]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
added indirection cube map for shadowmapping and revised filtering modes
[xonotic/darkplaces.git] / gl_textures.c
index e473f6fdad0f05d17127ee54ca65bd5fa165e920..3cd9df68bb083c12ae3402827183486a1f1f1db6 100644 (file)
@@ -9,6 +9,16 @@ cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures
 cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"};
 cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"};
 cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"};
+cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"};
+cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"};
+cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"};
+cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"};
+cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"};
+cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"};
+cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"};
+cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"};
+cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"};
+cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"};
 
 int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
 int            gl_filter_mag = GL_LINEAR;
@@ -18,36 +28,55 @@ static mempool_t *texturemempool;
 
 // note: this must not conflict with TEXF_ flags in r_textures.h
 // cleared when a texture is uploaded
-#define GLTEXF_UPLOAD 0x00010000
+#define GLTEXF_UPLOAD          0x00010000
 // bitmask for mismatch checking
 #define GLTEXF_IMPORTANTBITS (0)
 // set when image is uploaded and freed
-#define GLTEXF_DESTROYED 0x00040000
+#define GLTEXF_DESTROYED       0x00040000
+// dynamic texture (treat texnum == 0 differently)
+#define GLTEXF_DYNAMIC         0x00080000
 
 typedef struct textypeinfo_s
 {
-       int textype;
+       textype_t textype;
        int inputbytesperpixel;
        int internalbytesperpixel;
+       float glinternalbytesperpixel;
        int glformat;
        int glinternalformat;
+       int gltype;
 }
 textypeinfo_t;
 
-static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 3};
-static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB    , 3};
-static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 3};
-static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 4};
-static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 4};
-
-#define GLTEXTURETYPE_1D 0
-#define GLTEXTURETYPE_2D 1
-#define GLTEXTURETYPE_3D 2
-#define GLTEXTURETYPE_CUBEMAP 3
+static textypeinfo_t textype_palette                = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA   , 3, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_palette_alpha          = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA   , 4, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_palette_compress       = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA   , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA   , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_rgba                   = {TEXTYPE_RGBA   , 4, 4, 4.0f, GL_RGBA   , 3, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_rgba_alpha             = {TEXTYPE_RGBA   , 4, 4, 4.0f, GL_RGBA   , 4, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_rgba_compress          = {TEXTYPE_RGBA   , 4, 4, 0.5f, GL_RGBA   , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_rgba_alpha_compress    = {TEXTYPE_RGBA   , 4, 4, 1.0f, GL_RGBA   , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_bgra                   = {TEXTYPE_BGRA   , 4, 4, 4.0f, GL_BGRA   , 3, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_bgra_alpha             = {TEXTYPE_BGRA   , 4, 4, 4.0f, GL_BGRA   , 4, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_bgra_compress          = {TEXTYPE_BGRA   , 4, 4, 0.5f, GL_BGRA   , GL_COMPRESSED_RGB_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_bgra_alpha_compress    = {TEXTYPE_BGRA   , 4, 4, 1.0f, GL_BGRA   , GL_COMPRESSED_RGBA_ARB, GL_UNSIGNED_BYTE};
+static textypeinfo_t textype_shadowmap              = {TEXTYPE_SHADOWMAP,4,4, 4.0f, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24_ARB, GL_UNSIGNED_INT};
+static textypeinfo_t textype_projection             = {TEXTYPE_PROJECTION,4,4,4.0f, GL_LUMINANCE_ALPHA, GL_LUMINANCE16_ALPHA16, GL_UNSIGNED_SHORT};
+
+typedef enum gltexturetype_e
+{
+       GLTEXTURETYPE_1D,
+       GLTEXTURETYPE_2D,
+       GLTEXTURETYPE_3D,
+       GLTEXTURETYPE_CUBEMAP,
+       GLTEXTURETYPE_RECTANGLE,
+       GLTEXTURETYPE_TOTAL
+}
+gltexturetype_t;
 
-static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
-static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB};
-static int gltexturetypedimensions[4] = {1, 2, 3, 2};
+static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_RECTANGLE_ARB};
+static int gltexturetypebindingenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_BINDING_RECTANGLE_ARB};
+static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {1, 2, 3, 2, 2};
 static int cubemapside[6] =
 {
        GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
@@ -64,12 +93,19 @@ typedef struct gltexture_s
        // (must be identical in rtexture_t)
        int texnum; // GL texture slot number
 
+       // dynamic texture stuff [11/22/2007 Black]
+       // used to hold the texture number of dirty textures   
+       int dirtytexnum;
+       updatecallback_t updatecallback;
+       void *updatacallback_data;
+       // --- [11/22/2007 Black]
+
        // pointer to texturepool (check this to see if the texture is allocated)
        struct gltexturepool_s *pool;
        // pointer to next texture in texturepool chain
        struct gltexture_s *chain;
        // name of the texture (this might be removed someday), no duplicates
-       char identifier[32];
+       char identifier[MAX_QPATH + 32];
        // original data size in *inputtexels
        int inputwidth, inputheight, inputdepth;
        // copy of the original texture(s) supplied to the upload function, for
@@ -86,16 +122,19 @@ typedef struct gltexture_s
        int texturetype;
        // palette if the texture is TEXTYPE_PALETTE
        const unsigned int *palette;
-       // power of 2 size, after gl_picmip and gl_max_size are applied
+       // actual stored texture size after gl_picmip and gl_max_size are applied
+       // (power of 2 if gl_support_arb_texture_non_power_of_two is not supported)
        int tilewidth, tileheight, tiledepth;
        // 1 or 6 depending on texturetype
        int sides;
        // bytes per pixel
        int bytesperpixel;
-       // GL_RGB or GL_RGBA
+       // GL_RGB or GL_RGBA or GL_DEPTH_COMPONENT
        int glformat;
        // 3 or 4
        int glinternalformat;
+       // GL_UNSIGNED_BYTE or GL_UNSIGNED_INT or GL_UNSIGNED_SHORT or GL_FLOAT
+       int gltype;
 }
 gltexture_t;
 
@@ -113,42 +152,119 @@ static gltexturepool_t *gltexturepoolchain = NULL;
 
 static unsigned char *resizebuffer = NULL, *colorconvertbuffer;
 static int resizebuffersize = 0;
-static unsigned char *texturebuffer;
+static const unsigned char *texturebuffer;
 static int texturebuffersize = 0;
 
-static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
+static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
 {
-       if (flags & TEXF_ALPHA)
+       if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && gl_support_texture_compression)
        {
-               switch(textype)
+               if (flags & TEXF_ALPHA)
                {
-               case TEXTYPE_PALETTE:
-                       return &textype_palette_alpha;
-               case TEXTYPE_RGB:
-                       Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed");
-                       return NULL;
-               case TEXTYPE_RGBA:
-                       return &textype_rgba_alpha;
-               default:
-                       Host_Error("R_GetTexTypeInfo: unknown texture format");
-                       return NULL;
+                       switch(textype)
+                       {
+                       case TEXTYPE_PALETTE:
+                               return &textype_palette_alpha_compress;
+                       case TEXTYPE_RGBA:
+                               return &textype_rgba_alpha_compress;
+                       case TEXTYPE_BGRA:
+                               return &textype_bgra_alpha_compress;
+                       default:
+                               Host_Error("R_GetTexTypeInfo: unknown texture format");
+                               return NULL;
+                       }
+               }
+               else
+               {
+                       switch(textype)
+                       {
+                       case TEXTYPE_PALETTE:
+                               return &textype_palette_compress;
+                       case TEXTYPE_RGBA:
+                               return &textype_rgba_compress;
+                       case TEXTYPE_BGRA:
+                               return &textype_bgra_compress;
+                       default:
+                               Host_Error("R_GetTexTypeInfo: unknown texture format");
+                               return NULL;
+                       }
                }
        }
        else
        {
-               switch(textype)
+               if (flags & TEXF_ALPHA)
                {
-               case TEXTYPE_PALETTE:
-                       return &textype_palette;
-               case TEXTYPE_RGB:
-                       return &textype_rgb;
-               case TEXTYPE_RGBA:
-                       return &textype_rgba;
-               default:
-                       Host_Error("R_GetTexTypeInfo: unknown texture format");
-                       return NULL;
+                       switch(textype)
+                       {
+                       case TEXTYPE_PALETTE:
+                               return &textype_palette_alpha;
+                       case TEXTYPE_RGBA:
+                               return &textype_rgba_alpha;
+                       case TEXTYPE_BGRA:
+                               return &textype_bgra_alpha;
+                       default:
+                               Host_Error("R_GetTexTypeInfo: unknown texture format");
+                               return NULL;
+                       }
+               }
+               else
+               {
+                       switch(textype)
+                       {
+                       case TEXTYPE_PALETTE:
+                               return &textype_palette;
+                       case TEXTYPE_RGBA:
+                               return &textype_rgba;
+                       case TEXTYPE_BGRA:
+                               return &textype_bgra;
+                       case TEXTYPE_SHADOWMAP:
+                               return &textype_shadowmap;
+                       case TEXTYPE_PROJECTION:
+                               return &textype_projection;
+                       default:
+                               Host_Error("R_GetTexTypeInfo: unknown texture format");
+                               return NULL;
+                       }
                }
        }
+       return NULL; // this line only to hush compiler warnings
+}
+
+// dynamic texture code [11/22/2007 Black]
+void R_MarkDirtyTexture(rtexture_t *rt) {
+       gltexture_t *glt = (gltexture_t*) rt;
+       if( !glt ) {
+               return;
+       }
+
+       // dont do anything if the texture is already dirty (and make sure this *is* a dynamic texture after all!)
+       if( !glt->dirtytexnum && glt->flags & GLTEXF_DYNAMIC ) {
+               glt->dirtytexnum = glt->texnum;
+               // mark it as dirty, so R_RealGetTexture gets called
+               glt->texnum = 0;
+       }
+}
+
+void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data) {
+       gltexture_t *glt = (gltexture_t*) rt;
+       if( !glt ) {
+               return;
+       }
+
+       glt->flags |= GLTEXF_DYNAMIC;
+       glt->updatecallback = updatecallback;
+       glt->updatacallback_data = data;
+       glt->dirtytexnum = 0;
+}
+
+static void R_UpdateDynamicTexture(gltexture_t *glt) {
+       glt->texnum = glt->dirtytexnum;
+       // reset dirtytexnum again (not dirty anymore)
+       glt->dirtytexnum = 0;
+       // TODO: now assert that t->texnum != 0 ?
+       if( glt->updatecallback ) {
+               glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data );
+       }
 }
 
 static void R_UploadTexture(gltexture_t *t);
@@ -175,14 +291,24 @@ int R_RealGetTexture(rtexture_t *rt)
        {
                gltexture_t *glt;
                glt = (gltexture_t *)rt;
+               if (glt->flags & GLTEXF_DYNAMIC)
+                       R_UpdateDynamicTexture(glt);
                if (glt->flags & GLTEXF_UPLOAD)
                        R_UploadTexture(glt);
+
                return glt->texnum;
        }
        else
                return 0;
 }
 
+void R_PurgeTexture(rtexture_t *rt)
+{
+       if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) {
+               R_FreeTexture(rt);
+       }
+}
+
 void R_FreeTexture(rtexture_t *rt)
 {
        gltexture_t *glt, **gltpointer;
@@ -197,7 +323,7 @@ void R_FreeTexture(rtexture_t *rt)
        else
                Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
 
-       if (glt->texnum)
+       if (!(glt->flags & GLTEXF_UPLOAD))
        {
                CHECKGLERROR
                qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
@@ -351,20 +477,35 @@ static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, in
 
        if (outwidth)
        {
-               for (width2 = 1;width2 < inwidth;width2 <<= 1);
-               for (width2 >>= picmip;width2 > maxsize;width2 >>= 1);
+               if (gl_support_arb_texture_non_power_of_two)
+                       width2 = min(inwidth >> picmip, maxsize);
+               else
+               {
+                       for (width2 = 1;width2 < inwidth;width2 <<= 1);
+                       for (width2 >>= picmip;width2 > maxsize;width2 >>= 1);
+               }
                *outwidth = max(1, width2);
        }
        if (outheight)
        {
-               for (height2 = 1;height2 < inheight;height2 <<= 1);
-               for (height2 >>= picmip;height2 > maxsize;height2 >>= 1);
+               if (gl_support_arb_texture_non_power_of_two)
+                       height2 = min(inheight >> picmip, maxsize);
+               else
+               {
+                       for (height2 = 1;height2 < inheight;height2 <<= 1);
+                       for (height2 >>= picmip;height2 > maxsize;height2 >>= 1);
+               }
                *outheight = max(1, height2);
        }
        if (outdepth)
        {
-               for (depth2 = 1;depth2 < indepth;depth2 <<= 1);
-               for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1);
+               if (gl_support_arb_texture_non_power_of_two)
+                       depth2 = min(indepth >> picmip, maxsize);
+               else
+               {
+                       for (depth2 = 1;depth2 < indepth;depth2 <<= 1);
+                       for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1);
+               }
                *outdepth = max(1, depth2);
        }
 }
@@ -392,7 +533,7 @@ static int R_CalcTexelDataSize (gltexture_t *glt)
                }
        }
 
-       return size * glt->textype->internalbytesperpixel * glt->sides;
+       return (int)(size * glt->textype->glinternalbytesperpixel) * glt->sides;
 }
 
 void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal)
@@ -430,7 +571,7 @@ void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean print
                                Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
                }
                if (printpool)
-                       Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
+                       Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", (void *)pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
                sumtotal += pooltotal;
                sumtotalt += pooltotalt;
                sumtotalp += pooltotalp;
@@ -496,6 +637,16 @@ void R_Textures_Init (void)
        Cvar_RegisterVariable (&r_lerpimages);
        Cvar_RegisterVariable (&r_precachetextures);
        Cvar_RegisterVariable (&gl_texture_anisotropy);
+       Cvar_RegisterVariable (&gl_texturecompression);
+       Cvar_RegisterVariable (&gl_texturecompression_color);
+       Cvar_RegisterVariable (&gl_texturecompression_normal);
+       Cvar_RegisterVariable (&gl_texturecompression_gloss);
+       Cvar_RegisterVariable (&gl_texturecompression_glow);
+       Cvar_RegisterVariable (&gl_texturecompression_2d);
+       Cvar_RegisterVariable (&gl_texturecompression_q3bsplightmaps);
+       Cvar_RegisterVariable (&gl_texturecompression_q3bspdeluxemaps);
+       Cvar_RegisterVariable (&gl_texturecompression_sky);
+       Cvar_RegisterVariable (&gl_texturecompression_lightcubemaps);
 
        R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
 }
@@ -566,7 +717,7 @@ void R_MakeResizeBufferBigger(int size)
        }
 }
 
-static void GL_SetupTextureParameters(int flags, int texturetype)
+static void GL_SetupTextureParameters(int flags, textype_t textype, int texturetype)
 {
        int textureenum = gltexturetypeenums[texturetype];
        int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
@@ -632,14 +783,29 @@ static void GL_SetupTextureParameters(int flags, int texturetype)
                qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
        }
 
+       if (textype == TEXTYPE_SHADOWMAP)
+       {
+               if (flags & TEXF_COMPARE)
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR
+                       qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR
+                       qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_ALWAYS);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY);CHECKGLERROR
+       }
+
        CHECKGLERROR
 }
 
-static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
+static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
 {
        int i, mip, width, height, depth;
        GLint oldbindtexnum;
-       unsigned char *prevbuffer;
+       const unsigned char *prevbuffer;
        prevbuffer = data;
 
        CHECKGLERROR
@@ -649,9 +815,18 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
        qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
 
        // these are rounded up versions of the size to do better resampling
-       for (width  = 1;width  < glt->inputwidth ;width  <<= 1);
-       for (height = 1;height < glt->inputheight;height <<= 1);
-       for (depth  = 1;depth  < glt->inputdepth ;depth  <<= 1);
+       if (gl_support_arb_texture_non_power_of_two || glt->texturetype == GLTEXTURETYPE_RECTANGLE)
+       {
+               width = glt->inputwidth;
+               height = glt->inputheight;
+               depth = glt->inputdepth;
+       }
+       else
+       {
+               for (width  = 1;width  < glt->inputwidth ;width  <<= 1);
+               for (height = 1;height < glt->inputheight;height <<= 1);
+               for (depth  = 1;depth  < glt->inputdepth ;depth  <<= 1);
+       }
 
        R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
        R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
@@ -663,9 +838,8 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
        }
        else if (glt->textype->textype == TEXTYPE_PALETTE)
        {
-               // promote paletted to RGBA, so we only have to worry about RGB and
-               // RGBA in the rest of this code
-               Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
+               // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
+               Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
                prevbuffer = colorconvertbuffer;
        }
 
@@ -675,13 +849,13 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                switch(glt->texturetype)
                {
                case GLTEXTURETYPE_1D:
-                       qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        break;
                case GLTEXTURETYPE_2D:
-                       qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        break;
                case GLTEXTURETYPE_3D:
-                       qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        break;
                default:
                        Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D");
@@ -701,89 +875,100 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy
                {
                        if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                        {
-                               Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer);
+                               Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
                                prevbuffer = resizebuffer;
                        }
                        // picmip/max_size
                        while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
                        {
-                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel);
+                               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
                                prevbuffer = resizebuffer;
                        }
                }
                mip = 0;
+               if (gl_support_texture_compression)
+               {
+                       if (gl_texturecompression.integer >= 2)
+                               qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
+                       else
+                               qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
+                       CHECKGLERROR
+               }
                switch(glt->texturetype)
                {
                case GLTEXTURETYPE_1D:
-                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
-                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
                case GLTEXTURETYPE_2D:
-                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
-                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
                case GLTEXTURETYPE_3D:
-                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
                                while (width > 1 || height > 1 || depth > 1)
                                {
-                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                }
                        }
                        break;
                case GLTEXTURETYPE_CUBEMAP:
                        // convert and upload each side in turn,
                        // from a continuous block of input texels
-                       texturebuffer = prevbuffer;
+                       texturebuffer = (unsigned char *)prevbuffer;
                        for (i = 0;i < 6;i++)
                        {
                                prevbuffer = texturebuffer;
                                texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
                                if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                                {
-                                       Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer);
+                                       Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
                                        prevbuffer = resizebuffer;
                                }
                                // picmip/max_size
                                while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
                                {
-                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel);
+                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
                                        prevbuffer = resizebuffer;
                                }
                                mip = 0;
-                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                if (glt->flags & TEXF_MIPMAP)
                                {
                                        while (width > 1 || height > 1 || depth > 1)
                                        {
-                                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                                prevbuffer = resizebuffer;
-                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                        }
                                }
                        }
                        break;
+               case GLTEXTURETYPE_RECTANGLE:
+                       qglTexImage2D(GL_TEXTURE_RECTANGLE_ARB, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, NULL);CHECKGLERROR
+                       break;
                }
-               GL_SetupTextureParameters(glt->flags, glt->texturetype);
+               GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
        }
        qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
 }
@@ -806,7 +991,7 @@ static void R_UploadTexture (gltexture_t *glt)
                Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed.  Can not upload original image again.  Uploaded blank texture.\n", glt->identifier);
 }
 
-static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette)
 {
        int i, size;
        gltexture_t *glt;
@@ -816,6 +1001,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        if (cls.state == ca_dedicated)
                return NULL;
 
+       if (texturetype == GLTEXTURETYPE_RECTANGLE && !gl_texturerectangle)
+       {
+               Con_Printf ("R_LoadTexture: rectangle texture not supported by driver\n");
+               return NULL;
+       }
        if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
        {
                Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
@@ -831,7 +1021,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        size = width * height * depth * sides * texinfo->inputbytesperpixel;
        if (size < 1)
        {
-               Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+               Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides, size);
                return NULL;
        }
 
@@ -855,11 +1045,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        }
                }
                break;
-       case TEXTYPE_RGB:
-               if (flags & TEXF_ALPHA)
-                       Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA");
-               break;
        case TEXTYPE_RGBA:
+       case TEXTYPE_BGRA:
                if (flags & TEXF_ALPHA)
                {
                        flags &= ~TEXF_ALPHA;
@@ -876,6 +1063,9 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        }
                }
                break;
+       case TEXTYPE_SHADOWMAP:
+       case TEXTYPE_PROJECTION:
+               break;
        default:
                Host_Error("R_LoadTexture: unknown texture type");
        }
@@ -896,9 +1086,14 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        glt->palette = palette;
        glt->glinternalformat = texinfo->glinternalformat;
        glt->glformat = texinfo->glformat;
+       glt->gltype = texinfo->gltype;
        glt->bytesperpixel = texinfo->internalbytesperpixel;
        glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
-       glt->texnum = -1;
+       glt->texnum = 0;
+       // init the dynamic texture attributes, too [11/22/2007 Black]
+       glt->dirtytexnum = 0;
+       glt->updatecallback = NULL;
+       glt->updatacallback_data = NULL;
 
        if (data)
        {
@@ -911,29 +1106,71 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth);
        R_PrecacheTexture(glt);
 
+       // texture converting and uploading can take a while, so make sure we're sending keepalives
+       CL_KeepaliveMessage(false);
+
        return (rtexture_t *)glt;
 }
 
-rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
 {
        return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
 }
 
-rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
 {
        return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
 }
 
-rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
 {
        return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
 }
 
-rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
 {
        return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
 }
 
+rtexture_t *R_LoadTextureShadowMapRectangle(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, qboolean filter)
+{
+       return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, TEXF_ALWAYSPRECACHE | TEXF_CLAMP | (filter ? TEXF_FORCELINEAR | TEXF_COMPARE : TEXF_FORCENEAREST), TEXTYPE_SHADOWMAP, GLTEXTURETYPE_RECTANGLE, NULL, NULL);
+}
+
+rtexture_t *R_LoadTextureCubeProjection(rtexturepool_t *rtexturepool, const char *identifier, int size, int border)
+{
+    // maps to a 2x3 texture rectangle with normalized coordinates (must be scaled by size after lookup)
+    // +-
+    // XX
+    // YY
+    // ZZ
+    rtexture_t *projection;
+       unsigned short *data, *texel;
+       unsigned int sizebits = 0, stepbits = 0, res, i, j, k;
+       while ((1 << sizebits) < size) sizebits++;
+       while ((1 << stepbits) <= border) stepbits++;
+    stepbits = min(stepbits, sizebits);
+       res = size>>stepbits;
+       stepbits += 16 - sizebits - 1;
+       data = (unsigned short *)Mem_Alloc(texturemempool, 2*sizeof(unsigned short)*res*res*6);
+       texel = data;
+       for (i = 0;i < 6;i++) 
+       {
+               unsigned int x = (i&1)<<16, y = (i>>1)<<16;
+               for (j = 0;j < res;j++)
+               {
+                       for (k = 0;k < res;k++)
+                       {
+                               *texel++ = (x + ((2*k + 1)<<stepbits))/2;
+                               *texel++ = (y + ((2*j + 1)<<stepbits))/3;
+                       }
+               }
+       }
+       projection = R_SetupTexture(rtexturepool, identifier, res, res, 1, 6, TEXF_ALWAYSPRECACHE | TEXF_FORCELINEAR | TEXF_CLAMP, TEXTYPE_PROJECTION, GLTEXTURETYPE_CUBEMAP, (unsigned char *)data, NULL);
+       Mem_Free(data);
+    return projection;
+}
+
 int R_TextureHasAlpha(rtexture_t *rt)
 {
        return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false;
@@ -949,7 +1186,7 @@ int R_TextureHeight(rtexture_t *rt)
        return rt ? ((gltexture_t *)rt)->inputheight : 0;
 }
 
-void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height)
+void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height)
 {
        gltexture_t *glt;
        if (rt == NULL)
@@ -966,3 +1203,9 @@ void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int widt
        R_Upload(glt, data, x, y, 0, width, height, 1);
 }
 
+void R_ClearTexture (rtexture_t *rt)
+{
+       gltexture_t *glt = (gltexture_t *)rt;
+
+       R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth );
+}