]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_rsurf.c
implemented Shadow Volume BSP based culling of lit surfaces, this is slightly better...
[xonotic/darkplaces.git] / gl_rsurf.c
index 82b82b5f6f050de59d044422d08c7743d985ed7b..f11d41c1bc12f81393ab3a2565f68d3c2c182992 100644 (file)
@@ -522,12 +522,15 @@ typedef struct r_q1bsp_getlightinfo_s
        int outnumleafs;
        int *outsurfacelist;
        unsigned char *outsurfacepvs;
        int outnumleafs;
        int *outsurfacelist;
        unsigned char *outsurfacepvs;
+       unsigned char *tempsurfacepvs;
        int outnumsurfaces;
        vec3_t outmins;
        vec3_t outmaxs;
        vec3_t lightmins;
        vec3_t lightmaxs;
        const unsigned char *pvs;
        int outnumsurfaces;
        vec3_t outmins;
        vec3_t outmaxs;
        vec3_t lightmins;
        vec3_t lightmaxs;
        const unsigned char *pvs;
+       qboolean svbsp_active;
+       qboolean svbsp_insertoccluder;
 }
 r_q1bsp_getlightinfo_t;
 
 }
 r_q1bsp_getlightinfo_t;
 
@@ -548,8 +551,17 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                        sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane);
                if (sides == 3)
                {
                        sides = BoxOnPlaneSide(info->lightmins, info->lightmaxs, plane);
                if (sides == 3)
                {
-                       R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]);
-                       node = node->children[1];
+                       // recurse front side first because the svbsp building prefers it
+                       if (PlaneDist(info->relativelightorigin, plane) > 0)
+                       {
+                               R_Q1BSP_RecursiveGetLightInfo(info, node->children[0]);
+                               node = node->children[1];
+                       }
+                       else
+                       {
+                               R_Q1BSP_RecursiveGetLightInfo(info, node->children[1]);
+                               node = node->children[0];
+                       }
                }
                else if (sides == 0)
                        return; // ERROR: NAN bounding box!
                }
                else if (sides == 0)
                        return; // ERROR: NAN bounding box!
@@ -557,7 +569,28 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                        node = node->children[sides - 1];
        }
        leaf = (mleaf_t *)node;
                        node = node->children[sides - 1];
        }
        leaf = (mleaf_t *)node;
-       if (info->pvs == NULL || CHECKPVSBIT(info->pvs, leaf->clusterindex))
+       if (info->svbsp_active)
+       {
+               int i;
+               mportal_t *portal;
+               double points[128][3];
+               for (portal = leaf->portals;portal;portal = portal->next)
+               {
+                       for (i = 0;i < portal->numpoints;i++)
+                               VectorCopy(portal->points[i].position, points[i]);
+                       if (SVBSP_AddPolygon(&r_svbsp, portal->numpoints, points[0], false, NULL, NULL, 0) & 2)
+                               break;
+               }
+               if (portal == NULL)
+                       return; // no portals of this leaf visible
+       }
+       else
+       {
+               if (info->pvs != NULL && !CHECKPVSBIT(info->pvs, leaf->clusterindex))
+                       return;
+       }
+       // inserting occluders does not alter the light info
+       if (!info->svbsp_insertoccluder)
        {
                info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
                info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
        {
                info->outmins[0] = min(info->outmins[0], leaf->mins[0]);
                info->outmins[1] = min(info->outmins[1], leaf->mins[1]);
@@ -574,31 +607,49 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
                                info->outleaflist[info->outnumleafs++] = leafindex;
                        }
                }
                                info->outleaflist[info->outnumleafs++] = leafindex;
                        }
                }
-               if (info->outsurfacepvs)
+       }
+       if (info->outsurfacepvs)
+       {
+               int leafsurfaceindex;
+               int surfaceindex;
+               int triangleindex, t;
+               msurface_t *surface;
+               const int *e;
+               const vec_t *v[3];
+               double v2[3][3];
+               for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++)
                {
                {
-                       int leafsurfaceindex;
-                       for (leafsurfaceindex = 0;leafsurfaceindex < leaf->numleafsurfaces;leafsurfaceindex++)
+                       surfaceindex = leaf->firstleafsurface[leafsurfaceindex];
+                       if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
                        {
                        {
-                               int surfaceindex = leaf->firstleafsurface[leafsurfaceindex];
-                               if (!CHECKPVSBIT(info->outsurfacepvs, surfaceindex))
+                               surface = info->model->data_surfaces + surfaceindex;
+                               if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs)
+                                && (!info->svbsp_insertoccluder || !(surface->texture->currentframe->currentmaterialflags & MATERIALFLAG_NOSHADOW)))
                                {
                                {
-                                       msurface_t *surface = info->model->data_surfaces + surfaceindex;
-                                       if (BoxesOverlap(info->lightmins, info->lightmaxs, surface->mins, surface->maxs))
+                                       for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
                                        {
                                        {
-                                               int triangleindex, t;
-                                               const int *e;
-                                               const vec_t *v[3];
-                                               for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = info->model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3)
+                                               v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
+                                               v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
+                                               v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
+                                               if (PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2])
+                                                && info->lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0]))
+                                                && info->lightmins[0] < max(v[0][0], max(v[1][0], v[2][0]))
+                                                && info->lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1]))
+                                                && info->lightmins[1] < max(v[0][1], max(v[1][1], v[2][1]))
+                                                && info->lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2]))
+                                                && info->lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
                                                {
                                                {
-                                                       v[0] = info->model->brush.shadowmesh->vertex3f + e[0] * 3;
-                                                       v[1] = info->model->brush.shadowmesh->vertex3f + e[1] * 3;
-                                                       v[2] = info->model->brush.shadowmesh->vertex3f + e[2] * 3;
-                                                       if (PointInfrontOfTriangle(info->relativelightorigin, v[0], v[1], v[2]) && info->lightmaxs[0] > min(v[0][0], min(v[1][0], v[2][0])) && info->lightmins[0] < max(v[0][0], max(v[1][0], v[2][0])) && info->lightmaxs[1] > min(v[0][1], min(v[1][1], v[2][1])) && info->lightmins[1] < max(v[0][1], max(v[1][1], v[2][1])) && info->lightmaxs[2] > min(v[0][2], min(v[1][2], v[2][2])) && info->lightmins[2] < max(v[0][2], max(v[1][2], v[2][2])))
+                                                       if (info->svbsp_active)
                                                        {
                                                        {
-                                                               SETPVSBIT(info->outsurfacepvs, surfaceindex);
-                                                               info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
-                                                               break;
+                                                               VectorCopy(v[0], v2[0]);
+                                                               VectorCopy(v[1], v2[1]);
+                                                               VectorCopy(v[2], v2[2]);
+                                                               if (!(SVBSP_AddPolygon(&r_svbsp, 3, v2[0], info->svbsp_insertoccluder, NULL, NULL, 0) & 2))
+                                                                       continue;
                                                        }
                                                        }
+                                                       SETPVSBIT(info->outsurfacepvs, surfaceindex);
+                                                       info->outsurfacelist[info->outnumsurfaces++] = surfaceindex;
+                                                       break;
                                                }
                                        }
                                }
                                                }
                                        }
                                }
@@ -607,6 +658,52 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node)
        }
 }
 
        }
 }
 
+void R_Q1BSP_CallRecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, qboolean use_svbsp)
+{
+       if (use_svbsp)
+       {
+               double origin[3];
+               VectorCopy(info->relativelightorigin, origin);
+               if (!r_svbsp.nodes)
+               {
+                       r_svbsp.maxnodes = max(r_svbsp.maxnodes, 1<<18);
+                       r_svbsp.nodes = Mem_Alloc(r_main_mempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
+               }
+               info->svbsp_active = true;
+               info->svbsp_insertoccluder = true;
+               for (;;)
+               {
+                       SVBSP_Init(&r_svbsp, origin, r_svbsp.maxnodes, r_svbsp.nodes);
+                       R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes);
+                       // if that failed, retry with more nodes
+                       if (r_svbsp.ranoutofnodes)
+                       {
+                               // an upper limit is imposed
+                               if (r_svbsp.maxnodes >= 2<<22)
+                                       break;
+                               Mem_Free(r_svbsp.nodes);
+                               r_svbsp.maxnodes *= 2;
+                               r_svbsp.nodes = Mem_Alloc(tempmempool, r_svbsp.maxnodes * sizeof(svbsp_node_t));
+                       }
+                       else
+                               break;
+               }
+               // now clear the surfacepvs array because we need to redo it
+               memset(info->outsurfacepvs, 0, (info->model->nummodelsurfaces + 7) >> 3);
+               info->outnumsurfaces = 0;
+       }
+       else
+               info->svbsp_active = false;
+       info->svbsp_insertoccluder = false;
+       R_Q1BSP_RecursiveGetLightInfo(info, info->model->brush.data_nodes);
+       if (developer.integer >= 100 && use_svbsp)
+       {
+               Con_Printf("GetLightInfo: svbsp built with %i nodes, polygon stats:\n", r_svbsp.numnodes);
+               Con_Printf("occluders: %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_occluders_accepted, r_svbsp.stat_occluders_rejected, r_svbsp.stat_occluders_fragments_accepted, r_svbsp.stat_occluders_fragments_rejected);
+               Con_Printf("queries  : %i accepted, %i rejected, %i fragments accepted, %i fragments rejected.\n", r_svbsp.stat_queries_accepted, r_svbsp.stat_queries_rejected, r_svbsp.stat_queries_fragments_accepted, r_svbsp.stat_queries_fragments_rejected);
+       }
+}
+
 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer)
 {
        r_q1bsp_getlightinfo_t info;
 void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outleaflist, unsigned char *outleafpvs, int *outnumleafspointer, int *outsurfacelist, unsigned char *outsurfacepvs, int *outnumsurfacespointer)
 {
        r_q1bsp_getlightinfo_t info;
@@ -642,21 +739,12 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa
        else
                info.pvs = NULL;
        R_UpdateAllTextureInfo(ent);
        else
                info.pvs = NULL;
        R_UpdateAllTextureInfo(ent);
-       if (r_shadow_compilingrtlight)
-       {
-               // use portal recursion for exact light volume culling, and exact surface checking
-               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, true, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs);
-       }
-       else if (r_shadow_realtime_dlight_portalculling.integer)
-       {
-               // use portal recursion for exact light volume culling, but not the expensive exact surface checking
-               Portal_Visibility(info.model, info.relativelightorigin, info.outleaflist, info.outleafpvs, &info.outnumleafs, info.outsurfacelist, info.outsurfacepvs, &info.outnumsurfaces, NULL, 0, r_shadow_realtime_dlight_portalculling.integer >= 2, info.lightmins, info.lightmaxs, info.outmins, info.outmaxs);
-       }
-       else
-       {
-               // use BSP recursion as lights are often small
-               R_Q1BSP_RecursiveGetLightInfo(&info, info.model->brush.data_nodes);
-       }
+
+       // recurse the bsp tree, checking leafs and surfaces for visibility
+       // optionally using svbsp for exact culling of compiled lights
+       // (or if the user enables dlight svbsp culling, which is mostly for
+       //  debugging not actual use)
+       R_Q1BSP_CallRecursiveGetLightInfo(&info, r_shadow_compilingrtlight ? r_shadow_realtime_world_compilesvbsp.integer : r_shadow_realtime_dlight_svbspculling.integer);
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
 
        // limit combined leaf box to light boundaries
        outmins[0] = max(info.outmins[0] - 1, info.lightmins[0]);
@@ -683,7 +771,7 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi
        {
                surface = model->data_surfaces + surfacelist[surfacelistindex];
                texture = surface->texture;
        {
                surface = model->data_surfaces + surfacelist[surfacelistindex];
                texture = surface->texture;
-               if ((texture->basematerialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
+               if (texture->basematerialflags & MATERIALFLAG_NOSHADOW)
                        continue;
                if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
                        continue;
                        continue;
                if ((texture->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
                        continue;
@@ -726,9 +814,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
                        t = surface->texture->currentframe;
                {
                        surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex];
                        t = surface->texture->currentframe;
-                       if ((t->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) != MATERIALFLAG_WALL)
-                               continue;
-                       if ((t->textureflags & (Q3TEXTUREFLAG_TWOSIDED | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) || (ent->flags & RENDER_NOCULLFACE))
+                       if (t->currentmaterialflags & MATERIALFLAG_NOSHADOW)
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
                                continue;
                        R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs);
                }
@@ -752,7 +838,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin,
                                }
                                t = surface->texture;
                                rsurface_texture = t->currentframe;
                                }
                                t = surface->texture;
                                rsurface_texture = t->currentframe;
-                               f = (rsurface_texture->currentmaterialflags & (MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT | MATERIALFLAG_WALL)) == MATERIALFLAG_WALL;
+                               f = rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW;
                        }
                        if (f && surface->num_triangles)
                                surfacelist[numsurfacelist++] = surface;
                        }
                        if (f && surface->num_triangles)
                                surfacelist[numsurfacelist++] = surface;