// size of images which hold fragment textures, ignores picmip and max_size
static int block_size;
-typedef struct
+typedef struct textypeinfo_s
{
int textype;
int inputbytesperpixel;
else
Host_Error("R_FreeTexture: image not linked in pool\n");
if (image->texnum)
- qglDeleteTextures(1, &image->texnum);
+ qglDeleteTextures(1, (GLuint *)&image->texnum);
if (image->blockallocation)
Mem_Free(image->blockallocation);
Mem_Free(image);
gltexturepool_t *pool;
if (texturemempool == NULL)
return NULL;
- pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
+ pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
if (pool == NULL)
return NULL;
pool->next = gltexturepoolchain;
}
-typedef struct
+typedef struct glmode_s
{
char *name;
int minification, magnification;
R_TextureStats_Print(true, true, true);
}
-char engineversion[40];
-
static void r_textures_start(void)
{
// deal with size limits of various drivers (3dfx in particular)
Mem_Free(resizebuffer);
if (colorconvertbuffer)
Mem_Free(colorconvertbuffer);
- resizebuffer = Mem_Alloc(texturemempool, resizebuffersize);
- colorconvertbuffer = Mem_Alloc(texturemempool, resizebuffersize);
+ resizebuffer = (qbyte *)Mem_Alloc(texturemempool, resizebuffersize);
+ colorconvertbuffer = (qbyte *)Mem_Alloc(texturemempool, resizebuffersize);
if (!resizebuffer || !colorconvertbuffer)
Host_Error("R_Upload: out of memory\n");
}
return;
}
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
{
Con_Printf ("R_FindImageForTexture: ran out of memory\n");
image->depth = 1;
if (gltexturetypedimensions[glt->texturetype] >= 3)
for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
- image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
+ image->blockallocation = (short int *)Mem_Alloc(texturemempool, image->width * sizeof(short));
memset(image->blockallocation, 0, image->width * sizeof(short));
x = 0;
{
for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
{
Con_Printf ("R_FindImageForTexture: ran out of memory\n");
image->bytesperpixel = texinfo->internalbytesperpixel;
image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
// get a texture number to use
- qglGenTextures(1, &image->texnum);
+ qglGenTextures(1, (GLuint *)&image->texnum);
*imagechainpointer = image;
image->texturecount++;
Host_Error("R_LoadTexture: unknown texture type\n");
}
- glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
+ glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t));
if (identifier)
strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
glt->pool = pool;
if (data)
{
- glt->inputtexels = Mem_Alloc(texturemempool, size);
+ glt->inputtexels = (qbyte *)Mem_Alloc(texturemempool, size);
if (glt->inputtexels == NULL)
Con_Printf ("R_LoadTexture: out of memory\n");
else