// since there is only one set of GL texture numbers, we have to track them
// globally, everything else is per texture pool
-static byte *gltexnuminuse;
+static qbyte *gltexnuminuse;
typedef struct
{
// location in the image, and size
int x, y, width, height;
// copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached)
- byte *inputtexels;
+ qbyte *inputtexels;
// to identify cache mismatchs (this might be removed someday)
int crc;
// flags supplied to the LoadTexture/ProceduralTexture functions
// (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
int flags;
// procedural texture generation function, called once per frame if the texture is used
- int (*generate)(byte *buffer, int width, int height, void *parameterdata, int parameterdatasize);
+ int (*generate)(qbyte *buffer, int width, int height, void *parameterdata, int parameterdatasize);
// data provided to generate, persistent from call to call
- byte *proceduraldata;
+ qbyte *proceduraldata;
// size of data
int proceduraldatasize;
// used only to avoid updating the texture more than once per frame
static gltexturepool_t *gltexturepoolchain = NULL;
-static byte *resamplerow1 = NULL, *resamplerow2 = NULL;
+static qbyte *resamplerow1 = NULL, *resamplerow2 = NULL;
static int resamplerowsize = 0;
-static byte *resizebuffer = NULL, *colorconvertbuffer;
+static qbyte *resizebuffer = NULL, *colorconvertbuffer;
static int resizebuffersize = 0;
-static byte *texturebuffer;
+static qbyte *texturebuffer;
static int texturebuffersize = 0;
static int realmaxsize = 0;
R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
}
-static void R_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth, int bytesperpixel)
+static void R_ResampleTextureLerpLine (qbyte *in, qbyte *out, int inwidth, int outwidth, int bytesperpixel)
{
int j, xi, oldx = 0, f, fstep, endx, lerp;
fstep = (int) (inwidth*65536.0f/outwidth);
if (xi < endx)
{
lerp = f & 0xFFFF;
- *out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
- *out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
- *out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
- *out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
+ *out++ = (qbyte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
+ *out++ = (qbyte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
+ *out++ = (qbyte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
+ *out++ = (qbyte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
}
else // last pixel of the line has no pixel to lerp to
{
if (xi < endx)
{
lerp = f & 0xFFFF;
- *out++ = (byte) ((((in[3] - in[0]) * lerp) >> 16) + in[0]);
- *out++ = (byte) ((((in[4] - in[1]) * lerp) >> 16) + in[1]);
- *out++ = (byte) ((((in[5] - in[2]) * lerp) >> 16) + in[2]);
+ *out++ = (qbyte) ((((in[3] - in[0]) * lerp) >> 16) + in[0]);
+ *out++ = (qbyte) ((((in[4] - in[1]) * lerp) >> 16) + in[1]);
+ *out++ = (qbyte) ((((in[5] - in[2]) * lerp) >> 16) + in[2]);
}
else // last pixel of the line has no pixel to lerp to
{
{
if (r_lerpimages.integer)
{
- int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
- byte *inrow, *out;
+ int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth4 = inwidth*4, outwidth4 = outwidth*4;
+ qbyte *inrow, *out;
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
lerp = f & 0xFFFF;
if (yi != oldy)
{
- inrow = (byte *)indata + inwidth4*yi;
+ inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
j = outwidth - 4;
while(j >= 0)
{
-#define LERPBYTE(i) out[i] = (byte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
+#define LERPBYTE(i) out[i] = (qbyte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
{
if (yi != oldy)
{
- inrow = (byte *)indata + inwidth4*yi;
+ inrow = (qbyte *)indata + inwidth4*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth4);
else
{
if (r_lerpimages.integer)
{
- int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth3 = inwidth * 3, outwidth3 = outwidth * 3;
- byte *inrow, *out;
+ int i, j, yi, oldy, f, fstep, lerp, endy = (inheight-1), inwidth3 = inwidth * 3, outwidth3 = outwidth * 3;
+ qbyte *inrow, *out;
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
lerp = f & 0xFFFF;
if (yi != oldy)
{
- inrow = (byte *)indata + inwidth3*yi;
+ inrow = (qbyte *)indata + inwidth3*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth3);
else
j = outwidth - 4;
while(j >= 0)
{
-#define LERPBYTE(i) out[i] = (byte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
+#define LERPBYTE(i) out[i] = (qbyte) ((((row2[i] - row1[i]) * lerp) >> 16) + row1[i])
LERPBYTE( 0);
LERPBYTE( 1);
LERPBYTE( 2);
{
if (yi != oldy)
{
- inrow = (byte *)indata + inwidth3*yi;
+ inrow = (qbyte *)indata + inwidth3*yi;
if (yi == oldy+1)
memcpy(row1, row2, outwidth3);
else
{
int i, j, f, inwidth3 = inwidth * 3;
unsigned frac, fracstep;
- byte *inrow, *out;
+ qbyte *inrow, *out;
out = outdata;
fracstep = inwidth*0x10000/outwidth;
for (i = 0;i < outheight;i++)
{
- inrow = (byte *)indata + inwidth3*(i*inheight/outheight);
+ inrow = (qbyte *)indata + inwidth3*(i*inheight/outheight);
frac = fracstep >> 1;
j = outwidth - 4;
while (j >= 0)
}
// in can be the same as out
-static void R_MipReduce(byte *in, byte *out, int *width, int *height, int destwidth, int destheight, int bytesperpixel)
+static void R_MipReduce(qbyte *in, qbyte *out, int *width, int *height, int destwidth, int destheight, int bytesperpixel)
{
int x, y, nextrow;
nextrow = *width * bytesperpixel;
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[4] + in[nextrow ] + in[nextrow+4]) >> 2);
- out[1] = (byte) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
- out[2] = (byte) ((in[2] + in[6] + in[nextrow+2] + in[nextrow+6]) >> 2);
- out[3] = (byte) ((in[3] + in[7] + in[nextrow+3] + in[nextrow+7]) >> 2);
+ out[0] = (qbyte) ((in[0] + in[4] + in[nextrow ] + in[nextrow+4]) >> 2);
+ out[1] = (qbyte) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
+ out[2] = (qbyte) ((in[2] + in[6] + in[nextrow+2] + in[nextrow+6]) >> 2);
+ out[3] = (qbyte) ((in[3] + in[7] + in[nextrow+3] + in[nextrow+7]) >> 2);
out += 4;
in += 8;
}
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[3] + in[nextrow ] + in[nextrow+3]) >> 2);
- out[1] = (byte) ((in[1] + in[4] + in[nextrow+1] + in[nextrow+4]) >> 2);
- out[2] = (byte) ((in[2] + in[5] + in[nextrow+2] + in[nextrow+5]) >> 2);
+ out[0] = (qbyte) ((in[0] + in[3] + in[nextrow ] + in[nextrow+3]) >> 2);
+ out[1] = (qbyte) ((in[1] + in[4] + in[nextrow+1] + in[nextrow+4]) >> 2);
+ out[2] = (qbyte) ((in[2] + in[5] + in[nextrow+2] + in[nextrow+5]) >> 2);
out += 3;
in += 6;
}
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[4]) >> 1);
- out[1] = (byte) ((in[1] + in[5]) >> 1);
- out[2] = (byte) ((in[2] + in[6]) >> 1);
- out[3] = (byte) ((in[3] + in[7]) >> 1);
+ out[0] = (qbyte) ((in[0] + in[4]) >> 1);
+ out[1] = (qbyte) ((in[1] + in[5]) >> 1);
+ out[2] = (qbyte) ((in[2] + in[6]) >> 1);
+ out[3] = (qbyte) ((in[3] + in[7]) >> 1);
out += 4;
in += 8;
}
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[3]) >> 1);
- out[1] = (byte) ((in[1] + in[4]) >> 1);
- out[2] = (byte) ((in[2] + in[5]) >> 1);
+ out[0] = (qbyte) ((in[0] + in[3]) >> 1);
+ out[1] = (qbyte) ((in[1] + in[4]) >> 1);
+ out[2] = (qbyte) ((in[2] + in[5]) >> 1);
out += 3;
in += 6;
}
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[nextrow ]) >> 1);
- out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
- out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
- out[3] = (byte) ((in[3] + in[nextrow+3]) >> 1);
+ out[0] = (qbyte) ((in[0] + in[nextrow ]) >> 1);
+ out[1] = (qbyte) ((in[1] + in[nextrow+1]) >> 1);
+ out[2] = (qbyte) ((in[2] + in[nextrow+2]) >> 1);
+ out[3] = (qbyte) ((in[3] + in[nextrow+3]) >> 1);
out += 4;
in += 4;
}
{
for (x = 0;x < *width;x++)
{
- out[0] = (byte) ((in[0] + in[nextrow ]) >> 1);
- out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
- out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
+ out[0] = (qbyte) ((in[0] + in[nextrow ]) >> 1);
+ out[1] = (qbyte) ((in[1] + in[nextrow+1]) >> 1);
+ out[2] = (qbyte) ((in[2] + in[nextrow+2]) >> 1);
out += 3;
in += 3;
}
}
}
-static void R_Upload(gltexture_t *glt, byte *data)
+static void R_Upload(gltexture_t *glt, qbyte *data)
{
int mip, width, height, internalformat;
- byte *prevbuffer;
+ qbyte *prevbuffer;
prevbuffer = data;
glBindTexture(GL_TEXTURE_2D, glt->image->texnum);
}
}
-static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int crc, int width, int height, int flags, textypeinfo_t *texinfo, byte *data, int (*generate)(byte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
+static gltexture_t *R_SetupTexture(gltexturepool_t *pool, char *identifier, int crc, int width, int height, int flags, textypeinfo_t *texinfo, qbyte *data, int (*generate)(qbyte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
{
gltexture_t *glt;
glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
R_LoadTexture
================
*/
-rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, byte *data, int textype, int flags)
+rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags)
{
int i;
gltexture_t *glt;
return (rtexture_t *)R_SetupTexture(pool, identifier, crc, width, height, flags | GLTEXF_UPLOAD, texinfo, data, NULL, NULL, 0);
}
-rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, int textype, int flags, int (*generate)(byte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
+rtexture_t *R_ProceduralTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, int textype, int flags, int (*generate)(qbyte *buffer, int width, int height, void *proceduraldata, int proceduraldatasize), void *proceduraldata, int proceduraldatasize)
{
gltexture_t *glt;
gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
return width;
}
-void R_UpdateTexture(rtexture_t *rt, byte *data)
+void R_UpdateTexture(rtexture_t *rt, qbyte *data)
{
gltexture_t *glt;
if (rt == NULL)