]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / gl_rsurf.c
index 6689a44ff9dd1d254f552978541555631fabbd50..58c4695992ec205fce3da31ef90e413d7c3625b4 100644 (file)
@@ -23,11 +23,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "r_shadow.h"
 #include "portals.h"
 #include "csprogs.h"
+#include "image.h"
 
 cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
 cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
 cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
-cvar_t r_useportalculling = {0, "r_useportalculling", "1", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
+cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
+cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
+cvar_t r_vis_trace = {0, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"};
+cvar_t r_vis_trace_samples = {0, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"};
+cvar_t r_vis_trace_delay = {0, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"};
+cvar_t r_vis_trace_eyejitter = {0, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"};
+cvar_t r_vis_trace_enlarge = {0, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"};
+cvar_t r_vis_trace_expand = {0, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"};
+cvar_t r_vis_trace_pad = {0, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"};
+cvar_t r_vis_trace_surfaces = {0, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"};
 cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
 
 /*
@@ -51,8 +61,8 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        size = smax*tmax;
        size3 = size*3;
 
-       r_refdef.stats.lightmapupdatepixels += size;
-       r_refdef.stats.lightmapupdates++;
+       r_refdef.stats[r_stat_lightmapupdatepixels] += size;
+       r_refdef.stats[r_stat_lightmapupdates]++;
 
        if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
        {
@@ -119,7 +129,9 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                }
        }
 
-       R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
+       if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+               Image_MakesRGBColorsFromLinear_Lightmap(templight, templight, size);
+       R_UpdateTexture(surface->lightmaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1);
 
        // update the surface's deluxemap if it has one
        if (surface->deluxemaptexture != r_texture_blanknormalmap)
@@ -157,11 +169,11 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                        l = (int)(n[2] * 128 + 128);out[0] = bound(0, l, 255);
                        out[3] = 255;
                }
-               R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], smax, tmax);
+               R_UpdateTexture(surface->deluxemaptexture, templight, surface->lightmapinfo->lightmaporigin[0], surface->lightmapinfo->lightmaporigin[1], 0, smax, tmax, 1);
        }
 }
 
-void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8])
+static void R_StainNode (mnode_t *node, dp_model_t *model, const vec3_t origin, float radius, const float fcolor[8])
 {
        float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2;
        msurface_t *surface, *endsurface;
@@ -361,7 +373,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
                VectorCopy(portal->points[i].position, v);
        R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL);
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       R_SetupShader_Generic_NoTexture(false, false);
        R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
@@ -389,13 +401,42 @@ void R_DrawPortals(void)
                                                VectorAdd(center, portal->points[i].position, center);
                                        f = ixtable[portal->numpoints];
                                        VectorScale(center, f, center);
-                                       R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
+                                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight);
                                }
                        }
                }
        }
 }
 
+static void R_View_WorldVisibility_CullSurfaces(void)
+{
+       int surfaceindex;
+       int surfaceindexstart;
+       int surfaceindexend;
+       unsigned char *surfacevisible;
+       msurface_t *surfaces;
+       dp_model_t *model = r_refdef.scene.worldmodel;
+       if (!model)
+               return;
+       if (r_trippy.integer)
+               return;
+       if (r_usesurfaceculling.integer < 1)
+               return;
+       surfaceindexstart = model->firstmodelsurface;
+       surfaceindexend = surfaceindexstart + model->nummodelsurfaces;
+       surfaces = model->data_surfaces;
+       surfacevisible = r_refdef.viewcache.world_surfacevisible;
+       for (surfaceindex = surfaceindexstart; surfaceindex < surfaceindexend; surfaceindex++)
+       {
+               if (surfacevisible[surfaceindex])
+               {
+                       if (R_CullBox(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)
+                        || (r_vis_trace_surfaces.integer && !R_CanSeeBox(r_vis_trace_samples.integer, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)))
+                               surfacevisible[surfaceindex] = 0;
+               }
+       }
+}
+
 void R_View_WorldVisibility(qboolean forcenovis)
 {
        int i, j, *mark;
@@ -419,13 +460,14 @@ void R_View_WorldVisibility(qboolean forcenovis)
                        // if leaf is in current pvs and on the screen, mark its surfaces
                        if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
                        {
-                               r_refdef.stats.world_leafs++;
+                               r_refdef.stats[r_stat_world_leafs]++;
                                r_refdef.viewcache.world_leafvisible[j] = true;
                                if (leaf->numleafsurfaces)
                                        for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
                                                r_refdef.viewcache.world_surfacevisible[*mark] = true;
                        }
                }
+               R_View_WorldVisibility_CullSurfaces();
                return;
        }
 
@@ -445,7 +487,7 @@ void R_View_WorldVisibility(qboolean forcenovis)
 
                // if floating around in the void (no pvs data available, and no
                // portals available), simply use all on-screen leafs.
-               if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis)
+               if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || !r_refdef.view.usevieworiginculling)
                {
                        // no visibility method: (used when floating around in the void)
                        // simply cull each leaf to the frustum (view pyramid)
@@ -453,10 +495,12 @@ void R_View_WorldVisibility(qboolean forcenovis)
                        r_refdef.viewcache.world_novis = true;
                        for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
                        {
+                               if (leaf->clusterindex < 0)
+                                       continue;
                                // if leaf is in current pvs and on the screen, mark its surfaces
                                if (!R_CullBox(leaf->mins, leaf->maxs))
                                {
-                                       r_refdef.stats.world_leafs++;
+                                       r_refdef.stats[r_stat_world_leafs]++;
                                        r_refdef.viewcache.world_leafvisible[j] = true;
                                        if (leaf->numleafsurfaces)
                                                for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
@@ -474,10 +518,12 @@ void R_View_WorldVisibility(qboolean forcenovis)
                        // similar to quake's RecursiveWorldNode but without cache misses
                        for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
                        {
+                               if (leaf->clusterindex < 0)
+                                       continue;
                                // if leaf is in current pvs and on the screen, mark its surfaces
                                if (CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
                                {
-                                       r_refdef.stats.world_leafs++;
+                                       r_refdef.stats[r_stat_world_leafs]++;
                                        r_refdef.viewcache.world_leafvisible[j] = true;
                                        if (leaf->numleafsurfaces)
                                                for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
@@ -492,6 +538,8 @@ void R_View_WorldVisibility(qboolean forcenovis)
                        int leafstackpos;
                        mportal_t *p;
                        mleaf_t *leafstack[8192];
+                       vec3_t cullmins, cullmaxs;
+                       float cullbias = r_nearclip.value * 2.0f; // the nearclip plane can easily end up culling portals in certain perfectly-aligned views, causing view blackouts
                        // simple-frustum portal method:
                        // follows portals leading outward from viewleaf, does not venture
                        // offscreen or into leafs that are not visible, faster than
@@ -506,7 +554,9 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                leaf = leafstack[--leafstackpos];
                                if (r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs])
                                        continue;
-                               r_refdef.stats.world_leafs++;
+                               if (leaf->clusterindex < 0)
+                                       continue;
+                               r_refdef.stats[r_stat_world_leafs]++;
                                r_refdef.viewcache.world_leafvisible[leaf - model->brush.data_leafs] = true;
                                // mark any surfaces bounding this leaf
                                if (leaf->numleafsurfaces)
@@ -514,37 +564,49 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                                r_refdef.viewcache.world_surfacevisible[*mark] = true;
                                // follow portals into other leafs
                                // the checks are:
-                               // if viewer is behind portal (portal faces outward into the scene)
-                               // and the portal polygon's bounding box is on the screen
-                               // and the leaf has not been visited yet
+                               // the leaf has not been visited yet
                                // and the leaf is visible in the pvs
-                               // (the first two checks won't cause as many cache misses as the leaf checks)
+                               // the portal polygon's bounding box is on the screen
                                for (p = leaf->portals;p;p = p->next)
                                {
-                                       r_refdef.stats.world_portals++;
-                                       if (DotProduct(r_refdef.view.origin, p->plane.normal) < (p->plane.dist + 1)
-                                        && !r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs]
-                                        && CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex)
-                                        && !R_CullBox(p->mins, p->maxs)
-                                        && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
-                                               leafstack[leafstackpos++] = p->past;
+                                       r_refdef.stats[r_stat_world_portals]++;
+                                       if (r_refdef.viewcache.world_leafvisible[p->past - model->brush.data_leafs])
+                                               continue;
+                                       if (!CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, p->past->clusterindex))
+                                               continue;
+                                       cullmins[0] = p->mins[0] - cullbias;
+                                       cullmins[1] = p->mins[1] - cullbias;
+                                       cullmins[2] = p->mins[2] - cullbias;
+                                       cullmaxs[0] = p->maxs[0] + cullbias;
+                                       cullmaxs[1] = p->maxs[1] + cullbias;
+                                       cullmaxs[2] = p->maxs[2] + cullbias;
+                                       if (R_CullBox(cullmins, cullmaxs))
+                                               continue;
+                                       if (r_vis_trace.integer)
+                                       {
+                                               if (p->tracetime != realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs))
+                                                       p->tracetime = realtime;
+                                               if (realtime - p->tracetime > r_vis_trace_delay.value)
+                                                       continue;
+                                       }
+                                       if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
+                                               break;
+                                       leafstack[leafstackpos++] = p->past;
                                }
                        }
                }
        }
+
+       R_View_WorldVisibility_CullSurfaces();
 }
 
 void R_Q1BSP_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(true, true, false, false, false);
-       else
-               R_DrawModelSurfaces(ent, true, true, false, false, false);
+       R_DrawModelSurfaces(ent, true, true, false, false, false, false);
 }
 
-extern void R_Water_AddWaterPlane(msurface_t *surface, int entno);
 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
 {
        int i, j, n, flagsmask;
@@ -553,10 +615,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
        if (model == NULL)
                return;
 
-       if (ent == r_refdef.scene.worldentity)
-               RSurf_ActiveWorldEntity();
-       else
-               RSurf_ActiveModelEntity(ent, false, false, false);
+       RSurf_ActiveModelEntity(ent, true, false, false);
 
        surfaces = model->data_surfaces;
        flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA;
@@ -585,7 +644,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
                                R_Water_AddWaterPlane(surfaces + j, n);
                }
        }
-       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -593,29 +652,21 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        dp_model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false, false);
-       else
-               R_DrawModelSurfaces(ent, false, true, false, false, false);
+       R_DrawModelSurfaces(ent, false, true, false, false, false, false);
 }
 
 void R_Q1BSP_DrawDepth(entity_render_t *ent)
 {
        dp_model_t *model = ent->model;
-       if (model == NULL)
+       if (model == NULL || model->surfmesh.isanimated)
                return;
        GL_ColorMask(0,0,0,0);
        GL_Color(1,1,1,1);
        GL_DepthTest(true);
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
-       GL_AlphaTest(false);
 //     R_Mesh_ResetTextureState();
-       R_SetupShader_DepthOrShadow();
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, true, false, false);
-       else
-               R_DrawModelSurfaces(ent, false, false, true, false, false);
+       R_DrawModelSurfaces(ent, false, false, true, false, false, false);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
 }
 
@@ -623,10 +674,7 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, false, true, false);
-       else
-               R_DrawModelSurfaces(ent, false, false, false, true, false);
+       R_DrawModelSurfaces(ent, false, false, false, true, false, false);
 }
 
 void R_Q1BSP_DrawPrepass(entity_render_t *ent)
@@ -634,10 +682,7 @@ void R_Q1BSP_DrawPrepass(entity_render_t *ent)
        dp_model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false, true);
-       else
-               R_DrawModelSurfaces(ent, false, true, false, false, true);
+       R_DrawModelSurfaces(ent, false, true, false, false, true, false);
 }
 
 typedef struct r_q1bsp_getlightinfo_s
@@ -662,6 +707,8 @@ typedef struct r_q1bsp_getlightinfo_s
        const unsigned char *pvs;
        qboolean svbsp_active;
        qboolean svbsp_insertoccluder;
+       qboolean noocclusion; // avoids PVS culling
+       qboolean frontsidecasting; // casts shadows from surfaces facing the light (otherwise ones facing away)
        int numfrustumplanes;
        const mplane_t *frustumplanes;
 }
@@ -692,7 +739,8 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
        const vec_t *v[3];
        float v2[3][3];
        qboolean insidebox;
-       qboolean frontsidecasting = r_shadow_frontsidecasting.integer != 0;
+       qboolean noocclusion = info->noocclusion;
+       qboolean frontsidecasting = info->frontsidecasting;
        qboolean svbspactive = info->svbsp_active;
        qboolean svbspinsertoccluder = info->svbsp_insertoccluder;
        const int *leafsurfaceindices;
@@ -733,13 +781,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        // recurse front side first because the svbsp building prefers it
                                        if (info->relativelightorigin[plane->type] >= plane->dist)
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[0];
                                                nodestack[nodestackpos++] = node->children[1];
                                        }
                                        else
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[1];
                                                nodestack[nodestackpos++] = node->children[0];
                                        }
@@ -763,13 +811,13 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        // recurse front side first because the svbsp building prefers it
                                        if (PlaneDist(info->relativelightorigin, plane) >= 0)
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[0];
                                                nodestack[nodestackpos++] = node->children[1];
                                        }
                                        else
                                        {
-                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                                               if (nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                                        nodestack[nodestackpos++] = node->children[1];
                                                nodestack[nodestackpos++] = node->children[0];
                                        }
@@ -782,7 +830,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                        // leaf
                        leaf = (mleaf_t *)node;
 #if 1
-                       if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
+                       if (!info->noocclusion && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
                                continue;
 #endif
 #if 1
@@ -852,15 +900,15 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        if (!castshadow)
                                                continue;
                                        insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
-                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                       for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
                                        {
-                                               v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
-                                               v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
-                                               v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                               v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
+                                               v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
+                                               v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
                                                VectorCopy(v[0], v2[0]);
                                                VectorCopy(v[1], v2[1]);
                                                VectorCopy(v[2], v2[2]);
-                                               if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+                                               if (insidebox || TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
                                                        SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
                                        }
                                }
@@ -880,15 +928,15 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                        currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
                                        castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
                                        insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
-                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                       for (triangleindex = 0, t = surface->num_firsttriangle, e = info->model->surfmesh.data_element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
                                        {
-                                               v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
-                                               v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
-                                               v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                               v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
+                                               v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
+                                               v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
                                                VectorCopy(v[0], v2[0]);
                                                VectorCopy(v[1], v2[1]);
                                                VectorCopy(v[2], v2[2]);
-                                               if (!insidebox && !TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+                                               if (!insidebox && !TriangleBBoxOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
                                                        continue;
                                                if (svbspactive && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
                                                        continue;
@@ -899,7 +947,7 @@ static void R_Q1BSP_RecursiveGetLightInfo_BSP(r_q1bsp_getlightinfo_t *info, qboo
                                                addedtris = true;
                                                if (castshadow)
                                                {
-                                                       if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
+                                                       if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE))
                                                        {
                                                                // if the material is double sided we
                                                                // can't cull by direction
@@ -938,8 +986,11 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
        int axis;
        int surfaceindex;
        int t;
+       int nodeleafindex;
        int currentmaterialflags;
        qboolean castshadow;
+       qboolean noocclusion = info->noocclusion;
+       qboolean frontsidecasting = info->frontsidecasting;
        msurface_t *surface;
        const int *e;
        const vec_t *v[3];
@@ -949,16 +1000,87 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
        // note: because the BSP leafs are not in the BIH tree, the _BSP function
        // must be called to mark leafs visible for entity culling...
        // we start at the root node
-       nodestack[nodestackpos++] = 0;
+       nodestack[nodestackpos++] = bih->rootnode;
        // we'll be done when the stack is empty
        while (nodestackpos)
        {
                // pop one off the stack to process
                nodenum = nodestack[--nodestackpos];
-               if (nodenum >= 0)
+               // node
+               node = bih->nodes + nodenum;
+               if (node->type == BIH_UNORDERED)
+               {
+                       for (nodeleafindex = 0;nodeleafindex < BIH_MAXUNORDEREDCHILDREN && node->children[nodeleafindex] >= 0;nodeleafindex++)
+                       {
+                               leaf = bih->leafs + node->children[nodeleafindex];
+                               if (leaf->type != BIH_RENDERTRIANGLE)
+                                       continue;
+#if 1
+                               if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
+                                       continue;
+#endif
+#if 1
+                               if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
+                                       continue;
+#endif
+                               surfaceindex = leaf->surfaceindex;
+                               surface = info->model->data_surfaces + surfaceindex;
+                               currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
+                               castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
+                               t = leaf->itemindex;
+                               e = info->model->surfmesh.data_element3i + t * 3;
+                               v[0] = info->model->surfmesh.data_vertex3f + e[0] * 3;
+                               v[1] = info->model->surfmesh.data_vertex3f + e[1] * 3;
+                               v[2] = info->model->surfmesh.data_vertex3f + e[2] * 3;
+                               VectorCopy(v[0], v2[0]);
+                               VectorCopy(v[1], v2[1]);
+                               VectorCopy(v[2], v2[2]);
+                               if (info->svbsp_insertoccluder)
+                               {
+                                       if (castshadow)
+                                               SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
+                                       continue;
+                               }
+                               if (info->svbsp_active && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
+                                       continue;
+                               // we don't occlude triangles from lighting even
+                               // if they are backfacing, because when using
+                               // shadowmapping they are often not fully occluded
+                               // on the horizon of an edge
+                               SETPVSBIT(info->outlighttrispvs, t);
+                               if (castshadow)
+                               {
+                                       if (noocclusion || (currentmaterialflags & MATERIALFLAG_NOCULLFACE))
+                                       {
+                                               // if the material is double sided we
+                                               // can't cull by direction
+                                               SETPVSBIT(info->outshadowtrispvs, t);
+                                       }
+                                       else if (frontsidecasting)
+                                       {
+                                               // front side casting occludes backfaces,
+                                               // so they are completely useless as both
+                                               // casters and lit polygons
+                                               if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
+                                                       SETPVSBIT(info->outshadowtrispvs, t);
+                                       }
+                                       else
+                                       {
+                                               // back side casting does not occlude
+                                               // anything so we can't cull lit polygons
+                                               if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
+                                                       SETPVSBIT(info->outshadowtrispvs, t);
+                                       }
+                               }
+                               if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
+                               {
+                                       SETPVSBIT(info->outsurfacepvs, surfaceindex);
+                                       info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
+                               }
+                       }
+               }
+               else
                {
-                       // node
-                       node = bih->nodes + nodenum;
                        axis = node->type - BIH_SPLITX;
 #if 0
                        if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
@@ -970,83 +1092,18 @@ static void R_Q1BSP_RecursiveGetLightInfo_BIH(r_q1bsp_getlightinfo_t *info, cons
 #endif
                        if (info->lightmins[axis] <= node->backmax)
                        {
-                               if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK)
+                               if (info->lightmaxs[axis] >= node->frontmin && nodestackpos < GETLIGHTINFO_MAXNODESTACK-1)
                                        nodestack[nodestackpos++] = node->front;
                                nodestack[nodestackpos++] = node->back;
+                               continue;
                        }
                        else if (info->lightmaxs[axis] >= node->frontmin)
-                               nodestack[nodestackpos++] = node->front;
-                       else
-                               continue; // light falls between children, nothing here
-               }
-               else
-               {
-                       // leaf
-                       leaf = bih->leafs + (-1-nodenum);
-                       if (leaf->type != BIH_RENDERTRIANGLE)
-                               continue;
-#if 1
-                       if (!BoxesOverlap(info->lightmins, info->lightmaxs, leaf->mins, leaf->maxs))
-                               continue;
-#endif
-#if 1
-                       if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(leaf->mins, leaf->maxs, info->numfrustumplanes, info->frustumplanes))
-                               continue;
-#endif
-                       surfaceindex = leaf->surfaceindex;
-                       surface = info->model->data_surfaces + surfaceindex;
-                       currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
-                       castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
-                       t = leaf->itemindex + surface->num_firstshadowmeshtriangle - surface->num_firsttriangle;
-                       e = info->model->brush.shadowmesh->element3i + t * 3;
-                       v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
-                       v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
-                       v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
-                       VectorCopy(v[0], v2[0]);
-                       VectorCopy(v[1], v2[1]);
-                       VectorCopy(v[2], v2[2]);
-                       if (info->svbsp_insertoccluder)
                        {
-                               if (castshadow)
-                                       SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
-                               continue;
-                       }
-                       if (info->svbsp_active && !(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
+                               nodestack[nodestackpos++] = node->front;
                                continue;
-                       // we don't occlude triangles from lighting even
-                       // if they are backfacing, because when using
-                       // shadowmapping they are often not fully occluded
-                       // on the horizon of an edge
-                       SETPVSBIT(info->outlighttrispvs, t);
-                       if (castshadow)
-                       {
-                               if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
-                               {
-                                       // if the material is double sided we
-                                       // can't cull by direction
-                                       SETPVSBIT(info->outshadowtrispvs, t);
-                               }
-                               else if (r_shadow_frontsidecasting.integer)
-                               {
-                                       // front side casting occludes backfaces,
-                                       // so they are completely useless as both
-                                       // casters and lit polygons
-                                       if (PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
-                                               SETPVSBIT(info->outshadowtrispvs, t);
-                               }
-                               else
-                               {
-                                       // back side casting does not occlude
-                                       // anything so we can't cull lit polygons
-                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
-                                               SETPVSBIT(info->outshadowtrispvs, t);
-                               }
-                       }
-                       if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
-                       {
-                               SETPVSBIT(info->outsurfacepvs, surfaceindex);
-                               info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
                        }
+                       else
+                               continue; // light falls between children, nothing here
                }
        }
 }
@@ -1058,11 +1115,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
        {
                float origin[3];
                VectorCopy(info->relativelightorigin, origin);
-               if (!r_svbsp.nodes)
-               {
-                       r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<18);
-                       r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
-               }
+               r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<12);
+               r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
                info->svbsp_active = true;
                info->svbsp_insertoccluder = true;
                for (;;)
@@ -1075,9 +1129,10 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
                                // an upper limit is imposed
                                if (r_svbsp.maxnodes >= 2<<22)
                                        break;
-                               Mem_Free(r_svbsp.nodes);
                                r_svbsp.maxnodes *= 2;
-                               r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
+                               r_svbsp.nodes = (svbsp_node_t*) R_FrameData_Alloc(r_svbsp.maxnodes * sizeof(svbsp_node_t));
+                               //Mem_Free(r_svbsp.nodes);
+                               //r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
                        }
                        else
                                break;
@@ -1087,10 +1142,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
                info->outnumsurfaces = 0;
                memset(info->outleafpvs, 0, (info->model->brush.num_leafs + 7) >> 3);
                memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
-               if (info->model->brush.shadowmesh)
-                       memset(info->outshadowtrispvs, 0, (info->model->brush.shadowmesh->numtriangles + 7) >> 3);
-               else
-                       memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
+               memset(info->outshadowtrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
                memset(info->outlighttrispvs, 0, (info->model->surfmesh.num_triangles + 7) >> 3);
        }
        else
@@ -1131,6 +1183,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
        }
        else
                R_Q1BSP_RecursiveGetLightInfo_BSP(info, false);
+       // we're using temporary framedata memory, so this pointer will be invalid soon, clear it
+       r_svbsp.nodes = NULL;
        if (developer_extra.integer && use_svbsp)
        {
                Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
@@ -1141,7 +1195,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
 
 static msurface_t *r_q1bsp_getlightinfo_surfaces;
 
-int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
+static int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
 {
        int a = *(int*)ap;
        int b = *(int*)bp;
@@ -1156,9 +1210,11 @@ int R_Q1BSP_GetLightInfo_comparefunc(const void *ap, const void *bp)
 
 extern cvar_t r_shadow_sortsurfaces;
 
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes, qboolean noocclusion)
 {
        r_q1bsp_getlightinfo_t info;
+       info.frontsidecasting = r_shadow_frontsidecasting.integer != 0;
+       info.noocclusion = noocclusion || !info.frontsidecasting;
        VectorCopy(relativelightorigin, info.relativelightorigin);
        info.lightradius = lightradius;
        info.lightmins[0] = info.relativelightorigin[0] - info.lightradius;
@@ -1192,23 +1248,20 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
        memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
        memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
-       if (info.model->brush.shadowmesh)
-               memset(outshadowtrispvs, 0, (info.model->brush.shadowmesh->numtriangles + 7) >> 3);
-       else
-               memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
+       memset(outshadowtrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
        memset(outlighttrispvs, 0, (info.model->surfmesh.num_triangles + 7) >> 3);
-       if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer)
+       if (info.model->brush.GetPVS && !info.noocclusion)
                info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
        else
                info.pvs = NULL;
-       RSurf_ActiveWorldEntity();
+       RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false);
 
-       if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
+       if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
        {
                // use portal recursion for exact light volume culling, and exact surface checking
                Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
        }
-       else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals)
+       else if (!info.noocclusion && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals)
        {
                // use portal recursion for exact light volume culling, but not the expensive exact surface checking
                Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
@@ -1219,10 +1272,10 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                // optionally using svbsp for exact culling of compiled lights
                // (or if the user enables dlight svbsp culling, which is mostly for
                //  debugging not actual use)
-               R_Q1BSP_CallRecursiveGetLightInfo(&info, (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0);
+               R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0);
        }
 
-       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
@@ -1241,78 +1294,6 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                qsort(info.outsurfacelist, info.outnumsurfaces, sizeof(*info.outsurfacelist), R_Q1BSP_GetLightInfo_comparefunc);
 }
 
-void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
-{
-       dp_model_t *model = ent->model;
-       msurface_t *surface;
-       int surfacelistindex;
-       float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value;
-       // if triangle neighbors are disabled, shadowvolumes are disabled
-       if (!model->brush.shadowmesh->neighbor3i)
-               return;
-       r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
-       R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
-       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
-       {
-               surface = model->data_surfaces + surfacelist[surfacelistindex];
-               if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW)
-                       continue;
-               R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
-       }
-       R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
-       r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true);
-}
-
-extern cvar_t r_polygonoffset_submodel_factor;
-extern cvar_t r_polygonoffset_submodel_offset;
-void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
-{
-       dp_model_t *model = ent->model;
-       const msurface_t *surface;
-       int modelsurfacelistindex;
-       float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value;
-       // check the box in modelspace, it was already checked in worldspace
-       if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
-               return;
-       if (ent->model->brush.submodel)
-               GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value);
-       if (model->brush.shadowmesh)
-       {
-               // if triangle neighbors are disabled, shadowvolumes are disabled
-               if (!model->brush.shadowmesh->neighbor3i)
-                       return;
-               R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
-               for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
-               {
-                       surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-                       if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW)
-                               continue;
-                       R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
-               }
-               R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
-       }
-       else
-       {
-               // if triangle neighbors are disabled, shadowvolumes are disabled
-               if (!model->surfmesh.data_neighbor3i)
-                       return;
-               projectdistance = lightradius + model->radius*2;
-               R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles);
-               // identify lit faces within the bounding box
-               for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
-               {
-                       surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-                       rsurface.texture = R_GetCurrentTexture(surface->texture);
-                       if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
-                               continue;
-                       R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.modelvertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
-               }
-               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.modelvertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
-       }
-       if (ent->model->brush.submodel)
-               GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset);
-}
-
 void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int numsurfaces, const int *surfacelist)
 {
        dp_model_t *model = ent->model;
@@ -1320,15 +1301,20 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin,
        int surfacelistindex;
        int sidetotals[6] = { 0, 0, 0, 0, 0, 0 }, sidemasks = 0;
        int i;
-       r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
-       R_Shadow_PrepareShadowSides(model->brush.shadowmesh->numtriangles);
+       // FIXME: the sidetotals code incorrectly assumes that static_meshchain is
+       // a single mesh - to prevent that from crashing (sideoffsets, sidetotals
+       // exceeding the number of triangles in a single mesh) we have to make sure
+       // that we make only a single mesh - so over-estimate the size of the mesh
+       // to match the model.
+       r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Begin(r_main_mempool, model->surfmesh.num_vertices, model->surfmesh.num_triangles);
+       R_Shadow_PrepareShadowSides(model->surfmesh.num_triangles);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                surface = model->data_surfaces + surfacelist[surfacelistindex];
-               sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals);
+               sidemasks |= R_Shadow_ChooseSidesFromBox(surface->num_firsttriangle, surface->num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, &r_shadow_compilingrtlight->matrix_worldtolight, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs, surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW ? NULL : sidetotals);
        }
-       R_Shadow_ShadowMapFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist);
-       r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, false, false, true);
+       R_Shadow_ShadowMapFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, model->surfmesh.data_vertex3f, model->surfmesh.data_element3i, numshadowsides, sidetotals, shadowsides, shadowsideslist);
+       r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap = Mod_ShadowMesh_Finish(r_shadow_compilingrtlight->static_meshchain_shadow_shadowmap, true);
        r_shadow_compilingrtlight->static_shadowmap_receivers &= sidemasks;
        for(i = 0;i<6;i++)
                if(!sidetotals[i])
@@ -1347,6 +1333,7 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
                return;
+       R_FrameData_SetMark();
        // identify lit faces within the bounding box
        for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
        {
@@ -1358,8 +1345,8 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
                        continue;
                if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
                        continue;
-               r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
-               r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
+               r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
+               r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
                batchsurfacelist[0] = surface;
                batchnumsurfaces = 1;
                while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES)
@@ -1371,16 +1358,17 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
                                break;
                        if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
                                continue;
-                       r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
-                       r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
+                       r_refdef.stats[r_stat_lights_dynamicshadowtriangles] += surface->num_triangles;
+                       r_refdef.stats[r_stat_lights_shadowtriangles] += surface->num_triangles;
                        batchsurfacelist[batchnumsurfaces++] = surface;
                }
                --modelsurfacelistindex;
                GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
-               RSurf_PrepareVerticesForBatch(BATCHNEED_VERTEXPOSITION, batchnumsurfaces, batchsurfacelist);
-               R_Mesh_PrepareVertices_Position(rsurface.batchnumvertices, rsurface.batchvertexposition, rsurface.batchvertexpositionbuffer);
+               RSurf_PrepareVerticesForBatch(BATCHNEED_ARRAY_VERTEX | BATCHNEED_ALLOWMULTIDRAW, batchnumsurfaces, batchsurfacelist);
+               R_Mesh_PrepareVertices_Vertex3f(rsurface.batchnumvertices, rsurface.batchvertex3f, rsurface.batchvertex3f_vertexbuffer, rsurface.batchvertex3f_bufferoffset);
                RSurf_DrawBatch();
        }
+       R_FrameData_ReturnToMark();
 }
 
 #define BATCHSIZE 1024
@@ -1390,10 +1378,11 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        int i, j, endsurface;
        texture_t *t;
        const msurface_t *surface;
+       R_FrameData_SetMark();
        // note: in practice this never actually receives batches
        R_Shadow_RenderMode_Begin();
        R_Shadow_RenderMode_ActiveLight(rtlight);
-       R_Shadow_RenderMode_Lighting(false, true, false);
+       R_Shadow_RenderMode_Lighting(true, rtlight->shadowmapatlassidesize != 0, (ent->flags & RENDER_NOSELFSHADOW) != 0);
        R_Shadow_SetupEntityLight(ent);
        for (i = 0;i < numsurfaces;i = j)
        {
@@ -1411,6 +1400,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
                }
        }
        R_Shadow_RenderMode_End();
+       R_FrameData_ReturnToMark();
 }
 
 extern qboolean r_shadow_usingdeferredprepass;
@@ -1422,6 +1412,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        const msurface_t **texturesurfacelist;
        texture_t *tex;
        CHECKGLERROR
+       R_FrameData_SetMark();
        // this is a double loop because non-visible surface skipping has to be
        // fast, and even if this is not the world model (and hence no visibility
        // checking) the input surface list and batch buffer are different formats
@@ -1452,9 +1443,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
                                ;
                        // now figure out what to do with this particular range of surfaces
-                       if (!(rsurface.texture->currentmaterialflags & MATERIALFLAG_WALL))
+                       // VorteX: added MATERIALFLAG_NORTLIGHT
+                       if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL)
                                continue;
-                       if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
+                       if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
                                continue;
                        if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
                        {
@@ -1462,11 +1454,26 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                for (l = k;l < kend;l++)
                                {
                                        surface = batchsurfacelist[l];
-                                       tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
-                                       tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
-                                       tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+                                       if (r_transparent_sortsurfacesbynearest.integer)
+                                       {
+                                               tempcenter[0] = bound(surface->mins[0], rsurface.localvieworigin[0], surface->maxs[0]);
+                                               tempcenter[1] = bound(surface->mins[1], rsurface.localvieworigin[1], surface->maxs[1]);
+                                               tempcenter[2] = bound(surface->mins[2], rsurface.localvieworigin[2], surface->maxs[2]);
+                                       }
+                                       else
+                                       {
+                                               tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
+                                               tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
+                                               tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
+                                       }
                                        Matrix4x4_Transform(&rsurface.matrix, tempcenter, center);
-                                       R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_refdef.view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
+                                       if (ent->transparent_offset) // transparent offset
+                                       {
+                                               center[0] += r_refdef.view.forward[0]*ent->transparent_offset;
+                                               center[1] += r_refdef.view.forward[1]*ent->transparent_offset;
+                                               center[2] += r_refdef.view.forward[2]*ent->transparent_offset;
+                                       }
+                                       R_MeshQueue_AddTransparent((rsurface.entity->flags & RENDER_WORLDOBJECT) ? TRANSPARENTSORT_SKY : ((rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST) ? TRANSPARENTSORT_HUD : rsurface.texture->transparentsort), center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight);
                                }
                                continue;
                        }
@@ -1477,10 +1484,11 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        R_Shadow_RenderLighting(texturenumsurfaces, texturesurfacelist);
                }
        }
+       R_FrameData_ReturnToMark();
 }
 
 //Made by [515]
-void R_ReplaceWorldTexture (void)
+static void R_ReplaceWorldTexture (void)
 {
        dp_model_t              *m;
        texture_t       *t;
@@ -1513,10 +1521,9 @@ void R_ReplaceWorldTexture (void)
        {
                if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
                {
-                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true)))
+                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true, false)))
                        {
 //                             t->skinframes[0] = skinframe;
-                               t->currentskinframe = skinframe;
                                t->currentskinframe = skinframe;
                                Con_Printf("%s replaced with %s\n", r, newt);
                        }
@@ -1530,7 +1537,7 @@ void R_ReplaceWorldTexture (void)
 }
 
 //Made by [515]
-void R_ListWorldTextures (void)
+static void R_ListWorldTextures (void)
 {
        dp_model_t              *m;
        texture_t       *t;
@@ -1544,7 +1551,7 @@ void R_ListWorldTextures (void)
 
        Con_Print("Worldmodel textures :\n");
        for(i=0,t=m->data_textures;i<m->num_textures;i++,t++)
-               if (t->numskinframes)
+               if (t->name[0] && strcasecmp(t->name, "NO TEXTURE FOUND"))
                        Con_Printf("%s\n", t->name);
 }
 
@@ -1569,6 +1576,15 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_lockpvs);
        Cvar_RegisterVariable(&r_lockvisibility);
        Cvar_RegisterVariable(&r_useportalculling);
+       Cvar_RegisterVariable(&r_usesurfaceculling);
+       Cvar_RegisterVariable(&r_vis_trace);
+       Cvar_RegisterVariable(&r_vis_trace_samples);
+       Cvar_RegisterVariable(&r_vis_trace_delay);
+       Cvar_RegisterVariable(&r_vis_trace_eyejitter);
+       Cvar_RegisterVariable(&r_vis_trace_enlarge);
+       Cvar_RegisterVariable(&r_vis_trace_expand);
+       Cvar_RegisterVariable(&r_vis_trace_pad);
+       Cvar_RegisterVariable(&r_vis_trace_surfaces);
        Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
 
        Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");