]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
changed most Sys_Error calls to Con_Printf with appropriate error returns
[xonotic/darkplaces.git] / gl_textures.c
index edd0b7dbac9ba494ea1774fe31567f2ca819c61f..c0493bd86d79740bb9d33885477e47ef4b8c8a81 100644 (file)
@@ -1,20 +1,20 @@
 
 #include "quakedef.h"
 #include "image.h"
+#include "jpeg.h"
 
-cvar_t r_max_size = {CVAR_SAVE, "r_max_size", "2048"};
-cvar_t r_max_scrapsize = {CVAR_SAVE, "r_max_scrapsize", "256"};
-cvar_t r_picmip = {CVAR_SAVE, "r_picmip", "0"};
+cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048"};
+cvar_t gl_max_scrapsize = {CVAR_SAVE, "gl_max_scrapsize", "256"};
+cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0"};
 cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
 cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
+cvar_t  gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1"};
 
 int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
 int            gl_filter_mag = GL_LINEAR;
 
 
 static mempool_t *texturemempool;
-static mempool_t *texturedatamempool;
-static mempool_t *textureprocessingmempool;
 
 // note: this must not conflict with TEXF_ flags in r_textures.h
 // cleared when a texture is uploaded
@@ -37,11 +37,12 @@ typedef struct
 }
 textypeinfo_t;
 
-static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 3};
-static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB , 3};
-static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 3};
-static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA, 4};
-static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 4};
+static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 3};
+static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB    , 3};
+static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 3};
+static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 4};
+static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 4};
+static textypeinfo_t textype_dsdt          = {TEXTYPE_DSDT   , 2, 2, GL_DSDT_NV, GL_DSDT8_NV};
 
 // a tiling texture (most common type)
 #define GLIMAGETYPE_TILE 0
@@ -54,6 +55,7 @@ static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA, 4}
 #define GLTEXTURETYPE_CUBEMAP 3
 
 static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB};
 static int gltexturetypedimensions[4] = {1, 2, 3, 2};
 static int cubemapside[6] =
 {
@@ -96,7 +98,7 @@ typedef struct gltexture_s
        // pointer into gltextureimage array
        gltextureimage_t *image;
        // name of the texture (this might be removed someday), no duplicates
-       char *identifier;
+       char identifier[32];
        // location in the image, and size
        int x, y, z, width, height, depth;
        // copy of the original texture(s) supplied to the upload function, for
@@ -120,7 +122,7 @@ gltexture_t;
 
 typedef struct gltexturepool_s
 {
-       int sentinel;
+       unsigned int sentinel;
        struct gltextureimage_s *imagechain;
        struct gltexture_s *gltchain;
        struct gltexturepool_s *next;
@@ -164,6 +166,8 @@ static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
                        return &textype_rgb;
                case TEXTYPE_RGBA:
                        return &textype_rgba;
+               case TEXTYPE_DSDT:
+                       return &textype_dsdt;
                default:
                        Host_Error("R_GetTexTypeInfo: unknown texture format\n");
                        return NULL;
@@ -241,29 +245,11 @@ void R_FreeTexture(rtexture_t *rt)
                }
        }
 
-       if (glt->identifier)
-               Mem_Free(glt->identifier);
        if (glt->inputtexels)
                Mem_Free(glt->inputtexels);
        Mem_Free(glt);
 }
 
-/*
-static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
-{
-       gltexture_t     *glt;
-
-       if (!identifier)
-               return NULL;
-
-       for (glt = pool->gltchain;glt;glt = glt->chain)
-               if (glt->identifier && !strcmp (identifier, glt->identifier))
-                       return glt;
-
-       return NULL;
-}
-*/
-
 rtexturepool_t *R_AllocTexturePool(void)
 {
        gltexturepool_t *pool;
@@ -297,7 +283,7 @@ void R_FreeTexturePool(rtexturepool_t **rtexturepool)
        while (pool->gltchain)
                R_FreeTexture((rtexture_t *)pool->gltchain);
        if (pool->imagechain)
-               Sys_Error("R_FreeTexturePool: not all images freed\n");
+               Con_Printf("R_FreeTexturePool: not all images freed\n");
        Mem_Free(pool);
 }
 
@@ -319,11 +305,10 @@ static glmode_t modes[] =
        {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
 };
 
-extern int gl_backend_rebindtextures;
-
 static void GL_TextureMode_f (void)
 {
        int i;
+       GLint oldbindtexnum;
        gltextureimage_t *image;
        gltexturepool_t *pool;
 
@@ -333,20 +318,20 @@ static void GL_TextureMode_f (void)
                {
                        if (gl_filter_min == modes[i].minification)
                        {
-                               Con_Printf ("%s\n", modes[i].name);
+                               Con_Printf("%s\n", modes[i].name);
                                return;
                        }
                }
-               Con_Print("current filter is unknown???\n");
+               Con_Print("current filter is unknown???\n");
                return;
        }
 
        for (i = 0;i < 6;i++)
-               if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
+               if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
                        break;
        if (i == 6)
        {
-               Con_Print("bad filter name\n");
+               Con_Print("bad filter name\n");
                return;
        }
 
@@ -360,36 +345,40 @@ static void GL_TextureMode_f (void)
                for (image = pool->imagechain;image;image = image->imagechain)
                {
                        // only update already uploaded images
-                       if (!(image->flags & GLTEXF_UPLOAD))
+                       if (!(image->flags & GLTEXF_UPLOAD) && !(image->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR)))
                        {
-                               qglBindTexture(GL_TEXTURE_2D, image->texnum);
+                               qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+                               qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
                                if (image->flags & TEXF_MIPMAP)
-                                       qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+                                       qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);
                                else
-                                       qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
-                               qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+                                       qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);
+                               qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+                               qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
                        }
                }
        }
-       gl_backend_rebindtextures = true;
 }
 
 static int R_CalcTexelDataSize (gltexture_t *glt)
 {
-       int width2, height2, depth2, size;
+       int width2, height2, depth2, size, picmip;
        if (glt->flags & TEXF_FRAGMENT)
                size = glt->width * glt->height * glt->depth;
        else
        {
-               if (r_max_size.integer > realmaxsize)
-                       Cvar_SetValue("r_max_size", realmaxsize);
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
+               if (gl_max_size.integer > realmaxsize)
+                       Cvar_SetValue("gl_max_size", realmaxsize);
                // calculate final size
                for (width2 = 1;width2 < glt->width;width2 <<= 1);
                for (height2 = 1;height2 < glt->height;height2 <<= 1);
                for (depth2 = 1;depth2 < glt->depth;depth2 <<= 1);
-               for (width2 >>= r_picmip.integer;width2 > r_max_size.integer;width2 >>= 1);
-               for (height2 >>= r_picmip.integer;height2 > r_max_size.integer;height2 >>= 1);
-               for (depth2 >>= r_picmip.integer;depth2 > r_max_size.integer;depth2 >>= 1);
+               for (width2 >>= picmip;width2 > gl_max_size.integer;width2 >>= 1);
+               for (height2 >>= picmip;height2 > gl_max_size.integer;height2 >>= 1);
+               for (depth2 >>= picmip;depth2 > gl_max_size.integer;depth2 >>= 1);
                if (width2 < 1) width2 = 1;
                if (height2 < 1) height2 = 1;
                if (depth2 < 1) depth2 = 1;
@@ -417,46 +406,56 @@ static int R_CalcTexelDataSize (gltexture_t *glt)
        return size;
 }
 
-void R_TextureStats_PrintTotal(void)
+void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal)
 {
-       int glsize, total = 0, totalt = 0, totalp = 0, loaded = 0, loadedt = 0, loadedp = 0;
+       int glsize;
+       int isloaded;
+       int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0;
+       int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0;
        gltexture_t *glt;
        gltexturepool_t *pool;
+       if (printeach)
+               Con_Print("glsize input loaded mip alpha name\n");
        for (pool = gltexturepoolchain;pool;pool = pool->next)
        {
+               pooltotal = 0;
+               pooltotalt = 0;
+               pooltotalp = 0;
+               poolloaded = 0;
+               poolloadedt = 0;
+               poolloadedp = 0;
                for (glt = pool->gltchain;glt;glt = glt->chain)
                {
                        glsize = R_CalcTexelDataSize(glt);
-                       total++;
-                       totalt += glsize;
-                       totalp += glt->inputdatasize;
-                       if (!(glt->flags & GLTEXF_UPLOAD))
+                       isloaded = !(glt->flags & GLTEXF_UPLOAD);
+                       pooltotal++;
+                       pooltotalt += glsize;
+                       pooltotalp += glt->inputdatasize;
+                       if (isloaded)
                        {
-                               loaded++;
-                               loadedt += glsize;
-                               loadedp += glt->inputdatasize;
+                               poolloaded++;
+                               poolloadedt += glsize;
+                               poolloadedp += glt->inputdatasize;
                        }
+                       if (printeach)
+                               Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
                }
+               if (printpool)
+                       Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
+               sumtotal += pooltotal;
+               sumtotalt += pooltotalt;
+               sumtotalp += pooltotalp;
+               sumloaded += poolloaded;
+               sumloadedt += poolloadedt;
+               sumloadedp += poolloadedp;
        }
-       Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", total, totalt / 1048576.0, totalp / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, total - loaded, (totalt - loadedt) / 1048576.0, (totalp - loadedp) / 1048576.0);
+       if (printtotal)
+               Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0);
 }
 
 static void R_TextureStats_f(void)
 {
-       int loaded;
-       gltexture_t *glt;
-       gltexturepool_t *pool;
-       Con_Printf("glsize input loaded mip alpha name\n");
-       for (pool = gltexturepoolchain;pool;pool = pool->next)
-       {
-               for (glt = pool->gltchain;glt;glt = glt->chain)
-               {
-                       loaded = !(glt->flags & GLTEXF_UPLOAD);
-                       Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", loaded ? '[' : ' ', (R_CalcTexelDataSize(glt) + 1023) / 1024, loaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', loaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier ? glt->identifier : "<unnamed>");
-               }
-               Con_Printf("pool %10p\n", pool);
-       }
-       R_TextureStats_PrintTotal();
+       R_TextureStats_Print(true, true, true);
 }
 
 char engineversion[40];
@@ -471,16 +470,21 @@ static void r_textures_start(void)
        CHECKGLERROR
 
        // use the largest scrap texture size we can (not sure if this is really a good idea)
-       for (block_size = 1;block_size < realmaxsize && block_size < r_max_scrapsize.integer;block_size <<= 1);
+       for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1);
+
+       texturemempool = Mem_AllocPool("texture management", 0, NULL);
 
-       texturemempool = Mem_AllocPool("Texture Info");
-       texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)");
-       textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers");
+       // Disable JPEG screenshots if the DLL isn't loaded
+       if (! JPEG_OpenLibrary ())
+               Cvar_SetValueQuick (&scr_screenshot_jpeg, 0);
 }
 
 static void r_textures_shutdown(void)
 {
        rtexturepool_t *temp;
+
+       JPEG_CloseLibrary ();
+
        while(gltexturepoolchain)
        {
                temp = (rtexturepool_t *) gltexturepoolchain;
@@ -493,8 +497,6 @@ static void r_textures_shutdown(void)
        colorconvertbuffer = NULL;
        texturebuffer = NULL;
        Mem_FreePool(&texturemempool);
-       Mem_FreePool(&texturedatamempool);
-       Mem_FreePool(&textureprocessingmempool);
 }
 
 static void r_textures_newmap(void)
@@ -505,17 +507,20 @@ void R_Textures_Init (void)
 {
        Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f);
        Cmd_AddCommand("r_texturestats", R_TextureStats_f);
-       Cvar_RegisterVariable (&r_max_scrapsize);
-       Cvar_RegisterVariable (&r_max_size);
-       Cvar_RegisterVariable (&r_picmip);
+       Cvar_RegisterVariable (&gl_max_scrapsize);
+       Cvar_RegisterVariable (&gl_max_size);
+       Cvar_RegisterVariable (&gl_picmip);
        Cvar_RegisterVariable (&r_lerpimages);
        Cvar_RegisterVariable (&r_precachetextures);
+       Cvar_RegisterVariable (&gl_texture_anisotropy);
 
        R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
 }
 
 void R_Textures_Frame (void)
 {
+       static int old_aniso = 0;
+
        // could do procedural texture animation here, if we keep track of which
        // textures were accessed this frame...
 
@@ -531,6 +536,34 @@ void R_Textures_Frame (void)
                Mem_Free(colorconvertbuffer);
                colorconvertbuffer = NULL;
        }
+
+       if (old_aniso != gl_texture_anisotropy.integer)
+       {
+               gltextureimage_t *image;
+               gltexturepool_t *pool;
+               GLint oldbindtexnum;
+
+               old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+
+               Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso);
+
+               for (pool = gltexturepoolchain;pool;pool = pool->next)
+               {
+                       for (image = pool->imagechain;image;image = image->imagechain)
+                       {
+                               // only update already uploaded images
+                               if (!(image->flags & GLTEXF_UPLOAD) && (image->flags & TEXF_MIPMAP))
+                               {
+                                       qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
+
+                                       qglBindTexture(gltexturetypeenums[image->texturetype], image->texnum);
+                                       qglTexParameteri(gltexturetypeenums[image->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR
+
+                                       qglBindTexture(gltexturetypeenums[image->texturetype], oldbindtexnum);
+                               }
+                       }
+               }
+       }
 }
 
 void R_MakeResizeBufferBigger(int size)
@@ -542,8 +575,8 @@ void R_MakeResizeBufferBigger(int size)
                        Mem_Free(resizebuffer);
                if (colorconvertbuffer)
                        Mem_Free(colorconvertbuffer);
-               resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
-               colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+               resizebuffer = Mem_Alloc(texturemempool, resizebuffersize);
+               colorconvertbuffer = Mem_Alloc(texturemempool, resizebuffersize);
                if (!resizebuffer || !colorconvertbuffer)
                        Host_Error("R_Upload: out of memory\n");
        }
@@ -552,44 +585,94 @@ void R_MakeResizeBufferBigger(int size)
 static void GL_SetupTextureParameters(int flags, int texturetype)
 {
        int textureenum = gltexturetypeenums[texturetype];
-       int wrapmode = (flags & TEXF_CLAMP) ? GL_CLAMP : GL_REPEAT;
+       int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
 
        CHECKGLERROR
 
-       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);
-       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);
+       if (gl_support_anisotropy && (flags & TEXF_MIPMAP))
+       {
+               int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+               if (gl_texture_anisotropy.integer != aniso)
+                       Cvar_SetValueQuick(&gl_texture_anisotropy, aniso);
+               qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR
+       }
+       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
+       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
        if (gltexturetypedimensions[texturetype] >= 3)
-               qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);
+       {
+               qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
+       }
 
-       if (flags & TEXF_MIPMAP)
-               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);
+       CHECKGLERROR
+       if (flags & TEXF_FORCENEAREST)
+       {
+               if (flags & TEXF_MIPMAP)
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR
+       }
+       else if (flags & TEXF_FORCELINEAR)
+       {
+               if (flags & TEXF_MIPMAP)
+               {
+                       if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR)
+                       {
+                               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR
+                       }
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR
+       }
        else
-               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);
-       qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);
+       {
+               if (flags & TEXF_MIPMAP)
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
+       }
 
        CHECKGLERROR
 }
 
 static void R_Upload(gltexture_t *glt, qbyte *data)
 {
-       int i, mip, width, height, depth, internalformat;
+       int i, mip, width, height, depth;
+       GLint oldbindtexnum;
        qbyte *prevbuffer;
        prevbuffer = data;
 
        CHECKGLERROR
 
        glt->texnum = glt->image->texnum;
+       // we need to restore the texture binding after finishing the upload
+       qglGetIntegerv(gltexturetypebindingenums[glt->image->texturetype], &oldbindtexnum);
        qglBindTexture(gltexturetypeenums[glt->image->texturetype], glt->image->texnum);
        CHECKGLERROR
        glt->flags &= ~GLTEXF_UPLOAD;
-       gl_backend_rebindtextures = true;
 
        if (glt->flags & TEXF_FRAGMENT)
        {
                if (glt->image->flags & GLTEXF_UPLOAD)
                {
                        glt->image->flags &= ~GLTEXF_UPLOAD;
-                       Con_DPrintf("uploaded new fragments image\n");
+                       Con_DPrint("uploaded new fragments image\n");
                        R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
                        memset(resizebuffer, 255, glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
                        switch(glt->image->texturetype)
@@ -616,7 +699,7 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                if (prevbuffer == NULL)
                {
                        R_MakeResizeBufferBigger(glt->image->width * glt->image->height * glt->image->depth * glt->image->bytesperpixel);
-                       memset(resizebuffer, 255, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
+                       memset(resizebuffer, 0, glt->width * glt->height * glt->image->depth * glt->image->bytesperpixel);
                        prevbuffer = resizebuffer;
                }
                else if (glt->textype->textype == TEXTYPE_PALETTE)
@@ -646,124 +729,85 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                        Host_Error("R_Upload: fragment texture of type other than 1D, 2D, or 3D\n");
                        break;
                }
-               glt->texnum = glt->image->texnum;
-               return;
-       }
-
-       glt->image->flags &= ~GLTEXF_UPLOAD;
-
-       // these are rounded up versions of the size to do better resampling
-       for (width  = 1;width  < glt->width ;width  <<= 1);
-       for (height = 1;height < glt->height;height <<= 1);
-       for (depth  = 1;depth  < glt->depth ;depth  <<= 1);
-
-       R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel);
-
-       if (prevbuffer == NULL)
-       {
-               width = glt->image->width;
-               height = glt->image->height;
-               depth = glt->image->depth;
-               memset(resizebuffer, 255, width * height * depth * glt->image->bytesperpixel);
-               prevbuffer = resizebuffer;
        }
        else
        {
-               if (glt->textype->textype == TEXTYPE_PALETTE)
-               {
-                       // promote paletted to RGBA, so we only have to worry about RGB and
-                       // RGBA in the rest of this code
-                       Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette);
-                       prevbuffer = colorconvertbuffer;
-               }
-       }
+               glt->image->flags &= ~GLTEXF_UPLOAD;
 
-       // 3 and 4 are converted by the driver to it's preferred format for the current display mode
-       internalformat = 3;
-       if (glt->flags & TEXF_ALPHA)
-               internalformat = 4;
+               // these are rounded up versions of the size to do better resampling
+               for (width  = 1;width  < glt->width ;width  <<= 1);
+               for (height = 1;height < glt->height;height <<= 1);
+               for (depth  = 1;depth  < glt->depth ;depth  <<= 1);
 
-       // cubemaps contain multiple images and thus get processed a bit differently
-       if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP)
-       {
-               if (glt->width != width || glt->height != height || glt->depth != depth)
-               {
-                       Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
-                       prevbuffer = resizebuffer;
-               }
-               // picmip/max_size
-               while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+               R_MakeResizeBufferBigger(width * height * depth * glt->image->sides * glt->image->bytesperpixel);
+
+               if (prevbuffer == NULL)
                {
-                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+                       width = glt->image->width;
+                       height = glt->image->height;
+                       depth = glt->image->depth;
+                       memset(resizebuffer, 0, width * height * depth * glt->image->bytesperpixel);
                        prevbuffer = resizebuffer;
                }
-       }
-       mip = 0;
-       switch(glt->image->texturetype)
-       {
-       case GLTEXTURETYPE_1D:
-               qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-               CHECKGLERROR
-               if (glt->flags & TEXF_MIPMAP)
+               else
                {
-                       while (width > 1 || height > 1 || depth > 1)
+                       if (glt->textype->textype == TEXTYPE_PALETTE)
                        {
-                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
-                               prevbuffer = resizebuffer;
-                               qglTexImage1D(GL_TEXTURE_1D, mip++, internalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                               CHECKGLERROR
+                               // promote paletted to RGBA, so we only have to worry about RGB and
+                               // RGBA in the rest of this code
+                               Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, glt->width * glt->height * glt->depth * glt->image->sides, glt->palette);
+                               prevbuffer = colorconvertbuffer;
                        }
                }
-               break;
-       case GLTEXTURETYPE_2D:
-               qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-               CHECKGLERROR
-               if (glt->flags & TEXF_MIPMAP)
+
+               // cubemaps contain multiple images and thus get processed a bit differently
+               if (glt->image->texturetype != GLTEXTURETYPE_CUBEMAP)
                {
-                       while (width > 1 || height > 1 || depth > 1)
+                       if (glt->width != width || glt->height != height || glt->depth != depth)
                        {
-                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+                               Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
                                prevbuffer = resizebuffer;
-                               qglTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                               CHECKGLERROR
                        }
-               }
-               break;
-       case GLTEXTURETYPE_3D:
-               qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-               CHECKGLERROR
-               if (glt->flags & TEXF_MIPMAP)
-               {
-                       while (width > 1 || height > 1 || depth > 1)
+                       // picmip/max_size
+                       while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
                        {
-                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
                                prevbuffer = resizebuffer;
-                               qglTexImage3D(GL_TEXTURE_3D, mip++, internalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
-                               CHECKGLERROR
                        }
                }
-               break;
-       case GLTEXTURETYPE_CUBEMAP:
-               // convert and upload each side in turn,
-               // from a continuous block of input texels
-               texturebuffer = prevbuffer;
-               for (i = 0;i < 6;i++)
+               mip = 0;
+               switch(glt->image->texturetype)
                {
-                       prevbuffer = texturebuffer;
-                       texturebuffer += width * height * depth * glt->textype->inputbytesperpixel;
-                       if (glt->width != width || glt->height != height || glt->depth != depth)
+               case GLTEXTURETYPE_1D:
+                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                       CHECKGLERROR
+                       if (glt->flags & TEXF_MIPMAP)
                        {
-                               Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
-                               prevbuffer = resizebuffer;
+                               while (width > 1 || height > 1 || depth > 1)
+                               {
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->image->glinternalformat, width, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                                       CHECKGLERROR
+                               }
                        }
-                       // picmip/max_size
-                       while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+                       break;
+               case GLTEXTURETYPE_2D:
+                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                       CHECKGLERROR
+                       if (glt->flags & TEXF_MIPMAP)
                        {
-                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
-                               prevbuffer = resizebuffer;
+                               while (width > 1 || height > 1 || depth > 1)
+                               {
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                                       CHECKGLERROR
+                               }
                        }
-                       mip = 0;
-                       qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                       break;
+               case GLTEXTURETYPE_3D:
+                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
                        CHECKGLERROR
                        if (glt->flags & TEXF_MIPMAP)
                        {
@@ -771,19 +815,54 @@ static void R_Upload(gltexture_t *glt, qbyte *data)
                                {
                                        Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
                                        prevbuffer = resizebuffer;
-                                       qglTexImage2D(cubemapside[i], mip++, internalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->image->glinternalformat, width, height, depth, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
                                        CHECKGLERROR
                                }
                        }
+                       break;
+               case GLTEXTURETYPE_CUBEMAP:
+                       // convert and upload each side in turn,
+                       // from a continuous block of input texels
+                       texturebuffer = prevbuffer;
+                       for (i = 0;i < 6;i++)
+                       {
+                               prevbuffer = texturebuffer;
+                               texturebuffer += glt->width * glt->height * glt->depth * glt->textype->inputbytesperpixel;
+                               if (glt->width != width || glt->height != height || glt->depth != depth)
+                               {
+                                       Image_Resample(prevbuffer, glt->width, glt->height, glt->depth, resizebuffer, width, height, depth, glt->image->bytesperpixel, r_lerpimages.integer);
+                                       prevbuffer = resizebuffer;
+                               }
+                               // picmip/max_size
+                               while (width > glt->image->width || height > glt->image->height || depth > glt->image->depth)
+                               {
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->image->width, glt->image->height, glt->image->depth, glt->image->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                               }
+                               mip = 0;
+                               qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                               CHECKGLERROR
+                               if (glt->flags & TEXF_MIPMAP)
+                               {
+                                       while (width > 1 || height > 1 || depth > 1)
+                                       {
+                                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->image->bytesperpixel);
+                                               prevbuffer = resizebuffer;
+                                               qglTexImage2D(cubemapside[i], mip++, glt->image->glinternalformat, width, height, 0, glt->image->glformat, GL_UNSIGNED_BYTE, prevbuffer);
+                                               CHECKGLERROR
+                                       }
+                               }
+                       }
+                       break;
                }
-               break;
+               GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
        }
-       GL_SetupTextureParameters(glt->image->flags, glt->image->texturetype);
+       qglBindTexture(gltexturetypeenums[glt->image->texturetype], oldbindtexnum);
 }
 
 static void R_FindImageForTexture(gltexture_t *glt)
 {
-       int i, j, best, best2, x, y, z, w, h, d;
+       int i, j, best, best2, x, y, z, w, h, d, picmip;
        textypeinfo_t *texinfo;
        gltexturepool_t *pool;
        gltextureimage_t *image, **imagechainpointer;
@@ -808,7 +887,7 @@ static void R_FindImageForTexture(gltexture_t *glt)
                                continue;
                        if (image->texturetype != glt->texturetype)
                                continue;
-                       if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP))
+                       if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR))
                                continue;
                        if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
                                continue;
@@ -849,7 +928,10 @@ static void R_FindImageForTexture(gltexture_t *glt)
 
                image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
                if (image == NULL)
-                       Sys_Error("R_FindImageForTexture: ran out of memory\n");
+               {
+                       Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+                       return;
+               }
                image->type = GLIMAGETYPE_FRAGMENTS;
                // make sure the created image is big enough for the fragment
                for (image->width = block_size;image->width < glt->width;image->width <<= 1);
@@ -874,19 +956,25 @@ static void R_FindImageForTexture(gltexture_t *glt)
 
                image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
                if (image == NULL)
-                       Sys_Error("R_FindImageForTexture: ran out of memory\n");
+               {
+                       Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+                       return;
+               }
                image->type = GLIMAGETYPE_TILE;
                image->blockallocation = NULL;
 
+               picmip = 0;
+               if (glt->flags & TEXF_PICMIP)
+                       picmip = gl_picmip.integer;
                // calculate final size
-               if (r_max_size.integer > realmaxsize)
-                       Cvar_SetValue("r_max_size", realmaxsize);
+               if (gl_max_size.integer > realmaxsize)
+                       Cvar_SetValue("gl_max_size", realmaxsize);
                for (image->width = 1;image->width < glt->width;image->width <<= 1);
                for (image->height = 1;image->height < glt->height;image->height <<= 1);
                for (image->depth = 1;image->depth < glt->depth;image->depth <<= 1);
-               for (image->width >>= r_picmip.integer;image->width > r_max_size.integer;image->width >>= 1);
-               for (image->height >>= r_picmip.integer;image->height > r_max_size.integer;image->height >>= 1);
-               for (image->depth >>= r_picmip.integer;image->depth > r_max_size.integer;image->depth >>= 1);
+               for (image->width >>= picmip;image->width > gl_max_size.integer;image->width >>= 1);
+               for (image->height >>= picmip;image->height > gl_max_size.integer;image->height >>= 1);
+               for (image->depth >>= picmip;image->depth > gl_max_size.integer;image->depth >>= 1);
                if (image->width < 1) image->width = 1;
                if (image->height < 1) image->height = 1;
                if (image->depth < 1) image->depth = 1;
@@ -894,7 +982,7 @@ static void R_FindImageForTexture(gltexture_t *glt)
        image->texturetype = glt->texturetype;
        image->glinternalformat = texinfo->glinternalformat;
        image->glformat = texinfo->glformat;
-       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP)) | GLTEXF_UPLOAD;
+       image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP | TEXF_FORCENEAREST | TEXF_FORCELINEAR)) | GLTEXF_UPLOAD;
        image->bytesperpixel = texinfo->internalbytesperpixel;
        image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
        // get a texture number to use
@@ -936,23 +1024,28 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                return NULL;
 
        if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
-               Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n");
+       {
+               Con_Printf ("R_LoadTexture: only 2D fragment textures implemented\n");
+               return NULL;
+       }
        if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
-               Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
+       {
+               Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
+               return NULL;
+       }
        if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
-               Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
-
-       /*
-       glt = R_FindTexture (pool, identifier);
-       if (glt)
        {
-               Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
-               R_FreeTexture((rtexture_t *)glt);
+               Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n");
+               return NULL;
        }
-       */
 
        texinfo = R_GetTexTypeInfo(textype, flags);
        size = width * height * depth * sides * texinfo->inputbytesperpixel;
+       if (size < 1)
+       {
+               Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+               return NULL;
+       }
 
        // clear the alpha flag if the texture has no transparent pixels
        switch(textype)
@@ -965,7 +1058,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        {
                                for (i = 0;i < size;i++)
                                {
-                                       if (((qbyte *)&palette[data[i]])[3] == 255)
+                                       if (((qbyte *)&palette[data[i]])[3] < 255)
                                        {
                                                flags |= TEXF_ALPHA;
                                                break;
@@ -995,18 +1088,15 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        }
                }
                break;
+       case TEXTYPE_DSDT:
+               break;
        default:
                Host_Error("R_LoadTexture: unknown texture type\n");
        }
 
        glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
        if (identifier)
-       {
-               glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
-               strcpy (glt->identifier, identifier);
-       }
-       else
-               glt->identifier = NULL;
+               strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
        glt->pool = pool;
        glt->chain = pool->gltchain;
        pool->gltchain = glt;
@@ -1021,10 +1111,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
 
        if (data)
        {
-               glt->inputtexels = Mem_Alloc(texturedatamempool, size);
+               glt->inputtexels = Mem_Alloc(texturemempool, size);
                if (glt->inputtexels == NULL)
-                       Sys_Error("R_SetupTexture: out of memory\n");
-               memcpy(glt->inputtexels, data, size);
+                       Con_Printf ("R_LoadTexture: out of memory\n");
+               else
+                       memcpy(glt->inputtexels, data, size);
        }
        else
                glt->inputtexels = NULL;