for (p = leaf->portals;p;p = p->next)
{
r_refdef.stats.world_portals++;
- if (DotProduct(r_view.origin, p->plane.normal) < (p->plane.dist + 1) && !R_CullBox(p->mins, p->maxs) && !r_viewcache.world_leafvisible[p->past - model->brush.data_leafs] && CHECKPVSBIT(r_viewcache.world_pvsbits, p->past->clusterindex))
+ if (DotProduct(r_view.origin, p->plane.normal) < (p->plane.dist + 1)
+ && !r_viewcache.world_leafvisible[p->past - model->brush.data_leafs]
+ && CHECKPVSBIT(r_viewcache.world_pvsbits, p->past->clusterindex)
+ && !R_CullBox(p->mins, p->maxs)
+ && leafstackpos < (int)(sizeof(leafstack) / sizeof(leafstack[0])))
leafstack[leafstackpos++] = p->past;
}
}
}
else
{
- if (info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
+ if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
return;
}
- // inserting occluders does not alter the light info
+ // inserting occluders does not alter the leaf info
if (!info->svbsp_insertoccluder)
{
info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
- if (PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2])
+ if ((!r_shadow_frontsidecasting.integer || PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
&& info->lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0]))
&& info->lightmins[0] < max(v[0][0], max(v[1][0], v[2][0]))
&& info->lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1]))
}
SETPVSBIT(info->outsurfacepvs, surfaceindex);
info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
- break;
+ if (info->svbsp_insertoccluder)
+ continue;
+ else
+ break;
}
}
}
}
else
info->svbsp_active = false;
+
+ // we HAVE to mark the leaf the light is in as lit, because portals are
+ // irrelevant to a leaf that the light source is inside of
+ // (and they are all facing away, too)
+ {
+ mnode_t *node = info->model->brush.data_nodes;
+ mleaf_t *leaf;
+ while (node->plane)
+ node = node->children[(node->plane->type < 3 ? info->relativelightorigin[node->plane->type] : DotProduct(info->relativelightorigin,node->plane->normal)) < node->plane->dist];
+ leaf = (mleaf_t *)node;
+ info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
+ info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
+ info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
+ info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
+ info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
+ info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
+ if (info->outleafpvs)
+ {
+ int leafindex = leaf - info->model->brush.data_leafs;
+ if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+ {
+ SETPVSBIT(info->outleafpvs, leafindex);
+ info->outleaflist[info->outnumleafs++] = leafindex;
+ }
+ }
+ }
+
info->svbsp_insertoccluder = false;
R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes);
if (developer.integer >= 100 && use_svbsp)
VectorCopy(info.relativelightorigin, info.outmaxs);
memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
- if (info.model->brush.GetPVS)
+ if (info.model->brush.GetPVS && r_shadow_frontsidecasting.integer)
info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
else
info.pvs = NULL;
texture = surface->texture;
if (texture->basematerialflags & MATERIALFLAG_NOSHADOW)
continue;
- if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
- continue;
R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, r_shadow_compilingrtlight->cullmins, r_shadow_compilingrtlight->cullmaxs, surface->mins, surface->maxs);
}
R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist);
for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
{
surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
- t = surface->texture->currentframe;
- if (t->currentmaterialflags & MATERIALFLAG_NOSHADOW)
+ if (surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)
continue;
R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
}
}
t = surface->texture;
rsurface_texture = t->currentframe;
- f = rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW;
+ f = (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) == 0;
}
if (f && surface->num_triangles)
surfacelist[numsurfacelist++] = surface;