===============
SCR_BringDownConsole
-Brings the console down and fades the palettes back to normal
+Brings the console down and fades the blends back to normal
================
*/
void SCR_BringDownConsole (void)
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
SCR_UpdateScreen ();
- cl.cshifts[0].percent = 0; // no area contents palette on next frame
+ cl.cshifts[0].percent = 0; // no area contents blend on next frame
}
void DrawCrosshair(int num);
else
{
if (crosshair.value)
- DrawCrosshair(crosshair.value);
+ DrawCrosshair(crosshair.value - 1);
SCR_DrawRam ();
SCR_DrawNet ();
Draw_String(vid.width - (12*8), 0, temp, 9999);
}
- V_UpdatePalette ();
+ V_UpdateBlends ();
GL_BrightenScreen();