]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
recalc the 2D view if changing view parameters with R_SetView
[xonotic/darkplaces.git] / gl_rsurf.c
index 3ba46ac84f83ad5a350034a68259e91fc2cca248..bd084c162aba448d2def27aadf258cc24435e1a4 100644 (file)
@@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "r_shadow.h"
 #include "portals.h"
+#include "csprogs.h"
 
 cvar_t r_ambient = {0, "r_ambient", "0", "brightens map, value is 0-128"};
 cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to walk around and inspect what is visible from a given location in the map (anything not visible from your current location will not be drawn)"};
@@ -344,14 +345,11 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
        GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);
        GL_DepthTest(true);
        GL_CullFace(GL_NONE);
-       R_Mesh_Matrix(&identitymatrix);
+       R_EntityMatrix(&identitymatrix);
 
        numpoints = min(portal->numpoints, POLYGONELEMENTS_MAXPOINTS);
 
-       R_Mesh_VertexPointer(vertex3f, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_SetupGenericShader(false);
 
        isvis = (portal->here->clusterindex >= 0 && portal->past->clusterindex >= 0 && portal->here->clusterindex != portal->past->clusterindex);
 
@@ -362,7 +360,9 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r
                         isvis ? 0.125f : 0.03125f);
        for (i = 0, v = vertex3f;i < numpoints;i++, v += 3)
                VectorCopy(portal->points[i].position, v);
-       R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, polygonelement3s, 0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(numpoints, vertex3f, NULL, NULL);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       R_Mesh_Draw(0, numpoints, 0, numpoints - 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 // LordHavoc: this is just a nice debugging tool, very slow
@@ -433,7 +433,7 @@ void R_View_WorldVisibility(qboolean forcenovis)
        viewleaf = model->brush.PointInLeaf ? model->brush.PointInLeaf(model, r_refdef.view.origin) : NULL;
        // if possible fetch the visible cluster bits
        if (!r_lockpvs.integer && model->brush.FatPVS)
-               model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, sizeof(r_refdef.viewcache.world_pvsbits), false);
+               model->brush.FatPVS(model, r_refdef.view.origin, 2, r_refdef.viewcache.world_pvsbits, (r_refdef.viewcache.world_numclusters+7)>>3, false);
 
        if (!r_lockvisibility.integer)
        {
@@ -539,15 +539,15 @@ void R_Q1BSP_DrawSky(entity_render_t *ent)
        if (ent->model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(true, true, false, false);
+               R_DrawWorldSurfaces(true, true, false, false, false);
        else
-               R_DrawModelSurfaces(ent, true, true, false, false);
+               R_DrawModelSurfaces(ent, true, true, false, false, false);
 }
 
-extern void R_Water_AddWaterPlane(msurface_t *surface);
+extern void R_Water_AddWaterPlane(msurface_t *surface, int entno);
 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
 {
-       int i, j, flagsmask;
+       int i, j, n, flagsmask;
        dp_model_t *model = ent->model;
        msurface_t *surfaces;
        if (model == NULL)
@@ -556,10 +556,10 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
        if (ent == r_refdef.scene.worldentity)
                RSurf_ActiveWorldEntity();
        else
-               RSurf_ActiveModelEntity(ent, false, false);
+               RSurf_ActiveModelEntity(ent, false, false, false);
 
        surfaces = model->data_surfaces;
-       flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION;
+       flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA;
 
        // add visible surfaces to draw list
        if (ent == r_refdef.scene.worldentity)
@@ -569,16 +569,20 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
                        j = model->sortedmodelsurfaces[i];
                        if (r_refdef.viewcache.world_surfacevisible[j])
                                if (surfaces[j].texture->basematerialflags & flagsmask)
-                                       R_Water_AddWaterPlane(surfaces + j);
+                                       R_Water_AddWaterPlane(surfaces + j, 0);
                }
        }
        else
        {
+               if(ent->entitynumber >= MAX_EDICTS) // && CL_VM_TransformView(ent->entitynumber - MAX_EDICTS, NULL, NULL, NULL))
+                       n = ent->entitynumber;
+               else
+                       n = 0;
                for (i = 0;i < model->nummodelsurfaces;i++)
                {
                        j = model->sortedmodelsurfaces[i];
                        if (surfaces[j].texture->basematerialflags & flagsmask)
-                               R_Water_AddWaterPlane(surfaces + j);
+                               R_Water_AddWaterPlane(surfaces + j, n);
                }
        }
        rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
@@ -590,9 +594,9 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        if (model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false);
+               R_DrawWorldSurfaces(false, true, false, false, false);
        else
-               R_DrawModelSurfaces(ent, false, true, false, false);
+               R_DrawModelSurfaces(ent, false, true, false, false, false);
 }
 
 void R_Q1BSP_DrawDepth(entity_render_t *ent)
@@ -606,13 +610,12 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
        GL_AlphaTest(false);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_SetupDepthOrShadowShader();
+       R_SetupShader_DepthOrShadow();
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, true, false);
+               R_DrawWorldSurfaces(false, false, true, false, false);
        else
-               R_DrawModelSurfaces(ent, false, false, true, false);
+               R_DrawModelSurfaces(ent, false, false, true, false, false);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
 }
 
@@ -621,9 +624,20 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent)
        if (ent->model == NULL)
                return;
        if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, false, true);
+               R_DrawWorldSurfaces(false, false, false, true, false);
        else
-               R_DrawModelSurfaces(ent, false, false, false, true);
+               R_DrawModelSurfaces(ent, false, false, false, true, false);
+}
+
+void R_Q1BSP_DrawPrepass(entity_render_t *ent)
+{
+       dp_model_t *model = ent->model;
+       if (model == NULL)
+               return;
+       if (ent == r_refdef.scene.worldentity)
+               R_DrawWorldSurfaces(false, true, false, false, true);
+       else
+               R_DrawModelSurfaces(ent, false, true, false, false, true);
 }
 
 typedef struct r_q1bsp_getlightinfo_s
@@ -648,6 +662,8 @@ typedef struct r_q1bsp_getlightinfo_s
        const unsigned char *pvs;
        qboolean svbsp_active;
        qboolean svbsp_insertoccluder;
+       int numfrustumplanes;
+       const mplane_t *frustumplanes;
 }
 r_q1bsp_getlightinfo_t;
 
@@ -662,7 +678,7 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                //      return;
                if (!plane)
                        break;
-               //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
+               //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rtlight->cached_numfrustumplanes, rtlight->cached_frustumplanes))
                //      return;
                if (plane->type < 3)
                {
@@ -704,14 +720,16 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                                node = node->children[sides - 1];
                }
        }
-       if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes))
+       if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, info->numfrustumplanes, info->frustumplanes))
                return;
        leaf = (mleaf_t *)node;
+       if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
+               return;
        if (info->svbsp_active)
        {
                int i;
                mportal_t *portal;
-               double points[128][3];
+               static float points[128][3];
                for (portal = leaf->portals;portal;portal = portal->next)
                {
                        for (i = 0;i < portal->numpoints;i++)
@@ -719,32 +737,61 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                        if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2)
                                break;
                }
-               if (portal == NULL)
+               if (leaf->portals && portal == NULL)
                        return; // no portals of this leaf visible
        }
-       else
+       if (info->svbsp_insertoccluder)
        {
-               if (r_shadow_frontsidecasting.integer && info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
-                       return;
-       }
-       // inserting occluders does not alter the leaf info
-       if (!info->svbsp_insertoccluder)
-       {
-               info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
-               info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
-               info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
-               info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
-               info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
-               info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
-               if (info->outleafpvs)
+               int leafsurfaceindex;
+               int surfaceindex;
+               int triangleindex, t;
+               int currentmaterialflags;
+               qboolean castshadow;
+               msurface_t *surface;
+               const int *e;
+               const vec_t *v[3];
+               float v2[3][3];
+               for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++)
                {
-                       int leafindex = leaf - info->model->brush.data_leafs;
-                       if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+                       surfaceindex = leaf->firstleafsurface[leafsurfaceindex];
+                       if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
                        {
-                               SETPVSBIT(info->outleafpvs, leafindex);
-                               info->outleaflist[info->outnumleafs++] = leafindex;
+                               surface = info->model->data_surfaces + surfaceindex;
+                               currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
+                               castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
+                               if (castshadow && BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
+                               {
+                                       qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
+                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                       {
+                                               v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
+                                               v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
+                                               v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                               VectorCopy(v[0], v2[0]);
+                                               VectorCopy(v[1], v2[1]);
+                                               VectorCopy(v[2], v2[2]);
+                                               if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
+                                                       SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0);
+                                       }
+                               }
                        }
                }
+               return;
+       }
+       info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
+       info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
+       info->outmins[2] = min(info->outmins[2], leaf->mins[2]);
+       info->outmaxs[0] = max(info->outmaxs[0], leaf->maxs[0]);
+       info->outmaxs[1] = max(info->outmaxs[1], leaf->maxs[1]);
+       info->outmaxs[2] = max(info->outmaxs[2], leaf->maxs[2]);
+       if (info->outleafpvs)
+       {
+               int leafindex = leaf - info->model->brush.data_leafs;
+               if (!CHECKPVSBIT(info->outleafpvs, leafindex))
+               {
+                       SETPVSBIT(info->outleafpvs, leafindex);
+                       info->outleaflist[info->outnumleafs++] = leafindex;
+               }
        }
        if (info->outsurfacepvs)
        {
@@ -752,10 +799,11 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                int surfaceindex;
                int triangleindex, t;
                int currentmaterialflags;
+               qboolean castshadow;
                msurface_t *surface;
                const int *e;
                const vec_t *v[3];
-               double v2[3][3];
+               float v2[3][3];
                for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++)
                {
                        surfaceindex = leaf->firstleafsurface[leafsurfaceindex];
@@ -763,8 +811,8 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                        {
                                surface = info->model->data_surfaces + surfaceindex;
                                currentmaterialflags = R_GetCurrentTexture(surface->texture)->currentmaterialflags;
-                               if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)
-                                && (!info->svbsp_insertoccluder || !(currentmaterialflags & MATERIALFLAG_NOSHADOW)))
+                               castshadow = !(currentmaterialflags & MATERIALFLAG_NOSHADOW);
+                               if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
                                {
                                        qboolean addedtris = false;
                                        qboolean insidebox = BoxInsideBox(surface->mins, surface->maxs, info->lightmins, info->lightmaxs);
@@ -773,61 +821,47 @@ static void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t
                                                v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
                                                v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
                                                v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
-                                               if (insidebox || TriangleOverlapsBox(v[0], v[1], v[2], info->lightmins, info->lightmaxs))
+                                               VectorCopy(v[0], v2[0]);
+                                               VectorCopy(v[1], v2[1]);
+                                               VectorCopy(v[2], v2[2]);
+                                               if (insidebox || TriangleOverlapsBox(v2[0], v2[1], v2[2], info->lightmins, info->lightmaxs))
                                                {
-                                                       if (info->svbsp_insertoccluder)
+                                                       if (info->svbsp_active)
                                                        {
-                                                               if (!(currentmaterialflags & MATERIALFLAG_NOCULLFACE) && r_shadow_frontsidecasting.integer != PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
-                                                                       continue;
-                                                               if (currentmaterialflags & MATERIALFLAG_NOSHADOW)
+                                                               if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
                                                                        continue;
-                                                               VectorCopy(v[0], v2[0]);
-                                                               VectorCopy(v[1], v2[1]);
-                                                               VectorCopy(v[2], v2[2]);
-                                                               if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], true, NULL, NULL, 0) & 2))
+                                                       }
+                                                       if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
+                                                       {
+                                                               // if the material is double sided we
+                                                               // can't cull by direction
+                                                               SETPVSBIT(info->outlighttrispvs, t);
+                                                               addedtris = true;
+                                                               if (castshadow)
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
+                                                       }
+#if 0
+                                                       else if (r_shadow_frontsidecasting.integer)
+                                                       {
+                                                               // front side casting occludes backfaces,
+                                                               // so they are completely useless as both
+                                                               // casters and lit polygons
+                                                               if (!PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
                                                                        continue;
+                                                               SETPVSBIT(info->outlighttrispvs, t);
                                                                addedtris = true;
+                                                               if (castshadow)
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
                                                        }
+#endif
                                                        else
                                                        {
-                                                               if (info->svbsp_active)
-                                                               {
-                                                                       VectorCopy(v[0], v2[0]);
-                                                                       VectorCopy(v[1], v2[1]);
-                                                                       VectorCopy(v[2], v2[2]);
-                                                                       if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], false, NULL, NULL, 0) & 2))
-                                                                               continue;
-                                                               }
-                                                               if (currentmaterialflags & MATERIALFLAG_NOCULLFACE)
-                                                               {
-                                                                       // if the material is double sided we
-                                                                       // can't cull by direction
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
-                                                               else if (r_shadow_frontsidecasting.integer)
-                                                               {
-                                                                       // front side casting occludes backfaces,
-                                                                       // so they are completely useless as both
-                                                                       // casters and lit polygons
-                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]))
-                                                                               continue;
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
-                                                               else
-                                                               {
-                                                                       // back side casting does not occlude
-                                                                       // anything so we can't cull lit polygons
-                                                                       SETPVSBIT(info->outlighttrispvs, t);
-                                                                       addedtris = true;
-                                                                       if (!PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && !(currentmaterialflags & MATERIALFLAG_NOSHADOW))
-                                                                               SETPVSBIT(info->outshadowtrispvs, t);
-                                                               }
+                                                               // back side casting does not occlude
+                                                               // anything so we can't cull lit polygons
+                                                               SETPVSBIT(info->outlighttrispvs, t);
+                                                               addedtris = true;
+                                                               if (castshadow && !PointInfrontOfTriangle(info->relativelightorigin, v2[0], v2[1], v2[2]))
+                                                                       SETPVSBIT(info->outshadowtrispvs, t);
                                                        }
                                                }
                                        }
@@ -846,7 +880,7 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
 {
        if (use_svbsp)
        {
-               double origin[3];
+               float origin[3];
                VectorCopy(info->relativelightorigin, origin);
                if (!r_svbsp.nodes)
                {
@@ -873,8 +907,8 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
                                break;
                }
                // now clear the surfacepvs array because we need to redo it
-               memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
-               info->outnumsurfaces = 0;
+               //memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
+               //info->outnumsurfaces = 0;
        }
        else
                info->svbsp_active = false;
@@ -907,15 +941,15 @@ static void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboo
 
        info->svbsp_insertoccluder = false;
        R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes);
-       if (developer.integer >= 100 && use_svbsp)
+       if (developer_extra.integer && use_svbsp)
        {
-               Con_Printf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
-               Con_Printf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected);
-               Con_Printf("queries  : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected);
+               Con_DPrintf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
+               Con_DPrintf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected);
+               Con_DPrintf("queries  : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected);
        }
 }
 
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs, int numfrustumplanes, const mplane_t *frustumplanes)
 {
        r_q1bsp_getlightinfo_t info;
        VectorCopy(relativelightorigin, info.relativelightorigin);
@@ -944,6 +978,8 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        info.outshadowtrispvs = outshadowtrispvs;
        info.outlighttrispvs = outlighttrispvs;
        info.outnumsurfaces = 0;
+       info.numfrustumplanes = numfrustumplanes;
+       info.frustumplanes = frustumplanes;
        VectorCopy(info.relativelightorigin, info.outmins);
        VectorCopy(info.relativelightorigin, info.outmaxs);
        memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
@@ -1048,10 +1084,9 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightor
                        rsurface.texture = R_GetCurrentTexture(surface->texture);
                        if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                continue;
-                       RSurf_PrepareVerticesForBatch(false, false, 1, &surface);
-                       R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
+                       R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.modelvertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
-               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
+               R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.modelvertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist, ent->mins, ent->maxs);
        }
        if (ent->model->brush.submodel)
                GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset);
@@ -1079,11 +1114,15 @@ void R_Q1BSP_CompileShadowMap(entity_render_t *ent, vec3_t relativelightorigin,
                        r_shadow_compilingrtlight->static_shadowmap_casters &= ~(1 << i);
 }
 
+#define RSURF_MAX_BATCHSURFACES 8192
+
+static const msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
+
 void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const unsigned char *surfacesides, const vec3_t lightmins, const vec3_t lightmaxs)
 {
        dp_model_t *model = ent->model;
-       const msurface_t *surface, *batch[1024];
-       int modelsurfacelistindex, batchsize;
+       const msurface_t *surface;
+       int modelsurfacelistindex, batchnumsurfaces;
        // check the box in modelspace, it was already checked in worldspace
        if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs))
                return;
@@ -1100,26 +1139,26 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
                        continue;
                r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
                r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
-               batch[0] = surface;
-               batchsize = 1;
-               while(++modelsurfacelistindex < modelnumsurfaces && batchsize < (int)(sizeof(batch)/sizeof(batch[0])))
+               batchsurfacelist[0] = surface;
+               batchnumsurfaces = 1;
+               while(++modelsurfacelistindex < modelnumsurfaces && batchnumsurfaces < RSURF_MAX_BATCHSURFACES)
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
                        if (surfacesides && !(surfacesides[modelsurfacelistindex] & (1 << side)))
                                continue;
-                       if (surface->texture != batch[0]->texture)
+                       if (surface->texture != batchsurfacelist[0]->texture)
                                break;
                        if (!BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs))
                                continue;
                        r_refdef.stats.lights_dynamicshadowtriangles += surface->num_triangles;
                        r_refdef.stats.lights_shadowtriangles += surface->num_triangles;
-                       batch[batchsize++] = surface;
+                       batchsurfacelist[batchnumsurfaces++] = surface;
                }
                --modelsurfacelistindex;
                GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
-               RSurf_PrepareVerticesForBatch(false, false, batchsize, batch);
-               RSurf_DrawBatch_Simple(batchsize, batch);
-               GL_LockArrays(0, 0);
+               RSurf_PrepareVerticesForBatch(BATCHNEED_VERTEXPOSITION, batchnumsurfaces, batchsurfacelist);
+               R_Mesh_PrepareVertices_Position(rsurface.batchnumvertices, rsurface.batchvertexposition, rsurface.batchvertexpositionbuffer);
+               RSurf_DrawBatch();
        }
 }
 
@@ -1130,7 +1169,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        int i, j, endsurface;
        texture_t *t;
        const msurface_t *surface;
-       // note: in practice this never actually receives batches), oh well
+       // note: in practice this never actually receives batches
        R_Shadow_RenderMode_Begin();
        R_Shadow_RenderMode_ActiveLight(rtlight);
        R_Shadow_RenderMode_Lighting(false, true, false);
@@ -1147,27 +1186,22 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
                        surface = rsurface.modelsurfaces + surfacelist[j];
                        if (t != surface->texture)
                                break;
-                       RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
-                       R_Shadow_RenderLighting(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s);
+                       R_Shadow_RenderLighting(1, &surface);
                }
        }
        R_Shadow_RenderMode_End();
 }
 
-#define RSURF_MAX_BATCHSURFACES 8192
-
-void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs)
+extern qboolean r_shadow_usingdeferredprepass;
+void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surfacelist, const unsigned char *lighttrispvs)
 {
        dp_model_t *model = ent->model;
        const msurface_t *surface;
-       int i, k, kend, l, m, mend, endsurface, batchnumsurfaces, batchnumtriangles, batchfirstvertex, batchlastvertex, batchfirsttriangle;
-       qboolean usebufferobject, culltriangles;
+       int i, k, kend, l, endsurface, batchnumsurfaces, texturenumsurfaces;
+       const msurface_t **texturesurfacelist;
        const int *element3i;
-       msurface_t *batchsurfacelist[RSURF_MAX_BATCHSURFACES];
-       int batchelements[BATCHSIZE*3];
        texture_t *tex;
        CHECKGLERROR
-       culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW);
        element3i = rsurface.modelelement3i;
        // this is a double loop because non-visible surface skipping has to be
        // fast, and even if this is not the world model (and hence no visibility
@@ -1201,7 +1235,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        // now figure out what to do with this particular range of surfaces
                        if (!(rsurface.texture->currentmaterialflags & MATERIALFLAG_WALL))
                                continue;
-                       if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION)))
+                       if (r_waterstate.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
                                continue;
                        if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED)
                        {
@@ -1217,60 +1251,11 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                }
                                continue;
                        }
-                       batchnumtriangles = 0;
-                       batchfirsttriangle = surface->num_firsttriangle;
-                       m = 0; // hush warning
-                       for (l = k;l < kend;l++)
-                       {
-                               surface = batchsurfacelist[l];
-                               RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
-                               for (m = surface->num_firsttriangle, mend = m + surface->num_triangles;m < mend;m++)
-                               {
-                                       if (trispvs)
-                                       {
-                                               if (!CHECKPVSBIT(trispvs, m))
-                                               {
-                                                       usebufferobject = false;
-                                                       continue;
-                                               }
-                                       }
-                                       else if (culltriangles)
-                                       {
-                                               if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3))
-                                               {
-                                                       usebufferobject = false;
-                                                       continue;
-                                               }
-                                       }
-                                       if (batchnumtriangles >= BATCHSIZE)
-                                       {
-                                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
-                                               Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                                               // use the element buffer if all triangles are consecutive
-                                               if (m == batchfirsttriangle + batchnumtriangles)
-                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchfirsttriangle, batchnumtriangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s);
-                                               else
-                                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, 0, batchnumtriangles, batchelements, NULL, 0, 0);
-                                               usebufferobject = true;
-                                               batchnumtriangles = 0;
-                                               batchfirsttriangle = m;
-                                       }
-                                       batchelements[batchnumtriangles*3+0] = element3i[m*3+0];
-                                       batchelements[batchnumtriangles*3+1] = element3i[m*3+1];
-                                       batchelements[batchnumtriangles*3+2] = element3i[m*3+2];
-                                       batchnumtriangles++;
-                               }
-                       }
-                       if (batchnumtriangles > 0)
-                       {
-                               r_refdef.stats.lights_lighttriangles += batchnumtriangles;
-                               Mod_VertexRangeFromElements(batchnumtriangles*3, batchelements, &batchfirstvertex, &batchlastvertex);
-                               // use the element buffer if all triangles are consecutive
-                               if (m == batchfirsttriangle + batchnumtriangles)
-                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, batchfirsttriangle, batchnumtriangles, ent->model->surfmesh.data_element3i, ent->model->surfmesh.data_element3s, ent->model->surfmesh.ebo3i, ent->model->surfmesh.ebo3s);
-                               else
-                                       R_Shadow_RenderLighting(batchfirstvertex, batchlastvertex + 1 - batchfirstvertex, 0, batchnumtriangles, batchelements, NULL, 0, 0);
-                       }
+                       if (r_shadow_usingdeferredprepass)
+                               continue;
+                       texturenumsurfaces = kend - k;
+                       texturesurfacelist = batchsurfacelist + k;
+                       R_Shadow_RenderLighting(texturenumsurfaces, texturesurfacelist);
                }
        }
 }
@@ -1309,7 +1294,7 @@ void R_ReplaceWorldTexture (void)
        {
                if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
                {
-                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true)))
+                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true)))
                        {
 //                             t->skinframes[0] = skinframe;
                                t->currentskinframe = skinframe;