fixed a unintended-water-scroll bug on transparent fullbright surfaces
[xonotic/darkplaces.git] / gl_rsurf.c
index a9a4f78..6dfb17b 100644 (file)
@@ -646,7 +646,6 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in
                                m.tex[0] = R_GetTexture(texture->skin.base);
                                if (waterscrolling)
                                        m.texmatrix[0] = r_surf_waterscrollmatrix;
-                               m.texmatrix[0] = r_surf_waterscrollmatrix;
                                m.pointer_color = varray_color4f;
                                colorscale = 1;
                                if (gl_combine.integer)