R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg));
R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex));
GL_LockArrays(0, surface->num_vertices);
R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg));
R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex));
GL_LockArrays(0, surface->num_vertices);