Screen_Update ();
Con_Printf ();
-net
+net
turn off messages option
the refresh is always rendered, unless the console is full screen
*/
-int glx, gly, glwidth, glheight;
-
float scr_con_current;
float scr_conlines; // lines of console to display
cvar_t r_render = {0, "r_render", "1"};
cvar_t r_brightness = {CVAR_SAVE, "r_brightness", "1"}; // LordHavoc: a method of operating system independent color correction
cvar_t r_contrast = {CVAR_SAVE, "r_contrast", "1"}; // LordHavoc: a method of operating system independent color correction
+cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
qboolean scr_initialized; // ready to draw
-qpic_t *scr_ram;
-qpic_t *scr_net;
-qpic_t *scr_turtle;
-
int clearconsole;
int clearnotify;
start = scr_centerstring;
if (scr_center_lines <= 4)
- y = vid.height*0.35;
+ y = vid.conheight*0.35;
else
y = 48;
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
- x = (vid.width - l*8)/2;
+ x = (vid.conwidth - l*8)/2;
// LordHavoc: speedup
if (l > 0)
{
*/
float CalcFov (float fov_x, float width, float height)
{
- float a;
- float x;
-
- if (fov_x < 1 || fov_x > 179)
- Sys_Error ("Bad fov: %f", fov_x);
-
- x = width/tan(fov_x/360*M_PI);
-
- a = atan (height/x);
-
- a = a*360/M_PI;
-
- return a;
+ // calculate vision size and alter by aspect, then convert back to angle
+ return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
}
/*
*/
static void SCR_CalcRefdef (void)
{
- float size;
- int h;
- qboolean full = false;
-
+ float size;
- vid.recalc_refdef = 0;
+// vid.recalc_refdef = 0;
//========================================
-
+
// bound viewsize
if (scr_viewsize.value < 30)
Cvar_Set ("viewsize","30");
// intermission is always full screen
if (cl.intermission)
{
- full = true;
size = 1;
sb_lines = 0;
}
sb_lines = 24; // no inventory
else
sb_lines = 24+16+8;
-
- if (scr_viewsize.value >= 100.0)
- {
- full = true;
- size = 1.0f;
- }
- else
- size = scr_viewsize.value * (1.0f / 100.0f);
+ size = scr_viewsize.value * (1.0 / 100.0);
}
- // LordHavoc: always fullscreen rendering
- h = vid.height/* - sb_lines*/;
-
- r_refdef.vrect.width = vid.width * size;
- if (r_refdef.vrect.width < 96)
+ if (size >= 1)
{
- size = 96.0 / r_refdef.vrect.width;
- r_refdef.vrect.width = 96; // min for icons
+ r_refdef.width = vid.realwidth;
+ r_refdef.height = vid.realheight;
+ r_refdef.x = 0;
+ r_refdef.y = 0;
}
-
- r_refdef.vrect.height = vid.height * size;
- //if (r_refdef.vrect.height > vid.height - sb_lines)
- // r_refdef.vrect.height = vid.height - sb_lines;
- if (r_refdef.vrect.height > (int) vid.height)
- r_refdef.vrect.height = vid.height;
- r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
- if (full)
- r_refdef.vrect.y = 0;
else
- r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
+ {
+ r_refdef.width = vid.realwidth * size;
+ r_refdef.height = vid.realheight * size;
+ r_refdef.x = (vid.realwidth - r_refdef.width)/2;
+ r_refdef.y = (vid.realheight - r_refdef.height)/2;
+ }
r_refdef.fov_x = scr_fov.value;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
+ r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
+
+ r_refdef.width = bound(0, r_refdef.width, vid.realwidth);
+ r_refdef.height = bound(0, r_refdef.height, vid.realheight);
+ r_refdef.x = bound(0, r_refdef.x, vid.realwidth) + vid.realx;
+ r_refdef.y = bound(0, r_refdef.y, vid.realheight) + vid.realy;
}
void SCR_SizeUp_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value+10);
- vid.recalc_refdef = 1;
+// vid.recalc_refdef = 1;
}
void SCR_SizeDown_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
- vid.recalc_refdef = 1;
+// vid.recalc_refdef = 1;
}
//============================================================================
void gl_screen_start(void)
{
- scr_ram = Draw_PicFromWad ("ram");
- scr_net = Draw_PicFromWad ("net");
- scr_turtle = Draw_PicFromWad ("turtle");
}
void gl_screen_shutdown(void)
SCR_Init
==================
*/
+static void R_Envmap_f (void);
void GL_Screen_Init (void)
{
-
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&r_render);
Cvar_RegisterVariable (&r_brightness);
Cvar_RegisterVariable (&r_contrast);
+ Cvar_RegisterVariable (&gl_dither);
#ifdef NORENDER
- r_render.value = 0;
+ Cvar_SetValue("r_render", 0);
#endif
//
// register our commands
//
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
+ Cmd_AddCommand ("envmap", R_Envmap_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
*/
void SCR_DrawRam (void)
{
- if (!scr_showram.value)
- return;
-
- if (!r_cache_thrash)
- return;
-
- Draw_Pic (32, 0, scr_ram);
+// if (!scr_showram.integer)
+// return;
+// Draw_Pic (32, 0, Draw_CachePic("ram"));
}
/*
void SCR_DrawTurtle (void)
{
static int count;
-
- if (!scr_showturtle.value)
+
+ if (!scr_showturtle.integer)
return;
- if (cl.frametime < 0.1)
+ if (host_frametime < 0.1)
{
count = 0;
return;
if (count < 3)
return;
- Draw_Pic (0, 0, scr_turtle);
+ Draw_Pic (0, 0, Draw_CachePic("turtle"));
}
/*
if (cls.demoplayback)
return;
- Draw_Pic (64, 0, scr_net);
+ Draw_Pic (64, 0, Draw_CachePic("net"));
}
/*
{
qpic_t *pic;
- if (!scr_showpause.value) // turn off for screenshots
+ if (!scr_showpause.integer) // turn off for screenshots
return;
if (!cl.paused)
return;
pic = Draw_CachePic ("gfx/pause.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
+ Draw_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, pic);
}
return;
pic = Draw_CachePic ("gfx/loading.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
+ Draw_Pic ((vid.conwidth - pic->width)/2, (vid.conheight - pic->height)/2, pic);
}
*/
if (con_forcedup)
{
- scr_conlines = vid.height; // full screen
+ scr_conlines = vid.conheight; // full screen
scr_con_current = scr_conlines;
}
else if (key_dest == key_console)
- scr_conlines = vid.height/2; // half screen
+ scr_conlines = vid.conheight/2; // half screen
else
scr_conlines = 0; // none visible
-
+
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed.value*host_realframetime;
scr_con_current = scr_conlines;
}
}
-
+
/*
==================
SCR_DrawConsole
/*
==============================================================================
-
+
SCREEN SHOTS
-
+
==============================================================================
*/
/*
-==================
+==================
SCR_ScreenShot_f
-==================
+==================
*/
-void SCR_ScreenShot_f (void)
+void SCR_ScreenShot_f (void)
{
- byte *buffer;
- char filename[80];
+ byte *buffer, gamma[256];
+ char filename[80];
char checkname[MAX_OSPATH];
int i;
//
-// find a file name to save it to
-//
+// find a file name to save it to
+//
strcpy(filename,"dp0000.tga");
-
- for (i=0 ; i<=9999 ; i++)
- {
- filename[2] = (i/1000)%10 + '0';
- filename[3] = (i/ 100)%10 + '0';
- filename[4] = (i/ 10)%10 + '0';
+
+ for (i=0 ; i<=9999 ; i++)
+ {
+ filename[2] = (i/1000)%10 + '0';
+ filename[3] = (i/ 100)%10 + '0';
+ filename[4] = (i/ 10)%10 + '0';
filename[5] = (i/ 1)%10 + '0';
sprintf (checkname, "%s/%s", com_gamedir, filename);
if (Sys_FileTime(checkname) == -1)
}
if (i==10000)
{
- Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
+ Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
return;
}
- buffer = qmalloc(glwidth*glheight*3);
- glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer);
- Image_WriteTGARGB_preflipped(filename, glwidth, glheight, buffer);
+ buffer = Mem_Alloc(tempmempool, vid.realwidth*vid.realheight*3);
+ glReadPixels (vid.realx, vid.realy, vid.realwidth, vid.realheight, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+ CHECKGLERROR
- qfree(buffer);
+ // apply hardware gamma to the image
+ BuildGammaTable8((lighthalf && hardwaregammasupported) ? 2.0f : 1.0f, 1, 1, 0, gamma);
+ Image_GammaRemapRGB(buffer, buffer, vid.realwidth*vid.realheight, gamma, gamma, gamma);
+
+ Image_WriteTGARGB_preflipped(filename, vid.realwidth, vid.realheight, buffer);
+
+ Mem_Free(buffer);
Con_Printf ("Wrote %s\n", filename);
}
+/*
+===============
+R_Envmap_f
+
+Grab six views for environment mapping tests
+===============
+*/
+float CalcFov (float fov_x, float width, float height);
+struct
+{
+ float angles[3];
+ char *name;
+}
+envmapinfo[6] =
+{
+ {{ 0, 0, 0}, "ft"},
+ {{ 0, 90, 0}, "rt"},
+ {{ 0, 180, 0}, "bk"},
+ {{ 0, 270, 0}, "lf"},
+ {{-90, 90, 0}, "up"},
+ {{ 90, 90, 0}, "dn"}
+};
+static void R_Envmap_f (void)
+{
+ int i, size;
+ char filename[256];
+ char basename[256];
+ byte *buffer, gamma[256];
+
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
+ return;
+ }
+
+ if (!r_render.integer)
+ return;
+
+ strcpy(basename, Cmd_Argv(1));
+ size = atoi(Cmd_Argv(2));
+ if (size != 128 && size != 256 && size != 512 && size != 1024)
+ {
+ Con_Printf("envmap: size must be one of 128, 256, 512, or 1024\n");
+ return;
+ }
+ if (size > vid.realwidth || size > vid.realheight)
+ {
+ Con_Printf("envmap: your resolution is not big enough to render that size\n");
+ return;
+ }
+
+ buffer = Mem_Alloc(tempmempool, size*size*3);
+ if (buffer == NULL)
+ {
+ Con_Printf("envmap: unable to allocate memory for image\n");
+ return;
+ }
+
+ BuildGammaTable8((lighthalf && hardwaregammasupported) ? 2.0f : 1.0f, 1, 1, 0, gamma);
+
+// glDrawBuffer (GL_FRONT);
+// glReadBuffer (GL_FRONT);
+ glDrawBuffer (GL_BACK);
+ glReadBuffer (GL_BACK);
+ envmap = true;
+
+ r_refdef.x = 0;
+ r_refdef.y = 0;
+ r_refdef.width = size;
+ r_refdef.height = size;
+
+ r_refdef.fov_x = 90;
+ r_refdef.fov_y = 90;
+
+ for (i = 0;i < 6;i++)
+ {
+ VectorCopy(envmapinfo[i].angles, r_refdef.viewangles);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
+ R_RenderView ();
+ glReadPixels (0, 0, size, size, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+ sprintf(filename, "env/%s%s.tga", basename, envmapinfo[i].name);
+ Image_GammaRemapRGB(buffer, buffer, size * size, gamma, gamma, gamma);
+ Image_WriteTGARGB_preflipped(filename, size, size, buffer);
+ }
+
+ envmap = false;
+ glDrawBuffer (GL_BACK);
+ glReadBuffer (GL_BACK);
+
+ Mem_Free(buffer);
+
+ // cause refdef to be fixed
+// vid.recalc_refdef = 1;
+}
//=============================================================================
// return;
// if (cls.signon != SIGNONS)
// return;
-
+
// redraw with no console and the loading plaque
// Con_ClearNotify ();
// scr_centertime_off = 0;
start = scr_notifystring;
- y = vid.height*0.35;
+ y = vid.conheight*0.35;
do
{
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
- x = (vid.width - l*8)/2;
+ x = (vid.conwidth - l*8)/2;
// LordHavoc: speedup
// for (j=0 ; j<l ; j++, x+=8)
// Draw_Character (x, y, start[j]);
if (!(lighthalf && !hardwaregammasupported) && r_brightness.value < 1.01f && r_contrast.value > 0.99f)
return;
- if (!r_render.value)
+ if (!r_render.integer)
return;
glDisable(GL_TEXTURE_2D);
+ CHECKGLERROR
glEnable(GL_BLEND);
+ CHECKGLERROR
f = r_brightness.value;
// only apply lighthalf using software color correction if hardware is not available (speed reasons)
if (lighthalf && !hardwaregammasupported)
if (f >= 1.01f)
{
glBlendFunc (GL_DST_COLOR, GL_ONE);
+ CHECKGLERROR
glBegin (GL_TRIANGLES);
while (f >= 1.01f)
{
f *= 0.5;
}
glEnd ();
+ CHECKGLERROR
}
if (r_contrast.value <= 0.99f)
{
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CHECKGLERROR
if (lighthalf && hardwaregammasupported)
glColor4f (0.5, 0.5, 0.5, 1 - r_contrast.value);
else
glColor4f (1, 1, 1, 1 - r_contrast.value);
+ CHECKGLERROR
glBegin (GL_TRIANGLES);
glVertex2f (-5000, -5000);
glVertex2f (10000, -5000);
glVertex2f (-5000, 10000);
glEnd ();
+ CHECKGLERROR
}
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ CHECKGLERROR
glEnable (GL_CULL_FACE);
+ CHECKGLERROR
glEnable (GL_DEPTH_TEST);
+ CHECKGLERROR
glDisable(GL_BLEND);
+ CHECKGLERROR
glEnable(GL_TEXTURE_2D);
+ CHECKGLERROR
}
/*
{
double time1 = 0, time2;
- if (r_speeds.value)
+ if (r_speeds.integer)
time1 = Sys_DoubleTime ();
VID_UpdateGamma(false);
return; // not initialized yet
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ GL_BeginRendering (&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight);
- if (gl_combine.value && !gl_combine_extension)
- Cvar_SetValue("gl_combine", false);
+ if (gl_combine.integer && !gl_combine_extension)
+ Cvar_SetValue("gl_combine", 0);
- lighthalf = gl_lightmode.value;
+ lighthalf = gl_lightmode.integer;
lightscalebit = 0;
if (lighthalf)
lightscalebit += 1;
- if (gl_combine.value)
+ if (gl_combine.integer && r_multitexture.integer)
lightscalebit += 2;
lightscale = 1.0f / (float) (1 << lightscalebit);
if (oldfov != scr_fov.value)
{
oldfov = scr_fov.value;
- vid.recalc_refdef = true;
+// vid.recalc_refdef = true;
}
if (oldscreensize != scr_viewsize.value)
{
oldscreensize = scr_viewsize.value;
- vid.recalc_refdef = true;
+// vid.recalc_refdef = true;
}
- if (vid.recalc_refdef)
+// if (vid.recalc_refdef)
SCR_CalcRefdef();
- if (r_render.value)
+ if (r_render.integer)
{
glClearColor(0,0,0,0);
+ CHECKGLERROR
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // LordHavoc: clear the screen (around the view as well)
+ CHECKGLERROR
}
+ if (gl_dither.integer)
+ glEnable(GL_DITHER);
+ else
+ glDisable(GL_DITHER);
+ CHECKGLERROR
+
//
// do 3D refresh drawing, and then update the screen
//
Sbar_Draw();
SHOWLMP_drawall();
- if (crosshair.value)
- DrawCrosshair(crosshair.value - 1);
+ if (crosshair.integer)
+ DrawCrosshair(crosshair.integer - 1);
if (cl.intermission == 1)
Sbar_IntermissionOverlay();
// if (scr_drawloading)
// SCR_DrawLoading();
- if (showfps.value)
+ if (showfps.integer)
{
- static double currtime;
- double newtime;
+ static double currtime, frametimes[32];
+ double newtime, total;
char temp[32];
- int calc;
+ int calc, count, i;
+ static int framecycle = 0;
newtime = Sys_DoubleTime();
- calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+ frametimes[framecycle] = newtime - currtime;
+ framecycle++;
+ framecycle &= 31;
+ total = 0;
+ count = 0;
+ for (i = 0;i < 32;i++)
+ {
+ if (frametimes[i])
+ {
+ total += frametimes[i];
+ count++;
+ // limit how far back we look
+ if (total >= 0.25)
+ break;
+ }
+ }
+ if (showfps.integer == 1)
+ calc = (int) ((count / total) + 0.5);
+ else // showfps 2, rapid update
+ calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
sprintf(temp, "%4i fps", calc);
currtime = newtime;
- Draw_String(vid.width - (8*8), vid.height - sb_lines - 8, temp, 9999);
+ Draw_String(vid.conwidth - (8*8), vid.conheight - sb_lines - 8, temp, 9999);
}
- // LordHavoc: only print info if renderer is being used
- if (r_speeds2.value && !con_forcedup)
+ if (r_speeds2.integer && r_speeds2_string[0])
{
int i, j, lines, y;
lines = 1;
for (i = 0;r_speeds2_string[i];i++)
if (r_speeds2_string[i] == '\n')
lines++;
- y = vid.height - sb_lines - lines * 8 - 8;
+ y = vid.conheight - sb_lines - lines * 8 - 8;
i = j = 0;
while (r_speeds2_string[i])
{
i++;
y += 8;
}
+ // clear so it won't reprint without renderer being called again
+ r_speeds2_string[0] = 0;
}
V_UpdateBlends();
GL_Finish();
- if (r_speeds.value)
+ if (r_speeds.integer)
{
time2 = Sys_DoubleTime ();
- Con_Printf ("%3i ms %4i wpoly %4i epoly %4i transpoly %4i lightpoly %4i BSPnodes %4i BSPleafs %4i BSPfaces %4i models %4i bmodels %4i sprites %4i particles %3i dlights\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys, currenttranspoly, c_light_polys, c_nodes, c_leafs, c_faces, c_models, c_bmodels, c_sprites, c_particles, c_dlights);
+ Con_Printf ("%3i ms %4i wpoly %4i epoly %6i meshtris %4i lightpoly %4i BSPnodes %4i BSPleafs %4i BSPfaces %4i models %4i bmodels %4i sprites %4i particles %3i dlights\n", (int)((time2-time1)*1000), c_brush_polys, c_alias_polys, c_meshtris, c_light_polys, c_nodes, c_leafs, c_faces, c_models, c_bmodels, c_sprites, c_particles, c_dlights);
}
GL_EndRendering ();
}
// for profiling, this is separated
void GL_Finish(void)
{
- if (!r_render.value)
+ if (!r_render.integer)
return;
glFinish ();
+ CHECKGLERROR
}