]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
added TEXF_CLAMP flag for textures
[xonotic/darkplaces.git] / gl_rsurf.c
index 749e2238c14ac195717559e75af50e9a29ff6f67..aa5c40554d52c205f96fe7537793820019e3a1ec 100644 (file)
@@ -40,11 +40,6 @@ cvar_t r_surfaceworldnode = {0, "r_surfaceworldnode", "0"};
 
 static int dlightdivtable[32768];
 
-// variables used by R_PVSUpdate
-int r_pvsframecount = 0;
-mleaf_t *r_pvsviewleaf = NULL;
-int r_pvsviewleafnovis = 0;
-
 static int R_IntAddDynamicLights (const matrix4x4_t *matrix, msurface_t *surf)
 {
        int sdtable[256], lnum, td, maxdist, maxdist2, maxdist3, i, s, t, smax, tmax, smax3, red, green, blue, lit, dist2, impacts, impactt, subtract, k;
@@ -752,7 +747,7 @@ static int RSurf_LightCheck(const matrix4x4_t *matrix, const int *dlightbits, co
        return false;
 }
 
-static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -789,14 +784,17 @@ static void RSurfShader_Sky(const entity_render_t *ent, const texture_t *texture
        }
        m.depthwrite = true;
        R_Mesh_State(&m);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               GL_Color(fogcolor[0] * r_colorscale, fogcolor[1] * r_colorscale, fogcolor[2] * r_colorscale, 1);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
        qglColorMask(1,1,1,1);
@@ -877,21 +875,25 @@ static void RSurfShader_Water_Callback(const void *calldata1, int calldata2)
        }
 }
 
-static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_Water(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        vec3_t center;
        if ((r_wateralpha.value < 1 && !(texture->flags & SURF_DRAWNOALPHA)) || ent->effects & EF_ADDITIVE || texture->fogtexture)
        {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               for (surf = firstsurf;surf;surf = surf->texturechain)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+                       if (surf->visframe == r_framecount)
+                       {
+                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Water_Callback, ent, surf - ent->model->surfaces);
+                       }
                }
        }
        else
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
+               for (surf = firstsurf;surf;surf = surf->texturechain)
+                       if (surf->visframe == r_framecount)
+                               RSurfShader_Water_Callback(ent, surf - ent->model->surfaces);
 }
 
 static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const msurface_t *surf)
@@ -945,41 +947,6 @@ static void RSurfShader_Wall_Pass_BaseVertex(const entity_render_t *ent, const m
        }
 }
 
-static void RSurfShader_Wall_Pass_BaseFullbright(const entity_render_t *ent, const msurface_t *surf)
-{
-       const surfmesh_t *mesh;
-       rmeshstate_t m;
-       float modelorg[3];
-       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-       memset(&m, 0, sizeof(m));
-       if (ent->effects & EF_ADDITIVE)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE;
-       }
-       else if (surf->currenttexture->fogtexture != NULL || ent->alpha < 1)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       }
-       else
-       {
-               m.blendfunc1 = GL_ONE;
-               m.blendfunc2 = GL_ZERO;
-       }
-       m.tex[0] = R_GetTexture(surf->currenttexture->texture);
-       R_Mesh_State(&m);
-       GL_UseColorArray();
-       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-       {
-               R_Mesh_ResizeCheck(mesh->numverts);
-               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-               RSurf_FoggedColors(varray_vertex, varray_color, 1, 1, 1, ent->alpha, r_colorscale, mesh->numverts, modelorg);
-               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
-       }
-}
-
 static void RSurfShader_Wall_Pass_Glow(const entity_render_t *ent, const msurface_t *surf)
 {
        const surfmesh_t *mesh;
@@ -1025,7 +992,7 @@ static void RSurfShader_Wall_Pass_Fog(const entity_render_t *ent, const msurface
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1036,7 +1003,7 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
        m.tex[0] = R_GetTexture(texture->texture);
-       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[1] = R_GetTexture(firstsurf->lightmaptexture);
        m.tex[2] = R_GetTexture(texture->detailtexture);
        m.texrgbscale[0] = 1;
        m.texrgbscale[1] = 4;
@@ -1044,27 +1011,30 @@ static void RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(const entity_render
        R_Mesh_State(&m);
        cl = (float) (1 << r_lightmapscalebit) * r_colorscale;
        GL_Color(cl, cl, cl, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[1] != lightmaptexturenum)
+               if (surf->visframe == r_framecount)
                {
-                       m.tex[1] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-               {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[1] != lightmaptexturenum)
+                       {
+                               m.tex[1] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[2], mesh->abc, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1074,31 +1044,34 @@ static void RSurfShader_OpaqueWall_Pass_BaseDoubleTex(const entity_render_t *ent
        m.blendfunc1 = GL_ONE;
        m.blendfunc2 = GL_ZERO;
        m.tex[0] = R_GetTexture(texture->texture);
-       m.tex[1] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[1] = R_GetTexture(firstsurf->lightmaptexture);
        if (gl_combine.integer)
                m.texrgbscale[1] = 4;
        R_Mesh_State(&m);
        GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[1] != lightmaptexturenum)
+               if (surf->visframe == r_framecount)
                {
-                       m.tex[1] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
-               {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[1] != lightmaptexturenum)
+                       {
+                               m.tex[1] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[1], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1109,19 +1082,22 @@ static void RSurfShader_OpaqueWall_Pass_BaseTexture(const entity_render_t *ent,
        m.tex[0] = R_GetTexture(texture->texture);
        R_Mesh_State(&m);
        GL_Color(1, 1, 1, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1130,30 +1106,33 @@ static void RSurfShader_OpaqueWall_Pass_BaseLightmap(const entity_render_t *ent,
        memset(&m, 0, sizeof(m));
        m.blendfunc1 = GL_ZERO;
        m.blendfunc2 = GL_SRC_COLOR;
-       m.tex[0] = R_GetTexture(texture->surfacechain->lightmaptexture);
+       m.tex[0] = R_GetTexture(firstsurf->lightmaptexture);
        if (gl_combine.integer)
                m.texrgbscale[0] = 4;
        R_Mesh_State(&m);
        GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
-               if (m.tex[0] != lightmaptexturenum)
-               {
-                       m.tex[0] = lightmaptexturenum;
-                       R_Mesh_State(&m);
-               }
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       lightmaptexturenum = R_GetTexture(surf->lightmaptexture);
+                       if (m.tex[0] != lightmaptexturenum)
+                       {
+                               m.tex[0] = lightmaptexturenum;
+                               R_Mesh_State(&m);
+                       }
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->uvw, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1172,9 +1151,9 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
        }
        R_Mesh_State(&m);
        GL_UseColorArray();
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               if (surf->dlightframe == r_framecount)
+               if (surf->visframe == r_framecount && surf->dlightframe == r_framecount)
                {
                        for (mesh = surf->mesh;mesh;mesh = mesh->chain)
                        {
@@ -1193,7 +1172,7 @@ static void RSurfShader_OpaqueWall_Pass_Light(const entity_render_t *ent, const
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1205,21 +1184,24 @@ static void RSurfShader_OpaqueWall_Pass_Fog(const entity_render_t *ent, const te
        m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
        R_Mesh_State(&m);
        GL_UseColorArray();
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       if (m.tex[0])
-                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               if (m.tex[0])
+                                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               RSurf_FogPassColors(varray_vertex, varray_color, fogcolor[0], fogcolor[1], fogcolor[2], 1, r_colorscale, mesh->numverts, modelorg);
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1230,19 +1212,22 @@ static void RSurfShader_OpaqueWall_Pass_BaseDetail(const entity_render_t *ent, c
        m.tex[0] = R_GetTexture(texture->detailtexture);
        R_Mesh_State(&m);
        GL_Color(1, 1, 1, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->abc, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        const surfmesh_t *mesh;
@@ -1253,53 +1238,48 @@ static void RSurfShader_OpaqueWall_Pass_Glow(const entity_render_t *ent, const t
        m.tex[0] = R_GetTexture(texture->glowtexture);
        R_Mesh_State(&m);
        GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
-       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+               if (surf->visframe == r_framecount)
                {
-                       R_Mesh_ResizeCheck(mesh->numverts);
-                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                       memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
-                       R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
 }
 
-static void RSurfShader_Wall_Fullbright_Callback(const void *calldata1, int calldata2)
-{
-       const entity_render_t *ent = calldata1;
-       const msurface_t *surf = ent->model->surfaces + calldata2;
-       R_Mesh_Matrix(&ent->matrix);
-       RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
-       if (surf->currenttexture->glowtexture)
-               RSurfShader_Wall_Pass_Glow(ent, surf);
-       if (fogenabled)
-               RSurfShader_Wall_Pass_Fog(ent, surf);
-}
-
-static void RSurfShader_Wall_Fullbright(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_OpaqueWall_Pass_OpaqueGlow(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
-       vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
+       const surfmesh_t *mesh;
+       rmeshstate_t m;
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = GL_SRC_ALPHA;
+       m.blendfunc2 = GL_ZERO;
+       m.tex[0] = R_GetTexture(texture->glowtexture);
+       R_Mesh_State(&m);
+       if (m.tex[0])
+               GL_Color(r_colorscale, r_colorscale, r_colorscale, 1);
+       else
+               GL_Color(0, 0, 0, 1);
+       for (surf = firstsurf;surf;surf = surf->texturechain)
        {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               if (surf->visframe == r_framecount)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Fullbright_Callback, ent, surf - ent->model->surfaces);
+                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                       {
+                               R_Mesh_ResizeCheck(mesh->numverts);
+                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                               memcpy(varray_texcoord[0], mesh->str, mesh->numverts * sizeof(float[4]));
+                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                       }
                }
        }
-       else
-       {
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Wall_Pass_BaseFullbright(ent, surf);
-               if (texture->glowtexture)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Glow(ent, surf);
-               if (fogenabled)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Fog(ent, surf);
-       }
 }
 
 static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata2)
@@ -1314,30 +1294,36 @@ static void RSurfShader_Wall_Vertex_Callback(const void *calldata1, int calldata
                RSurfShader_Wall_Pass_Fog(ent, surf);
 }
 
-static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture)
+static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
 {
        const msurface_t *surf;
        vec3_t center;
-       if (ent->effects & EF_ADDITIVE || ent->alpha < 1 || texture->fogtexture != NULL)
+       if (texture->rendertype != SURFRENDER_OPAQUE)
        {
                // transparent vertex shaded from lightmap
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
+               for (surf = firstsurf;surf;surf = surf->texturechain)
                {
-                       Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
-                       R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
+                       if (surf->visframe == r_framecount)
+                       {
+                               Matrix4x4_Transform(&ent->matrix, surf->poly_center, center);
+                               R_MeshQueue_AddTransparent(center, RSurfShader_Wall_Vertex_Callback, ent, surf - ent->model->surfaces);
+                       }
                }
        }
        else if (r_vertexsurfaces.integer)
        {
                // opaque vertex shaded from lightmap
-               for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                       RSurfShader_Wall_Pass_BaseVertex(ent, surf);
+               for (surf = firstsurf;surf;surf = surf->texturechain)
+                       if (surf->visframe == r_framecount)
+                               RSurfShader_Wall_Pass_BaseVertex(ent, surf);
                if (texture->glowtexture)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Glow(ent, surf);
+                       for (surf = firstsurf;surf;surf = surf->texturechain)
+                               if (surf->visframe == r_framecount)
+                                       RSurfShader_Wall_Pass_Glow(ent, surf);
                if (fogenabled)
-                       for (surf = texture->surfacechain;surf;surf = surf->texturechain)
-                               RSurfShader_Wall_Pass_Fog(ent, surf);
+                       for (surf = firstsurf;surf;surf = surf->texturechain)
+                               if (surf->visframe == r_framecount)
+                                       RSurfShader_Wall_Pass_Fog(ent, surf);
        }
        else
        {
@@ -1345,75 +1331,122 @@ static void RSurfShader_Wall_Lightmap(const entity_render_t *ent, const texture_
                if (r_textureunits.integer >= 2)
                {
                        if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture, firstsurf);
                        else
                        {
-                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture, firstsurf);
                                if (r_detailtextures.integer)
-                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
+                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
                        }
                }
                else
                {
-                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture);
-                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, firstsurf);
+                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, firstsurf);
                        if (r_detailtextures.integer)
-                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture);
+                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
                }
                if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT))
-                       RSurfShader_OpaqueWall_Pass_Light(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Light(ent, texture, firstsurf);
                if (texture->glowtexture)
-                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture, firstsurf);
                if (fogenabled)
-                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture);
+                       RSurfShader_OpaqueWall_Pass_Fog(ent, texture, firstsurf);
        }
 }
 
-Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap}, SHADERFLAGS_NEEDLIGHTMAP};
-Cshader_t Cshader_wall_fullbright = {{NULL, RSurfShader_Wall_Fullbright}, 0};
-Cshader_t Cshader_water = {{NULL, RSurfShader_Water}, 0};
-Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL}, 0};
+static void RSurfShader_Wall_Lightmap_BaseLighting(const entity_render_t *ent, const texture_t *texture, const msurface_t *firstsurf)
+{
+       const msurface_t *surf;
+       if (cl.worldmodel->numlights)
+               RSurfShader_OpaqueWall_Pass_OpaqueGlow(ent, texture, firstsurf);
+       else if (r_vertexsurfaces.integer)
+       {
+               // opaque vertex shaded from lightmap
+               for (surf = firstsurf;surf;surf = surf->texturechain)
+                       if (surf->visframe == r_framecount)
+                               RSurfShader_Wall_Pass_BaseVertex(ent, surf);
+               if (texture->glowtexture)
+                       for (surf = firstsurf;surf;surf = surf->texturechain)
+                               if (surf->visframe == r_framecount)
+                                       RSurfShader_Wall_Pass_Glow(ent, surf);
+       }
+       else
+       {
+               // opaque lightmapped
+               if (r_textureunits.integer >= 2)
+               {
+                       if (r_textureunits.integer >= 3 && gl_combine.integer && r_detailtextures.integer)
+                               RSurfShader_OpaqueWall_Pass_BaseTripleTexCombine(ent, texture, firstsurf);
+                       else
+                       {
+                               RSurfShader_OpaqueWall_Pass_BaseDoubleTex(ent, texture, firstsurf);
+                               if (r_detailtextures.integer)
+                                       RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
+                       }
+               }
+               else
+               {
+                       RSurfShader_OpaqueWall_Pass_BaseTexture(ent, texture, firstsurf);
+                       RSurfShader_OpaqueWall_Pass_BaseLightmap(ent, texture, firstsurf);
+                       if (r_detailtextures.integer)
+                               RSurfShader_OpaqueWall_Pass_BaseDetail(ent, texture, firstsurf);
+               }
+               if (!r_dlightmap.integer && !(ent->effects & EF_FULLBRIGHT))
+                       RSurfShader_OpaqueWall_Pass_Light(ent, texture, firstsurf);
+               if (texture->glowtexture)
+                       RSurfShader_OpaqueWall_Pass_Glow(ent, texture, firstsurf);
+       }
+}
 
-int Cshader_count = 4;
-Cshader_t *Cshaders[4] =
+Cshader_t Cshader_wall_lightmap = {{NULL, RSurfShader_Wall_Lightmap, RSurfShader_Wall_Lightmap_BaseLighting}, SHADERFLAGS_NEEDLIGHTMAP};
+Cshader_t Cshader_water = {{NULL, RSurfShader_Water, NULL}, 0};
+Cshader_t Cshader_sky = {{RSurfShader_Sky, NULL, NULL}, 0};
+
+int Cshader_count = 3;
+Cshader_t *Cshaders[3] =
 {
        &Cshader_wall_lightmap,
-       &Cshader_wall_fullbright,
        &Cshader_water,
        &Cshader_sky
 };
 
-void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
+void R_PrepareSurfaces(entity_render_t *ent)
 {
-       int i, alttextures, texframe, framecount, numtextures, numsurfaces, *surfacevisframes;
-       texture_t *t, *textures;
+       int i, texframe, numsurfaces, *surfacevisframes;
        model_t *model;
        msurface_t *surf, *surfaces;
+       texture_t *t;
        vec3_t modelorg;
 
        if (!ent->model)
                return;
 
-       // mark the surfaces touched by dynamic lights
-       if (normal && r_dynamic.integer)
-               R_MarkLights(ent);
-
-       R_Mesh_Matrix(&ent->matrix);
-
        model = ent->model;
-       alttextures = ent->frame != 0;
-       texframe = (int)(cl.time * 5.0f);
-
        Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
-
-       numtextures = model->numtextures;
-       textures = model->textures;
        numsurfaces = model->nummodelsurfaces;
        surfaces = model->surfaces + model->firstmodelsurface;
        surfacevisframes = model->surfacevisframes + model->firstmodelsurface;
 
-       for (i = 0;i < numtextures;i++)
-               textures[i].surfacechain = NULL;
+       texframe = (int)(cl.time * 5.0f);
+       for (i = 0;i < model->numtextures;i++)
+       {
+               t = model->textures + i;
+               if (ent->effects & EF_ADDITIVE)
+                       t->rendertype = SURFRENDER_ADD;
+               else if (ent->alpha < 1 || t->flags & SURF_WATERALPHA || t->fogtexture != NULL)
+                       t->rendertype = SURFRENDER_ALPHA;
+               else
+                       t->rendertype = SURFRENDER_OPAQUE;
+               if (t->animated)
+               {
+                       t->currentframe[0] = t->anim_frames[0][(t->anim_total[0] >= 2) ? (texframe % t->anim_total[0]) : 0];
+                       t->currentframe[1] = t->anim_frames[1][(t->anim_total[1] >= 2) ? (texframe % t->anim_total[1]) : 0];
+               }
+       }
+
+       if (r_dynamic.integer)
+               R_MarkLights(ent);
 
        for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
@@ -1435,30 +1468,19 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
 #endif
                        {
                                c_faces++;
-                               t = surf->texinfo->texture;
-                               if (t->animated)
-                               {
-                                       framecount = t->anim_total[alttextures];
-                                       if (framecount >= 2)
-                                               t = t->anim_frames[alttextures][texframe % framecount];
-                                       else
-                                               t = t->anim_frames[alttextures][0];
-                               }
-                               surf->currenttexture = t;
-                               surf->texturechain = t->surfacechain;
-                               t->surfacechain = surf;
+                               surf->visframe = r_framecount;
                                if (!r_vertexsurfaces.integer && surf->lightmaptexture != NULL)
                                {
                                        if (surf->cached_dlight
-                                       || surf->cached_ambient != r_ambient.value
-                                       || surf->cached_lightmapscalebit != r_lightmapscalebit)
+                                        || surf->cached_ambient != r_ambient.value
+                                        || surf->cached_lightmapscalebit != r_lightmapscalebit)
                                                R_BuildLightMap(ent, surf, false); // base lighting changed
                                        else if (r_dynamic.integer)
                                        {
                                                if  (surf->styles[0] != 255 && (d_lightstylevalue[surf->styles[0]] != surf->cached_light[0]
-                                               || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
-                                               || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
-                                               || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
+                                                || (surf->styles[1] != 255 && (d_lightstylevalue[surf->styles[1]] != surf->cached_light[1]
+                                                || (surf->styles[2] != 255 && (d_lightstylevalue[surf->styles[2]] != surf->cached_light[2]
+                                                || (surf->styles[3] != 255 && (d_lightstylevalue[surf->styles[3]] != surf->cached_light[3]))))))))
                                                        R_BuildLightMap(ent, surf, false); // base lighting changed
                                                else if (surf->dlightframe == r_framecount && r_dlightmap.integer)
                                                        R_BuildLightMap(ent, surf, true); // only dlights
@@ -1467,16 +1489,16 @@ void R_DrawSurfaces(entity_render_t *ent, int sky, int normal)
                        }
                }
        }
+}
 
-       if (sky)
-               for (i = 0, t = textures;i < numtextures;i++, t++)
-                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_SKY])
-                               t->shader->shaderfunc[SHADERSTAGE_SKY](ent, t);
-
-       if (normal)
-               for (i = 0, t = textures;i < numtextures;i++, t++)
-                       if (t->surfacechain && t->shader->shaderfunc[SHADERSTAGE_NORMAL])
-                               t->shader->shaderfunc[SHADERSTAGE_NORMAL](ent, t);
+void R_DrawSurfaces(entity_render_t *ent, int type)
+{
+       int i;
+       texture_t *t;
+       R_Mesh_Matrix(&ent->matrix);
+       for (i = 0, t = ent->model->textures;i < ent->model->numtextures;i++, t++)
+               if (t->shader->shaderfunc[type] && ent->model->texturesurfacechains[i])
+                       t->shader->shaderfunc[type](ent, t, ent->model->texturesurfacechains[i]);
 }
 
 static void R_DrawPortal_Callback(const void *calldata1, int calldata2)
@@ -1519,7 +1541,7 @@ static void R_DrawPortals(entity_render_t *ent)
 
        for (portal = ent->model->portals, endportal = portal + ent->model->numportals;portal < endportal;portal++)
        {
-               if (portal->here->pvsframe == r_pvsframecount || portal->past->pvsframe == r_pvsframecount)
+               if (portal->here->pvsframe == ent->model->pvsframecount || portal->past->pvsframe == ent->model->pvsframecount)
                {
                        if (portal->numpoints <= POLYGONELEMENTS_MAXPOINTS)
                        {
@@ -1535,7 +1557,7 @@ static void R_DrawPortals(entity_render_t *ent)
        }
 }
 
-void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
+void R_PrepareBrushModel(entity_render_t *ent)
 {
        int i, numsurfaces, *surfacevisframes, *surfacepvsframes;
        msurface_t *surf;
@@ -1563,7 +1585,7 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
                        if ((surf->flags & SURF_PLANEBACK))
                        {
                                surfacevisframes[i] = r_framecount;
-                               surfacepvsframes[i] = r_pvsframecount;
+                               surfacepvsframes[i] = model->pvsframecount;
                        }
                }
                else
@@ -1571,16 +1593,16 @@ void R_DrawBrushModel(entity_render_t *ent, int sky, int normal)
                        if (!(surf->flags & SURF_PLANEBACK))
                        {
                                surfacevisframes[i] = r_framecount;
-                               surfacepvsframes[i] = r_pvsframecount;
+                               surfacepvsframes[i] = model->pvsframecount;
                        }
                }
 #else
                surfacevisframes[i] = r_framecount;
-               surfacepvsframes[i] = r_pvsframecount;
+               surfacepvsframes[i] = model->pvsframecount;
 #endif
                surf->dlightframe = -1;
        }
-       R_DrawSurfaces(ent, sky, normal);
+       R_PrepareSurfaces(ent);
 }
 
 void R_SurfaceWorldNode (entity_render_t *ent)
@@ -1599,7 +1621,7 @@ void R_SurfaceWorldNode (entity_render_t *ent)
 
        for (i = 0, surf = surfaces;i < numsurfaces;i++, surf++)
        {
-               if (surfacepvsframes[i] == r_pvsframecount)
+               if (surfacepvsframes[i] == model->pvsframecount)
                {
 #if WORLDNODECULLBACKFACES
                        if (PlaneDist(modelorg, surf->plane) < surf->plane->dist)
@@ -1666,7 +1688,7 @@ loc0:
                {
                        leaf->worldnodeframe = r_framecount;
                        // FIXME: R_NotCulledBox is absolute, should be done relative
-                       if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
+                       if (leaf->pvsframe == ent->model->pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
                        {
                                p->visframe = r_framecount;
                                pstack[portalstack++] = p;
@@ -1744,7 +1766,7 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                                {
                                        leaf->worldnodeframe = r_framecount;
                                        // FIXME: R_NotCulledBox is absolute, should be done relative
-                                       if (leaf->pvsframe == r_pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
+                                       if (leaf->pvsframe == ent->model->pvsframecount && R_NotCulledBox(leaf->mins, leaf->maxs))
                                                leafstack[leafstackpos++] = leaf;
                                }
                        }
@@ -1754,40 +1776,41 @@ static void R_PortalWorldNode(entity_render_t *ent, mleaf_t *viewleaf)
                R_DrawPortals(ent);
 }
 
-void R_PVSUpdate (mleaf_t *viewleaf)
+void R_PVSUpdate (entity_render_t *ent, mleaf_t *viewleaf)
 {
        int i, j, l, c, bits, *surfacepvsframes, *mark;
        mleaf_t *leaf;
        qbyte *vis;
+       model_t *model;
 
-       if (r_pvsviewleaf == viewleaf && r_pvsviewleafnovis == r_novis.integer)
-               return;
-
-       r_pvsframecount++;
-       r_pvsviewleaf = viewleaf;
-       r_pvsviewleafnovis = r_novis.integer;
-
-       if (viewleaf)
+       model = ent->model;
+       if (model && (model->pvsviewleaf != viewleaf || model->pvsviewleafnovis != r_novis.integer))
        {
-               surfacepvsframes = cl.worldmodel->surfacepvsframes;
-               vis = Mod_LeafPVS (viewleaf, cl.worldmodel);
-               for (j = 0;j < cl.worldmodel->numleafs;j += 8)
+               model->pvsframecount++;
+               model->pvsviewleaf = viewleaf;
+               model->pvsviewleafnovis = r_novis.integer;
+               if (viewleaf)
                {
-                       bits = *vis++;
-                       if (bits)
+                       surfacepvsframes = model->surfacepvsframes;
+                       vis = Mod_LeafPVS (viewleaf, model);
+                       for (j = 0;j < model->numleafs;j += 8)
                        {
-                               l = cl.worldmodel->numleafs - j;
-                               if (l > 8)
-                                       l = 8;
-                               for (i = 0;i < l;i++)
+                               bits = *vis++;
+                               if (bits)
                                {
-                                       if (bits & (1 << i))
+                                       l = model->numleafs - j;
+                                       if (l > 8)
+                                               l = 8;
+                                       for (i = 0;i < l;i++)
                                        {
-                                               leaf = &cl.worldmodel->leafs[j + i + 1];
-                                               leaf->pvsframe = r_pvsframecount;
-                                               // mark surfaces bounding this leaf as visible
-                                               for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
-                                                       surfacepvsframes[*mark++] = r_pvsframecount;
+                                               if (bits & (1 << i))
+                                               {
+                                                       leaf = &model->leafs[j + i + 1];
+                                                       leaf->pvsframe = model->pvsframecount;
+                                                       // mark surfaces bounding this leaf as visible
+                                                       for (c = leaf->nummarksurfaces, mark = leaf->firstmarksurface;c;c--)
+                                                               surfacepvsframes[*mark++] = model->pvsframecount;
+                                               }
                                        }
                                }
                        }
@@ -1800,33 +1823,52 @@ void R_PVSUpdate (mleaf_t *viewleaf)
 R_DrawWorld
 =============
 */
-void R_DrawWorld (entity_render_t *ent)
+void R_DrawWorld (entity_render_t *ent, int baselighting)
 {
+       vec3_t modelorg;
        mleaf_t *viewleaf;
-       viewleaf = Mod_PointInLeaf (r_origin, cl.worldmodel);
-       R_PVSUpdate(viewleaf);
+
+       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       viewleaf = Mod_PointInLeaf (modelorg, ent->model);
+       R_PVSUpdate(ent, viewleaf);
+
        if (!viewleaf)
                return;
+
        if (r_surfaceworldnode.integer || viewleaf->contents == CONTENTS_SOLID)
                R_SurfaceWorldNode (ent);
        else
                R_PortalWorldNode (ent, viewleaf);
-       R_DrawSurfaces(ent, true, true);
+       R_PrepareSurfaces(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY);
+       if (baselighting)
+               R_DrawSurfaces(ent, SHADERSTAGE_BASELIGHTING);
+       else
+               R_DrawSurfaces(ent, SHADERSTAGE_NORMAL);
 }
 
 void R_Model_Brush_DrawSky (entity_render_t *ent)
 {
-       R_DrawBrushModel(ent, true, false);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_SKY);
 }
 
 void R_Model_Brush_Draw (entity_render_t *ent)
 {
        c_bmodels++;
-       R_DrawBrushModel(ent, false, true);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_NORMAL);
 }
 
-void R_Model_Brush_DrawDepth (entity_render_t *ent)
+void R_Model_Brush_DrawBaseLighting (entity_render_t *ent)
 {
+       c_bmodels++;
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
+       R_DrawSurfaces(ent, SHADERSTAGE_BASELIGHTING);
+       /*
        shadowmesh_t *mesh;
        if (!cl.worldmodel->numlights)
                GL_Color(0.3, 0.3, 0.3, 1);
@@ -1838,17 +1880,19 @@ void R_Model_Brush_DrawDepth (entity_render_t *ent)
        }
        if (!cl.worldmodel->numlights)
                GL_Color(0, 0, 0, 1);
+       */
 }
 
 void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int visiblevolume)
 {
-#if 0
+#if 1
        float projectdistance, temp[3];
        shadowmesh_t *mesh;
        VectorSubtract(relativelightorigin, ent->model->shadowmesh_center, temp);
        projectdistance = lightradius + ent->model->shadowmesh_radius - sqrt(DotProduct(temp, temp));
        if (projectdistance >= 0.1)
        {
+               R_Mesh_Matrix(&ent->matrix);
                for (mesh = ent->model->shadowmesh;mesh;mesh = mesh->next)
                {
                        R_Mesh_ResizeCheck(mesh->numverts * 2);
@@ -1861,10 +1905,11 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
        msurface_t *surf;
        float projectdistance, f, temp[3], lightradius2;
        surfmesh_t *mesh;
+       R_Mesh_Matrix(&ent->matrix);
        lightradius2 = lightradius * lightradius;
        for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++)
        {
-               if (surf->flags & SURF_SHADOWCAST)
+               if (surf->rendertype == SURFRENDER_OPAQUE && surf->flags & SURF_SHADOWCAST)
                {
                        f = PlaneDiff(relativelightorigin, surf->plane);
                        if (surf->flags & SURF_PLANEBACK)
@@ -1889,36 +1934,38 @@ void R_Model_Brush_DrawShadowVolume (entity_render_t *ent, vec3_t relativelighto
 #endif
 }
 
-void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, float lightdistbias, float lightsubtract, float *lightcolor)
+void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float lightdistbias, float lightsubtract, float *lightcolor)
 {
-       int i;
+       int tnum;
        msurface_t *surf;
+       texture_t *t;
        float f, lightradius2;
        surfmesh_t *mesh;
-       vec3_t modelorg;
-       Matrix4x4_Transform(&ent->inversematrix, r_origin, modelorg);
+       R_Mesh_Matrix(&ent->matrix);
+       if (ent != &cl_entities[0].render)
+               R_PrepareBrushModel(ent);
        lightradius2 = lightradius * lightradius;
-       GL_UseColorArray();
-       for (i = 0, surf = ent->model->surfaces + ent->model->firstmodelsurface;i < ent->model->nummodelsurfaces;i++, surf++)
+       for (tnum = 0;tnum < ent->model->numtextures;tnum++)
        {
-               if (surf->flags & SURF_SHADOWLIGHT)
+               t = ent->model->textures + tnum;
+               if (ent->model->texturesurfacechains[tnum] && t->rendertype == SURFRENDER_OPAQUE && t->flags & SURF_SHADOWLIGHT)
                {
-                       f = PlaneDiff(relativelightorigin, surf->plane);
-                       if (surf->flags & SURF_PLANEBACK)
-                               f = -f;
-                       if (f >= -0.1 && f < lightradius)
+                       t = t->currentframe[ent->frame != 0];
+                       for (surf = ent->model->texturesurfacechains[tnum];surf;surf = surf->texturechain)
                        {
-                               f = PlaneDiff(modelorg, surf->plane);
-                               if (surf->flags & SURF_PLANEBACK)
-                                       f = -f;
-                               if (f > 0)
+                               if (surf->visframe == r_framecount)
                                {
-                                       for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                                       f = PlaneDiff(relativelightorigin, surf->plane);
+                                       if (surf->flags & SURF_PLANEBACK)
+                                               f = -f;
+                                       if (f >= -0.1 && f < lightradius)
                                        {
-                                               R_Mesh_ResizeCheck(mesh->numverts);
-                                               memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
-                                               R_Shadow_Light(mesh->numverts, mesh->normals, relativelightorigin, lightradius, lightdistbias, lightsubtract, lightcolor);
-                                               R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->index);
+                                               for (mesh = surf->mesh;mesh;mesh = mesh->chain)
+                                               {
+                                                       R_Mesh_ResizeCheck(mesh->numverts);
+                                                       memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
+                                                       R_Shadow_RenderLighting(mesh->numverts, mesh->numtriangles, mesh->index, mesh->svectors, mesh->tvectors, mesh->normals, mesh->str, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, t->texture, r_notexture, NULL, NULL);
+                                               }
                                        }
                                }
                        }
@@ -1926,12 +1973,6 @@ void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, f
        }
 }
 
-void R_Model_Brush_DrawOntoLight(entity_render_t *ent)
-{
-       // FIXME
-       c_bmodels++;
-}
-
 /*
 extern cvar_t r_shadows;
 void R_DrawBrushModelFakeShadow (entity_render_t *ent)
@@ -2009,10 +2050,6 @@ static void gl_surf_shutdown(void)
 
 static void gl_surf_newmap(void)
 {
-       // reset pvs visibility variables so it will update on first frame
-       r_pvsframecount = 1;
-       r_pvsviewleaf = NULL;
-       r_pvsviewleafnovis = false;
 }
 
 void GL_Surf_Init(void)