]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
fix memory alignment issue when saving odd-width screenshots (set GL_PACK_ALIGNMENT...
[xonotic/darkplaces.git] / gl_textures.c
index e2b6aeaad7a9e8f72bde976a4a41aaf04d79ba63..e473f6fdad0f05d17127ee54ca65bd5fa165e920 100644 (file)
+
 #include "quakedef.h"
+#include "image.h"
+#include "jpeg.h"
+#include "image_png.h"
+
+cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5)"};
+cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"};
+cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"};
+cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"};
+cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"};
+
+int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
+int            gl_filter_mag = GL_LINEAR;
+
+
+static mempool_t *texturemempool;
+
+// note: this must not conflict with TEXF_ flags in r_textures.h
+// cleared when a texture is uploaded
+#define GLTEXF_UPLOAD 0x00010000
+// bitmask for mismatch checking
+#define GLTEXF_IMPORTANTBITS (0)
+// set when image is uploaded and freed
+#define GLTEXF_DESTROYED 0x00040000
+
+typedef struct textypeinfo_s
+{
+       int textype;
+       int inputbytesperpixel;
+       int internalbytesperpixel;
+       int glformat;
+       int glinternalformat;
+}
+textypeinfo_t;
+
+static textypeinfo_t textype_palette       = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 3};
+static textypeinfo_t textype_rgb           = {TEXTYPE_RGB    , 3, 3, GL_RGB    , 3};
+static textypeinfo_t textype_rgba          = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 3};
+static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA   , 4};
+static textypeinfo_t textype_rgba_alpha    = {TEXTYPE_RGBA   , 4, 4, GL_RGBA   , 4};
+
+#define GLTEXTURETYPE_1D 0
+#define GLTEXTURETYPE_2D 1
+#define GLTEXTURETYPE_3D 2
+#define GLTEXTURETYPE_CUBEMAP 3
+
+static int gltexturetypeenums[4] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypebindingenums[4] = {GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP_ARB};
+static int gltexturetypedimensions[4] = {1, 2, 3, 2};
+static int cubemapside[6] =
+{
+       GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+};
+
+typedef struct gltexture_s
+{
+       // this field is exposed to the R_GetTexture macro, for speed reasons
+       // (must be identical in rtexture_t)
+       int texnum; // GL texture slot number
+
+       // pointer to texturepool (check this to see if the texture is allocated)
+       struct gltexturepool_s *pool;
+       // pointer to next texture in texturepool chain
+       struct gltexture_s *chain;
+       // name of the texture (this might be removed someday), no duplicates
+       char identifier[32];
+       // original data size in *inputtexels
+       int inputwidth, inputheight, inputdepth;
+       // copy of the original texture(s) supplied to the upload function, for
+       // delayed uploads (non-precached)
+       unsigned char *inputtexels;
+       // original data size in *inputtexels
+       int inputdatasize;
+       // flags supplied to the LoadTexture function
+       // (might be altered to remove TEXF_ALPHA), and GLTEXF_ private flags
+       int flags;
+       // pointer to one of the textype_ structs
+       textypeinfo_t *textype;
+       // one of the GLTEXTURETYPE_ values
+       int texturetype;
+       // palette if the texture is TEXTYPE_PALETTE
+       const unsigned int *palette;
+       // power of 2 size, after gl_picmip and gl_max_size are applied
+       int tilewidth, tileheight, tiledepth;
+       // 1 or 6 depending on texturetype
+       int sides;
+       // bytes per pixel
+       int bytesperpixel;
+       // GL_RGB or GL_RGBA
+       int glformat;
+       // 3 or 4
+       int glinternalformat;
+}
+gltexture_t;
+
+#define TEXTUREPOOL_SENTINEL 0xC0DEDBAD
+
+typedef struct gltexturepool_s
+{
+       unsigned int sentinel;
+       struct gltexture_s *gltchain;
+       struct gltexturepool_s *next;
+}
+gltexturepool_t;
+
+static gltexturepool_t *gltexturepoolchain = NULL;
+
+static unsigned char *resizebuffer = NULL, *colorconvertbuffer;
+static int resizebuffersize = 0;
+static unsigned char *texturebuffer;
+static int texturebuffersize = 0;
+
+static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags)
+{
+       if (flags & TEXF_ALPHA)
+       {
+               switch(textype)
+               {
+               case TEXTYPE_PALETTE:
+                       return &textype_palette_alpha;
+               case TEXTYPE_RGB:
+                       Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed");
+                       return NULL;
+               case TEXTYPE_RGBA:
+                       return &textype_rgba_alpha;
+               default:
+                       Host_Error("R_GetTexTypeInfo: unknown texture format");
+                       return NULL;
+               }
+       }
+       else
+       {
+               switch(textype)
+               {
+               case TEXTYPE_PALETTE:
+                       return &textype_palette;
+               case TEXTYPE_RGB:
+                       return &textype_rgb;
+               case TEXTYPE_RGBA:
+                       return &textype_rgba;
+               default:
+                       Host_Error("R_GetTexTypeInfo: unknown texture format");
+                       return NULL;
+               }
+       }
+}
+
+static void R_UploadTexture(gltexture_t *t);
 
-cvar_t         gl_max_size = {"gl_max_size", "1024"};
-cvar_t         gl_picmip = {"gl_picmip", "0"};
-cvar_t         gl_lerpimages = {"gl_lerpimages", "1"};
-cvar_t         r_upload = {"r_upload", "1"};
+static void R_PrecacheTexture(gltexture_t *glt)
+{
+       int precache;
+       precache = false;
+       if (glt->flags & TEXF_ALWAYSPRECACHE)
+               precache = true;
+       else if (r_precachetextures.integer >= 2)
+               precache = true;
+       else if (r_precachetextures.integer >= 1)
+               if (glt->flags & TEXF_PRECACHE)
+                       precache = true;
+
+       if (precache)
+               R_UploadTexture(glt);
+}
 
-int            gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; //NEAREST;
-int            gl_filter_max = GL_LINEAR;
+int R_RealGetTexture(rtexture_t *rt)
+{
+       if (rt)
+       {
+               gltexture_t *glt;
+               glt = (gltexture_t *)rt;
+               if (glt->flags & GLTEXF_UPLOAD)
+                       R_UploadTexture(glt);
+               return glt->texnum;
+       }
+       else
+               return 0;
+}
 
+void R_FreeTexture(rtexture_t *rt)
+{
+       gltexture_t *glt, **gltpointer;
 
-int            texels;
+       glt = (gltexture_t *)rt;
+       if (glt == NULL)
+               Host_Error("R_FreeTexture: texture == NULL");
 
-// 4096x4096
-#define MAXMIPS 12
+       for (gltpointer = &glt->pool->gltchain;*gltpointer && *gltpointer != glt;gltpointer = &(*gltpointer)->chain);
+       if (*gltpointer == glt)
+               *gltpointer = glt->chain;
+       else
+               Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier);
 
-typedef struct
+       if (glt->texnum)
+       {
+               CHECKGLERROR
+               qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
+       }
+
+       if (glt->inputtexels)
+               Mem_Free(glt->inputtexels);
+       Mem_Free(glt);
+}
+
+rtexturepool_t *R_AllocTexturePool(void)
 {
-       int             texnum;
-       int             totaltexels;
-       byte    *texels[MAXMIPS];
-       unsigned short texelsize[MAXMIPS][2];
-       char    identifier[64];
-       short   width, height;
-// LordHavoc: CRC to identify cache mismatchs
-       unsigned short crc;
-       char    mipmap;
-       char    alpha;
-       char    bytesperpixel;
-       char    lerped; // whether this texture was uploaded with or without interpolation
-} gltexture_t;
+       gltexturepool_t *pool;
+       if (texturemempool == NULL)
+               return NULL;
+       pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
+       if (pool == NULL)
+               return NULL;
+       pool->next = gltexturepoolchain;
+       gltexturepoolchain = pool;
+       pool->sentinel = TEXTUREPOOL_SENTINEL;
+       return (rtexturepool_t *)pool;
+}
+
+void R_FreeTexturePool(rtexturepool_t **rtexturepool)
+{
+       gltexturepool_t *pool, **poolpointer;
+       if (rtexturepool == NULL)
+               return;
+       if (*rtexturepool == NULL)
+               return;
+       pool = (gltexturepool_t *)(*rtexturepool);
+       *rtexturepool = NULL;
+       if (pool->sentinel != TEXTUREPOOL_SENTINEL)
+               Host_Error("R_FreeTexturePool: pool already freed");
+       for (poolpointer = &gltexturepoolchain;*poolpointer && *poolpointer != pool;poolpointer = &(*poolpointer)->next);
+       if (*poolpointer == pool)
+               *poolpointer = pool->next;
+       else
+               Host_Error("R_FreeTexturePool: pool not linked");
+       while (pool->gltchain)
+               R_FreeTexture((rtexture_t *)pool->gltchain);
+       Mem_Free(pool);
+}
 
-#define        MAX_GLTEXTURES  4096
-gltexture_t    gltextures[MAX_GLTEXTURES];
-int                    numgltextures;
 
-typedef struct
+typedef struct glmode_s
 {
        char *name;
-       int     minimize, maximize;
-} glmode_t;
+       int minification, magnification;
+}
+glmode_t;
 
-glmode_t modes[] = {
+static glmode_t modes[6] =
+{
        {"GL_NEAREST", GL_NEAREST, GL_NEAREST},
        {"GL_LINEAR", GL_LINEAR, GL_LINEAR},
        {"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
@@ -49,606 +261,708 @@ glmode_t modes[] = {
        {"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
 };
 
-/*
-===============
-Draw_TextureMode_f
-===============
-*/
-void Draw_TextureMode_f (void)
+static void GL_TextureMode_f (void)
 {
-       int             i;
-       gltexture_t     *glt;
+       int i;
+       GLint oldbindtexnum;
+       gltexture_t *glt;
+       gltexturepool_t *pool;
 
        if (Cmd_Argc() == 1)
        {
-               for (i=0 ; i< 6 ; i++)
-                       if (gl_filter_min == modes[i].minimize)
+               for (i = 0;i < 6;i++)
+               {
+                       if (gl_filter_min == modes[i].minification)
                        {
-                               Con_Printf ("%s\n", modes[i].name);
+                               Con_Printf("%s\n", modes[i].name);
                                return;
                        }
-               Con_Printf ("current filter is unknown???\n");
+               }
+               Con_Print("current filter is unknown???\n");
                return;
        }
 
-       for (i=0 ; i< 6 ; i++)
-       {
-               if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
+       for (i = 0;i < 6;i++)
+               if (!strcasecmp (modes[i].name, Cmd_Argv(1) ) )
                        break;
-       }
        if (i == 6)
        {
-               Con_Print("bad filter name\n");
+               Con_Print("bad filter name\n");
                return;
        }
 
-       gl_filter_min = modes[i].minimize;
-       gl_filter_max = modes[i].maximize;
+       gl_filter_min = modes[i].minification;
+       gl_filter_mag = modes[i].magnification;
 
-       if (!r_upload.value)
-               return;
        // change all the existing mipmap texture objects
-       for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+       // FIXME: force renderer(/client/something?) restart instead?
+       CHECKGLERROR
+       for (pool = gltexturepoolchain;pool;pool = pool->next)
        {
-               if (glt->mipmap)
+               for (glt = pool->gltchain;glt;glt = glt->chain)
                {
-                       glBindTexture(GL_TEXTURE_2D, glt->texnum);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+                       // only update already uploaded images
+                       if (!(glt->flags & (GLTEXF_UPLOAD | TEXF_FORCENEAREST | TEXF_FORCELINEAR)))
+                       {
+                               qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
+                               qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+                               if (glt->flags & TEXF_MIPMAP)
+                               {
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR
+                               }
+                               else
+                               {
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR
+                               }
+                               qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
+                               qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+                       }
                }
        }
 }
 
-void GL_TextureStats_Print(char *name, int total, int crc, int mip, int alpha)
+static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, int inheight, int indepth, int *outwidth, int *outheight, int *outdepth)
 {
-       char n[64];
-       int c = 0;
-       if (!name[0])
-               name = "<unnamed>";
-       while (name[c] && c < 28)
-               n[c++] = name[c];
-       while (c < 28)
-               n[c++] = ' ';
-       n[c] = 0;
-       Con_Printf("%s %5i %04X %s %s\n", n, total, crc, mip ? "yes" : "no ", alpha ? "yes  " : "no   ");
+       int picmip = 0, maxsize = 0, width2 = 1, height2 = 1, depth2 = 1;
+
+       if (gl_max_size.integer > gl_max_texture_size)
+               Cvar_SetValue("gl_max_size", gl_max_texture_size);
+
+       switch (texturetype)
+       {
+       default:
+       case GLTEXTURETYPE_1D:
+       case GLTEXTURETYPE_2D:
+               maxsize = gl_max_texture_size;
+               break;
+       case GLTEXTURETYPE_3D:
+               maxsize = gl_max_3d_texture_size;
+               break;
+       case GLTEXTURETYPE_CUBEMAP:
+               maxsize = gl_max_cube_map_texture_size;
+               break;
+       }
+
+       if (flags & TEXF_PICMIP)
+       {
+               maxsize = min(maxsize, gl_max_size.integer);
+               picmip = gl_picmip.integer;
+       }
+
+       if (outwidth)
+       {
+               for (width2 = 1;width2 < inwidth;width2 <<= 1);
+               for (width2 >>= picmip;width2 > maxsize;width2 >>= 1);
+               *outwidth = max(1, width2);
+       }
+       if (outheight)
+       {
+               for (height2 = 1;height2 < inheight;height2 <<= 1);
+               for (height2 >>= picmip;height2 > maxsize;height2 >>= 1);
+               *outheight = max(1, height2);
+       }
+       if (outdepth)
+       {
+               for (depth2 = 1;depth2 < indepth;depth2 <<= 1);
+               for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1);
+               *outdepth = max(1, depth2);
+       }
 }
 
-void GL_TextureStats_f(void)
+
+static int R_CalcTexelDataSize (gltexture_t *glt)
 {
-       int i, s = 0, sc = 0, t = 0;
-       gltexture_t *glt;
-       Con_Printf("name                        kbytes crc  mip alpha\n");
-       for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+       int width2, height2, depth2, size;
+
+       GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &width2, &height2, &depth2);
+
+       size = width2 * height2 * depth2;
+
+       if (glt->flags & TEXF_MIPMAP)
        {
-               GL_TextureStats_Print(glt->identifier, ((glt->totaltexels * 4) + 512) >> 10, glt->crc, glt->mipmap, glt->alpha);
-               t += glt->totaltexels;
-               if (glt->identifier[0] == '&')
+               while (width2 > 1 || height2 > 1 || depth2 > 1)
                {
-                       sc++;
-                       s += glt->totaltexels;
+                       if (width2 > 1)
+                               width2 >>= 1;
+                       if (height2 > 1)
+                               height2 >>= 1;
+                       if (depth2 > 1)
+                               depth2 >>= 1;
+                       size += width2 * height2 * depth2;
                }
        }
-       Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
+
+       return size * glt->textype->internalbytesperpixel * glt->sides;
 }
 
-void GL_TextureStats_PrintTotal(void)
+void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal)
 {
-       int i, s = 0, sc = 0, t = 0;
+       int glsize;
+       int isloaded;
+       int pooltotal = 0, pooltotalt = 0, pooltotalp = 0, poolloaded = 0, poolloadedt = 0, poolloadedp = 0;
+       int sumtotal = 0, sumtotalt = 0, sumtotalp = 0, sumloaded = 0, sumloadedt = 0, sumloadedp = 0;
        gltexture_t *glt;
-       for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+       gltexturepool_t *pool;
+       if (printeach)
+               Con_Print("glsize input loaded mip alpha name\n");
+       for (pool = gltexturepoolchain;pool;pool = pool->next)
        {
-               t += glt->totaltexels;
-               if (glt->identifier[0] == '&')
+               pooltotal = 0;
+               pooltotalt = 0;
+               pooltotalp = 0;
+               poolloaded = 0;
+               poolloadedt = 0;
+               poolloadedp = 0;
+               for (glt = pool->gltchain;glt;glt = glt->chain)
                {
-                       sc++;
-                       s += glt->totaltexels;
+                       glsize = R_CalcTexelDataSize(glt);
+                       isloaded = !(glt->flags & GLTEXF_UPLOAD);
+                       pooltotal++;
+                       pooltotalt += glsize;
+                       pooltotalp += glt->inputdatasize;
+                       if (isloaded)
+                       {
+                               poolloaded++;
+                               poolloadedt += glsize;
+                               poolloadedp += glt->inputdatasize;
+                       }
+                       if (printeach)
+                               Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : "      ", (glt->flags & TEXF_MIPMAP) ? "mip" : "   ", (glt->flags & TEXF_ALPHA) ? "alpha" : "     ", glt->identifier);
                }
+               if (printpool)
+                       Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
+               sumtotal += pooltotal;
+               sumtotalt += pooltotalt;
+               sumtotalp += pooltotalp;
+               sumloaded += poolloaded;
+               sumloadedt += poolloadedt;
+               sumloadedp += poolloadedp;
        }
-       Con_Printf("%i textures, totalling %.3fMB, %i are (usually) unnecessary model skins totalling %.3fMB\n", numgltextures, t / 1048576.0, sc, s / 1048576.0);
+       if (printtotal)
+               Con_Printf("textures total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", sumtotal, sumtotalt / 1048576.0, sumtotalp / 1048576.0, sumloaded, sumloadedt / 1048576.0, sumloadedp / 1048576.0, sumtotal - sumloaded, (sumtotalt - sumloadedt) / 1048576.0, (sumtotalp - sumloadedp) / 1048576.0);
 }
 
-extern int buildnumber;
-
-char engineversion[40];
-
-void GL_UploadTexture (gltexture_t *glt);
-void gl_textures_start()
+static void R_TextureStats_f(void)
 {
-       int i;
-       gltexture_t *glt;
-       for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
-               GL_UploadTexture(glt);
+       R_TextureStats_Print(true, true, true);
 }
 
-void gl_textures_shutdown()
+static void r_textures_start(void)
 {
+       // LordHavoc: allow any alignment
+       CHECKGLERROR
+       qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR
+       qglPixelStorei(GL_PACK_ALIGNMENT, 1);CHECKGLERROR
+
+       texturemempool = Mem_AllocPool("texture management", 0, NULL);
+
+       // Disable JPEG screenshots if the DLL isn't loaded
+       if (! JPEG_OpenLibrary ())
+               Cvar_SetValueQuick (&scr_screenshot_jpeg, 0);
+       // TODO: support png screenshots?
+       PNG_OpenLibrary ();
 }
 
-void GL_Textures_Init (void)
+static void r_textures_shutdown(void)
 {
-       Cmd_AddCommand("r_texturestats", GL_TextureStats_f);
-       Cvar_RegisterVariable (&gl_max_size);
-       Cvar_RegisterVariable (&gl_picmip);
-       Cvar_RegisterVariable (&gl_lerpimages);
-       Cvar_RegisterVariable (&r_upload);
-#ifdef NORENDER
-       r_upload.value = 0;
-#endif
+       rtexturepool_t *temp;
 
-       // 3dfx can only handle 256 wide textures
-       if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
-               Cvar_Set ("gl_max_size", "256");
+       JPEG_CloseLibrary ();
 
-       Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
+       while(gltexturepoolchain)
+       {
+               temp = (rtexturepool_t *) gltexturepoolchain;
+               R_FreeTexturePool(&temp);
+       }
 
-       R_RegisterModule("GL_Textures", gl_textures_start, gl_textures_shutdown);
+       resizebuffersize = 0;
+       texturebuffersize = 0;
+       resizebuffer = NULL;
+       colorconvertbuffer = NULL;
+       texturebuffer = NULL;
+       Mem_FreePool(&texturemempool);
 }
 
-/*
-================
-GL_FindTexture
-================
-*/
-int GL_FindTexture (char *identifier)
+static void r_textures_newmap(void)
 {
-       int             i;
-       gltexture_t     *glt;
+}
 
-       for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
-       {
-               if (!strcmp (identifier, glt->identifier))
-                       return gltextures[i].texnum;
-       }
+void R_Textures_Init (void)
+{
+       Cmd_AddCommand("gl_texturemode", &GL_TextureMode_f, "set texture filtering mode (GL_NEAREST, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, etc)");
+       Cmd_AddCommand("r_texturestats", R_TextureStats_f, "print information about all loaded textures and some statistics");
+       Cvar_RegisterVariable (&gl_max_size);
+       Cvar_RegisterVariable (&gl_picmip);
+       Cvar_RegisterVariable (&r_lerpimages);
+       Cvar_RegisterVariable (&r_precachetextures);
+       Cvar_RegisterVariable (&gl_texture_anisotropy);
 
-       return -1;
+       R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
 }
 
-void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
+void R_Textures_Frame (void)
 {
-       int             j, xi, oldx = 0, f, fstep, l1, l2, endx;
-       fstep = (int) (inwidth*65536.0f/outwidth);
-       endx = (inwidth-1);
-       for (j = 0,f = 0;j < outwidth;j++, f += fstep)
+       static int old_aniso = 0;
+
+       // could do procedural texture animation here, if we keep track of which
+       // textures were accessed this frame...
+
+       // free the resize buffers
+       resizebuffersize = 0;
+       if (resizebuffer)
        {
-               xi = (int) f >> 16;
-               if (xi != oldx)
-               {
-                       in += (xi - oldx) * 4;
-                       oldx = xi;
-               }
-               if (xi < endx)
-               {
-                       l2 = f & 0xFFFF;
-                       l1 = 0x10000 - l2;
-                       *out++ = (byte) ((in[0] * l1 + in[4] * l2) >> 16);
-                       *out++ = (byte) ((in[1] * l1 + in[5] * l2) >> 16);
-                       *out++ = (byte) ((in[2] * l1 + in[6] * l2) >> 16);
-                       *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16);
-               }
-               else // last pixel of the line has no pixel to lerp to
-               {
-                       *out++ = in[0];
-                       *out++ = in[1];
-                       *out++ = in[2];
-                       *out++ = in[3];
-               }
+               Mem_Free(resizebuffer);
+               resizebuffer = NULL;
+       }
+       if (colorconvertbuffer)
+       {
+               Mem_Free(colorconvertbuffer);
+               colorconvertbuffer = NULL;
        }
-}
 
-/*
-================
-GL_ResampleTexture
-================
-*/
-void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,  int outwidth, int outheight)
-{
-       if (gl_lerpimages.value)
+       if (old_aniso != gl_texture_anisotropy.integer)
        {
-               int             i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
-               byte    *inrow, *out, *row1, *row2;
-               out = outdata;
-               fstep = (int) (inheight*65536.0f/outheight);
+               gltexture_t *glt;
+               gltexturepool_t *pool;
+               GLint oldbindtexnum;
+
+               old_aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+
+               Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso);
 
-               row1 = qmalloc(outwidth*4);
-               row2 = qmalloc(outwidth*4);
-               inrow = indata;
-               oldy = 0;
-               GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
-               GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
-               for (i = 0, f = 0;i < outheight;i++,f += fstep)
+               CHECKGLERROR
+               for (pool = gltexturepoolchain;pool;pool = pool->next)
                {
-                       yi = f >> 16;
-                       if (yi != oldy)
-                       {
-                               inrow = (byte *)indata + inwidth*4*yi;
-                               if (yi == oldy+1)
-                                       memcpy(row1, row2, outwidth*4);
-                               else
-                                       GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
-                               if (yi < endy)
-                                       GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
-                               else
-                                       memcpy(row2, row1, outwidth*4);
-                               oldy = yi;
-                       }
-                       if (yi < endy)
+                       for (glt = pool->gltchain;glt;glt = glt->chain)
                        {
-                               l2 = f & 0xFFFF;
-                               l1 = 0x10000 - l2;
-                               for (j = 0;j < outwidth;j++)
+                               // only update already uploaded images
+                               if ((glt->flags & (GLTEXF_UPLOAD | TEXF_MIPMAP)) == TEXF_MIPMAP)
                                {
-                                       *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
-                                       *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
-                                       *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
-                                       *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
-                               }
-                               row1 -= outwidth*4;
-                               row2 -= outwidth*4;
-                       }
-                       else // last line has no pixels to lerp to
-                       {
-                               for (j = 0;j < outwidth;j++)
-                               {
-                                       *out++ = *row1++;
-                                       *out++ = *row1++;
-                                       *out++ = *row1++;
-                                       *out++ = *row1++;
-                               }
-                               row1 -= outwidth*4;
-                       }
-               }
-               qfree(row1);
-               qfree(row2);
-       }
-       else
-       {
-               int             i, j;
-               unsigned        frac, fracstep;
-               byte    *inrow, *out, *inpix;
-               out = outdata;
+                                       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
 
-               fracstep = inwidth*0x10000/outwidth;
-               for (i=0 ; i<outheight ; i++)
-               {
-                       inrow = (byte *)indata + inwidth*(i*inheight/outheight)*4;
-                       frac = fracstep >> 1;
-                       for (j=0 ; j<outwidth ; j+=4)
-                       {
-                               inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ =       *inpix++ ;frac += fracstep;
-                               inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ =       *inpix++ ;frac += fracstep;
-                               inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ =       *inpix++ ;frac += fracstep;
-                               inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ =       *inpix++ ;frac += fracstep;
+                                       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR
+
+                                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+                               }
                        }
                }
        }
 }
 
-void GL_FreeTexels(gltexture_t *glt)
+void R_MakeResizeBufferBigger(int size)
 {
-       if (glt->texels[0])
-               qfree(glt->texels[0]);
-       glt->texels[0] = 0;
+       if (resizebuffersize < size)
+       {
+               resizebuffersize = size;
+               if (resizebuffer)
+                       Mem_Free(resizebuffer);
+               if (colorconvertbuffer)
+                       Mem_Free(colorconvertbuffer);
+               resizebuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize);
+               colorconvertbuffer = (unsigned char *)Mem_Alloc(texturemempool, resizebuffersize);
+               if (!resizebuffer || !colorconvertbuffer)
+                       Host_Error("R_Upload: out of memory");
+       }
 }
 
-void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
+static void GL_SetupTextureParameters(int flags, int texturetype)
 {
-       int i, w, h, size, done;
-       if (glt->texels[0])
-               GL_FreeTexels(glt);
-       glt->texelsize[0][0] = width;
-       glt->texelsize[0][1] = height;
-       if (mipmapped)
+       int textureenum = gltexturetypeenums[texturetype];
+       int wrapmode = ((flags & TEXF_CLAMP) && gl_support_clamptoedge) ? GL_CLAMP_TO_EDGE : GL_REPEAT;
+
+       CHECKGLERROR
+
+       if (gl_support_anisotropy && (flags & TEXF_MIPMAP))
+       {
+               int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
+               if (gl_texture_anisotropy.integer != aniso)
+                       Cvar_SetValueQuick(&gl_texture_anisotropy, aniso);
+               qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR
+       }
+       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
+       qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
+       if (gltexturetypedimensions[texturetype] >= 3)
+       {
+               qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
+       }
+
+       CHECKGLERROR
+       if (flags & TEXF_FORCENEAREST)
        {
-               size = 0;
-               w = width;h = height;
-               i = 0;
-               done = false;
-               for (i = 0;i < MAXMIPS;i++)
+               if (flags & TEXF_MIPMAP)
                {
-                       glt->texelsize[i][0] = w;
-                       glt->texelsize[i][1] = h;
-                       glt->texels[i] = (void *)size;
-                       size += w*h*4;
-                       if (w > 1)
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);CHECKGLERROR
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_NEAREST);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_NEAREST);CHECKGLERROR
+       }
+       else if (flags & TEXF_FORCELINEAR)
+       {
+               if (flags & TEXF_MIPMAP)
+               {
+                       if (gl_filter_min == GL_NEAREST_MIPMAP_LINEAR || gl_filter_min == GL_LINEAR_MIPMAP_LINEAR)
                        {
-                               w >>= 1;
-                               if (h > 1)
-                                       h >>= 1;
+                               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);CHECKGLERROR
                        }
-                       else if (h > 1)
-                               h >>= 1;
                        else
                        {
-                               i++;
-                               break;
+                               qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);CHECKGLERROR
                        }
                }
-               glt->totaltexels = size;
-               while (i < MAXMIPS)
-                       glt->texels[i++] = NULL;
-               glt->texels[0] = qmalloc(size);
-               for (i = 1;i < MAXMIPS && glt->texels[i];i++)
-                       glt->texels[i] += (int) glt->texels[0];
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, GL_LINEAR);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, GL_LINEAR);CHECKGLERROR
        }
        else
        {
-               size = width*height*4;
-               glt->totaltexels = size;
-               glt->texels[0] = qmalloc(size);
-               for (i = 1;i < MAXMIPS;i++)
-                       glt->texels[i] = NULL;
+               if (flags & TEXF_MIPMAP)
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR
+               }
+               else
+               {
+                       qglTexParameteri(textureenum, GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR
+               }
+               qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
        }
-       if (!glt->texels[0])
-               Sys_Error("GL_AllocTexels: out of memory\n");
+
+       CHECKGLERROR
 }
 
-// in can be the same as out
-void GL_MipReduce(byte *in, byte *out, int width, int height, int destwidth, int destheight)
+static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth)
 {
-       int x, y, width2, height2, nextrow;
-       if (width > destwidth)
+       int i, mip, width, height, depth;
+       GLint oldbindtexnum;
+       unsigned char *prevbuffer;
+       prevbuffer = data;
+
+       CHECKGLERROR
+
+       // we need to restore the texture binding after finishing the upload
+       qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR
+       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+
+       // these are rounded up versions of the size to do better resampling
+       for (width  = 1;width  < glt->inputwidth ;width  <<= 1);
+       for (height = 1;height < glt->inputheight;height <<= 1);
+       for (depth  = 1;depth  < glt->inputdepth ;depth  <<= 1);
+
+       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+       R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel);
+
+       if (prevbuffer == NULL)
+       {
+               memset(resizebuffer, 0, fragwidth * fragheight * fragdepth * glt->bytesperpixel);
+               prevbuffer = resizebuffer;
+       }
+       else if (glt->textype->textype == TEXTYPE_PALETTE)
        {
-               if (height > destheight)
+               // promote paletted to RGBA, so we only have to worry about RGB and
+               // RGBA in the rest of this code
+               Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette);
+               prevbuffer = colorconvertbuffer;
+       }
+
+       if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth)
+       {
+               // update a portion of the image
+               switch(glt->texturetype)
                {
-                       // reduce both
-                       width2 = width >> 1;
-                       height2 = height >> 1;
-                       nextrow = width << 2;
-                       for (y = 0;y < height2;y++)
+               case GLTEXTURETYPE_1D:
+                       qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       break;
+               case GLTEXTURETYPE_2D:
+                       qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       break;
+               case GLTEXTURETYPE_3D:
+                       qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       break;
+               default:
+                       Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D");
+                       break;
+               }
+       }
+       else
+       {
+               if (fragx || fragy || fragz || glt->inputwidth != fragwidth || glt->inputheight != fragheight || glt->inputdepth != fragdepth)
+                       Host_Error("R_Upload: partial update not allowed on initial upload or in combination with PICMIP or MIPMAP\n");
+
+               // upload the image for the first time
+               glt->flags &= ~GLTEXF_UPLOAD;
+
+               // cubemaps contain multiple images and thus get processed a bit differently
+               if (glt->texturetype != GLTEXTURETYPE_CUBEMAP)
+               {
+                       if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                        {
-                               for (x = 0;x < width2;x++)
-                               {
-                                       out[0] = (byte) ((in[0] + in[4] + in[nextrow  ] + in[nextrow+4]) >> 2);
-                                       out[1] = (byte) ((in[1] + in[5] + in[nextrow+1] + in[nextrow+5]) >> 2);
-                                       out[2] = (byte) ((in[2] + in[6] + in[nextrow+2] + in[nextrow+6]) >> 2);
-                                       out[3] = (byte) ((in[3] + in[7] + in[nextrow+3] + in[nextrow+7]) >> 2);
-                                       out += 4;
-                                       in += 8;
-                               }
-                               in += nextrow; // skip a line
+                               Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer);
+                               prevbuffer = resizebuffer;
+                       }
+                       // picmip/max_size
+                       while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+                       {
+                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel);
+                               prevbuffer = resizebuffer;
                        }
                }
-               else
+               mip = 0;
+               switch(glt->texturetype)
                {
-                       // reduce width
-                       width2 = width >> 1;
-                       for (y = 0;y < height;y++)
+               case GLTEXTURETYPE_1D:
+                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       if (glt->flags & TEXF_MIPMAP)
                        {
-                               for (x = 0;x < width2;x++)
+                               while (width > 1 || height > 1 || depth > 1)
                                {
-                                       out[0] = (byte) ((in[0] + in[4]) >> 1);
-                                       out[1] = (byte) ((in[1] + in[5]) >> 1);
-                                       out[2] = (byte) ((in[2] + in[6]) >> 1);
-                                       out[3] = (byte) ((in[3] + in[7]) >> 1);
-                                       out += 4;
-                                       in += 8;
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                                       qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                }
                        }
-               }
-       }
-       else
-       {
-               if (height > destheight)
-               {
-                       // reduce height
-                       height2 = height >> 1;
-                       nextrow = width << 2;
-                       for (y = 0;y < height2;y++)
+                       break;
+               case GLTEXTURETYPE_2D:
+                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       if (glt->flags & TEXF_MIPMAP)
                        {
-                               for (x = 0;x < width;x++)
+                               while (width > 1 || height > 1 || depth > 1)
                                {
-                                       out[0] = (byte) ((in[0] + in[nextrow  ]) >> 1);
-                                       out[1] = (byte) ((in[1] + in[nextrow+1]) >> 1);
-                                       out[2] = (byte) ((in[2] + in[nextrow+2]) >> 1);
-                                       out[3] = (byte) ((in[3] + in[nextrow+3]) >> 1);
-                                       out += 4;
-                                       in += 4;
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
                                }
-                               in += nextrow; // skip a line
                        }
+                       break;
+               case GLTEXTURETYPE_3D:
+                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                       if (glt->flags & TEXF_MIPMAP)
+                       {
+                               while (width > 1 || height > 1 || depth > 1)
+                               {
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                               }
+                       }
+                       break;
+               case GLTEXTURETYPE_CUBEMAP:
+                       // convert and upload each side in turn,
+                       // from a continuous block of input texels
+                       texturebuffer = prevbuffer;
+                       for (i = 0;i < 6;i++)
+                       {
+                               prevbuffer = texturebuffer;
+                               texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+                               if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+                               {
+                                       Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer);
+                                       prevbuffer = resizebuffer;
+                               }
+                               // picmip/max_size
+                               while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+                               {
+                                       Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel);
+                                       prevbuffer = resizebuffer;
+                               }
+                               mip = 0;
+                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                               if (glt->flags & TEXF_MIPMAP)
+                               {
+                                       while (width > 1 || height > 1 || depth > 1)
+                                       {
+                                               Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel);
+                                               prevbuffer = resizebuffer;
+                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR
+                                       }
+                               }
+                       }
+                       break;
                }
-               else
-                       Sys_Error("GL_MipReduce: desired size already achieved\n");
+               GL_SetupTextureParameters(glt->flags, glt->texturetype);
        }
+       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
 }
 
-void GL_UploadTexture (gltexture_t *glt)
+static void R_UploadTexture (gltexture_t *glt)
 {
-       int mip, width, height;
-       if (!r_upload.value)
+       if (!(glt->flags & GLTEXF_UPLOAD))
                return;
-       glBindTexture(GL_TEXTURE_2D, glt->texnum);
-       width = glt->width;
-       height = glt->height;
-       for (mip = 0;mip < MAXMIPS && glt->texels[mip];mip++)
-               glTexImage2D(GL_TEXTURE_2D, mip, glt->alpha ? 4 : 3, glt->texelsize[mip][0], glt->texelsize[mip][1], 0, GL_RGBA, GL_UNSIGNED_BYTE, glt->texels[mip]);
-       if (glt->mipmap)
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
-       }
-       else
+
+       CHECKGLERROR
+       qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
+       R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth);
+       if (glt->inputtexels)
        {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
+               Mem_Free(glt->inputtexels);
+               glt->inputtexels = NULL;
+               glt->flags |= GLTEXF_DESTROYED;
        }
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+       else if (glt->flags & GLTEXF_DESTROYED)
+               Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed.  Can not upload original image again.  Uploaded blank texture.\n", glt->identifier);
 }
 
-/*
-================
-GL_LoadTexture
-================
-*/
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
+static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette)
 {
-       unsigned short  crc;
-       int                             i, width2, height2, width3, height3, w, h, mip;
-       gltexture_t             *glt;
+       int i, size;
+       gltexture_t *glt;
+       gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
+       textypeinfo_t *texinfo;
+
+       if (cls.state == ca_dedicated)
+               return NULL;
+
+       if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
+       {
+               Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
+               return NULL;
+       }
+       if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
+       {
+               Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n");
+               return NULL;
+       }
 
-       if (isDedicated)
-               return 1;
+       texinfo = R_GetTexTypeInfo(textype, flags);
+       size = width * height * depth * sides * texinfo->inputbytesperpixel;
+       if (size < 1)
+       {
+               Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+               return NULL;
+       }
 
-       // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
-       crc = CRC_Block(data, width*height*bytesperpixel);
-       // see if the texture is already present
-       if (identifier[0])
+       // clear the alpha flag if the texture has no transparent pixels
+       switch(textype)
        {
-               for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+       case TEXTYPE_PALETTE:
+               if (flags & TEXF_ALPHA)
                {
-                       if (!strcmp (identifier, glt->identifier))
+                       flags &= ~TEXF_ALPHA;
+                       if (data)
                        {
-                               // LordHavoc: everyone hates cache mismatchs, so I fixed it
-                               if (crc != glt->crc || width != glt->width || height != glt->height)
+                               for (i = 0;i < size;i++)
                                {
-                                       Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
-                                       goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
-                                       //Sys_Error ("GL_LoadTexture: cache mismatch");
+                                       if (((unsigned char *)&palette[data[i]])[3] < 255)
+                                       {
+                                               flags |= TEXF_ALPHA;
+                                               break;
+                                       }
                                }
-                               if ((gl_lerpimages.value != 0) != glt->lerped)
-                                       goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
-                               return glt->texnum;
                        }
                }
-       }
-       // LordHavoc: although this could be an else condition as it was in the original id code,
-       //            it is more clear this way
-       // LordHavoc: check if there are still slots available
-       if (numgltextures >= MAX_GLTEXTURES)
-               Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
-       glt = &gltextures[numgltextures++];
-
-       strcpy (glt->identifier, identifier);
-       glt->texnum = texture_extension_number;
-       texture_extension_number++;
-// LordHavoc: label to drop out of the loop into the setup code
-GL_LoadTexture_setup:
-       // calculate power of 2 size
-       width2 = 1;while (width2 < width) width2 <<= 1;
-       height2 = 1;while (height2 < height) height2 <<= 1;
-       // calculate final size (mipmapped downward to this)
-       width3 = width2 >> (int) gl_picmip.value;
-       height3 = height2 >> (int) gl_picmip.value;
-       while (width3 > (int) gl_max_size.value) width3 >>= 1;
-       while (height3 > (int) gl_max_size.value) height3 >>= 1;
-       if (width3 < 1) width3 = 1;
-       if (height3 < 1) height3 = 1;
-
-       // final storage
-       GL_AllocTexels(glt, width3, height3, mipmap);
-       glt->crc = crc; // LordHavoc: used to verify textures are identical
-       glt->width = width;
-       glt->height = height;
-       glt->mipmap = mipmap;
-       glt->bytesperpixel = bytesperpixel;
-       glt->lerped = gl_lerpimages.value != 0;
-       glt->alpha = false; // updated later
-       if (width == width3 && height == height3) // perfect match
-       {
-               if (bytesperpixel == 1) // 8bit
-                       Image_Copy8bitRGBA(data, glt->texels[0], width*height, d_8to24table);
-               else
-                       Image_CopyRGBAGamma(data, glt->texels[0], width*height);
-       }
-       else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced
-       {
-               byte *temptexels2;
-               temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
-               if (bytesperpixel == 1) // 8bit
-                       Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table);
-               else
-                       Image_CopyRGBAGamma(data, temptexels2, width*height);
-               while (width2 > width3 || height2 > height3)
+               break;
+       case TEXTYPE_RGB:
+               if (flags & TEXF_ALPHA)
+                       Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA");
+               break;
+       case TEXTYPE_RGBA:
+               if (flags & TEXF_ALPHA)
                {
-                       w = width2;h = height2;
-                       if (width2 > width3) width2 >>= 1;
-                       if (height2 > height3) height2 >>= 1;
-                       if (width2 <= width3 && height2 <= height3) // size achieved
-                               GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
-                       else
-                               GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
-               }
-               qfree(temptexels2);
-       }
-       else // scaling...
-       {
-               byte *temptexels;
-               // pre-scaleup buffer
-               temptexels = qmalloc(width*height*4);
-               if (bytesperpixel == 1) // 8bit
-                       Image_Copy8bitRGBA(data, temptexels, width*height, d_8to24table);
-               else
-                       Image_CopyRGBAGamma(data, temptexels, width*height);
-               if (width2 != width3 || height2 != height3) // reduced by gl_pic_mip or gl_max_size
-               {
-                       byte *temptexels2;
-                       temptexels2 = qmalloc(width2*height2*4); // scaleup buffer
-                       GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2);
-                       while (width2 > width3 || height2 > height3)
+                       flags &= ~TEXF_ALPHA;
+                       if (data)
                        {
-                               w = width2;h = height2;
-                               if (width2 > width3) width2 >>= 1;
-                               if (height2 > height3) height2 >>= 1;
-                               if (width2 <= width3 && height2 <= height3) // size achieved
-                                       GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
-                               else
-                                       GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
+                               for (i = 3;i < size;i += 4)
+                               {
+                                       if (data[i] < 255)
+                                       {
+                                               flags |= TEXF_ALPHA;
+                                               break;
+                                       }
+                               }
                        }
-                       qfree(temptexels2);
                }
-               else // copy directly
-                       GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2);
-               qfree(temptexels);
+               break;
+       default:
+               Host_Error("R_LoadTexture: unknown texture type");
        }
-       if (alpha)
+
+       glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t));
+       if (identifier)
+               strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
+       glt->pool = pool;
+       glt->chain = pool->gltchain;
+       pool->gltchain = glt;
+       glt->inputwidth = width;
+       glt->inputheight = height;
+       glt->inputdepth = depth;
+       glt->flags = flags | GLTEXF_UPLOAD;
+       glt->textype = texinfo;
+       glt->texturetype = texturetype;
+       glt->inputdatasize = size;
+       glt->palette = palette;
+       glt->glinternalformat = texinfo->glinternalformat;
+       glt->glformat = texinfo->glformat;
+       glt->bytesperpixel = texinfo->internalbytesperpixel;
+       glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
+       glt->texnum = -1;
+
+       if (data)
        {
-               byte    *in = glt->texels[0] + 3;
-               for (i = 0;i < width*height;i++, in += 4)
-                       if (*in < 255)
-                       {
-                               glt->alpha = true;
-                               break;
-                       }
+               glt->inputtexels = (unsigned char *)Mem_Alloc(texturemempool, size);
+               memcpy(glt->inputtexels, data, size);
        }
-       // this loop is skipped if there are no mipmaps to generate
-       for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++)
-               GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1);
-       GL_UploadTexture(glt);
-       GL_FreeTexels(glt);
+       else
+               glt->inputtexels = NULL;
 
-//     if (bytesperpixel == 1) // 8bit
-//             GL_Upload8 (data, width, height, mipmap, alpha);
-//     else // 32bit
-//             GL_Upload32 (data, width, height, mipmap, true);
+       GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth);
+       R_PrecacheTexture(glt);
 
-       return glt->texnum;
+       return (rtexture_t *)glt;
 }
 
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
+rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
 {
-       return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
+       return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette);
 }
 
-int GL_GetTextureSlots (int count)
+rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette)
 {
-       gltexture_t             *glt, *first;
+       return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette);
+}
 
-       first = glt = &gltextures[numgltextures];
-       while (count--)
-       {
-               glt->identifier[0] = 0;
-               glt->texnum = texture_extension_number++;
-               glt->crc = 0;
-               glt->width = 0;
-               glt->height = 0;
-               glt->bytesperpixel = 0;
-               glt++;
-               numgltextures++;
-       }
-       return first->texnum;
+rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+{
+       return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette);
+}
+
+rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette)
+{
+       return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
+}
+
+int R_TextureHasAlpha(rtexture_t *rt)
+{
+       return rt ? (((gltexture_t *)rt)->flags & TEXF_ALPHA) != 0 : false;
+}
+
+int R_TextureWidth(rtexture_t *rt)
+{
+       return rt ? ((gltexture_t *)rt)->inputwidth : 0;
 }
+
+int R_TextureHeight(rtexture_t *rt)
+{
+       return rt ? ((gltexture_t *)rt)->inputheight : 0;
+}
+
+void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height)
+{
+       gltexture_t *glt;
+       if (rt == NULL)
+               Host_Error("R_UpdateTexture: no texture supplied");
+       if (data == NULL)
+               Host_Error("R_UpdateTexture: no data supplied");
+       glt = (gltexture_t *)rt;
+
+       // we need it to be uploaded before we can update a part of it
+       if (glt->flags & GLTEXF_UPLOAD)
+               R_UploadTexture(glt);
+
+       // update part of the texture
+       R_Upload(glt, data, x, y, 0, width, height, 1);
+}
+