]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
open client sockets before video starts, so that the Windows Firewall
[xonotic/darkplaces.git] / gl_rsurf.c
index 707741ab189302f74bd308ee57d7f1aef50165f0..cbab40d45d30aea1794be85a4342e3b5d79ff287 100644 (file)
@@ -69,7 +69,7 @@ void R_BuildLightMap (const entity_render_t *ent, msurface_t *surface)
        templight = (unsigned char *)cl.buildlightmapmemory;
 
        // update cached lighting info
-       surface->cached_dlight = 0;
+       model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = false;
 
        lightmap = surface->lightmapinfo->samples;
 
@@ -216,7 +216,7 @@ loc0:
                        s = bound(0, impacts, smax * 16) - impacts;
                        t = bound(0, impactt, tmax * 16) - impactt;
                        i = (int)(s * s + t * t + dist2);
-                       if (i > maxdist)
+                       if ((i > maxdist) || (smax > (int)(sizeof(sdtable)/sizeof(sdtable[0])))) // smax overflow fix from Andreas Dehmel
                                continue;
 
                        // reduce calculations
@@ -259,7 +259,7 @@ loc0:
                        }
                        // force lightmap upload
                        if (stained)
-                               surface->cached_dlight = true;
+                               model->brushq1.lightmapupdateflags[surface - model->data_surfaces] = true;
                }
        }
 
@@ -465,7 +465,7 @@ void R_View_WorldVisibility(qboolean forcenovis)
                }
                // just check if each leaf in the PVS is on screen
                // (unless portal culling is enabled)
-               else if (r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer))
+               else if (!model->brush.data_portals || r_useportalculling.integer < 1 || (r_useportalculling.integer < 2 && !r_novis.integer))
                {
                        // pvs method:
                        // simply check if each leaf is in the Potentially Visible Set,
@@ -604,6 +604,7 @@ typedef struct r_q1bsp_getlightinfo_s
        int *outleaflist;
        unsigned char *outleafpvs;
        int outnumleafs;
+       unsigned char *visitingleafpvs;
        int *outsurfacelist;
        unsigned char *outsurfacepvs;
        unsigned char *tempsurfacepvs;
@@ -882,7 +883,7 @@ void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean us
        }
 }
 
-void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs)
+void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer, unsigned char *outshadowtrispvs, unsigned char *outlighttrispvs, unsigned char *visitingleafpvs)
 {
        r_q1bsp_getlightinfo_t info;
        VectorCopy(relativelightorigin, info.relativelightorigin);
@@ -905,6 +906,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        info.outleaflist = outleaflist;
        info.outleafpvs = outleafpvs;
        info.outnumleafs = 0;
+       info.visitingleafpvs = visitingleafpvs;
        info.outsurfacelist = outsurfacelist;
        info.outsurfacepvs = outsurfacepvs;
        info.outshadowtrispvs = outshadowtrispvs;
@@ -912,6 +914,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        info.outnumsurfaces = 0;
        VectorCopy(info.relativelightorigin, info.outmins);
        VectorCopy(info.relativelightorigin, info.outmaxs);
+       memset(visitingleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
        memset(outleafpvs, 0, (info.model->brush.num_leafs + 7) >> 3);
        memset(outsurfacepvs, 0, (info.model->nummodelsurfaces + 7) >> 3);
        if (info.model->brush.shadowmesh)
@@ -925,15 +928,15 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                info.pvs = NULL;
        R_UpdateAllTextureInfo(ent);
 
-       if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer)
+       if (r_shadow_frontsidecasting.integer && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
        {
                // use portal recursion for exact light volume culling, and exact surface checking
-               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs);
+               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
        }
-       else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer)
+       else if (r_shadow_frontsidecasting.integer && r_shadow_realtime_dlight_portalculling.integer && info.model->brush.data_portals)
        {
                // use portal recursion for exact light volume culling, but not the expensive exact surface checking
-               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs);
+               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs, info.outshadowtrispvs, info.outlighttrispvs, info.visitingleafpvs);
        }
        else
        {
@@ -977,7 +980,7 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
 
 extern cvar_t r_polygonoffset_submodel_factor;
 extern cvar_t r_polygonoffset_submodel_offset;
-void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
+void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, const vec3_t relativelightorigin, const vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs)
 {
        dp_model_t *model = ent->model;
        msurface_t *surface;
@@ -1030,7 +1033,7 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co
        msurface_t *surface;
        // note: in practice this never actually receives batches), oh well
        R_Shadow_RenderMode_Begin();
-       R_Shadow_RenderMode_ActiveLight((rtlight_t *)rtlight);
+       R_Shadow_RenderMode_ActiveLight(rtlight);
        R_Shadow_RenderMode_Lighting(false, true);
        R_Shadow_SetupEntityLight(ent);
        for (i = 0;i < numsurfaces;i = j)
@@ -1119,6 +1122,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                        }
                        batchnumtriangles = 0;
                        batchfirsttriangle = surface->num_firsttriangle;
+                       m = 0; // hush warning
                        for (l = k;l < kend;l++)
                        {
                                surface = batchsurfacelist[l];