]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
Fix a missing newline in system vars mismatch warning.
[xonotic/darkplaces.git] / gl_rsurf.c
index 0c9e85dc7ae6465f83d5ca0b0e6c4f01a2e92ebe..cd4c08bb4c6e75f0945ab2ee49dacd5464f49c19 100644 (file)
@@ -30,6 +30,14 @@ cvar_t r_lockpvs = {0, "r_lockpvs", "0", "disables pvs switching, allows you to
 cvar_t r_lockvisibility = {0, "r_lockvisibility", "0", "disables visibility updates, allows you to walk around and inspect what is visible from a given viewpoint in the map (anything offscreen at the moment this is enabled will not be drawn)"};
 cvar_t r_useportalculling = {0, "r_useportalculling", "2", "improve framerate with r_novis 1 by using portal culling - still not as good as compiled visibility data in the map, but it helps (a value of 2 forces use of this even with vis data, which improves framerates in maps without too much complexity, but hurts in extremely complex maps, which is why 2 is not the default mode)"};
 cvar_t r_usesurfaceculling = {0, "r_usesurfaceculling", "1", "skip off-screen surfaces (1 = cull surfaces if the map is likely to benefit, 2 = always cull surfaces)"};
+cvar_t r_vis_trace = {0, "r_vis_trace", "0", "test if each portal or leaf is visible using tracelines"};
+cvar_t r_vis_trace_samples = {0, "r_vis_trace_samples", "1", "use this many randomly positioned tracelines each frame to refresh the visible timer"};
+cvar_t r_vis_trace_delay = {0, "r_vis_trace_delay", "1", "keep a portal visible for this many seconds"};
+cvar_t r_vis_trace_eyejitter = {0, "r_vis_trace_eyejitter", "8", "use a random offset of this much on the start of each traceline"};
+cvar_t r_vis_trace_enlarge = {0, "r_vis_trace_enlarge", "0", "make portal bounds bigger for tests by (1+this)*size"};
+cvar_t r_vis_trace_expand = {0, "r_vis_trace_expand", "0", "make portal bounds bigger for tests by this many units"};
+cvar_t r_vis_trace_pad = {0, "r_vis_trace_pad", "8", "accept traces that hit within this many units of the portal"};
+cvar_t r_vis_trace_surfaces = {0, "r_vis_trace_surfaces", "0", "also use tracelines to cull surfaces"};
 cvar_t r_q3bsp_renderskydepth = {0, "r_q3bsp_renderskydepth", "0", "draws sky depth masking in q3 maps (as in q1 maps), this means for example that sky polygons can hide other things"};
 
 /*
@@ -418,9 +426,15 @@ static void R_View_WorldVisibility_CullSurfaces(void)
        surfaceindexend = surfaceindexstart + model->nummodelsurfaces;
        surfaces = model->data_surfaces;
        surfacevisible = r_refdef.viewcache.world_surfacevisible;
-       for (surfaceindex = surfaceindexstart;surfaceindex < surfaceindexend;surfaceindex++)
-               if (surfacevisible[surfaceindex] && R_CullBox(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs))
-                       surfacevisible[surfaceindex] = 0;
+       for (surfaceindex = surfaceindexstart; surfaceindex < surfaceindexend; surfaceindex++)
+       {
+               if (surfacevisible[surfaceindex])
+               {
+                       if (R_CullBox(surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)
+                        || (r_vis_trace_surfaces.integer && !R_CanSeeBox(r_vis_trace_samples.integer, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, surfaces[surfaceindex].mins, surfaces[surfaceindex].maxs)))
+                               surfacevisible[surfaceindex] = 0;
+               }
+       }
 }
 
 void R_View_WorldVisibility(qboolean forcenovis)
@@ -473,7 +487,7 @@ void R_View_WorldVisibility(qboolean forcenovis)
 
                // if floating around in the void (no pvs data available, and no
                // portals available), simply use all on-screen leafs.
-               if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || r_trippy.integer)
+               if (!viewleaf || viewleaf->clusterindex < 0 || forcenovis || !r_refdef.view.usevieworiginculling)
                {
                        // no visibility method: (used when floating around in the void)
                        // simply cull each leaf to the frustum (view pyramid)
@@ -568,6 +582,13 @@ void R_View_WorldVisibility(qboolean forcenovis)
                                        cullmaxs[2] = p->maxs[2] + cullbias;
                                        if (R_CullBox(cullmins, cullmaxs))
                                                continue;
+                                       if (r_vis_trace.integer)
+                                       {
+                                               if (p->tracetime != realtime && R_CanSeeBox(r_vis_trace_samples.value, r_vis_trace_eyejitter.value, r_vis_trace_enlarge.value, r_vis_trace_expand.value, r_vis_trace_pad.value, r_refdef.view.origin, cullmins, cullmaxs))
+                                                       p->tracetime = realtime;
+                                               if (realtime - p->tracetime > r_vis_trace_delay.value)
+                                                       continue;
+                                       }
                                        if (leafstackpos >= (int)(sizeof(leafstack) / sizeof(leafstack[0])))
                                                break;
                                        leafstack[leafstackpos++] = p->past;
@@ -576,17 +597,14 @@ void R_View_WorldVisibility(qboolean forcenovis)
                }
        }
 
-        R_View_WorldVisibility_CullSurfaces();
+       R_View_WorldVisibility_CullSurfaces();
 }
 
 void R_Q1BSP_DrawSky(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(true, true, false, false, false);
-       else
-               R_DrawModelSurfaces(ent, true, true, false, false, false);
+       R_DrawModelSurfaces(ent, true, true, false, false, false);
 }
 
 void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
@@ -597,10 +615,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
        if (model == NULL)
                return;
 
-       if (ent == r_refdef.scene.worldentity)
-               RSurf_ActiveWorldEntity();
-       else
-               RSurf_ActiveModelEntity(ent, true, false, false);
+       RSurf_ActiveModelEntity(ent, true, false, false);
 
        surfaces = model->data_surfaces;
        flagsmask = MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA;
@@ -629,7 +644,7 @@ void R_Q1BSP_DrawAddWaterPlanes(entity_render_t *ent)
                                R_Water_AddWaterPlane(surfaces + j, n);
                }
        }
-       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 }
 
 void R_Q1BSP_Draw(entity_render_t *ent)
@@ -637,10 +652,7 @@ void R_Q1BSP_Draw(entity_render_t *ent)
        dp_model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false, false);
-       else
-               R_DrawModelSurfaces(ent, false, true, false, false, false);
+       R_DrawModelSurfaces(ent, false, true, false, false, false);
 }
 
 void R_Q1BSP_DrawDepth(entity_render_t *ent)
@@ -654,10 +666,7 @@ void R_Q1BSP_DrawDepth(entity_render_t *ent)
        GL_BlendFunc(GL_ONE, GL_ZERO);
        GL_DepthMask(true);
 //     R_Mesh_ResetTextureState();
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, true, false, false);
-       else
-               R_DrawModelSurfaces(ent, false, false, true, false, false);
+       R_DrawModelSurfaces(ent, false, false, true, false, false);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
 }
 
@@ -665,10 +674,7 @@ void R_Q1BSP_DrawDebug(entity_render_t *ent)
 {
        if (ent->model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, false, false, true, false);
-       else
-               R_DrawModelSurfaces(ent, false, false, false, true, false);
+       R_DrawModelSurfaces(ent, false, false, false, true, false);
 }
 
 void R_Q1BSP_DrawPrepass(entity_render_t *ent)
@@ -676,10 +682,7 @@ void R_Q1BSP_DrawPrepass(entity_render_t *ent)
        dp_model_t *model = ent->model;
        if (model == NULL)
                return;
-       if (ent == r_refdef.scene.worldentity)
-               R_DrawWorldSurfaces(false, true, false, false, true);
-       else
-               R_DrawModelSurfaces(ent, false, true, false, false, true);
+       R_DrawModelSurfaces(ent, false, true, false, false, true);
 }
 
 typedef struct r_q1bsp_getlightinfo_s
@@ -1257,7 +1260,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                info.pvs = info.model->brush.GetPVS(info.model, info.relativelightorigin);
        else
                info.pvs = NULL;
-       RSurf_ActiveWorldEntity();
+       RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false);
 
        if (!info.noocclusion && r_shadow_compilingrtlight && r_shadow_realtime_world_compileportalculling.integer && info.model->brush.data_portals)
        {
@@ -1278,7 +1281,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
                R_Q1BSP_CallRecursiveGetLightInfo(&info, !info.noocclusion && (r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer) != 0);
        }
 
-       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveWorldEntity/RSurf_ActiveModelEntity
+       rsurface.entity = NULL; // used only by R_GetCurrentTexture and RSurf_ActiveModelEntity
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
@@ -1518,7 +1521,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface
                                ;
                        // now figure out what to do with this particular range of surfaces
                        // VorteX: added MATERIALFLAG_NORTLIGHT
-                       if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL)
+                       if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NORTLIGHT)) != MATERIALFLAG_WALL)
                                continue;
                        if (r_fb.water.renderingscene && (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA)))
                                continue;
@@ -1595,7 +1598,7 @@ static void R_ReplaceWorldTexture (void)
        {
                if(/*t->width && !strcasecmp(t->name, r)*/ matchpattern( t->name, r, true ) )
                {
-                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true)))
+                       if ((skinframe = R_SkinFrame_LoadExternal(newt, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PICMIP, true, false)))
                        {
 //                             t->skinframes[0] = skinframe;
                                t->currentskinframe = skinframe;
@@ -1651,6 +1654,14 @@ void GL_Surf_Init(void)
        Cvar_RegisterVariable(&r_lockvisibility);
        Cvar_RegisterVariable(&r_useportalculling);
        Cvar_RegisterVariable(&r_usesurfaceculling);
+       Cvar_RegisterVariable(&r_vis_trace);
+       Cvar_RegisterVariable(&r_vis_trace_samples);
+       Cvar_RegisterVariable(&r_vis_trace_delay);
+       Cvar_RegisterVariable(&r_vis_trace_eyejitter);
+       Cvar_RegisterVariable(&r_vis_trace_enlarge);
+       Cvar_RegisterVariable(&r_vis_trace_expand);
+       Cvar_RegisterVariable(&r_vis_trace_pad);
+       Cvar_RegisterVariable(&r_vis_trace_surfaces);
        Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
 
        Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");