]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
redesigned skeletal model loading and rendering to use matrix-palette animation ...
[xonotic/darkplaces.git] / gl_rsurf.c
index 912b48f17997a4d5f229efa5e590e7615194f1ca..a8448d6d22d8d95002f94cef5938ba4bc143db3c 100644 (file)
@@ -40,6 +40,8 @@ unsigned char r_pvsbits[(32768+7)>>3];
 unsigned char r_worldleafvisible[32768];
 // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
 unsigned char r_worldsurfacevisible[262144];
+// if true, the view is currently in a leaf without pvs data
+qboolean r_worldnovis;
 
 /*
 ===============
@@ -216,12 +218,12 @@ loc0:
                        smax = (surface->lightmapinfo->extents[0] >> 4) + 1;
                        tmax = (surface->lightmapinfo->extents[1] >> 4) + 1;
 
-                       impacts = DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0];
-                       impactt = DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1];
+                       impacts = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3] - surface->lightmapinfo->texturemins[0]);
+                       impactt = (int)(DotProduct (impact, surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3] - surface->lightmapinfo->texturemins[1]);
 
                        s = bound(0, impacts, smax * 16) - impacts;
                        t = bound(0, impactt, tmax * 16) - impactt;
-                       i = s * s + t * t + dist2;
+                       i = (int)(s * s + t * t + dist2);
                        if (i > maxdist)
                                continue;
 
@@ -335,26 +337,29 @@ void R_Stain (const vec3_t origin, float radius, int cr1, int cg1, int cb1, int
 =============================================================
 */
 
-static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
+static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
+       // due to the hacky nature of this function's parameters, this is never
+       // called with a batch, so numsurfaces is always 1, and the surfacelist
+       // contains only a leaf number for coloring purposes
        const mportal_t *portal = (mportal_t *)ent;
        int i, numpoints;
        float *v;
-       rmeshstate_t m;
        float vertex3f[POLYGONELEMENTS_MAXPOINTS*3];
+       CHECKGLERROR
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthMask(false);
        GL_DepthTest(true);
-       qglDisable(GL_CULL_FACE);
+       qglDisable(GL_CULL_FACE);CHECKGLERROR
        R_Mesh_Matrix(&identitymatrix);
 
        numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
 
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = vertex3f;
-       R_Mesh_State(&m);
+       R_Mesh_VertexPointer(vertex3f);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
 
-       i = surfacenumber;
+       i = surfacelist[0];
        GL_Color(((i & 0x0007) >> 0) * (1.0f / 7.0f),
                         ((i & 0x0038) >> 3) * (1.0f / 7.0f),
                         ((i & 0x01C0) >> 6) * (1.0f / 7.0f),
@@ -362,7 +367,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, int surfacenumber,
        for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
                VectorCopy(portal->points[i].position, v);
        R_Mesh_Draw(0, numpoints, numpoints - 2, polygonelements);
-       qglEnable(GL_CULL_FACE);
+       qglEnable(GL_CULL_FACE);CHECKGLERROR
 }
 
 // LordHavoc: this is just a nice debugging tool, very slow
@@ -418,6 +423,8 @@ void R_WorldVisibility(void)
                memset(r_worldsurfacevisible, 0, model->num_surfaces);
                memset(r_worldleafvisible, 0, model->brush.num_leafs);
 
+               r_worldnovis = false;
+
                // if floating around in the void (no pvs data available, and no
                // portals available), simply use all on-screen leafs.
                if (!viewleaf || viewleaf->clusterindex < 0)
@@ -425,6 +432,7 @@ void R_WorldVisibility(void)
                        // no visibility method: (used when floating around in the void)
                        // simply cull each leaf to the frustum (view pyramid)
                        // similar to quake's RecursiveWorldNode but without cache misses
+                       r_worldnovis = true;
                        for (j = 0, leaf = model->brush.data_leafs;j < model->brush.num_leafs;j++, leaf++)
                        {
                                // if leaf is in current pvs and on the screen, mark its surfaces
@@ -701,14 +709,28 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false);
 }
 
-void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
+void R_Q1BSP_DrawShadowVolume_Batch(const vec3_t relativelightorigin, const vec3_t lightmins, const vec3_t lightmaxs, int texturenumsurfaces, msurface_t **texturesurfacelist)
+{
+       int texturesurfaceindex;
+       RSurf_PrepareVerticesForBatch(false, false, texturenumsurfaces, texturesurfacelist);
+       for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++)
+       {
+               msurface_t *surface = texturesurfacelist[texturesurfaceindex];
+               R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, rsurface_model->surfmesh.data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
+       }
+}
+
+void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
 {
        model_t *model = ent->model;
        msurface_t *surface;
-       int surfacelistindex;
+       int modelsurfacelistindex;
+       int f = 0;
        float projectdistance = lightradius + model->radius*2 + r_shadow_projectdistance.value;
-       vec3_t modelorg;
-       texture_t *texture, *currentexture = NULL;
+       texture_t *t = NULL;
+       const int maxsurfacelist = 1024;
+       int numsurfacelist = 0;
+       msurface_t *surfacelist[1024];
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
                return;
@@ -716,13 +738,13 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
        if (model->brush.shadowmesh)
        {
                R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles);
-               for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+               for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
                {
-                       surface = model->data_surfaces + surfacelist[surfacelistindex];
-                       texture = surface->texture->currentframe;
-                       if ((texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
+                       surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
+                       t = surface->texture->currentframe;
+                       if ((t->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
                                continue;
-                       if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
+                       if ((t->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
@@ -731,47 +753,68 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
        else
        {
                projectdistance = lightradius + model->radius*2;
-               Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
-               for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+               RSurf_ActiveEntity(ent, false, false);
+               R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles);
+               // identify lit faces within the bounding box
+               for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++)
                {
-                       surface = model->data_surfaces + surfacelist[surfacelistindex];
-                       texture = surface->texture->currentframe;
-                       if (texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT) || !surface->num_triangles)
-                               continue;
-                       if (currentexture != texture)
+                       surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
+                       if (t != surface->texture || numsurfacelist >= maxsurfacelist)
                        {
-                               currentexture = texture;
-                               RSurf_PrepareForBatch(ent, texture, modelorg);
-                               RSurf_SetPointersForPass(false, false);
+                               if (numsurfacelist)
+                               {
+                                       R_Q1BSP_DrawShadowVolume_Batch(relativelightorigin, lightmins, lightmaxs, numsurfacelist, surfacelist);
+                                       numsurfacelist = 0;
+                               }
+                               t = surface->texture;
+                               rsurface_texture = t->currentframe;
+                               f = (rsurface_texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) == MATERIALFLAG_WALL;
                        }
-                       if (rsurface_dynamicvertex)
-                               RSurf_PrepareDynamicSurfaceVertices(surface);
-                       // identify lit faces within the bounding box
-                       R_Shadow_PrepareShadowMark(model->surfmesh.num_triangles);
-                       R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs);
-                       R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, projectdistance, numshadowmark, shadowmarklist);
+                       if (f && surface->num_triangles)
+                               surfacelist[numsurfacelist++] = surface;
                }
+               if (numsurfacelist)
+                       R_Q1BSP_DrawShadowVolume_Batch(relativelightorigin, lightmins, lightmaxs, numsurfacelist, surfacelist);
+               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, projectdistance, numshadowmark, shadowmarklist);
        }
 }
 
-static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
+#define BATCHSIZE 256
+
+static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
-       msurface_t *surface = ent->model->data_surfaces + surfacenumber;
-       texture_t *texture = surface->texture;
-       R_UpdateTextureInfo(ent, texture);
-       texture = texture->currentframe;
+       int surfacelistindex, batchcount;
+       texture_t *t;
+       msurface_t *batchsurfaces[BATCHSIZE];
+       // note: in practice this never actualy batches, oh well
        R_Shadow_RenderMode_Begin();
        R_Shadow_RenderMode_ActiveLight((rtlight_t *)rtlight);
        R_Shadow_RenderMode_Lighting(false, true);
        R_Shadow_SetupEntityLight(ent);
-       R_Shadow_RenderSurfacesLighting(ent, texture, 1, &surface);
+       t = NULL;
+       batchcount = 0;
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+       {
+               msurface_t *surface = ent->model->data_surfaces + surfacelist[surfacelistindex];
+               if (t != surface->texture)
+               {
+                       if (batchcount > 0)
+                               R_Shadow_RenderSurfacesLighting(batchcount, batchsurfaces);
+                       batchcount = 0;
+                       t = surface->texture;
+                       R_UpdateTextureInfo(ent, t);
+                       rsurface_texture = t->currentframe;
+               }
+               batchsurfaces[batchcount++] = surface;
+       }
+       if (batchcount > 0)
+               R_Shadow_RenderSurfacesLighting(batchcount, batchsurfaces);
        R_Shadow_RenderMode_End();
 }
 
-static void R_Q1BSP_DrawLight_TransparentBatch(const entity_render_t *ent, texture_t *texture, int batchnumsurfaces, msurface_t **batchsurfacelist)
+static void R_Q1BSP_DrawLight_TransparentBatch(int batchnumsurfaces, msurface_t **batchsurfacelist)
 {
        int batchsurfaceindex;
-       model_t *model = ent->model;
        msurface_t *batchsurface;
        vec3_t tempcenter, center;
        for (batchsurfaceindex = 0;batchsurfaceindex < batchnumsurfaces;batchsurfaceindex++)
@@ -780,8 +823,8 @@ static void R_Q1BSP_DrawLight_TransparentBatch(const entity_render_t *ent, textu
                tempcenter[0] = (batchsurface->mins[0] + batchsurface->maxs[0]) * 0.5f;
                tempcenter[1] = (batchsurface->mins[1] + batchsurface->maxs[1]) * 0.5f;
                tempcenter[2] = (batchsurface->mins[2] + batchsurface->maxs[2]) * 0.5f;
-               Matrix4x4_Transform(&ent->matrix, tempcenter, center);
-               R_MeshQueue_AddTransparent(texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, batchsurface - model->data_surfaces, r_shadow_rtlight);
+               Matrix4x4_Transform(&rsurface_entity->matrix, tempcenter, center);
+               R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_vieworigin : center, R_Q1BSP_DrawLight_TransparentCallback, rsurface_entity, batchsurface - rsurface_model->data_surfaces, r_shadow_rtlight);
        }
 }
 
@@ -791,18 +834,18 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
 {
        model_t *model = ent->model;
        msurface_t *surface;
-       texture_t *texture;
        int surfacelistindex, batchnumsurfaces;
        msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
-       vec3_t modelorg;
        texture_t *tex;
        qboolean skip;
+       CHECKGLERROR
+       RSurf_ActiveEntity(ent, true, true);
        R_UpdateAllTextureInfo(ent);
-       Matrix4x4_Transform(&ent->inversematrix, r_vieworigin, modelorg);
        tex = NULL;
-       texture = NULL;
+       rsurface_texture = NULL;
        skip = false;
        batchnumsurfaces = 0;
+       CHECKGLERROR
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
        {
                if ((ent == r_refdef.worldentity && !r_worldsurfacevisible[surfacelist[surfacelistindex]]))
@@ -813,15 +856,15 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                {
                        if (batchnumsurfaces > 0)
                        {
-                               if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
-                                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
+                               if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED)
+                                       R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist);
                                else
-                                       R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
+                                       R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist);
                                batchnumsurfaces = 0;
                        }
                        tex = surface->texture;
-                       texture = surface->texture->currentframe;
-                       skip = (texture->currentmaterialflags & MATERIALFLAG_SKY) != 0;
+                       rsurface_texture = surface->texture->currentframe;
+                       skip = (rsurface_texture->currentmaterialflags & MATERIALFLAG_SKY) != 0;
                        if (skip)
                                continue;
                }
@@ -829,10 +872,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                {
                        if (batchnumsurfaces == RSURF_MAX_BATCHSURFACES)
                        {
-                               if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
-                                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
+                               if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED)
+                                       R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist);
                                else
-                                       R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
+                                       R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist);
                                batchnumsurfaces = 0;
                        }
                        batchsurfacelist[batchnumsurfaces++] = surface;
@@ -840,13 +883,13 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
        }
        if (batchnumsurfaces > 0)
        {
-               if (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)
-                       R_Q1BSP_DrawLight_TransparentBatch(ent, texture, batchnumsurfaces, batchsurfacelist);
+               if (rsurface_texture->currentmaterialflags & MATERIALFLAG_BLENDED)
+                       R_Q1BSP_DrawLight_TransparentBatch(batchnumsurfaces, batchsurfacelist);
                else
-                       R_Shadow_RenderSurfacesLighting(ent, texture, batchnumsurfaces, batchsurfacelist);
+                       R_Shadow_RenderSurfacesLighting(batchnumsurfaces, batchsurfacelist);
                batchnumsurfaces = 0;
        }
-       qglEnable(GL_CULL_FACE);
+       qglEnable(GL_CULL_FACE);CHECKGLERROR
 }
 
 //Made by [515]