#define MAX_LIGHTMAP_SIZE 256
-static signed int blocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
+static unsigned int intblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
+static float floatblocklights[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*3]; // LordHavoc: *3 for colored lighting
static qbyte templight[MAX_LIGHTMAP_SIZE*MAX_LIGHTMAP_SIZE*4];
cvar_t r_dlightmap = {CVAR_SAVE, "r_dlightmap", "1"};
cvar_t r_drawportals = {0, "r_drawportals", "0"};
cvar_t r_testvis = {0, "r_testvis", "0"};
-
-static void gl_surf_start(void)
-{
-}
-
-static void gl_surf_shutdown(void)
-{
-}
-
-static void gl_surf_newmap(void)
-{
-}
+cvar_t r_floatbuildlightmap = {0, "r_floatbuildlightmap", "0"};
static int dlightdivtable[32768];
-void GL_Surf_Init(void)
-{
- int i;
- dlightdivtable[0] = 4194304;
- for (i = 1;i < 32768;i++)
- dlightdivtable[i] = 4194304 / (i << 7);
-
- Cvar_RegisterVariable(&r_ambient);
- Cvar_RegisterVariable(&r_vertexsurfaces);
- Cvar_RegisterVariable(&r_dlightmap);
- Cvar_RegisterVariable(&r_drawportals);
- Cvar_RegisterVariable(&r_testvis);
-
- R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
-}
-
-static int R_AddDynamicLights (msurface_t *surf)
+static int R_IntAddDynamicLights (msurface_t *surf)
{
- int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract;
+ int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract;
unsigned int *bl;
- float dist;
- vec3_t impact, local;
+ float dist, impact[3], local[3];
// LordHavoc: use 64bit integer... shame it's not very standardized...
#if _MSC_VER || __BORLANDC__
smax = (surf->extents[0] >> 4) + 1;
tmax = (surf->extents[1] >> 4) + 1;
+ smax3 = smax * 3;
for (lnum = 0; lnum < r_numdlights; lnum++)
{
green = r_dlight[lnum].light[1];
blue = r_dlight[lnum].light[2];
subtract = (int) (r_dlight[lnum].lightsubtract * 4194304.0f);
- bl = blocklights;
- smax3 = smax * 3;
+ bl = intblocklights;
i = impactt;
for (t = 0;t < tmax;t++, i -= 16)
return lit;
}
+static int R_FloatAddDynamicLights (msurface_t *surf)
+{
+ int lnum, s, t, smax, tmax, smax3, lit, impacts, impactt;
+ float sdtable[256], *bl, k, dist, dist2, maxdist, maxdist2, maxdist3, td1, td, red, green, blue, impact[3], local[3], subtract;
+
+ lit = false;
+
+ smax = (surf->extents[0] >> 4) + 1;
+ tmax = (surf->extents[1] >> 4) + 1;
+ smax3 = smax * 3;
+
+ for (lnum = 0; lnum < r_numdlights; lnum++)
+ {
+ if (!(surf->dlightbits[lnum >> 5] & (1 << (lnum & 31))))
+ continue; // not lit by this light
+
+ softwareuntransform(r_dlight[lnum].origin, local);
+ dist = DotProduct (local, surf->plane->normal) - surf->plane->dist;
+
+ // for comparisons to minimum acceptable light
+ // compensate for LIGHTOFFSET
+ maxdist = (int) r_dlight[lnum].cullradius2 + LIGHTOFFSET;
+
+ dist2 = dist * dist;
+ dist2 += LIGHTOFFSET;
+ if (dist2 >= maxdist)
+ continue;
+
+ if (surf->plane->type < 3)
+ {
+ VectorCopy(local, impact);
+ impact[surf->plane->type] -= dist;
+ }
+ else
+ {
+ impact[0] = local[0] - surf->plane->normal[0] * dist;
+ impact[1] = local[1] - surf->plane->normal[1] * dist;
+ impact[2] = local[2] - surf->plane->normal[2] * dist;
+ }
+
+ impacts = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
+ impactt = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
+
+ td = bound(0, impacts, smax * 16) - impacts;
+ td1 = bound(0, impactt, tmax * 16) - impactt;
+ td = td * td + td1 * td1 + dist2;
+ if (td > maxdist)
+ continue;
+
+ // reduce calculations
+ for (s = 0, td1 = impacts; s < smax; s++, td1 -= 16.0f)
+ sdtable[s] = td1 * td1 + dist2;
+
+ maxdist3 = maxdist - dist2;
+
+ // convert to 8.8 blocklights format
+ red = r_dlight[lnum].light[0];
+ green = r_dlight[lnum].light[1];
+ blue = r_dlight[lnum].light[2];
+ subtract = r_dlight[lnum].lightsubtract * 16384.0f;
+ bl = floatblocklights;
+
+ td1 = impactt;
+ for (t = 0;t < tmax;t++, td1 -= 16.0f)
+ {
+ td = td1 * td1;
+ // make sure some part of it is visible on this line
+ if (td < maxdist3)
+ {
+ maxdist2 = maxdist - td;
+ for (s = 0;s < smax;s++)
+ {
+ if (sdtable[s] < maxdist2)
+ {
+ k = (16384.0f / (sdtable[s] + td)) - subtract;
+ bl[0] += red * k;
+ bl[1] += green * k;
+ bl[2] += blue * k;
+ lit = true;
+ }
+ bl += 3;
+ }
+ }
+ else // skip line
+ bl += smax3;
+ }
+ }
+ return lit;
+}
+
+/*
+===============
+R_BuildLightMap
+
+Combine and scale multiple lightmaps into the 8.8 format in blocklights
+===============
+*/
+static void R_BuildLightMap (msurface_t *surf, int dlightchanged)
+{
+ if (!r_floatbuildlightmap.integer)
+ {
+ int smax, tmax, i, j, size, size3, shift, maps, stride, l;
+ unsigned int *bl, scale;
+ qbyte *lightmap, *out, *stain;
+
+ // update cached lighting info
+ surf->cached_dlight = 0;
+ surf->cached_lightscalebit = lightscalebit;
+ surf->cached_ambient = r_ambient.value;
+ surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
+ surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
+ surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
+ surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
+
+ smax = (surf->extents[0]>>4)+1;
+ tmax = (surf->extents[1]>>4)+1;
+ size = smax*tmax;
+ size3 = size*3;
+ lightmap = surf->samples;
+
+ // set to full bright if no light data
+ bl = intblocklights;
+ if ((currentrenderentity->effects & EF_FULLBRIGHT) || !currentrenderentity->model->lightdata)
+ {
+ for (i = 0;i < size3;i++)
+ bl[i] = 255*256;
+ }
+ else
+ {
+ // clear to no light
+ j = r_ambient.value * 512.0f; // would be 128.0f logically, but using 512.0f to match winquake style
+ if (j)
+ {
+ for (i = 0;i < size3;i++)
+ *bl++ = j;
+ }
+ else
+ memset(bl, 0, size*3*sizeof(unsigned int));
+
+ if (surf->dlightframe == r_framecount && r_dlightmap.integer)
+ {
+ surf->cached_dlight = R_IntAddDynamicLights(surf);
+ if (surf->cached_dlight)
+ c_light_polys++;
+ else if (dlightchanged)
+ return; // don't upload if only updating dlights and none mattered
+ }
+
+ // add all the lightmaps
+ if (lightmap)
+ {
+ bl = intblocklights;
+ for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++, lightmap += size3)
+ for (scale = d_lightstylevalue[surf->styles[maps]], i = 0;i < size3;i++)
+ bl[i] += lightmap[i] * scale;
+ }
+ }
+
+ stain = surf->stainsamples;
+ bl = intblocklights;
+ out = templight;
+ // deal with lightmap brightness scale
+ shift = 7 + lightscalebit + 8;
+ if (currentrenderentity->model->lightmaprgba)
+ {
+ stride = (surf->lightmaptexturestride - smax) * 4;
+ for (i = 0;i < tmax;i++, out += stride)
+ {
+ for (j = 0;j < smax;j++)
+ {
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ *out++ = 255;
+ }
+ }
+ }
+ else
+ {
+ stride = (surf->lightmaptexturestride - smax) * 3;
+ for (i = 0;i < tmax;i++, out += stride)
+ {
+ for (j = 0;j < smax;j++)
+ {
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
+ }
+ }
+ }
+
+ R_UpdateTexture(surf->lightmaptexture, templight);
+ }
+ else
+ {
+ int smax, tmax, i, j, size, size3, maps, stride, l;
+ float *bl, scale;
+ qbyte *lightmap, *out, *stain;
+
+ // update cached lighting info
+ surf->cached_dlight = 0;
+ surf->cached_lightscalebit = lightscalebit;
+ surf->cached_ambient = r_ambient.value;
+ surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
+ surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
+ surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
+ surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
+
+ smax = (surf->extents[0]>>4)+1;
+ tmax = (surf->extents[1]>>4)+1;
+ size = smax*tmax;
+ size3 = size*3;
+ lightmap = surf->samples;
+
+ // set to full bright if no light data
+ bl = floatblocklights;
+ if ((currentrenderentity->effects & EF_FULLBRIGHT) || !currentrenderentity->model->lightdata)
+ j = 255*256;
+ else
+ j = r_ambient.value * 512.0f; // would be 128.0f logically, but using 512.0f to match winquake style
+
+ // clear to no light
+ if (j)
+ {
+ for (i = 0;i < size3;i++)
+ *bl++ = j;
+ }
+ else
+ memset(bl, 0, size*3*sizeof(float));
+
+ if (surf->dlightframe == r_framecount && r_dlightmap.integer)
+ {
+ surf->cached_dlight = R_FloatAddDynamicLights(surf);
+ if (surf->cached_dlight)
+ c_light_polys++;
+ else if (dlightchanged)
+ return; // don't upload if only updating dlights and none mattered
+ }
+
+ // add all the lightmaps
+ if (lightmap)
+ {
+ bl = floatblocklights;
+ for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++, lightmap += size3)
+ for (scale = d_lightstylevalue[surf->styles[maps]], i = 0;i < size3;i++)
+ bl[i] += lightmap[i] * scale;
+ }
+
+ stain = surf->stainsamples;
+ bl = floatblocklights;
+ out = templight;
+ // deal with lightmap brightness scale
+ scale = 1.0f / (1 << (7 + lightscalebit + 8));
+ if (currentrenderentity->model->lightmaprgba)
+ {
+ stride = (surf->lightmaptexturestride - smax) * 4;
+ for (i = 0;i < tmax;i++, out += stride)
+ {
+ for (j = 0;j < smax;j++)
+ {
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ *out++ = 255;
+ }
+ }
+ }
+ else
+ {
+ stride = (surf->lightmaptexturestride - smax) * 3;
+ for (i = 0;i < tmax;i++, out += stride)
+ {
+ for (j = 0;j < smax;j++)
+ {
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ l = *bl++ * *stain++ * scale;*out++ = min(l, 255);
+ }
+ }
+ }
+
+ R_UpdateTexture(surf->lightmaptexture, templight);
+ }
+}
+
void R_StainNode (mnode_t *node, model_t *model, vec3_t origin, float radius, int icolor[8])
{
float ndist;
R_StainNode(model->nodes + model->hulls[0].firstclipnode, model, origin, radius, icolor);
// look for embedded bmodels
- for (n = 1;n < MAX_EDICTS;n++)
+ for (n = 0;n < cl_num_brushmodel_entities;n++)
{
- ent = &cl_entities[n].render;
+ ent = cl_brushmodel_entities[n];
model = ent->model;
if (model && model->name[0] == '*')
{
}
}
-/*
-===============
-R_BuildLightMap
-
-Combine and scale multiple lightmaps into the 8.8 format in blocklights
-===============
-*/
-static void R_BuildLightMap (msurface_t *surf, int dlightchanged)
-{
- int smax, tmax, i, j, size, size3, shift, scale, maps, *bl, stride, l;
- qbyte *lightmap, *out, *stain;
-
- // update cached lighting info
- surf->cached_dlight = 0;
- surf->cached_lightscalebit = lightscalebit;
- surf->cached_ambient = r_ambient.value;
- surf->cached_light[0] = d_lightstylevalue[surf->styles[0]];
- surf->cached_light[1] = d_lightstylevalue[surf->styles[1]];
- surf->cached_light[2] = d_lightstylevalue[surf->styles[2]];
- surf->cached_light[3] = d_lightstylevalue[surf->styles[3]];
-
- smax = (surf->extents[0]>>4)+1;
- tmax = (surf->extents[1]>>4)+1;
- size = smax*tmax;
- size3 = size*3;
- lightmap = surf->samples;
-
-// set to full bright if no light data
- if ((currentrenderentity->effects & EF_FULLBRIGHT) || !currentrenderentity->model->lightdata)
- {
- bl = blocklights;
- for (i = 0;i < size3;i++)
- bl[i] = 255*256;
- }
- else
- {
-// clear to no light
- j = r_ambient.value * 512.0f; // would be 128.0f logically, but using 512.0f to match winquake style
- if (j)
- {
- bl = blocklights;
- for (i = 0;i < size3;i++)
- *bl++ = j;
- }
- else
- memset(&blocklights[0], 0, size*3*sizeof(int));
-
- if (surf->dlightframe == r_framecount && r_dlightmap.integer)
- {
- surf->cached_dlight = R_AddDynamicLights(surf);
- if (surf->cached_dlight)
- c_light_polys++;
- else if (dlightchanged)
- return; // don't upload if only updating dlights and none mattered
- }
-
-// add all the lightmaps
- if (lightmap)
- {
- bl = blocklights;
- for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++, lightmap += size3)
- for (scale = d_lightstylevalue[surf->styles[maps]], i = 0;i < size3;i++)
- bl[i] += lightmap[i] * scale;
- }
- }
-
- stain = surf->stainsamples;
- bl = blocklights;
- out = templight;
- // deal with lightmap brightness scale
- shift = 15 + lightscalebit;
- if (currentrenderentity->model->lightmaprgba)
- {
- stride = (surf->lightmaptexturestride - smax) * 4;
- for (i = 0;i < tmax;i++, out += stride)
- {
- for (j = 0;j < smax;j++)
- {
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- *out++ = 255;
- }
- }
- }
- else
- {
- stride = (surf->lightmaptexturestride - smax) * 3;
- for (i = 0;i < tmax;i++, out += stride)
- {
- for (j = 0;j < smax;j++)
- {
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- l = (*bl++ * *stain++) >> shift;*out++ = min(l, 255);
- }
- }
- }
-
- R_UpdateTexture(surf->lightmaptexture, templight);
-}
-
/*
=============================================================
=============================================================
*/
-static void RSurf_Callback(void *data, void *junk)
-{
- ((msurface_t *)data)->visframe = r_framecount;
-}
-
static void R_SolidWorldNode (void)
{
if (r_viewleaf->contents != CONTENTS_SOLID)
mportal_t *p, *pstack[8192];
msurface_t *surf, **mark, **endmark;
mleaf_t *leaf;
- tinyplane_t plane;
// LordHavoc: portal-passage worldnode; follows portals leading
// outward from viewleaf, if a portal leads offscreen it is not
// followed, in indoor maps this can often cull a great deal of
{
mark = leaf->firstmarksurface;
endmark = mark + leaf->nummarksurfaces;
- if (r_ser.integer)
+ do
{
- do
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
{
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
- }
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
}
- while (mark < endmark);
- }
- else
- {
- do
+ else
{
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
}
- while (mark < endmark);
}
+ while (mark < endmark);
}
// follow portals into other leafs
{
if (node->numsurfaces)
{
- if (r_ser.integer)
+ msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
+ if (PlaneDiff (r_origin, node->plane) < 0)
{
- msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
- tinyplane_t plane;
- if (PlaneDiff (r_origin, node->plane) < 0)
+ for (;surf < surfend;surf++)
{
- for (;surf < surfend;surf++)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, &plane);
- }
- }
- }
- else
- {
- for (;surf < surfend;surf++)
- {
- if (!(surf->flags & SURF_PLANEBACK))
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), surf->flags & SURF_CLIPSOLID, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
}
}
else
{
- msurface_t *surf = cl.worldmodel->surfaces + node->firstsurface, *surfend = surf + node->numsurfaces;
- if (PlaneDiff (r_origin, node->plane) < 0)
+ for (;surf < surfend;surf++)
{
- for (;surf < surfend;surf++)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- }
- else
- {
- for (;surf < surfend;surf++)
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
}
}
}
mportal_t *p, *pstack[8192];
msurface_t *surf, **mark, **endmark;
mleaf_t *leaf;
- tinyplane_t plane;
qbyte *worldvis;
worldvis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
{
mark = leaf->firstmarksurface;
endmark = mark + leaf->nummarksurfaces;
- if (r_ser.integer)
+ do
{
- do
+ surf = *mark++;
+ // make sure surfaces are only processed once
+ if (surf->worldnodeframe == r_framecount)
+ continue;
+ surf->worldnodeframe = r_framecount;
+ if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
{
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- {
- VectorNegate(surf->plane->normal, plane.normal);
- plane.dist = -surf->plane->dist;
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, &plane);
- }
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- R_Clip_AddPolygon((float *)surf->poly_verts, surf->poly_numverts, sizeof(float[3]), (surf->flags & SURF_CLIPSOLID) != 0, RSurf_Callback, surf, NULL, (tinyplane_t *)surf->plane);
- }
+ if (surf->flags & SURF_PLANEBACK)
+ surf->visframe = r_framecount;
}
- while (mark < endmark);
- }
- else
- {
- do
+ else
{
- surf = *mark++;
- // make sure surfaces are only processed once
- if (surf->worldnodeframe == r_framecount)
- continue;
- surf->worldnodeframe = r_framecount;
- if (PlaneDist(r_origin, surf->plane) < surf->plane->dist)
- {
- if (surf->flags & SURF_PLANEBACK)
- surf->visframe = r_framecount;
- }
- else
- {
- if (!(surf->flags & SURF_PLANEBACK))
- surf->visframe = r_framecount;
- }
+ if (!(surf->flags & SURF_PLANEBACK))
+ surf->visframe = r_framecount;
}
- while (mark < endmark);
}
+ while (mark < endmark);
}
// follow portals into other leafs
void R_PrepareSurfaces(void)
{
- int i, entframe, texframe, framecount;
+ int i, alttextures, texframe, framecount;
texture_t *t;
model_t *model;
msurface_t *surf;
Cshaders[i]->chain = NULL;
model = currentrenderentity->model;
- entframe = currentrenderentity->frame;
+ alttextures = currentrenderentity->frame != 0;
texframe = (int)(cl.time * 5.0f);
for (i = 0;i < model->nummodelsurfaces;i++)
t = surf->texinfo->texture;
if (t->animated)
{
- if (entframe)
- {
- framecount = t->anim_total[1];
- if (framecount >= 2)
- surf->currenttexture = t->anim_frames[1][texframe % framecount];
- else
- surf->currenttexture = t->anim_frames[1][0];
- }
+ framecount = t->anim_total[alttextures];
+ if (framecount >= 2)
+ surf->currenttexture = t->anim_frames[alttextures][texframe % framecount];
else
- {
- framecount = t->anim_total[0];
- if (framecount >= 2)
- surf->currenttexture = t->anim_frames[0][texframe % framecount];
- else
- surf->currenttexture = t->anim_frames[0][0];
- }
+ surf->currenttexture = t->anim_frames[alttextures][0];
}
else
surf->currenttexture = t;
R_DrawSurfaces(SHADERSTAGE_NORMAL);
}
+static void gl_surf_start(void)
+{
+}
+
+static void gl_surf_shutdown(void)
+{
+}
+
+static void gl_surf_newmap(void)
+{
+}
+
+void GL_Surf_Init(void)
+{
+ int i;
+ dlightdivtable[0] = 4194304;
+ for (i = 1;i < 32768;i++)
+ dlightdivtable[i] = 4194304 / (i << 7);
+
+ Cvar_RegisterVariable(&r_ambient);
+ Cvar_RegisterVariable(&r_vertexsurfaces);
+ Cvar_RegisterVariable(&r_dlightmap);
+ Cvar_RegisterVariable(&r_drawportals);
+ Cvar_RegisterVariable(&r_testvis);
+ Cvar_RegisterVariable(&r_floatbuildlightmap);
+
+ R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
+}
+