cvar_t r_ambient = {0, "r_ambient", "0"};
cvar_t r_drawportals = {0, "r_drawportals", "0"};
cvar_t r_testvis = {0, "r_testvis", "0"};
-cvar_t r_detailtextures = {CVAR_SAVE, "r_detailtextures", "1"};
cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
cvar_t r_drawcollisionbrushes_polygonfactor = {0, "r_drawcollisionbrushes_polygonfactor", "-1"};
cvar_t r_drawcollisionbrushes_polygonoffset = {0, "r_drawcollisionbrushes_polygonoffset", "0"};
// flag arrays used for visibility checking on world model
// (all other entities have no per-surface/per-leaf visibility checks)
// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
-qbyte r_pvsbits[(32768+7)>>3];
+unsigned char r_pvsbits[(32768+7)>>3];
// TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
-qbyte r_worldleafvisible[32768];
+unsigned char r_worldleafvisible[32768];
// TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
-qbyte r_worldsurfacevisible[262144];
+unsigned char r_worldsurfacevisible[262144];
/*
===============
{
int smax, tmax, i, j, size, size3, maps, stride, l;
unsigned int *bl, scale;
- qbyte *lightmap, *out, *stain;
+ unsigned char *lightmap, *out, *stain;
static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
- static qbyte templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
+ static unsigned char templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
// update cached lighting info
surface->cached_dlight = 0;
{
bl = intblocklights;
for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++, lightmap += size3)
- for (scale = d_lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
+ for (scale = r_refdef.lightstylevalue[surface->lightmapinfo->styles[maps]], i = 0;i < size3;i++)
bl[i] += lightmap[i] * scale;
}
}
float ndist, a, ratio, maxdist, maxdist2, maxdist3, invradius, sdtable[256], td, dist2;
msurface_t *surface, *endsurface;
int i, s, t, smax, tmax, smax3, impacts, impactt, stained;
- qbyte *bl;
+ unsigned char *bl;
vec3_t impact;
maxdist = radius * radius;
{
if (a > 1)
a = 1;
- bl[0] = (qbyte) ((float) bl[0] + a * ((fcolor[0] + ratio * fcolor[4]) - (float) bl[0]));
- bl[1] = (qbyte) ((float) bl[1] + a * ((fcolor[1] + ratio * fcolor[5]) - (float) bl[1]));
- bl[2] = (qbyte) ((float) bl[2] + a * ((fcolor[2] + ratio * fcolor[6]) - (float) bl[2]));
+ bl[0] = (unsigned char) ((float) bl[0] + a * ((fcolor[0] + ratio * fcolor[4]) - (float) bl[0]));
+ bl[1] = (unsigned char) ((float) bl[1] + a * ((fcolor[1] + ratio * fcolor[5]) - (float) bl[1]));
+ bl[2] = (unsigned char) ((float) bl[2] + a * ((fcolor[2] + ratio * fcolor[6]) - (float) bl[2]));
stained = true;
}
}
model = ent->model;
if (model && model->name[0] == '*')
{
- Mod_CheckLoaded(model);
if (model->brush.data_nodes)
{
Matrix4x4_Transform(&ent->inversematrix, origin, org);
int i;
float *v;
rmeshstate_t m;
- const mportal_t *portal = calldata1;
+ const mportal_t *portal = (mportal_t *)calldata1;
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthMask(false);
GL_DepthTest(true);
// if leaf is in current pvs and on the screen, mark its surfaces
if (CHECKPVSBIT(r_pvsbits, leaf->clusterindex) && !R_CullBox(leaf->mins, leaf->maxs))
{
- c_leafs++;
+ renderstats.world_leafs++;
r_worldleafvisible[j] = true;
if (leaf->numleafsurfaces)
for (i = 0, mark = leaf->firstleafsurface;i < leaf->numleafsurfaces;i++, mark++)
leafstackpos = 1;
while (leafstackpos)
{
- c_leafs++;
+ renderstats.world_leafs++;
leaf = leafstack[--leafstackpos];
r_worldleafvisible[leaf - model->brush.data_leafs] = true;
// mark any surfaces bounding this leaf
// and the leaf is visible in the pvs
// (the first two checks won't cause as many cache misses as the leaf checks)
for (p = leaf->portals;p;p = p->next)
+ {
+ renderstats.world_portals++;
if (DotProduct(r_vieworigin, p->plane.normal) < (p->plane.dist + 1) && !R_CullBox(p->mins, p->maxs) && !r_worldleafvisible[p->past - model->brush.data_leafs] && CHECKPVSBIT(r_pvsbits, p->past->clusterindex))
leafstack[leafstackpos++] = p->past;
+ }
}
}
void R_Q1BSP_Draw(entity_render_t *ent)
{
- if (ent->model == NULL)
+ model_t *model = ent->model;
+ if (model == NULL)
return;
- c_bmodels++;
if (r_drawcollisionbrushes.integer < 2)
R_DrawSurfaces(ent, false);
- if (r_drawcollisionbrushes.integer >= 1 && ent->model->brush.num_brushes)
+ if (r_drawcollisionbrushes.integer >= 1 && model->brush.num_brushes)
{
int i;
- model_t *model = ent->model;
msurface_t *surface;
q3mbrush_t *brush;
R_Mesh_Matrix(&ent->matrix);
vec3_t relativelightorigin;
float lightradius;
int *outleaflist;
- qbyte *outleafpvs;
+ unsigned char *outleafpvs;
int outnumleafs;
int *outsurfacelist;
- qbyte *outsurfacepvs;
+ unsigned char *outsurfacepvs;
int outnumsurfaces;
vec3_t outmins;
vec3_t outmaxs;
vec3_t lightmins;
vec3_t lightmaxs;
- const qbyte *pvs;
+ const unsigned char *pvs;
}
r_q1bsp_getlightinfo_t;
mleaf_t *leaf;
for (;;)
{
- if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
- return;
- if (!node->plane)
+ mplane_t *plane = node->plane;
+ //if (!BoxesOverlap(info->lightmins, info->lightmaxs, node->mins, node->maxs))
+ // return;
+ if (!plane)
break;
- sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, node->plane) - 1;
- if (sides == 2)
+ if (plane->type < 3)
+ sides = ((info->lightmaxs[plane->type] >= plane->dist) | ((info->lightmins[plane->type] < plane->dist) << 1));
+ else
+ sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane);
+ if (sides == 3)
{
R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]);
node = node->children[1];
}
else
- node = node->children[sides];
+ node = node->children[sides - 1];
}
leaf = (mleaf_t *)node;
if (info->pvs == NULL || CHECKPVSBIT(info->pvs, leaf->clusterindex))
}
}
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, qbyte *outleafpvs, int *outnumleafspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer)
{
r_q1bsp_getlightinfo_t info;
VectorCopy(relativelightorigin, info.relativelightorigin);
*outnumsurfacespointer = info.outnumsurfaces;
}
+void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist)
+{
+ model_t *model = ent->model;
+ msurface_t *surface;
+ int surfacelistindex;
+ float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value;
+ texture_t *texture;
+ r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_shadow_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
+ R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+ {
+ surface = model->data_surfaces + surfacelist[surfacelistindex];
+ texture = surface->texture;
+ if ((texture->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
+ continue;
+ if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+ continue;
+ R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
+ }
+ R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist);
+ r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
+}
+
extern float *rsurface_vertex3f;
extern float *rsurface_svector3f;
extern float *rsurface_tvector3f;
return;
if (r_drawcollisionbrushes.integer >= 2)
return;
- if (!r_shadow_compilingrtlight)
- R_UpdateAllTextureInfo(ent);
+ R_UpdateAllTextureInfo(ent);
if (model->brush.shadowmesh)
{
R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
- if (r_shadow_compilingrtlight)
- {
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- surface = model->data_surfaces + surfacelist[surfacelistindex];
- texture = surface->texture;
- if ((texture->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
- continue;
- if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
- continue;
- R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
- }
- }
- else
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
{
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- surface = model->data_surfaces + surfacelist[surfacelistindex];
- texture = surface->texture->currentframe;
- if ((texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
- continue;
- if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
- continue;
- R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
- }
+ surface = model->data_surfaces + surfacelist[surfacelistindex];
+ texture = surface->texture->currentframe;
+ if ((texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
+ continue;
+ if (texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+ continue;
+ R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
}
R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + projectdistance, numshadowmark, shadowmarklist);
}
}
}
-void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist)
+#define RSURF_MAX_BATCHSURFACES 1024
+
+void R_Q1BSP_DrawLight(entity_render_t *ent, float *lightcolorbase, float *lightcolorpants, float *lightcolorshirt, int numsurfaces, const int *surfacelist)
{
model_t *model = ent->model;
msurface_t *surface;
texture_t *texture;
- int surfacelistindex;
+ int surfacelistindex, batchnumsurfaces;
+ msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
vec3_t modelorg;
+ texture_t *tex;
+ rtexture_t *basetexture = NULL;
+ rtexture_t *glosstexture = NULL;
+ float specularscale = 0;
+ qboolean skip;
if (r_drawcollisionbrushes.integer >= 2)
return;
- if (r_shadow_compilingrtlight)
+ if (VectorLength2(lightcolorbase) + VectorLength2(lightcolorpants) + VectorLength2(lightcolorshirt) < 0.0001)
+ return;
+ R_UpdateAllTextureInfo(ent);
+ Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
+ tex = NULL;
+ texture = NULL;
+ skip = false;
+ batchnumsurfaces = 0;
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
{
- // if compiling an rtlight, capture the meshes
- int tri;
- int *e;
- float *lightmins, *lightmaxs, *v[3], *vertex3f;
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+ if ((ent == r_refdef.worldentity && !r_worldsurfacevisible[surfacelist[surfacelistindex]]))
+ continue;
+ surface = model->data_surfaces + surfacelist[surfacelistindex];
+ renderstats.lights_lighttriangles += surface->num_triangles;
+ if (tex != surface->texture)
{
- surface = model->data_surfaces + surfacelist[surfacelistindex];
- texture = surface->texture;
- if ((texture->basematerialflags & (MATERIALFLAG_WALL | MATERIALFLAG_TRANSPARENT)) != MATERIALFLAG_WALL || !surface->num_triangles)
- continue;
- e = surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle;
- vertex3f = surface->groupmesh->data_vertex3f;
- lightmins = r_shadow_compilingrtlight->cullmins;
- lightmaxs = r_shadow_compilingrtlight->cullmaxs;
- for (tri = 0;tri < surface->num_triangles;tri++, e += 3)
+ if (batchnumsurfaces > 0)
{
- v[0] = vertex3f + e[0] * 3;
- v[1] = vertex3f + e[1] * 3;
- v[2] = vertex3f + e[2] * 3;
- if (PointInfrontOfTriangle(r_shadow_compilingrtlight->shadoworigin, v[0], v[1], v[2]) && lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
- Mod_ShadowMesh_AddMesh(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_light, surface->texture->skin.base, surface->texture->skin.gloss, surface->texture->skin.nmap, surface->groupmesh->data_vertex3f, surface->groupmesh->data_svector3f, surface->groupmesh->data_tvector3f, surface->groupmesh->data_normal3f, surface->groupmesh->data_texcoordtexture2f, 1, e);
+ R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist, lightcolorbase, lightcolorpants, lightcolorshirt, basetexture, texture->skin.pants, texture->skin.shirt, texture->skin.nmap, glosstexture, specularscale, modelorg);
+ batchnumsurfaces = 0;
}
- }
- }
- else
- {
- R_UpdateAllTextureInfo(ent);
- Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- if (ent == r_refdef.worldentity && !r_worldsurfacevisible[surfacelist[surfacelistindex]])
- continue;
- surface = model->data_surfaces + surfacelist[surfacelistindex];
+ tex = surface->texture;
texture = surface->texture->currentframe;
// FIXME: transparent surfaces need to be lit later
- if ((texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_TRANSPARENT)) != MATERIALFLAG_WALL || !surface->num_triangles)
+ skip = (texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_TRANSPARENT)) != MATERIALFLAG_WALL;
+ if (skip)
continue;
if (texture->textureflags & Q3TEXTUREFLAG_TWOSIDED)
qglDisable(GL_CULL_FACE);
- RSurf_SetVertexPointer(ent, texture, surface, modelorg);
- if (!rsurface_svector3f)
- {
- rsurface_svector3f = varray_svector3f;
- rsurface_tvector3f = varray_tvector3f;
- rsurface_normal3f = varray_normal3f;
- Mod_BuildTextureVectorsAndNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, rsurface_vertex3f, surface->groupmesh->data_texcoordtexture2f, surface->groupmesh->data_element3i + surface->num_firsttriangle * 3, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, r_smoothnormals_areaweighting.integer);
- }
- if (ent->colormap >= 0)
+ else
+ qglEnable(GL_CULL_FACE);
+ glosstexture = r_texture_black;
+ specularscale = 0;
+ if (texture->skin.gloss)
{
- vec3_t lightcolorpants, lightcolorshirt;
- // 128-224 are backwards ranges
- int b = (ent->colormap & 0xF) << 4;b += (b >= 128 && b < 224) ? 4 : 12;
- if (texture->skin.pants && b < 224)
+ if (r_shadow_gloss.integer >= 1 && r_shadow_glossintensity.value > 0 && r_shadow_rtlight->specularscale > 0)
{
- qbyte *bcolor = (qbyte *) (&palette_complete[b]);
- lightcolorpants[0] = lightcolor[0] * bcolor[0] * (1.0f / 255.0f);
- lightcolorpants[1] = lightcolor[1] * bcolor[1] * (1.0f / 255.0f);
- lightcolorpants[2] = lightcolor[2] * bcolor[2] * (1.0f / 255.0f);
+ glosstexture = texture->skin.gloss;
+ specularscale = r_shadow_rtlight->specularscale * r_shadow_glossintensity.value;
}
- else
- VectorClear(lightcolorpants);
- // 128-224 are backwards ranges
- b = (ent->colormap & 0xF0);b += (b >= 128 && b < 224) ? 4 : 12;
- if (texture->skin.shirt && b < 224)
+ }
+ else
+ {
+ if (r_shadow_gloss.integer >= 2 && r_shadow_gloss2intensity.value > 0 && r_shadow_glossintensity.value > 0 && r_shadow_rtlight->specularscale > 0)
{
- qbyte *bcolor = (qbyte *) (&palette_complete[b]);
- lightcolorshirt[0] = lightcolor[0] * bcolor[0] * (1.0f / 255.0f);
- lightcolorshirt[1] = lightcolor[1] * bcolor[1] * (1.0f / 255.0f);
- lightcolorshirt[2] = lightcolor[2] * bcolor[2] * (1.0f / 255.0f);
+ glosstexture = r_texture_white;
+ specularscale = r_shadow_rtlight->specularscale * r_shadow_gloss2intensity.value;
}
- else
- VectorClear(lightcolorshirt);
- R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), rsurface_vertex3f, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, surface->groupmesh->data_texcoordtexture2f, lightcolor, lightcolorpants, lightcolorshirt, texture->skin.base, texture->skin.pants, texture->skin.shirt, texture->skin.nmap, texture->skin.gloss);
}
- else
- R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), rsurface_vertex3f, rsurface_svector3f, rsurface_tvector3f, rsurface_normal3f, surface->groupmesh->data_texcoordtexture2f, lightcolor, vec3_origin, vec3_origin, texture->skin.merged ? texture->skin.merged : texture->skin.base, NULL, NULL, texture->skin.nmap, texture->skin.gloss);
- if (texture->textureflags & Q3TEXTUREFLAG_TWOSIDED)
- qglEnable(GL_CULL_FACE);
+ basetexture = (ent->colormap < 0 && texture->skin.merged) ? texture->skin.merged : texture->skin.base;
+ if ((r_shadow_rtlight->ambientscale + r_shadow_rtlight->diffusescale) * (VectorLength2(lightcolorbase) + VectorLength2(lightcolorpants) + VectorLength2(lightcolorshirt)) + specularscale * VectorLength2(lightcolorbase) < (1.0f / 1048576.0f))
+ skip = true;
}
+ if (!skip && surface->num_triangles)
+ {
+ if (batchnumsurfaces == RSURF_MAX_BATCHSURFACES)
+ {
+ R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist, lightcolorbase, lightcolorpants, lightcolorshirt, basetexture, texture->skin.pants, texture->skin.shirt, texture->skin.nmap, glosstexture, specularscale, modelorg);
+ batchnumsurfaces = 0;
+ }
+ batchsurfacelist[batchnumsurfaces++] = surface;
+ }
+ }
+ if (batchnumsurfaces > 0)
+ {
+ R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist, lightcolorbase, lightcolorpants, lightcolorshirt, basetexture, texture->skin.pants, texture->skin.shirt, texture->skin.nmap, glosstexture, specularscale, modelorg);
+ batchnumsurfaces = 0;
}
+ qglEnable(GL_CULL_FACE);
}
#if 0
Cvar_RegisterVariable(&r_ambient);
Cvar_RegisterVariable(&r_drawportals);
Cvar_RegisterVariable(&r_testvis);
- Cvar_RegisterVariable(&r_detailtextures);
Cvar_RegisterVariable(&r_surfaceworldnode);
Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonfactor);
Cvar_RegisterVariable(&r_drawcollisionbrushes_polygonoffset);