]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
reenabled R_UpdateAllTextureInfo calls when lighting the world model
[xonotic/darkplaces.git] / gl_rsurf.c
index 8ec12e9b65af8c30eee9ec487028bb3fe3e67fbf..4afc3a07363060bc481539911a54baefae01bc4b 100644 (file)
@@ -52,6 +52,9 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        size = smax*tmax;
        size3 = size*3;
 
+       r_refdef.stats.lightmapupdatepixels += size;
+       r_refdef.stats.lightmapupdates++;
+
        if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
        {
                cl.buildlightmapmemorysize = size*sizeof(int[3]);
@@ -96,12 +99,12 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        // scaling, and remaps the 0-65536 (2x overbright) to 0-256, it will
        // be doubled during rendering to achieve 2x overbright
        // (0 = 0.0, 128 = 1.0, 256 = 2.0)
-       for (i = 0;i < size;i++)
+       for (i = 0;i < size;i++, bl += 3, stain += 3, out += 4)
        {
-               l = (*bl++ * *stain++) >> 16;*out++ = min(l, 255);
-               l = (*bl++ * *stain++) >> 16;*out++ = min(l, 255);
-               l = (*bl++ * *stain++) >> 16;*out++ = min(l, 255);
-               *out++ = 255;
+               l = (bl[0] * stain[0]) >> 16;out[2] = min(l, 255);
+               l = (bl[1] * stain[1]) >> 16;out[1] = min(l, 255);
+               l = (bl[2] * stain[2]) >> 16;out[0] = min(l, 255);
+               out[3] = 255;
        }
 
        R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
@@ -133,14 +136,14 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                bl = intblocklights;
                out = templight;
                // we simply renormalize the weighted normals to get a valid deluxemap
-               for (i = 0;i < size;i++, bl += 3)
+               for (i = 0;i < size;i++, bl += 3, out += 4)
                {
                        VectorCopy(bl, n);
                        VectorNormalize(n);
-                       l = (int)(n[0] * 128 + 128);*out++ = bound(0, l, 255);
-                       l = (int)(n[1] * 128 + 128);*out++ = bound(0, l, 255);
-                       l = (int)(n[2] * 128 + 128);*out++ = bound(0, l, 255);
-                       *out++ = 255;
+                       l = (int)(n[0] * 128 + 128);out[2] = bound(0, l, 255);
+                       l = (int)(n[1] * 128 + 128);out[1] = bound(0, l, 255);
+                       l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255);
+                       out[3] = 255;
                }
                R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
        }
@@ -1026,22 +1029,19 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        R_Shadow_RenderMode_End();
 }
 
-#define RSURF_MAX_BATCHSURFACES 1024
+#define RSURF_MAX_BATCHSURFACES 8192
 
 void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs)
 {
        model_t *model = ent->model;
        msurface_t *surface;
-       int i, k, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex;
+       int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle;
        qboolean usebufferobject, culltriangles;
        const int *element3i;
        msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
        int batchelements[BATCHSIZE*3];
        texture_t *tex;
        CHECKGLERROR
-       RSurf_ActiveModelEntity(ent, true, true);
-       R_UpdateAllTextureInfo(ent);
-       CHECKGLERROR
        culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
        element3i = rsurface.modelelement3i;
        // this is a double loop because non-visible surface skipping has to be
@@ -1065,17 +1065,21 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                }
                if (!batchnumsurfaces)
                        continue;
-               for (k = 0;k < batchnumsurfaces;k = l)
+               for (k = 0;k < batchnumsurfaces;k = kend)
                {
                        surface = batchsurfacelist[k];
                        tex = surface->texture;
                        rsurface.texture = tex->currentframe;
+                       // gather surfaces into a batch range
+                       for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
+                               ;
+                       // now figure out what to do with this particular range of surfaces
                        if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
                        {
                                if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
                                {
                                        vec3_t tempcenter, center;
-                                       for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
+                                       for (l = k;l < kend;l++)
                                        {
                                                surface = batchsurfacelist[l];
                                                tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
@@ -1090,66 +1094,58 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                        // use the bufferobject if all triangles are accepted
                                        usebufferobject = true;
                                        batchnumtriangles = 0;
-                                       // note: this only accepts consecutive surfaces because
-                                       // non-consecutive surfaces often have extreme vertex
-                                       // ranges (due to large numbers of surfaces omitted
-                                       // between them)
-                                       surface = batchsurfacelist[k];
-                                       for (l = k;l < batchnumsurfaces && surface == batchsurfacelist[l] && tex == surface->texture;l++, surface++)
+                                       batchfirsttriangle = surface->num_firsttriangle;
+                                       for (l = k;l < kend;l++)
                                        {
+                                               surface = batchsurfacelist[l];
                                                RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
                                                for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
                                                {
-                                                       if (culltriangles)
+                                                       if (trispvs)
                                                        {
-                                                               if (trispvs)
+                                                               if (!CHECKPVSBIT(trispvs, m))
                                                                {
-                                                                       if (!CHECKPVSBIT(trispvs, m))
-                                                                       {
-                                                                               usebufferobject = false;
-                                                                               continue;
-                                                                       }
+                                                                       usebufferobject = false;
+                                                                       continue;
                                                                }
-                                                               else
+                                                       }
+                                                       else if (culltriangles)
+                                                       {
+                                                               if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
                                                                {
-                                                                       if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
-                                                                       {
-                                                                               usebufferobject = false;
-                                                                               continue;
-                                                                       }
+                                                                       usebufferobject = false;
+                                                                       continue;
                                                                }
                                                        }
-                                                       batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
-                                                       batchelements[batchnumtriangles*3+1] = element3i[m*3+1];
-                                                       batchelements[batchnumtriangles*3+2] = element3i[m*3+2];
-                                                       batchnumtriangles++;
-                                                       r_refdef.stats.lights_lighttriangles++;
                                                        if (batchnumtriangles >= BATCHSIZE)
                                                        {
+                                                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
                                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                                               R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
+                                                               if (usebufferobject && batchnumtriangles >= 100)
+                                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchfirsttriangle);
+                                                               else
+                                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
+                                                               usebufferobject = true;
                                                                batchnumtriangles = 0;
-                                                               usebufferobject = false;
+                                                               batchfirsttriangle = m;
                                                        }
+                                                       batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
+                                                       batchelements[batchnumtriangles*3+1] = element3i[m*3+1];
+                                                       batchelements[batchnumtriangles*3+2] = element3i[m*3+2];
+                                                       batchnumtriangles++;
                                                }
-                                               r_refdef.stats.lights_lighttriangles += batchsurfacelist[l]->num_triangles;
                                        }
                                        if (batchnumtriangles > 0)
                                        {
+                                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                               if (usebufferobject)
-                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchsurfacelist[k]->num_firsttriangle);
+                                               if (usebufferobject && batchnumtriangles >= 100)
+                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchfirsttriangle);
                                                else
                                                        R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
                                        }
                                }
                        }
-                       else
-                       {
-                               // skip ahead to the next texture
-                               for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
-                                       ;
-                       }
                }
        }
 }
@@ -1186,13 +1182,14 @@ void R_ReplaceWorldTexture (void)
                newt = r;
        for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
        {
-               if(t->width && !strcasecmp(t->name, r))
+               if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
                {
-                       if ((skinframe = R_SkinFrame_LoadExternal((char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
+                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
                        {
-                               t->skinframes[0] = skinframe;
+//                             t->skinframes[0] = skinframe;
+                               t->currentskinframe = skinframe;
+                               t->currentskinframe = skinframe;
                                Con_Printf("%s replaced with %s\n", r, newt);
-                               return;
                        }
                        else
                        {