < cl.num_brushmodel_entities;n++)
R_Mesh_ResetTextureState();
i = surfacelist[0];
- GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_view.colorscale,
- ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_view.colorscale,
- ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_view.colorscale,
+ GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_refdef.view.colorscale,
+ ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_refdef.view.colorscale,
+ ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_refdef.view.colorscale,
0.125f);
for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
VectorCopy(portal->points[i].position, v);
int i, leafnum;
mportal_t *portal;
float center[3], f;
- model_t *model = r_refdef.worldmodel;
+ model_t *model = r_refdef.scene.worldmodel;
if (model == NULL)
return;
- for (leafnum = 0;leafnum < r_refdef.worldmodel->brush.num_leafs;leafnum++)
+ for (leafnum = 0;leafnum < r_refdef.scene.worldmodel->brush.num_leafs;leafnum++)
{
- if (r_viewcache.world_leafvisible[leafnum])
+ if (r_refdef.viewcache.world_leafvisible[leafnum])
{
//for (portalnum = 0, portal = model->brush.data_portals;portalnum < model->brush.num_portals;portalnum++, portal++)
- for (portal = r_refdef.worldmodel->brush.data_leafs[leafnum].portals;portal;portal = portal->next)
+ for (portal = r_refdef.scene.worldmodel->brush.data_leafs[leafnum].portals;portal;portal = portal->next)
{
if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
if (!R_CullBox(portal->mins, portal->maxs))
int i, j, *mark;
mleaf_t *leaf;
mleaf_t *viewleaf;
- model_t *model = r_refdef.worldmodel;
+ model_t *model = r_refdef.scene.worldmodel;
if (!model)
return;
- if (r_view.usecustompvs)
+ if (r_refdef.view.usecustompvs)
{
// clear the visible surface and leaf flags arrays
- memset(r_viewcache.world_surfacevisible, 0, model->num_surfaces);
- memset(r_viewcache.world_leafvisible, 0, model->brush.num_leafs);
- r_viewcache.world_novis = false;
+ memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces);
+ memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs);
+ r_refdef.viewcache.world_novis = false;
// simply cull each marked leaf to the frustum (view pyramid)
for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
{
// if leaf is in current pvs and on the screen, mark its surfaces
- if (CHECKPVSBIT(r_viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
+ if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
{
r_refdef.stats.world_leafs++;
- r_viewcache.world_leafvisible[j] = true;
+ r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
- r_viewcache.world_surfacevisible[*mark] = true;
+ r_refdef.viewcache.world_surfacevisible[*mark] = true;
}
}
return;
}
// if possible find the leaf the view origin is in
- viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_view.origin) : NULL;
+ viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL;
// if possible fetch the visible cluster bits
if (!r_lockpvs.integer && model->brush.FatPVS)
- model->brush.FatPVS(model, r_view.origin, 2, r_viewcache.world_pvsbits, sizeof(r_viewcache.world_pvsbits), false);
+ model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, sizeof(r_refdef.viewcache.world_pvsbits), false);
if (!r_lockvisibility.integer)
{
// clear the visible surface and leaf flags arrays
- memset(r_viewcache.world_surfacevisible, 0, model->num_surfaces);
- memset(r_viewcache.world_leafvisible, 0, model->brush.num_leafs);
+ memset(r_refdef.viewcache.world_surfacevisible, 0, model->num_surfaces);
+ memset(r_refdef.viewcache.world_leafvisible, 0, model->brush.num_leafs);
- r_viewcache.world_novis = false;
+ r_refdef.viewcache.world_novis = false;
// if floating around in the void (no pvs data available, and no
// portals available), simply use all on-screen leafs.
// no visibility method: (used when floating around in the void)
// simply cull each leaf to the frustum (view pyramid)
// similar to quake's RecursiveWorldNode but without cache misses
- r_viewcache.world_novis = true;
+ r_refdef.viewcache.world_novis = true;
for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
{
// if leaf is in current pvs and on the screen, mark its surfaces
if (!R_CullBox(leaf->mins, leaf->maxs))
{
r_refdef.stats.world_leafs++;
- r_viewcache.world_leafvisible[j] = true;
+ r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
- r_viewcache.world_surfacevisible[*mark] = true;
+ r_refdef.viewcache.world_surfacevisible[*mark] = true;
}
}
}
for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
{
// if leaf is in current pvs and on the screen, mark its surfaces
- if (CHECKPVSBIT(r_viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
+ if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
{
r_refdef.stats.world_leafs++;
- r_viewcache.world_leafvisible[j] = true;
+ r_refdef.viewcache.world_leafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
- r_viewcache.world_surfacevisible[*mark] = true;
+ r_refdef.viewcache.world_surfacevisible[*mark] = true;
}
}
}
while (leafstackpos)
{
leaf = leafstack[--leafstackpos];
- if (r_viewcache.world_leafvisible[leaf - model->brush.data_leafs])
+ if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs])
continue;
r_refdef.stats.world_leafs++;
- r_viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
+ r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
// mark any surfaces bounding this leaf
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
- r_viewcache.world_surfacevisible[*mark] = true;
+ r_refdef.viewcache.world_surfacevisible[*mark] = true;
// follow portals into other leafs
// the checks are:
// if viewer is behind portal (portal faces outward into the scene)
for (p = leaf->portals;p;p = p->next)
{
r_refdef.stats.world_portals++;
- if (DotProduct(r_view.origin, p->plane.normal) < (p->plane.dist + 1)
- && !r_viewcache.world_leafvisible[p->past - model->brush.data_leafs]
- && CHECKPVSBIT(r_viewcache.world_pvsbits, p->past->clusterindex)
+ if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1)
+ && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]
+ && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)
&& !R_CullBox(p->mins, p->maxs)
&& leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
leafstack[leafstackpos++] = p->past;
{
if (ent->model == NULL)
return;
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(true, true, false, false, false);
else
R_DrawModelSurfaces(ent, true, true, false, false, false);
model_t *model = ent->model;
if (model == NULL)
return;
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(false, false, false, true, false);
else
R_DrawModelSurfaces(ent, false, false, false, true, false);
model_t *model = ent->model;
if (model == NULL)
return;
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(false, true, false, false, false);
else
R_DrawModelSurfaces(ent, false, true, false, false, false);
model_t *model = ent->model;
if (model == NULL)
return;
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(false, false, true, false, false);
else
R_DrawModelSurfaces(ent, false, false, true, false, false);
{
if (ent->model == NULL)
return;
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
R_DrawWorldSurfaces(false, false, false, false, true);
else
R_DrawModelSurfaces(ent, false, false, false, false, true);
R_Shadow_RenderMode_End();
}
-#define RSURF_MAX_BATCHSURFACES 1024
+#define RSURF_MAX_BATCHSURFACES 8192
void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs)
{
int batchelements[BATCHSIZE*3];
texture_t *tex;
CHECKGLERROR
- RSurf_ActiveModelEntity(ent, true, true);
R_UpdateAllTextureInfo(ent);
- CHECKGLERROR
culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
element3i = rsurface.modelelement3i;
// this is a double loop because non-visible surface skipping has to be
{
batchnumsurfaces = 0;
endsurface = min(i + RSURF_MAX_BATCHSURFACES, numsurfaces);
- if (ent == r_refdef.worldentity)
+ if (ent == r_refdef.scene.worldentity)
{
for (;i < endsurface;i++)
- if (r_viewcache.world_surfacevisible[surfacelist[i]])
+ if (r_refdef.viewcache.world_surfacevisible[surfacelist[i]])
batchsurfacelist[batchnumsurfaces++] = model->data_surfaces + surfacelist[i];
}
else
// now figure out what to do with this particular range of surfaces
if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
{
- if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
+ if (rsurface.texture->currentmaterialflags & MATERIALFLAG_SORTTRANSPARENT)
{
vec3_t tempcenter, center;
for (l = k;l < kend;l++)
tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
- R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
+ R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
}
}
else
int i;
const char *r, *newt;
skinframe_t *skinframe;
- if (!r_refdef.worldmodel)
+ if (!r_refdef.scene.worldmodel)
{
Con_Printf("There is no worldmodel\n");
return;
}
- m = r_refdef.worldmodel;
+ m = r_refdef.scene.worldmodel;
if(Cmd_Argc() < 2)
{
model_t *m;
texture_t *t;
int i;
- if (!r_refdef.worldmodel)
+ if (!r_refdef.scene.worldmodel)
{
Con_Printf("There is no worldmodel\n");
return;
}
- m = r_refdef.worldmodel;
+ m = r_refdef.scene.worldmodel;
Con_Print("Worldmodel textures :\n");
for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)