]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
removed rsurface_entity field, and copied all fields that were accessed
[xonotic/darkplaces.git] / gl_rsurf.c
index 1510ffe8b18edbb2ec8de2ff85b467200758f1f4..6f1d9625f74996bfdb24fb1d3aa80ab8e2580497 100644 (file)
@@ -25,7 +25,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #define MAX_LIGHTMAP_SIZE 256
 
-cvar_t r_ambient = {0, "r_ambient", "0", "brighter world cheat (not allowed in multiplayer), value is 0-128"};
+cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
 cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
 cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
 cvar_t r_useportalculling = {0, "r_useportalculling", "1", "use advanced portal culling visibility method to improve performance over just Potentially Visible Set, provides an even more significant speed improvement in unvised maps"};
@@ -44,16 +44,30 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        int *bl, scale;
        unsigned char *lightmap, *out, *stain;
        model_t *model = ent->model;
-       static int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
-       static unsigned char templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
-
-       // update cached lighting info
-       surface->cached_dlight = 0;
+       int *intblocklights;
+       unsigned char *templight;
 
        smax = (surface->lightmapinfo->extents[0]>>4)+1;
        tmax = (surface->lightmapinfo->extents[1]>>4)+1;
        size = smax*tmax;
        size3 = size*3;
+
+       if (cl.buildlightmapmemorysize < size*sizeof(int[3]))
+       {
+               cl.buildlightmapmemorysize = size*sizeof(int[3]);
+               if (cl.buildlightmapmemory)
+                       Mem_Free(cl.buildlightmapmemory);
+               cl.buildlightmapmemory = Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
+       }
+
+       // these both point at the same buffer, templight is only used for final
+       // processing and can replace the intblocklights data as it goes
+       intblocklights = (int *)cl.buildlightmapmemory;
+       templight = (unsigned char *)cl.buildlightmapmemory;
+
+       // update cached lighting info
+       surface->cached_dlight = 0;
+
        lightmap = surface->lightmapinfo->samples;
 
 // set to full bright if no light data
@@ -337,14 +351,15 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        CHECKGLERROR
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
+       GL_DepthRange(0, 1);
        GL_DepthTest(true);
        GL_CullFace(GL_NONE);
        R_Mesh_Matrix(&identitymatrix);
 
        numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
 
-       R_Mesh_VertexPointer(vertex3f);
-       R_Mesh_ColorPointer(NULL);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
 
        i = surfacelist[0];
@@ -354,7 +369,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
                         0.125f);
        for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
                VectorCopy(portal->points[i].position, v);
-       R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
+       R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements, 0, 0);
 }
 
 // LordHavoc: this is just a nice debugging tool, very slow
@@ -508,9 +523,9 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
        if (ent->model == NULL)
                return;
        if (ent == r_refdef.worldentity)
-               R_DrawWorldSurfaces(true);
+               R_DrawWorldSurfaces(true, true, false);
        else
-               R_DrawModelSurfaces(ent, true);
+               R_DrawModelSurfaces(ent, true, true, false);
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -519,9 +534,20 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        if (model == NULL)
                return;
        if (ent == r_refdef.worldentity)
-               R_DrawWorldSurfaces(false);
+               R_DrawWorldSurfaces(false, true, false);
+       else
+               R_DrawModelSurfaces(ent, false, true, false);
+}
+
+void R_Q1BSP_DrawDepth(entity_render_t *ent)
+{
+       model_t *model = ent->model;
+       if (model == NULL)
+               return;
+       if (ent == r_refdef.worldentity)
+               R_DrawWorldSurfaces(false, false, true);
        else
-               R_DrawModelSurfaces(ent, false);
+               R_DrawModelSurfaces(ent, false, false, true);
 }
 
 typedef struct r_q1bsp_getlightinfo_s
@@ -601,6 +627,8 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                node = node->children[sides - 1];
                }
        }
+       if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes))
+               return;
        leaf = (mleaf_t *)node;
        if (info->svbsp_active)
        {
@@ -898,7 +926,7 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
                R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
        }
        R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
+       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false, true);
 }
 
 void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
@@ -967,7 +995,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
                        if (t != surface->texture)
                                break;
                        RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
-                       R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, ent->model->surfmesh.data_element3i + surface->num_firsttriangle * 3);
+                       R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, ent->model->surfmesh.data_element3i + surface->num_firsttriangle * 3, ent->model->surfmesh.ebo, (sizeof(int[3]) * surface->num_firsttriangle));
                }
        }
        R_Shadow_RenderMode_End();
@@ -980,6 +1008,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        model_t *model = ent->model;
        msurface_t *surface;
        int i, k, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex;
+       qboolean usebufferobject, culltriangles;
        const int *element3i;
        msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
        int batchelements[BATCHSIZE*3];
@@ -988,6 +1017,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        RSurf_ActiveModelEntity(ent, true, true);
        R_UpdateAllTextureInfo(ent);
        CHECKGLERROR
+       culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
        element3i = rsurface_model->surfmesh.data_element3i;
        // this is a double loop because non-visible surface skipping has to be
        // fast, and even if this is not the world model (and hence no visibility
@@ -1017,7 +1047,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        rsurface_texture = tex->currentframe;
                        if (rsurface_texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER))
                        {
-                               if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED)
+                               if (rsurface_texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
                                {
                                        vec3_t tempcenter, center;
                                        for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++)
@@ -1026,12 +1056,14 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                                tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f;
                                                tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f;
                                                tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f;
-                                               Matrix4x4_Transform(&rsurface_entity->matrix, tempcenter, center);
-                                               R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, rsurface_entity, surface - rsurface_model->data_surfaces, r_shadow_rtlight);
+                                               Matrix4x4_Transform(&rsurface_matrix, tempcenter, center);
+                                               R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface_model->data_surfaces, r_shadow_rtlight);
                                        }
                                }
                                else
                                {
+                                       // use the bufferobject if all triangles are accepted
+                                       usebufferobject = true;
                                        batchnumtriangles = 0;
                                        // note: this only accepts consecutive surfaces because
                                        // non-consecutive surfaces often have extreme vertex
@@ -1043,17 +1075,23 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                                RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
                                                for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
                                                {
-                                                       if (r_shadow_culltriangles.integer)
+                                                       if (culltriangles)
                                                        {
                                                                if (trispvs)
                                                                {
                                                                        if (!CHECKPVSBIT(trispvs, m))
+                                                                       {
+                                                                               usebufferobject = false;
                                                                                continue;
+                                                                       }
                                                                }
                                                                else
                                                                {
                                                                        if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(r_shadow_entitylightorigin, rsurface_vertex3f + element3i[m*3+0]*3, rsurface_vertex3f + element3i[m*3+1]*3, rsurface_vertex3f + element3i[m*3+2]*3))
+                                                                       {
+                                                                               usebufferobject = false;
                                                                                continue;
+                                                                       }
                                                                }
                                                        }
                                                        batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
@@ -1064,8 +1102,9 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                                        if (batchnumtriangles >= BATCHSIZE)
                                                        {
                                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                                               R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements);
+                                                               R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
                                                                batchnumtriangles = 0;
+                                                               usebufferobject = false;
                                                        }
                                                }
                                                r_refdef.stats.lights_lighttriangles += batchsurfacelist[l]->num_triangles;
@@ -1073,7 +1112,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                        if (batchnumtriangles > 0)
                                        {
                                                Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                               R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements);
+                                               if (usebufferobject)
+                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, ent->model->surfmesh.ebo, sizeof(int[3]) * batchsurfacelist[k]->num_firsttriangle);
+                                               else
+                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchnumtriangles, batchelements, 0, 0);
                                        }
                                }
                        }
@@ -1094,6 +1136,7 @@ void R_ReplaceWorldTexture (void)
        texture_t       *t;
        int                     i;
        const char      *r, *newt;
+       skinframe_t *skinframe;
        m = r_refdef.worldmodel;
 
        if(Cmd_Argc() < 2)
@@ -1115,15 +1158,15 @@ void R_ReplaceWorldTexture (void)
        {
                if(t->width && !strcasecmp(t->name, r))
                {
-                       if(Mod_LoadSkinFrame(&t->skinframes[0], (char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer))
+                       if ((skinframe = R_SkinFrame_LoadExternal((char*)newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
                        {
+                               t->skinframes[0] = skinframe;
                                Con_Printf("%s replaced with %s\n", r, newt);
                                return;
                        }
                        else
                        {
                                Con_Printf("%s was not found\n", newt);
-                               Mod_LoadSkinFrame(&t->skinframes[0], (char*)r, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, r_fullbrights.integer);//back to default
                                return;
                        }
                }