typedef struct textypeinfo_s
{
- int textype;
+ textype_t textype;
int inputbytesperpixel;
int internalbytesperpixel;
float glinternalbytesperpixel;
}
textypeinfo_t;
-static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 3};
+static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 3};
+static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 4};
+static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB};
+static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB};
static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3};
-static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3};
-static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_RGBA , 4};
static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4};
-static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4};
-static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB};
static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB};
-static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB};
-static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB};
static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB};
+static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3};
+static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4};
+static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB};
static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB};
#define GLTEXTURETYPE_1D 0
static unsigned char *resizebuffer = NULL, *colorconvertbuffer;
static int resizebuffersize = 0;
-static unsigned char *texturebuffer;
+static const unsigned char *texturebuffer;
static int texturebuffersize = 0;
-static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
+static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
{
if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && gl_support_texture_compression)
{
return 0;
}
+void R_PurgeTexture(rtexture_t *rt)
+{
+ if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) {
+ R_FreeTexture(rt);
+ }
+}
+
void R_FreeTexture(rtexture_t *rt)
{
gltexture_t *glt, **gltpointer;
for (depth = 1;depth < glt->inputdepth ;depth <<= 1);
}
- R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
- R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
-
- if (prevbuffer == NULL)
+ if (prevbuffer != NULL)
{
- memset(resizebuffer, 0, fragwidth * fragheight * fragdepth * glt->bytesperpixel);
- prevbuffer = resizebuffer;
- }
- else if (glt->textype->textype == TEXTYPE_PALETTE)
- {
- // promote paletted to RGBA, so we only have to worry about RGB and
- // RGBA in the rest of this code
- Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
- prevbuffer = colorconvertbuffer;
+ R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+ R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
+ if (glt->textype->textype == TEXTYPE_PALETTE)
+ {
+ // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
+ Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
+ prevbuffer = colorconvertbuffer;
+ }
}
if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth)
glt->flags &= ~GLTEXF_UPLOAD;
// cubemaps contain multiple images and thus get processed a bit differently
- if (glt->texturetype != GLTEXTURETYPE_CUBEMAP)
+ if ((prevbuffer != NULL) && (glt->texturetype != GLTEXTURETYPE_CUBEMAP))
{
if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
{
{
while (width > 1 || height > 1 || depth > 1)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
+ if (prevbuffer != NULL)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ }
+ else
+ {
+ if (width > 1) width >>= 1;
+ if (height > 1) height >>= 1;
+ if (depth > 1) depth >>= 1;
+ }
qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
}
}
{
while (width > 1 || height > 1 || depth > 1)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
+ if (prevbuffer != NULL)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ }
+ else
+ {
+ if (width > 1) width >>= 1;
+ if (height > 1) height >>= 1;
+ if (depth > 1) depth >>= 1;
+ }
qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
}
}
{
while (width > 1 || height > 1 || depth > 1)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
+ if (prevbuffer != NULL)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ }
+ else
+ {
+ if (width > 1) width >>= 1;
+ if (height > 1) height >>= 1;
+ if (depth > 1) depth >>= 1;
+ }
qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
}
}
case GLTEXTURETYPE_CUBEMAP:
// convert and upload each side in turn,
// from a continuous block of input texels
- texturebuffer = prevbuffer;
+ texturebuffer = prevbuffer ? (unsigned char *)prevbuffer : NULL;
for (i = 0;i < 6;i++)
{
prevbuffer = texturebuffer;
- texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
- if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
- {
- Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
- prevbuffer = resizebuffer;
- }
- // picmip/max_size
- while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ if (prevbuffer != NULL)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
- prevbuffer = resizebuffer;
+ texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+ if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+ {
+ Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+ prevbuffer = resizebuffer;
+ }
+ // picmip/max_size
+ while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+ prevbuffer = resizebuffer;
+ }
}
mip = 0;
qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
{
while (width > 1 || height > 1 || depth > 1)
{
- Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
- prevbuffer = resizebuffer;
+ if (prevbuffer != NULL)
+ {
+ Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+ prevbuffer = resizebuffer;
+ }
+ else
+ {
+ if (width > 1) width >>= 1;
+ if (height > 1) height >>= 1;
+ if (depth > 1) depth >>= 1;
+ }
qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
}
}
Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier);
}
-static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette)
{
int i, size;
gltexture_t *glt;
return (rtexture_t *)glt;
}
-rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
{
return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
}
-rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
{
return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
}
-rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
{
return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
}
-rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette)
{
return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
}
R_Upload(glt, data, x, y, 0, width, height, 1);
}
+void R_ClearTexture (rtexture_t *rt)
+{
+ gltexture_t *glt = (gltexture_t *)rt;
+
+ R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth );
+}