]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
experimental makefile option make DP_LINK_TO_JPEG=1 - use libjpeg.h instead of dynami...
[xonotic/darkplaces.git] / gl_rsurf.c
index cbab40d45d30aea1794be85a4342e3b5d79ff287..74ce706f84d6618f2559674231057ca6f4933e78 100644 (file)
@@ -60,7 +60,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
                cl.buildlightmapmemorysize = size*sizeof(int[3]);
                if (cl.buildlightmapmemory)
                        Mem_Free(cl.buildlightmapmemory);
-               cl.buildlightmapmemory = Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
+               cl.buildlightmapmemory = (unsigned char *) Mem_Alloc(cls.levelmempool, cl.buildlightmapmemorysize);
        }
 
        // these both point at the same buffer, templight is only used for final
@@ -335,6 +335,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        // called with a batch, so numsurfaces is always 1, and the surfacelist
        // contains only a leaf number for coloring purposes
        const mportal_t *portal = (mportal_t *)ent;
+       qboolean isvis;
        int i, numpoints;
        float *v;
        float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
@@ -354,11 +355,13 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        R_Mesh_ResetTextureState();
        R_SetupGenericShader(false);
 
-       i = surfacelist[0];
+       isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex);
+
+       i = surfacelist[0] >> 1;
        GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f) * r_refdef.view.colorscale,
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f) * r_refdef.view.colorscale,
                         ((i & 0x01C0) >> 6) * (1.0f / 7.0f) * r_refdef.view.colorscale,
-                        0.125f);
+                        isvis ? 0.125f : 0.03125f);
        for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
                VectorCopy(portal->points[i].position, v);
        R_Mesh_Draw(0, numpoints, 0, numpoints - 2, NULL, polygonelements, 0, 0);
@@ -538,20 +541,49 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
        if (ent->model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(true, true, false, false, false);
+               R_DrawWorldSurfaces(true, true, false, false);
        else
-               R_DrawModelSurfaces(ent, true, true, false, false, false);
+               R_DrawModelSurfaces(ent, true, true, false, false);
 }
 
+extern void R_Water_AddWaterPlane(msurface_t *surface);
 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
 {
+       int i, j, flagsmask;
        dp_model_t *model = ent->model;
+       msurface_t *surfaces;
        if (model == NULL)
                return;
+
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, false, true, false);
+               RSurf_ActiveWorldEntity();
        else
-               R_DrawModelSurfaces(ent, false, false, false, true, false);
+               RSurf_ActiveModelEntity(ent, false, false);
+
+       surfaces = model->data_surfaces;
+       flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION;
+
+       // add visible surfaces to draw list
+       if (ent == r_refdef.scene.worldentity)
+       {
+               for (i = 0;i < model->nummodelsurfaces;i++)
+               {
+                       j = model->sortedmodelsurfaces[i];
+                       if (r_refdef.viewcache.world_surfacevisible[j])
+                               if (surfaces[j].texture->basematerialflags & flagsmask)
+                                       R_Water_AddWaterPlane(surfaces + j);
+               }
+       }
+       else
+       {
+               for (i = 0;i < model->nummodelsurfaces;i++)
+               {
+                       j = model->sortedmodelsurfaces[i];
+                       if (surfaces[j].texture->basematerialflags & flagsmask)
+                               R_Water_AddWaterPlane(surfaces + j);
+               }
+       }
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -560,9 +592,9 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        if (model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false, false);
+               R_DrawWorldSurfaces(false, true, false, false);
        else
-               R_DrawModelSurfaces(ent, false, true, false, false, false);
+               R_DrawModelSurfaces(ent, false, true, false, false);
 }
 
 void R_Q1BSP_DrawDepth(entity_render_t *ent)
@@ -580,9 +612,9 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        R_Mesh_ResetTextureState();
        R_SetupDepthOrShadowShader();
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, true, false, false);
+               R_DrawWorldSurfaces(false, false, true, false);
        else
-               R_DrawModelSurfaces(ent, false, false, true, false, false);
+               R_DrawModelSurfaces(ent, false, false, true, false);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
 }
 
@@ -591,9 +623,9 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent)
        if (ent->model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, false, false, true);
+               R_DrawWorldSurfaces(false, false, false, true);
        else
-               R_DrawModelSurfaces(ent, false, false, false, false, true);
+               R_DrawModelSurfaces(ent, false, false, false, true);
 }
 
 typedef struct r_q1bsp_getlightinfo_s
@@ -621,7 +653,7 @@ typedef struct r_q1bsp_getlightinfo_s
 }
 r_q1bsp_getlightinfo_t;
 
-void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
+static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
 {
        int sides;
        mleaf_t *leaf;
@@ -721,6 +753,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                int leafsurfaceindex;
                int surfaceindex;
                int triangleindex, t;
+               int currentmaterialflags;
                msurface_t *surface;
                const int *e;
                const vec_t *v[3];
@@ -731,8 +764,9 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                        if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
                        {
                                surface = info->model->data_surfaces + surfaceindex;
+                               currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
                                if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)
-                                && (!info->svbsp_insertoccluder || !(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)))
+                                && (!info->svbsp_insertoccluder || !(currentmaterialflags & MATERIALFLAG_NOSHADOW)))
                                {
                                        qboolean addedtris = false;
                                        qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
@@ -745,9 +779,9 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                                {
                                                        if (info->svbsp_insertoccluder)
                                                        {
-                                                               if (!(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOCULLFACE) && r_shadow_frontsidecasting.integer != PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
+                                                               if (!(currentmaterialflags & MATERIALFLAG_NOCULLFACE) && r_shadow_frontsidecasting.integer != PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
                                                                        continue;
-                                                               if (surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+                                                               if (currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                                                        continue;
                                                                VectorCopy(v[0], v2[0]);
                                                                VectorCopy(v[1], v2[1]);
@@ -766,13 +800,13 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                                                        if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
                                                                                continue;
                                                                }
-                                                               if (surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOCULLFACE)
+                                                               if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
                                                                {
                                                                        // if the material is double sided we
                                                                        // can't cull by direction
                                                                        SETPVSBIT(info->outlighttrispvs, t);
                                                                        addedtris = true;
-                                                                       if (!(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW))
+                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
                                                                                SETPVSBIT(info->outshadowtrispvs, t);
                                                                }
                                                                else if (r_shadow_frontsidecasting.integer)
@@ -784,7 +818,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                                                                continue;
                                                                        SETPVSBIT(info->outlighttrispvs, t);
                                                                        addedtris = true;
-                                                                       if (!(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW))
+                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
                                                                                SETPVSBIT(info->outshadowtrispvs, t);
                                                                }
                                                                else
@@ -793,7 +827,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                                                        // anything so we can't cull lit polygons
                                                                        SETPVSBIT(info->outlighttrispvs, t);
                                                                        addedtris = true;
-                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW))
+                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(currentmaterialflags & MATERIALFLAG_NOSHADOW))
                                                                                SETPVSBIT(info->outshadowtrispvs, t);
                                                                }
                                                        }
@@ -810,7 +844,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
        }
 }
 
-void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp)
+static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp)
 {
        if (use_svbsp)
        {
@@ -819,7 +853,7 @@ void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean us
                if (!r_svbsp.nodes)
                {
                        r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<18);
-                       r_svbsp.nodes = Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
+                       r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
                }
                info->svbsp_active = true;
                info->svbsp_insertoccluder = true;
@@ -835,7 +869,7 @@ void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean us
                                        break;
                                Mem_Free(r_svbsp.nodes);
                                r_svbsp.maxnodes *= 2;
-                               r_svbsp.nodes = Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
+                               r_svbsp.nodes = (svbsp_node_t*) Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
                        }
                        else
                                break;
@@ -926,7 +960,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
        else
                info.pvs = NULL;
-       R_UpdateAllTextureInfo(ent);
+       RSurf_ActiveWorldEntity();
 
        if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
        {
@@ -947,6 +981,8 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                R_Q1BSP_CallRecursiveGetLightInfo(&info, r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer);
        }
 
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
+
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
        outmins[1] = max(info.outmins[1] - 1, info.lightmins[1]);
@@ -965,17 +1001,17 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        msurface_t *surface;
        int surfacelistindex;
        float projectdistance = relativelightdirection ? lightradius : lightradius + model->radius*2 + r_shadow_projectdistance.value;
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
+       r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Begin(r_main_mempool, 32768, 32768, NULL, NULL, NULL, false, false, true);
        R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                surface = model->data_surfaces + surfacelist[surfacelistindex];
-               if (surface->texture->currentframe->basematerialflags & MATERIALFLAG_NOSHADOW)
+               if (surface->texture->basematerialflags & MATERIALFLAG_NOSHADOW)
                        continue;
                R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
        }
-       R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
-       r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false, true);
+       R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
+       r_shadow_compilingrtlight->static_meshchain_shadow_zfail = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow_zfail, false, false, true);
 }
 
 extern cvar_t r_polygonoffset_submodel_factor;
@@ -989,7 +1025,6 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightor
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
                return;
-       R_UpdateAllTextureInfo(ent);
        if (ent->model->brush.submodel)
                GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value);
        if (model->brush.shadowmesh)
@@ -998,11 +1033,11 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightor
                for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-                       if (surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+                       if (R_GetCurrentTexture(surface->texture)->currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
-               R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
+               R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
        }
        else
        {
@@ -1012,13 +1047,13 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightor
                for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
-                       rsurface.texture = surface->texture->currentframe;
+                       rsurface.texture = R_GetCurrentTexture(surface->texture);
                        if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                continue;
                        RSurf_PrepareVerticesForBatch(false, false, 1, &surface);
                        R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
-               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
+               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
        }
        if (ent->model->brush.submodel)
                GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset);
@@ -1041,8 +1076,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
                j = i + 1;
                surface = rsurface.modelsurfaces + surfacelist[i];
                t = surface->texture;
-               R_UpdateTextureInfo(ent, t);
-               rsurface.texture = t->currentframe;
+               rsurface.texture = R_GetCurrentTexture(t);
                endsurface = min(j + BATCHSIZE, numsurfaces);
                for (j = i;j < endsurface;j++)
                {
@@ -1069,7 +1103,6 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        int batchelements[BATCHSIZE*3];
        texture_t *tex;
        CHECKGLERROR
-       R_UpdateAllTextureInfo(ent);
        culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
        element3i = rsurface.modelelement3i;
        // this is a double loop because non-visible surface skipping has to be
@@ -1097,7 +1130,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                {
                        surface = batchsurfacelist[k];
                        tex = surface->texture;
-                       rsurface.texture = tex->currentframe;
+                       rsurface.texture = R_GetCurrentTexture(tex);
                        // gather surfaces into a batch range
                        for (kend = k;kend < batchnumsurfaces && tex == batchsurfacelist[kend]->texture;kend++)
                                ;