]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
disable offsetmapping where TEXF_ALPHA is not set and no height bias exists
[xonotic/darkplaces.git] / gl_textures.c
index 455924b68c985359be67ae5ca398a4c5d12853a8..180447ff6f74856896a0782ba4f816ad24ea721f 100644 (file)
@@ -8,6 +8,11 @@ extern LPDIRECT3DDEVICE9 vid_d3d9dev;
 #include "jpeg.h"
 #include "image_png.h"
 #include "intoverflow.h"
+#include "dpsoftrast.h"
+
+#ifndef GL_TEXTURE_3D
+#define GL_TEXTURE_3D                          0x806F
+#endif
 
 cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, limited by hardware capabilities (typically 2048, 4096, or 8192)"};
 cvar_t gl_max_lightmapsize = {CVAR_SAVE, "gl_max_lightmapsize", "1024", "maximum allowed texture size for lightmap textures, use larger values to improve rendering speed, as long as there is enough video memory available (setting it too high for the hardware will cause very bad performance)"};
@@ -30,12 +35,17 @@ cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompressio
 cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"};
 cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"};
 cvar_t gl_texturecompression_reflectmask = {CVAR_SAVE, "gl_texturecompression_reflectmask", "1", "whether to compress reflection cubemap masks (mask of which areas of the texture should reflect the generic shiny cubemap)"};
-cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "1", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
-cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambigous, 2: texture format only"};
+cvar_t gl_texturecompression_sprites = {CVAR_SAVE, "gl_texturecompression_sprites", "1", "whether to compress sprites"};
+cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
+cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambiguous, 2: texture format only"};
+cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log"};
+cvar_t r_texture_dds_swdecode = {0, "r_texture_dds_swdecode", "0", "0: don't software decode DDS, 1: software decode DDS if unsupported, 2: always software decode DDS"};
 
 qboolean       gl_filter_force = false;
 int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
 int            gl_filter_mag = GL_LINEAR;
+DPSOFTRAST_TEXTURE_FILTER dpsoftrast_filter_mipmap = DPSOFTRAST_TEXTURE_FILTER_LINEAR_MIPMAP_TRIANGLE;
+DPSOFTRAST_TEXTURE_FILTER dpsoftrast_filter_nomipmap = DPSOFTRAST_TEXTURE_FILTER_LINEAR;
 
 #ifdef SUPPORTD3D
 int d3d_filter_flatmin = D3DTEXF_LINEAR;
@@ -59,6 +69,7 @@ static memexpandablearray_t texturearray;
 
 typedef struct textypeinfo_s
 {
+       const char *name;
        textype_t textype;
        int inputbytesperpixel;
        int internalbytesperpixel;
@@ -69,26 +80,62 @@ typedef struct textypeinfo_s
 }
 textypeinfo_t;
 
-
-static textypeinfo_t textype_palette                = {TEXTYPE_PALETTE    , 1, 4, 4.0f, 3                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_palette_alpha          = {TEXTYPE_PALETTE    , 1, 4, 4.0f, 4                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba                   = {TEXTYPE_RGBA       , 4, 4, 4.0f, 3                               , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha             = {TEXTYPE_RGBA       , 4, 4, 4.0f, 4                               , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_compress          = {TEXTYPE_RGBA       , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_rgba_alpha_compress    = {TEXTYPE_RGBA       , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra                   = {TEXTYPE_BGRA       , 4, 4, 4.0f, 3                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha             = {TEXTYPE_BGRA       , 4, 4, 4.0f, 4                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_compress          = {TEXTYPE_BGRA       , 4, 4, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_bgra_alpha_compress    = {TEXTYPE_BGRA       , 4, 4, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_shadowmap16            = {TEXTYPE_SHADOWMAP  , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB        , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
-static textypeinfo_t textype_shadowmap24            = {TEXTYPE_SHADOWMAP  , 4, 4, 4.0f, GL_DEPTH_COMPONENT24_ARB        , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
-static textypeinfo_t textype_alpha                  = {TEXTYPE_ALPHA      , 1, 4, 4.0f, GL_ALPHA                        , GL_ALPHA          , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_dxt1                   = {TEXTYPE_DXT1       , 4, 0, 0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT , 0                 , 0                };
-static textypeinfo_t textype_dxt1a                  = {TEXTYPE_DXT1A      , 4, 0, 0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 0                 , 0                };
-static textypeinfo_t textype_dxt3                   = {TEXTYPE_DXT3       , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 0                 , 0                };
-static textypeinfo_t textype_dxt5                   = {TEXTYPE_DXT5       , 4, 0, 1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 0                 , 0                };
-static textypeinfo_t textype_colorbuffer            = {TEXTYPE_COLORBUFFER, 4, 4, 4.0f, 4                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-
+#ifdef USE_GLES2
+// framebuffer texture formats
+// GLES2 devices rarely support depth textures, so we actually use a renderbuffer there
+static textypeinfo_t textype_shadowmap16                 = {"shadowmap16",              TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16                  , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24                 = {"shadowmap24",              TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16                  , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER   ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F,  8,  8,  8.0f, GL_RGBA                               , GL_RGBA           , GL_FLOAT         };
+static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F, 16, 16, 16.0f, GL_RGBA                               , GL_RGBA           , GL_FLOAT         };
+
+// image formats:
+static textypeinfo_t textype_alpha                       = {"alpha",                    TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette                     = {"palette",                  TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha               = {"palette_alpha",            TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba                        = {"rgba",                     TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha                  = {"rgba_alpha",               TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra                        = {"bgra",                     TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha                  = {"bgra_alpha",               TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+#else
+// framebuffer texture formats
+static textypeinfo_t textype_shadowmap16                 = {"shadowmap16",              TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24                 = {"shadowmap24",              TEXTYPE_SHADOWMAP     ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
+static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER   ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F,  8,  8,  8.0f, GL_RGBA16F_ARB                        , GL_RGBA           , GL_FLOAT         };
+static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F, 16, 16, 16.0f, GL_RGBA32F_ARB                        , GL_RGBA           , GL_FLOAT         };
+
+// image formats:
+static textypeinfo_t textype_alpha                       = {"alpha",                    TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette                     = {"palette",                  TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha               = {"palette_alpha",            TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba                        = {"rgba",                     TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGB                                , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha                  = {"rgba_alpha",               TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_compress               = {"rgba_compress",            TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha_compress         = {"rgba_alpha_compress",      TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra                        = {"bgra",                     TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGB                                , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha                  = {"bgra_alpha",               TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_compress               = {"bgra_compress",            TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha_compress         = {"bgra_alpha_compress",      TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_dxt1                        = {"dxt1",                     TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_RGB_S3TC_DXT1_EXT       , 0                 , 0                };
+static textypeinfo_t textype_dxt1a                       = {"dxt1a",                    TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT      , 0                 , 0                };
+static textypeinfo_t textype_dxt3                        = {"dxt3",                     TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT      , 0                 , 0                };
+static textypeinfo_t textype_dxt5                        = {"dxt5",                     TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT      , 0                 , 0                };
+static textypeinfo_t textype_sRGB_palette                = {"sRGB_palette",             TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_palette_alpha          = {"sRGB_palette_alpha",       TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba                   = {"sRGB_rgba",                TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha             = {"sRGB_rgba_alpha",          TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_compress          = {"sRGB_rgba_compress",       TEXTYPE_RGBA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_rgba_alpha_compress    = {"sRGB_rgba_alpha_compress", TEXTYPE_RGBA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra                   = {"sRGB_bgra",                TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_EXT                           , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha             = {"sRGB_bgra_alpha",          TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_SRGB_ALPHA_EXT                     , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_compress          = {"sRGB_bgra_compress",       TEXTYPE_BGRA          ,  4,  4,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_bgra_alpha_compress    = {"sRGB_bgra_alpha_compress", TEXTYPE_BGRA          ,  4,  4,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_sRGB_dxt1                   = {"sRGB_dxt1",                TEXTYPE_DXT1          ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT      , 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt1a                  = {"sRGB_dxt1a",               TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt3                   = {"sRGB_dxt3",                TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0                 , 0                };
+static textypeinfo_t textype_sRGB_dxt5                   = {"sRGB_dxt5",                TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0                 , 0                };
+#endif
 
 typedef enum gltexturetype_e
 {
@@ -99,16 +146,16 @@ typedef enum gltexturetype_e
 }
 gltexturetype_t;
 
-static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP};
 static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {2, 3, 2};
 static int cubemapside[6] =
 {
-       GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
-       GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
-       GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+       GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 };
 
 typedef struct gltexture_s
@@ -205,36 +252,48 @@ static const unsigned char *texturebuffer;
 
 static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
 {
+#ifdef USE_GLES2
        switch(textype)
        {
-       case TEXTYPE_DXT1:
-               return &textype_dxt1;
-       case TEXTYPE_DXT1A:
-               return &textype_dxt1a;
-       case TEXTYPE_DXT3:
-               return &textype_dxt3;
-       case TEXTYPE_DXT5:
-               return &textype_dxt5;
-       case TEXTYPE_PALETTE:
-               return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
-       case TEXTYPE_RGBA:
-               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
-                       return (flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress;
-               return (flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba;
-       case TEXTYPE_BGRA:
-               if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && vid.support.ext_texture_compression_s3tc)
-                       return (flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress;
-               return (flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra;
-       case TEXTYPE_ALPHA:
-               return &textype_alpha;
-       case TEXTYPE_SHADOWMAP:
-               return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
-       case TEXTYPE_COLORBUFFER:
-               return &textype_colorbuffer;
+       case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
+       case TEXTYPE_RGBA: return ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+       case TEXTYPE_BGRA: return ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+       case TEXTYPE_ALPHA: return &textype_alpha;
+       case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
+       case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
+       case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
+       case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+       default:
+               Host_Error("R_GetTexTypeInfo: unknown texture format");
+               break;
+       }
+#else
+       switch(textype)
+       {
+       case TEXTYPE_DXT1: return &textype_dxt1;
+       case TEXTYPE_DXT1A: return &textype_dxt1a;
+       case TEXTYPE_DXT3: return &textype_dxt3;
+       case TEXTYPE_DXT5: return &textype_dxt5;
+       case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
+       case TEXTYPE_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+       case TEXTYPE_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+       case TEXTYPE_ALPHA: return &textype_alpha;
+       case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
+       case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
+       case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
+       case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+       case TEXTYPE_SRGB_DXT1: return &textype_sRGB_dxt1;
+       case TEXTYPE_SRGB_DXT1A: return &textype_sRGB_dxt1a;
+       case TEXTYPE_SRGB_DXT3: return &textype_sRGB_dxt3;
+       case TEXTYPE_SRGB_DXT5: return &textype_sRGB_dxt5;
+       case TEXTYPE_SRGB_PALETTE: return (flags & TEXF_ALPHA) ? &textype_sRGB_palette_alpha : &textype_sRGB_palette;
+       case TEXTYPE_SRGB_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha_compress : &textype_sRGB_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha : &textype_sRGB_rgba);
+       case TEXTYPE_SRGB_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha_compress : &textype_sRGB_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha : &textype_sRGB_bgra);
        default:
                Host_Error("R_GetTexTypeInfo: unknown texture format");
                break;
        }
+#endif
        return NULL;
 }
 
@@ -292,12 +351,15 @@ void R_FreeTexture(rtexture_t *rt)
        else
                Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
 
+       R_Mesh_ClearBindingsForTexture(glt->texnum);
+
        switch(vid.renderpath)
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                if (glt->texnum)
                {
                        CHECKGLERROR
@@ -323,6 +385,10 @@ void R_FreeTexture(rtexture_t *rt)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               if (glt->texnum)
+                       DPSOFTRAST_Texture_Free(glt->texnum);
+               break;
        }
 
        if (glt->inputtexels)
@@ -370,17 +436,18 @@ typedef struct glmode_s
 {
        const char *name;
        int minification, magnification;
+       DPSOFTRAST_TEXTURE_FILTER dpsoftrastfilter_mipmap, dpsoftrastfilter_nomipmap;
 }
 glmode_t;
 
 static glmode_t modes[6] =
 {
-       {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
-       {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
-       {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
-       {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
-       {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
-       {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
+       {"GL_NEAREST", GL_NEAREST, GL_NEAREST, DPSOFTRAST_TEXTURE_FILTER_NEAREST, DPSOFTRAST_TEXTURE_FILTER_NEAREST},
+       {"GL_LINEAR", GL_LINEAR, GL_LINEAR, DPSOFTRAST_TEXTURE_FILTER_LINEAR, DPSOFTRAST_TEXTURE_FILTER_LINEAR},
+       {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, DPSOFTRAST_TEXTURE_FILTER_NEAREST_MIPMAP_TRIANGLE, DPSOFTRAST_TEXTURE_FILTER_NEAREST},
+       {"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, DPSOFTRAST_TEXTURE_FILTER_LINEAR_MIPMAP_TRIANGLE, DPSOFTRAST_TEXTURE_FILTER_LINEAR},
+       {"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST, DPSOFTRAST_TEXTURE_FILTER_NEAREST_MIPMAP_TRIANGLE, DPSOFTRAST_TEXTURE_FILTER_NEAREST},
+       {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, DPSOFTRAST_TEXTURE_FILTER_LINEAR_MIPMAP_TRIANGLE, DPSOFTRAST_TEXTURE_FILTER_LINEAR}
 };
 
 #ifdef SUPPORTD3D
@@ -437,12 +504,16 @@ static void GL_TextureMode_f (void)
        gl_filter_mag = modes[i].magnification;
        gl_filter_force = ((Cmd_Argc() > 2) && !strcasecmp(Cmd_Argv(2), "force"));
 
+       dpsoftrast_filter_mipmap = modes[i].dpsoftrastfilter_mipmap;
+       dpsoftrast_filter_nomipmap = modes[i].dpsoftrastfilter_nomipmap;
+
        switch(vid.renderpath)
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                // change all the existing mipmap texture objects
                // FIXME: force renderer(/client/something?) restart instead?
                CHECKGLERROR
@@ -513,6 +584,13 @@ static void GL_TextureMode_f (void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               // change all the existing texture objects
+               for (pool = gltexturepoolchain;pool;pool = pool->next)
+                       for (glt = pool->gltchain;glt;glt = glt->chain)
+                               if (glt->texnum && (gl_filter_force || !(glt->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))))
+                                       DPSOFTRAST_Texture_Filter(glt->texnum, (glt->flags & TEXF_MIPMAP) ? dpsoftrast_filter_mipmap : dpsoftrast_filter_nomipmap);
+               break;
        }
 }
 
@@ -560,9 +638,11 @@ static void GL_Texture_CalcImageSize(int texturetype, int flags, int miplevel, i
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
 #if 0
@@ -652,7 +732,7 @@ void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean print
                                poolloadedp += glt->inputdatasize;
                        }
                        if (printeach)
-                               Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
+                               Con_Printf("%c%4i%c%c%4i%c %-24s %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', glt->textype->name, isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
                }
                if (printpool)
                        Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
@@ -679,7 +759,8 @@ static void r_textures_start(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                // LordHavoc: allow any alignment
                CHECKGLERROR
                qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR
@@ -693,6 +774,8 @@ static void r_textures_start(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 
        texturemempool = Mem_AllocPool("texture management", 0, NULL);
@@ -744,7 +827,8 @@ static void r_textures_devicelost(void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -765,6 +849,8 @@ static void r_textures_devicelost(void)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       break;
                }
        }
 }
@@ -784,7 +870,8 @@ static void r_textures_devicerestored(void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -819,6 +906,8 @@ static void r_textures_devicerestored(void)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       break;
                }
        }
 }
@@ -849,8 +938,11 @@ void R_Textures_Init (void)
        Cvar_RegisterVariable (&gl_texturecompression_sky);
        Cvar_RegisterVariable (&gl_texturecompression_lightcubemaps);
        Cvar_RegisterVariable (&gl_texturecompression_reflectmask);
+       Cvar_RegisterVariable (&gl_texturecompression_sprites);
        Cvar_RegisterVariable (&gl_nopartialtextureupdates);
        Cvar_RegisterVariable (&r_texture_dds_load_alphamode);
+       Cvar_RegisterVariable (&r_texture_dds_load_logfailure);
+       Cvar_RegisterVariable (&r_texture_dds_swdecode);
 
        R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap, r_textures_devicelost, r_textures_devicerestored);
 }
@@ -890,7 +982,8 @@ void R_Textures_Frame (void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
                        CHECKGLERROR
                        GL_ActiveTexture(0);
                        for (pool = gltexturepoolchain;pool;pool = pool->next)
@@ -913,6 +1006,7 @@ void R_Textures_Frame (void)
                case RENDERPATH_D3D9:
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
+               case RENDERPATH_SOFT:
                        break;
                }
        }
@@ -950,10 +1044,12 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
        }
        qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
        qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
+#ifdef GL_TEXTURE_WRAP_R
        if (gltexturetypedimensions[texturetype] >= 3)
        {
                qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
        }
+#endif
 
        CHECKGLERROR
        if (!gl_filter_force && flags & TEXF_FORCENEAREST)
@@ -1000,6 +1096,7 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
                qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
        }
 
+#ifndef USE_GLES2
        if (textype == TEXTYPE_SHADOWMAP)
        {
                if (vid.support.arb_shadow)
@@ -1016,6 +1113,7 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
                }
                qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR
        }
+#endif
 
        CHECKGLERROR
 }
@@ -1044,7 +1142,8 @@ static void R_UploadPartialTexture(gltexture_t *glt, const unsigned char *data,
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                {
                        int oldbindtexnum;
                        CHECKGLERROR
@@ -1082,6 +1181,9 @@ static void R_UploadPartialTexture(gltexture_t *glt, const unsigned char *data,
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_Texture_UpdatePartial(glt->texnum, 0, data, fragx, fragy, fragwidth, fragheight);
+               break;
        }
 }
 
@@ -1109,27 +1211,43 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                width = glt->tilewidth;
                height = glt->tileheight;
                depth = glt->tiledepth;
-               memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
-               prevbuffer = resizebuffer;
+//             memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
+//             prevbuffer = resizebuffer;
        }
-       else if (glt->textype->textype == TEXTYPE_PALETTE)
-       {
-               // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
-               Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
-               prevbuffer = colorconvertbuffer;
-       }
-
-       // scale up to a power of 2 size (if appropriate)
-       if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
-       {
-               Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
-               prevbuffer = resizebuffer;
-       }
-       // apply mipmap reduction algorithm to get down to picmip/max_size
-       while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+       else
        {
-               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
-               prevbuffer = resizebuffer;
+               if (glt->textype->textype == TEXTYPE_PALETTE)
+               {
+                       // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
+                       Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
+                       prevbuffer = colorconvertbuffer;
+               }
+               if (glt->flags & TEXF_RGBMULTIPLYBYALPHA)
+               {
+                       // multiply RGB channels by A channel before uploading
+                       int alpha;
+                       for (i = 0;i < glt->inputwidth*glt->inputheight*glt->inputdepth*4;i += 4)
+                       {
+                               alpha = prevbuffer[i+3];
+                               colorconvertbuffer[i] = (prevbuffer[i] * alpha) >> 8;
+                               colorconvertbuffer[i+1] = (prevbuffer[i+1] * alpha) >> 8;
+                               colorconvertbuffer[i+2] = (prevbuffer[i+2] * alpha) >> 8;
+                               colorconvertbuffer[i+3] = alpha;
+                       }
+                       prevbuffer = colorconvertbuffer;
+               }
+               // scale up to a power of 2 size (if appropriate)
+               if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+               {
+                       Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+                       prevbuffer = resizebuffer;
+               }
+               // apply mipmap reduction algorithm to get down to picmip/max_size
+               while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+               {
+                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+                       prevbuffer = resizebuffer;
+               }
        }
 
        // do the appropriate upload type...
@@ -1138,7 +1256,8 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
 
                // we need to restore the texture binding after finishing the upload
@@ -1146,6 +1265,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
                qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
 
+#ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
                if (qglGetCompressedTexImageARB)
                {
                        if (gl_texturecompression.integer >= 2)
@@ -1154,6 +1274,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
                        CHECKGLERROR
                }
+#endif
                switch(glt->texturetype)
                {
                case GLTEXTURETYPE_2D:
@@ -1169,6 +1290,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                        }
                        break;
                case GLTEXTURETYPE_3D:
+#ifndef USE_GLES2
                        qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
@@ -1179,6 +1301,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                        qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                }
                        }
+#endif
                        break;
                case GLTEXTURETYPE_CUBEMAP:
                        // convert and upload each side in turn,
@@ -1367,6 +1490,56 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               switch(glt->texturetype)
+               {
+               case GLTEXTURETYPE_2D:
+                       DPSOFTRAST_Texture_UpdateFull(glt->texnum, prevbuffer);
+                       break;
+               case GLTEXTURETYPE_3D:
+                       DPSOFTRAST_Texture_UpdateFull(glt->texnum, prevbuffer);
+                       break;
+               case GLTEXTURETYPE_CUBEMAP:
+                       if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+                       {
+                               unsigned char *combinedbuffer = (unsigned char *)Mem_Alloc(tempmempool, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->sides*glt->bytesperpixel);
+                               // convert and upload each side in turn,
+                               // from a continuous block of input texels
+                               // copy the results into combinedbuffer
+                               texturebuffer = (unsigned char *)prevbuffer;
+                               for (i = 0;i < 6;i++)
+                               {
+                                       prevbuffer = texturebuffer;
+                                       texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+                                       if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+                                       {
+                                               Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+                                               prevbuffer = resizebuffer;
+                                       }
+                                       // picmip/max_size
+                                       while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+                                       {
+                                               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+                                               prevbuffer = resizebuffer;
+                                       }
+                                       memcpy(combinedbuffer + i*glt->tilewidth*glt->tileheight*glt->tiledepth*glt->bytesperpixel, prevbuffer, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->bytesperpixel);
+                               }
+                               DPSOFTRAST_Texture_UpdateFull(glt->texnum, combinedbuffer);
+                               Mem_Free(combinedbuffer);
+                       }
+                       else
+                               DPSOFTRAST_Texture_UpdateFull(glt->texnum, prevbuffer);
+                       break;
+               }
+               if (glt->flags & TEXF_FORCELINEAR)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, DPSOFTRAST_TEXTURE_FILTER_LINEAR);
+               else if (glt->flags & TEXF_FORCENEAREST)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, DPSOFTRAST_TEXTURE_FILTER_NEAREST);
+               else if (glt->flags & TEXF_MIPMAP)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, dpsoftrast_filter_mipmap);
+               else
+                       DPSOFTRAST_Texture_Filter(glt->texnum, dpsoftrast_filter_nomipmap);
+               break;
        }
 }
 
@@ -1377,10 +1550,81 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
        textypeinfo_t *texinfo, *texinfo2;
        unsigned char *temppixels = NULL;
+       qboolean swaprb;
 
        if (cls.state == ca_dedicated)
                return NULL;
 
+       // see if we need to swap red and blue (BGRA <-> RGBA conversion)
+       if (textype == TEXTYPE_PALETTE && vid.forcetextype == TEXTYPE_RGBA)
+       {
+               int numpixels = width * height * depth * sides;
+               size = numpixels * 4;
+               temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+               if (data)
+               {
+                       const unsigned char *p;
+                       unsigned char *o = temppixels;
+                       for (i = 0;i < numpixels;i++, o += 4)
+                       {
+                               p = (const unsigned char *)palette + 4*data[i];
+                               o[0] = p[2];
+                               o[1] = p[1];
+                               o[2] = p[0];
+                               o[3] = p[3];
+                       }
+               }
+               data = temppixels;
+               textype = TEXTYPE_RGBA;
+       }
+       swaprb = false;
+       switch(textype)
+       {
+       case TEXTYPE_RGBA: if (vid.forcetextype == TEXTYPE_BGRA) {swaprb = true;textype = TEXTYPE_BGRA;} break;
+       case TEXTYPE_BGRA: if (vid.forcetextype == TEXTYPE_RGBA) {swaprb = true;textype = TEXTYPE_RGBA;} break;
+       case TEXTYPE_SRGB_RGBA: if (vid.forcetextype == TEXTYPE_BGRA) {swaprb = true;textype = TEXTYPE_SRGB_BGRA;} break;
+       case TEXTYPE_SRGB_BGRA: if (vid.forcetextype == TEXTYPE_RGBA) {swaprb = true;textype = TEXTYPE_SRGB_RGBA;} break;
+       default: break;
+       }
+       if (swaprb)
+       {
+               // swap bytes
+               static int rgbaswapindices[4] = {2, 1, 0, 3};
+               size = width * height * depth * sides * 4;
+               temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+               if (data)
+                       Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
+               data = temppixels;
+       }
+
+       // if sRGB texture formats are not supported, convert input to linear and upload as normal types
+       if (!vid.support.ext_texture_srgb)
+       {
+               qboolean convertsRGB = false;
+               switch(textype)
+               {
+               case TEXTYPE_SRGB_DXT1:    textype = TEXTYPE_DXT1   ;convertsRGB = true;break;
+               case TEXTYPE_SRGB_DXT1A:   textype = TEXTYPE_DXT1A  ;convertsRGB = true;break;
+               case TEXTYPE_SRGB_DXT3:    textype = TEXTYPE_DXT3   ;convertsRGB = true;break;
+               case TEXTYPE_SRGB_DXT5:    textype = TEXTYPE_DXT5   ;convertsRGB = true;break;
+               case TEXTYPE_SRGB_PALETTE: textype = TEXTYPE_PALETTE;convertsRGB = true;break;
+               case TEXTYPE_SRGB_RGBA:    textype = TEXTYPE_RGBA   ;convertsRGB = true;break;
+               case TEXTYPE_SRGB_BGRA:    textype = TEXTYPE_BGRA   ;convertsRGB = true;break;
+               default:
+                       break;
+               }
+               if (convertsRGB && data)
+               {
+                       size = width * height * depth * sides * 4;
+                       if (!temppixels)
+                       {
+                               temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+                               memcpy(temppixels, data, size);
+                       }
+                       Image_MakeLinearColorsFromsRGB(temppixels, temppixels, width*height*depth*sides);
+               }
+       }
+
        if (texturetype == GLTEXTURETYPE_CUBEMAP && !vid.support.arb_texture_cube_map)
        {
                Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
@@ -1400,21 +1644,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                return NULL;
        }
 
-       if (textype == TEXTYPE_RGBA)
-       {
-               // swap bytes
-               static int rgbaswapindices[4] = {2, 1, 0, 3};
-               textype = TEXTYPE_BGRA;
-               texinfo = R_GetTexTypeInfo(textype, flags);
-               temppixels = (unsigned char *)Mem_Alloc(tempmempool, width * height * depth * sides * 4);
-               Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
-               data = temppixels;
-       }
-
        // clear the alpha flag if the texture has no transparent pixels
        switch(textype)
        {
        case TEXTYPE_PALETTE:
+       case TEXTYPE_SRGB_PALETTE:
                if (flags & TEXF_ALPHA)
                {
                        flags &= ~TEXF_ALPHA;
@@ -1433,6 +1667,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                break;
        case TEXTYPE_RGBA:
        case TEXTYPE_BGRA:
+       case TEXTYPE_SRGB_RGBA:
+       case TEXTYPE_SRGB_BGRA:
                if (flags & TEXF_ALPHA)
                {
                        flags &= ~TEXF_ALPHA;
@@ -1452,16 +1688,22 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        case TEXTYPE_SHADOWMAP:
                break;
        case TEXTYPE_DXT1:
+       case TEXTYPE_SRGB_DXT1:
                break;
        case TEXTYPE_DXT1A:
+       case TEXTYPE_SRGB_DXT1A:
        case TEXTYPE_DXT3:
+       case TEXTYPE_SRGB_DXT3:
        case TEXTYPE_DXT5:
+       case TEXTYPE_SRGB_DXT5:
                flags |= TEXF_ALPHA;
                break;
        case TEXTYPE_ALPHA:
                flags |= TEXF_ALPHA;
                break;
        case TEXTYPE_COLORBUFFER:
+       case TEXTYPE_COLORBUFFER16F:
+       case TEXTYPE_COLORBUFFER32F:
                flags |= TEXF_ALPHA;
                break;
        default:
@@ -1510,7 +1752,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
                break;
@@ -1533,7 +1776,9 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        case TEXTYPE_PALETTE: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
                        case TEXTYPE_RGBA: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8B8G8R8 : D3DFMT_X8B8G8R8;break;
                        case TEXTYPE_BGRA: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
-                       case TEXTYPE_COLORBUFFER: d3dformat = (flags & TEXF_ALPHA) ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8;break;
+                       case TEXTYPE_COLORBUFFER: d3dformat = D3DFMT_A8R8G8B8;break;
+                       case TEXTYPE_COLORBUFFER16F: d3dformat = D3DFMT_A16B16G16R16F;break;
+                       case TEXTYPE_COLORBUFFER32F: d3dformat = D3DFMT_A32B32G32R32F;break;
                        case TEXTYPE_SHADOWMAP: d3dformat = D3DFMT_D16;d3dusage = D3DUSAGE_DEPTHSTENCIL;break; // note: can not use D3DUSAGE_RENDERTARGET here
                        case TEXTYPE_ALPHA: d3dformat = D3DFMT_A8;break;
                        default: d3dformat = D3DFMT_A8R8G8B8;Sys_Error("R_LoadTexture: unsupported texture type %i when picking D3DFMT", (int)textype);break;
@@ -1571,6 +1816,28 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               {
+                       int tflags = 0;
+                       switch(textype)
+                       {
+                       case TEXTYPE_PALETTE: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
+                       case TEXTYPE_RGBA: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA8;break;
+                       case TEXTYPE_BGRA: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
+                       case TEXTYPE_COLORBUFFER: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
+                       case TEXTYPE_COLORBUFFER16F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA16F;break;
+                       case TEXTYPE_COLORBUFFER32F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA32F;break;
+                       case TEXTYPE_SHADOWMAP: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
+                       case TEXTYPE_ALPHA: tflags = DPSOFTRAST_TEXTURE_FORMAT_ALPHA8;break;
+                       default: Sys_Error("R_LoadTexture: unsupported texture type %i when picking DPSOFTRAST_TEXTURE_FLAGS", (int)textype);
+                       }
+                       if (glt->miplevels > 1) tflags |= DPSOFTRAST_TEXTURE_FLAG_MIPMAP;
+                       if (flags & TEXF_ALPHA) tflags |= DPSOFTRAST_TEXTURE_FLAG_USEALPHA;
+                       if (glt->sides == 6) tflags |= DPSOFTRAST_TEXTURE_FLAG_CUBEMAP;
+                       if (glt->flags & TEXF_CLAMP) tflags |= DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;
+                       glt->texnum = DPSOFTRAST_Texture_New(tflags, glt->tilewidth, glt->tileheight, glt->tiledepth);
+               }
+               break;
        }
 
        R_UploadFullTexture(glt, data);
@@ -1622,6 +1889,9 @@ rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *i
 
 int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha)
 {
+#ifdef USE_GLES2
+       return -1; // unsupported on this platform
+#else
        gltexture_t *glt = (gltexture_t *)rt;
        unsigned char *dds;
        int oldbindtexnum;
@@ -1656,6 +1926,15 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: ddsfourcc = "DXT3";bytesperblock = 16;break;
        case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: ddsfourcc = "DXT5";bytesperblock = 16;break;
        }
+       // if premultiplied alpha, say so in the DDS file
+       if(glt->flags & TEXF_RGBMULTIPLYBYALPHA)
+       {
+               switch(internalformat)
+               {
+                       case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: ddsfourcc = "DXT2";break;
+                       case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: ddsfourcc = "DXT4";break;
+               }
+       }
        if (!bytesperblock && skipuncompressed)
                return -3; // skipped
        memset(mipinfo, 0, sizeof(mipinfo));
@@ -1705,11 +1984,11 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        if(hasalpha)
                dds_format_flags |= 0x1; // DDPF_ALPHAPIXELS
        memcpy(dds, "DDS ", 4);
-       StoreLittleLong(dds+4, ddssize);
+       StoreLittleLong(dds+4, 124); // http://msdn.microsoft.com/en-us/library/bb943982%28v=vs.85%29.aspx says so
        StoreLittleLong(dds+8, dds_flags);
        StoreLittleLong(dds+12, mipinfo[0][1]); // height
        StoreLittleLong(dds+16, mipinfo[0][0]); // width
-       StoreLittleLong(dds+24, 1); // depth
+       StoreLittleLong(dds+24, 0); // depth
        StoreLittleLong(dds+28, mipmaps); // mipmaps
        StoreLittleLong(dds+76, 32); // format size
        StoreLittleLong(dds+80, dds_format_flags);
@@ -1738,6 +2017,7 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        ret = FS_WriteFile(filename, dds, ddssize);
        Mem_Free(dds);
        return ret ? ddssize : -5;
+#endif
 }
 
 rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
@@ -1750,13 +2030,14 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        gltexture_t *glt;
        gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
        textypeinfo_t *texinfo;
-       int mip, mipwidth, mipheight, mipsize;
+       int mip, mipwidth, mipheight, mipsize, mipsize_total;
        unsigned int c;
        GLint oldbindtexnum = 0;
-       const unsigned char *mippixels, *ddspixels;
+       const unsigned char *mippixels, *ddspixels, *mippixels_start;
        unsigned char *dds;
        fs_offset_t ddsfilesize;
        unsigned int ddssize;
+       qboolean force_swdecode = (r_texture_dds_swdecode.integer > 1);
 
        if (cls.state == ca_dedicated)
                return NULL;
@@ -1766,7 +2047,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
 
        if (!dds)
        {
-               Log_Printf("ddstexturefailures.log", "%s\n", filename);
+               if(r_texture_dds_load_logfailure.integer)
+                       Log_Printf("ddstexturefailures.log", "%s\n", filename);
                return NULL; // not found
        }
 
@@ -1793,6 +2075,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        {
                // very sloppy BGRA 32bit identification
                textype = TEXTYPE_BGRA;
+               flags &= ~TEXF_COMPRESS; // don't let the textype be wrong
                bytesperblock = 0;
                bytesperpixel = 4;
                size = INTOVERFLOW_MUL(INTOVERFLOW_MUL(dds_width, dds_height), bytesperpixel);
@@ -1814,11 +2097,6 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        }
        else if (!memcmp(dds+84, "DXT1", 4))
        {
-               if(!vid.support.ext_texture_compression_s3tc)
-               {
-                       Mem_Free(dds);
-                       return NULL;
-               }
                // we need to find out if this is DXT1 (opaque) or DXT1A (transparent)
                // LordHavoc: it is my belief that this does not infringe on the
                // patent because it is not decoding pixels...
@@ -1858,12 +2136,21 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                        }
                }
        }
-       else if (!memcmp(dds+84, "DXT3", 4))
+       else if (!memcmp(dds+84, "DXT3", 4) || !memcmp(dds+84, "DXT2", 4))
        {
-               if(!vid.support.ext_texture_compression_s3tc)
+               if(!memcmp(dds+84, "DXT2", 4))
                {
-                       Mem_Free(dds);
-                       return NULL;
+                       if(!(flags & TEXF_RGBMULTIPLYBYALPHA))
+                       {
+                               Con_Printf("^1%s: expecting DXT3 image without premultiplied alpha, got DXT2 image with premultiplied alpha\n", filename);
+                       }
+               }
+               else
+               {
+                       if(flags & TEXF_RGBMULTIPLYBYALPHA)
+                       {
+                               Con_Printf("^1%s: expecting DXT2 image without premultiplied alpha, got DXT3 image without premultiplied alpha\n", filename);
+                       }
                }
                textype = TEXTYPE_DXT3;
                bytesperblock = 16;
@@ -1877,12 +2164,21 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                }
                // we currently always assume alpha
        }
-       else if (!memcmp(dds+84, "DXT5", 4))
+       else if (!memcmp(dds+84, "DXT5", 4) || !memcmp(dds+84, "DXT4", 4))
        {
-               if(!vid.support.ext_texture_compression_s3tc)
+               if(!memcmp(dds+84, "DXT4", 4))
                {
-                       Mem_Free(dds);
-                       return NULL;
+                       if(!(flags & TEXF_RGBMULTIPLYBYALPHA))
+                       {
+                               Con_Printf("^1%s: expecting DXT5 image without premultiplied alpha, got DXT4 image with premultiplied alpha\n", filename);
+                       }
+               }
+               else
+               {
+                       if(flags & TEXF_RGBMULTIPLYBYALPHA)
+                       {
+                               Con_Printf("^1%s: expecting DXT4 image without premultiplied alpha, got DXT5 image without premultiplied alpha\n", filename);
+                       }
                }
                textype = TEXTYPE_DXT5;
                bytesperblock = 16;
@@ -1903,10 +2199,106 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                return NULL;
        }
 
+       force_swdecode = false;
+       if(bytesperblock)
+       {
+               if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc)
+               {
+                       if(r_texture_dds_swdecode.integer > 1)
+                               force_swdecode = true;
+               }
+               else
+               {
+                       if(r_texture_dds_swdecode.integer < 1)
+                       {
+                               // unsupported
+                               Mem_Free(dds);
+                               return NULL;
+                       }
+                       force_swdecode = true;
+               }
+       }
+
        // return whether this texture is transparent
        if (hasalphaflag)
                *hasalphaflag = (flags & TEXF_ALPHA) != 0;
 
+       // if we SW decode, choose 2 sizes bigger
+       if(force_swdecode)
+       {
+               // this is quarter res, so do not scale down more than we have to
+               miplevel -= 2;
+
+               if(miplevel < 0)
+                       Con_DPrintf("WARNING: fake software decoding of compressed texture %s degraded quality\n", filename);
+       }
+
+       // this is where we apply gl_picmip
+       mippixels_start = ddspixels;
+       mipwidth = dds_width;
+       mipheight = dds_height;
+       while(miplevel >= 1 && dds_miplevels >= 1)
+       {
+               if (mipwidth <= 1 && mipheight <= 1)
+                       break;
+               mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
+               mippixels_start += mipsize; // just skip
+               --dds_miplevels;
+               --miplevel;
+               if (mipwidth > 1)
+                       mipwidth >>= 1;
+               if (mipheight > 1)
+                       mipheight >>= 1;
+       }
+       mipsize_total = ddssize - 128 - (mippixels_start - ddspixels);
+       mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
+
+       // from here on, we do not need the ddspixels and ddssize any more (apart from the statistics entry in glt)
+
+       // fake decode S3TC if needed
+       if(force_swdecode)
+       {
+               int mipsize_new = mipsize_total / bytesperblock * 4;
+               unsigned char *mipnewpixels = (unsigned char *) Mem_Alloc(tempmempool, mipsize_new);
+               unsigned char *p = mipnewpixels;
+               for (i = bytesperblock == 16 ? 8 : 0;i < (int)mipsize_total;i += bytesperblock, p += 4)
+               {
+                       c = mippixels_start[i] + 256*mippixels_start[i+1] + 65536*mippixels_start[i+2] + 16777216*mippixels_start[i+3];
+                       p[2] = (((c >> 11) & 0x1F) + ((c >> 27) & 0x1F)) * (0.5f / 31.0f * 255.0f);
+                       p[1] = (((c >>  5) & 0x3F) + ((c >> 21) & 0x3F)) * (0.5f / 63.0f * 255.0f);
+                       p[0] = (((c      ) & 0x1F) + ((c >> 16) & 0x1F)) * (0.5f / 31.0f * 255.0f);
+                       if(textype == TEXTYPE_DXT5)
+                               p[3] = (0.5 * mippixels_start[i-8] + 0.5 * mippixels_start[i-7]);
+                       else if(textype == TEXTYPE_DXT3)
+                               p[3] = (
+                                         (mippixels_start[i-8] & 0x0F)
+                                       + (mippixels_start[i-8] >> 4)
+                                       + (mippixels_start[i-7] & 0x0F)
+                                       + (mippixels_start[i-7] >> 4)
+                                       + (mippixels_start[i-6] & 0x0F)
+                                       + (mippixels_start[i-6] >> 4)
+                                       + (mippixels_start[i-5] & 0x0F)
+                                       + (mippixels_start[i-5] >> 4)
+                                      ) * (0.125f / 15.0f * 255.0f);
+                       else
+                               p[3] = 255;
+               }
+
+               textype = TEXTYPE_BGRA;
+               bytesperblock = 0;
+               bytesperpixel = 4;
+
+               // as each block becomes a pixel, we must use pixel count for this
+               mipwidth = (mipwidth + 3) / 4;
+               mipheight = (mipheight + 3) / 4;
+               mipsize = bytesperpixel * mipwidth * mipheight;
+               mippixels_start = mipnewpixels;
+               mipsize_total = mipsize_new;
+       }
+
+       // start mip counting
+       mippixels = mippixels_start;
+
        // calculate average color if requested
        if (avgcolor)
        {
@@ -1914,27 +2306,42 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                Vector4Clear(avgcolor);
                if (bytesperblock)
                {
-                       for (i = bytesperblock == 16 ? 8 : 0;i < size;i += bytesperblock)
+                       for (i = bytesperblock == 16 ? 8 : 0;i < mipsize;i += bytesperblock)
                        {
-                               c = ddspixels[i] + 256*ddspixels[i+1] + 65536*ddspixels[i+2] + 16777216*ddspixels[i+3];
+                               c = mippixels[i] + 256*mippixels[i+1] + 65536*mippixels[i+2] + 16777216*mippixels[i+3];
                                avgcolor[0] += ((c >> 11) & 0x1F) + ((c >> 27) & 0x1F);
                                avgcolor[1] += ((c >>  5) & 0x3F) + ((c >> 21) & 0x3F);
                                avgcolor[2] += ((c      ) & 0x1F) + ((c >> 16) & 0x1F);
+                               if(textype == TEXTYPE_DXT5)
+                                       avgcolor[3] += (0.5 * mippixels[i-8] + 0.5 * mippixels[i-7]);
+                               else if(textype == TEXTYPE_DXT3)
+                                       avgcolor[3] += (
+                                                 (mippixels_start[i-8] & 0x0F)
+                                               + (mippixels_start[i-8] >> 4)
+                                               + (mippixels_start[i-7] & 0x0F)
+                                               + (mippixels_start[i-7] >> 4)
+                                               + (mippixels_start[i-6] & 0x0F)
+                                               + (mippixels_start[i-6] >> 4)
+                                               + (mippixels_start[i-5] & 0x0F)
+                                               + (mippixels_start[i-5] >> 4)
+                                              ) * (0.125f / 15.0f * 255.0f);
+                               else
+                                       avgcolor[3] += 255;
                        }
                        f = (float)bytesperblock / size;
                        avgcolor[0] *= (0.5f / 31.0f) * f;
                        avgcolor[1] *= (0.5f / 63.0f) * f;
                        avgcolor[2] *= (0.5f / 31.0f) * f;
-                       avgcolor[3] = 1; // too hard to calculate
+                       avgcolor[3] *= f;
                }
                else
                {
-                       for (i = 0;i < size;i += 4)
+                       for (i = 0;i < mipsize;i += 4)
                        {
-                               avgcolor[0] += ddspixels[i+2];
-                               avgcolor[1] += ddspixels[i+1];
-                               avgcolor[2] += ddspixels[i];
-                               avgcolor[3] += ddspixels[i+3];
+                               avgcolor[0] += mippixels[i+2];
+                               avgcolor[1] += mippixels[i+1];
+                               avgcolor[2] += mippixels[i];
+                               avgcolor[3] += mippixels[i+3];
                        }
                        f = (1.0f / 255.0f) * bytesperpixel / size;
                        avgcolor[0] *= f;
@@ -1944,24 +2351,6 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                }
        }
 
-       // this is where we apply gl_picmip
-       mippixels = ddspixels;
-       mipwidth = dds_width;
-       mipheight = dds_height;
-       while(miplevel >= 1 && dds_miplevels >= 1)
-       {
-               if (mipwidth <= 1 && mipheight <= 1)
-                       break;
-               mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
-               mippixels += mipsize; // just skip
-               --dds_miplevels;
-               --miplevel;
-               if (mipwidth > 1)
-                       mipwidth >>= 1;
-               if (mipheight > 1)
-                       mipheight >>= 1;
-       }
-
        // when not requesting mipmaps, do not load them
        if(!(flags & TEXF_MIPMAP))
                dds_miplevels = 0;
@@ -1971,14 +2360,6 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        else
                flags &= ~TEXF_MIPMAP;
 
-       // if S3TC is not supported, there's very little we can do about it
-       if (bytesperblock && !vid.support.ext_texture_compression_s3tc)
-       {
-               Mem_Free(dds);
-               Con_Printf("^1%s: DDS file is compressed but OpenGL driver does not support S3TC\n", filename);
-               return NULL;
-       }
-
        texinfo = R_GetTexTypeInfo(textype, flags);
 
        glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
@@ -2013,7 +2394,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                GL_ActiveTexture(0);
                oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
@@ -2046,6 +2428,9 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               glt->texnum = DPSOFTRAST_Texture_New(((glt->flags & TEXF_CLAMP) ? DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE : 0) | (dds_miplevels > 1 ? DPSOFTRAST_TEXTURE_FLAG_MIPMAP : 0), glt->tilewidth, glt->tileheight, glt->tiledepth);
+               break;
        }
 
        // upload the texture
@@ -2055,14 +2440,15 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        for (mip = 0;mip <= dds_miplevels;mip++) // <= to include the not-counted "largest" miplevel
        {
                mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
-               if (mippixels + mipsize > dds + ddssize)
+               if (mippixels + mipsize > mippixels_start + mipsize_total)
                        break;
                switch(vid.renderpath)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
+               case RENDERPATH_GLES2:
                        if (bytesperblock)
                        {
                                qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, mipsize, mippixels);CHECKGLERROR
@@ -2091,6 +2477,14 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       if (bytesperblock)
+                               Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+                       else
+                               DPSOFTRAST_Texture_UpdateFull(glt->texnum, mippixels);
+                       // DPSOFTRAST calculates its own mipmaps
+                       mip = dds_miplevels;
+                       break;
                }
                mippixels += mipsize;
                if (mipwidth <= 1 && mipheight <= 1)
@@ -2110,12 +2504,15 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+#ifdef GL_TEXTURE_MAX_LEVEL
                if (dds_miplevels >= 1 && !mipcomplete)
                {
                        // need to set GL_TEXTURE_MAX_LEVEL
                        qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
                }
+#endif
                GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
                qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                break;
@@ -2159,9 +2556,21 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               if (glt->flags & TEXF_FORCELINEAR)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, DPSOFTRAST_TEXTURE_FILTER_LINEAR);
+               else if (glt->flags & TEXF_FORCENEAREST)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, DPSOFTRAST_TEXTURE_FILTER_NEAREST);
+               else if (glt->flags & TEXF_MIPMAP)
+                       DPSOFTRAST_Texture_Filter(glt->texnum, dpsoftrast_filter_mipmap);
+               else
+                       DPSOFTRAST_Texture_Filter(glt->texnum, dpsoftrast_filter_nomipmap);
+               break;
        }
 
        Mem_Free(dds);
+       if(force_swdecode)
+               Mem_Free((unsigned char *) mippixels_start);
        return (rtexture_t *)glt;
 }
 
@@ -2175,7 +2584,12 @@ int R_TextureHeight(rtexture_t *rt)
        return rt ? ((gltexture_t *)rt)->inputheight : 0;
 }
 
-void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height)
+int R_TextureFlags(rtexture_t *rt)
+{
+       return rt ? ((gltexture_t *)rt)->flags : 0;
+}
+
+void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth)
 {
        gltexture_t *glt = (gltexture_t *)rt;
        if (data == NULL)
@@ -2184,7 +2598,7 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in
                Host_Error("R_UpdateTexture: no texture supplied");
        if (!glt->texnum && !glt->d3dtexture)
        {
-               Con_Printf("R_UpdateTexture: texture %p \"%s\" in pool %p has not been uploaded yet", (void *)glt, glt->identifier, (void *)glt->pool);
+               Con_DPrintf("R_UpdateTexture: texture %p \"%s\" in pool %p has not been uploaded yet\n", (void *)glt, glt->identifier, (void *)glt->pool);
                return;
        }
        // update part of the texture
@@ -2196,6 +2610,8 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in
                int outputskip = glt->tilewidth*bpp;
                const unsigned char *input = data;
                unsigned char *output = glt->bufferpixels;
+               if (glt->inputdepth != 1 || glt->sides != 1)
+                       Sys_Error("R_UpdateTexture on buffered texture that is not 2D\n");
                if (x < 0)
                {
                        width += x;
@@ -2220,8 +2636,8 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in
                for (j = 0;j < height;j++, output += outputskip, input += inputskip)
                        memcpy(output, input, width*bpp);
        }
-       else if (x || y || width != glt->inputwidth || height != glt->inputheight)
-               R_UploadPartialTexture(glt, data, x, y, 0, width, height, 1);
+       else if (x || y || z || width != glt->inputwidth || height != glt->inputheight || depth != glt->inputdepth)
+               R_UploadPartialTexture(glt, data, x, y, z, width, height, depth);
        else
                R_UploadFullTexture(glt, data);
 }