glt->inputdepth = 1;
glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST;
glt->miplevel = 0;
- glt->textype = texinfo;
+ glt->textype = GL_TEXTURE_2D;
glt->texturetype = textype;
glt->inputdatasize = width*height*texinfo->internalbytesperpixel;
glt->palette = NULL;