GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
RSurf_PrepareVerticesForBatch(false, false, batchsize, batch);
RSurf_DrawBatch_Simple(batchsize, batch);
- GL_LockArrays(0, 0);
}
}