]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
got rid of node->contents, leaf->contents kept (only needed temporarily during loadin...
[xonotic/darkplaces.git] / gl_rsurf.c
index 98b23f0a6b82848d041404b3bb014e450ea8b448..6174b9bce708ead378a0cad69dcbf6900d439547 100644 (file)
@@ -446,7 +446,7 @@ void R_StainNode (mnode_t *node, model_t *model, const vec3_t origin, float radi
        invradius = 1.0f / radius;
 
 loc0:
-       if (node->contents < 0)
+       if (!node->plane)
                return;
        ndist = PlaneDiff(origin, node->plane);
        if (ndist > radius)
@@ -535,9 +535,9 @@ loc0:
                }
        }
 
-       if (node->children[0]->contents >= 0)
+       if (node->children[0]->plane)
        {
-               if (node->children[1]->contents >= 0)
+               if (node->children[1]->plane)
                {
                        R_StainNode(node->children[0], model, origin, radius, fcolor);
                        node = node->children[1];
@@ -549,7 +549,7 @@ loc0:
                        goto loc0;
                }
        }
-       else if (node->children[1]->contents >= 0)
+       else if (node->children[1]->plane)
        {
                node = node->children[1];
                goto loc0;
@@ -1215,7 +1215,7 @@ void R_DrawSurfaceList(entity_render_t *ent, texture_t *texture, int texturenums
 
 void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
 {
-       int i, j, f, *surfacevisframes, flagsmask;
+       int i, j, f, flagsmask;
        msurface_t *surface, **surfacechain;
        texture_t *t, *texture;
        model_t *model = ent->model;
@@ -1230,15 +1230,10 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
 
        if (ent != r_refdef.worldentity)
        {
-               // because bmodels can be reused, we have to decide which things to render
-               // from scratch every time
-               int *mark = model->brushq1.surfacevisframes + model->firstmodelsurface;
+               // because bmodels can be reused, we have to clear dlightframe every time
                surface = model->brushq1.surfaces + model->firstmodelsurface;
-               for (i = 0;i < model->nummodelsurfaces;i++, mark++, surface++)
-               {
-                       *mark = r_framecount;
+               for (i = 0;i < model->nummodelsurfaces;i++, surface++)
                        surface->dlightframe = -1;
-               }
        }
 
        // update light styles
@@ -1259,14 +1254,13 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
        }
 
        R_UpdateTextureInfo(ent);
-       surfacevisframes = model->brushq1.surfacevisframes;
        flagsmask = skysurfaces ? SURF_DRAWSKY : (SURF_DRAWTURB | SURF_LIGHTMAP);
        f = 0;
        t = NULL;
        numsurfacelist = 0;
        for (i = 0, j = model->firstmodelsurface;i < model->nummodelsurfaces;i++, j++)
        {
-               if (surfacevisframes[j] == r_framecount)
+               if (ent != r_refdef.worldentity || r_worldsurfacevisible[j])
                {
                        surface = model->brushq1.surfaces + j;
                        if (t != surface->texinfo->texture)
@@ -1282,23 +1276,6 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
                        }
                        if (f)
                        {
-                               // mark any backface surfaces as not visible
-                               if (PlaneDist(modelorg, surface->plane) < surface->plane->dist)
-                               {
-                                       if (!(surface->flags & SURF_PLANEBACK))
-                                       {
-                                               surfacevisframes[j] = -1;
-                                               continue;
-                                       }
-                               }
-                               else
-                               {
-                                       if ((surface->flags & SURF_PLANEBACK))
-                                       {
-                                               surfacevisframes[j] = -1;
-                                               continue;
-                                       }
-                               }
                                // add face to draw list and update lightmap if necessary
                                c_faces++;
                                if (surface->cached_dlight && surface->lightmaptexture != NULL)
@@ -1379,10 +1356,10 @@ void R_WorldVisibility(void)
        mleaf_t *leaf;
        mleaf_t *viewleaf;
        model_t *model = r_refdef.worldmodel;
-       int *surfacevisframes = model->brushq1.surfacevisframes;
        int leafstackpos;
        mportal_t *p;
        mleaf_t *leafstack[8192];
+       qbyte leafvisited[32768];
 
        if (!model || !model->brushq1.PointInLeaf)
                return;
@@ -1391,7 +1368,8 @@ void R_WorldVisibility(void)
        if (!viewleaf)
                return;
 
-       if (viewleaf->contents == CONTENTS_SOLID || r_surfaceworldnode.integer)
+       memset(r_worldsurfacevisible, 0, r_refdef.worldmodel->brushq1.numsurfaces);
+       if (viewleaf->clusterindex < 0 || r_surfaceworldnode.integer)
        {
                // equivilant to quake's RecursiveWorldNode but faster and more effective
                for (j = 0, leaf = model->brushq1.data_leafs;j < model->brushq1.num_leafs;j++, leaf++)
@@ -1399,10 +1377,9 @@ void R_WorldVisibility(void)
                        if (CHECKPVSBIT(r_pvsbits, leaf->clusterindex) && !R_CullBox (leaf->mins, leaf->maxs))
                        {
                                c_leafs++;
-                               leaf->visframe = r_framecount;
                                if (leaf->nummarksurfaces)
                                        for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++)
-                                               surfacevisframes[*mark] = r_framecount;
+                                               r_worldsurfacevisible[*mark] = true;
                        }
                }
        }
@@ -1414,18 +1391,19 @@ void R_WorldVisibility(void)
                // RecursiveWorldNode
                leafstack[0] = viewleaf;
                leafstackpos = 1;
+               memset(leafvisited, 0, r_refdef.worldmodel->brushq1.num_leafs);
                while (leafstackpos)
                {
                        c_leafs++;
                        leaf = leafstack[--leafstackpos];
-                       leaf->visframe = r_framecount;
+                       leafvisited[leaf - r_refdef.worldmodel->brushq1.data_leafs] = 1;
                        // draw any surfaces bounding this leaf
                        if (leaf->nummarksurfaces)
                                for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++)
-                                       surfacevisframes[*mark] = r_framecount;
+                                       r_worldsurfacevisible[*mark] = true;
                        // follow portals into other leafs
                        for (p = leaf->portals;p;p = p->next)
-                               if (DotProduct(r_vieworigin, p->plane.normal) < (p->plane.dist + 1) && p->past->visframe != r_framecount && CHECKPVSBIT(r_pvsbits, p->past->clusterindex) && !R_CullBox(p->mins, p->maxs))
+                               if (DotProduct(r_vieworigin, p->plane.normal) < (p->plane.dist + 1) && !leafvisited[p->past - r_refdef.worldmodel->brushq1.data_leafs] && CHECKPVSBIT(r_pvsbits, p->past->clusterindex) && !R_CullBox(p->mins, p->maxs))
                                        leafstack[leafstackpos++] = p->past;
                }
        }
@@ -1594,7 +1572,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t
                                if (t->flags & SURF_LIGHTMAP && t->skin.fog == NULL)
                                        Mod_ShadowMesh_AddMesh(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_light, surface->texinfo->texture->skin.base, surface->texinfo->texture->skin.gloss, surface->texinfo->texture->skin.nmap, surface->mesh.data_vertex3f, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f, surface->mesh.data_texcoordtexture2f, surface->mesh.num_triangles, surface->mesh.data_element3i);
                        }
-                       else if (ent != r_refdef.worldentity || ent->model->brushq1.surfacevisframes[surface - ent->model->brushq1.surfaces] == r_framecount)
+                       else if (ent != r_refdef.worldentity || r_worldsurfacevisible[surface - ent->model->brushq1.surfaces])
                        {
                                t = surface->texinfo->texture->currentframe;
                                // FIXME: transparent surfaces need to be lit later