static mempool_t *texturemempool;
-static mempool_t *texturedatamempool;
-static mempool_t *textureprocessingmempool;
// note: this must not conflict with TEXF_ flags in r_textures.h
// cleared when a texture is uploaded
// size of images which hold fragment textures, ignores picmip and max_size
static int block_size;
-typedef struct
+typedef struct textypeinfo_s
{
int textype;
int inputbytesperpixel;
// pointer into gltextureimage array
gltextureimage_t *image;
// name of the texture (this might be removed someday), no duplicates
- char *identifier;
+ char identifier[32];
// location in the image, and size
int x, y, z, width, height, depth;
// copy of the original texture(s) supplied to the upload function, for
else
Host_Error("R_FreeTexture: image not linked in pool\n");
if (image->texnum)
- qglDeleteTextures(1, &image->texnum);
+ qglDeleteTextures(1, (GLuint *)&image->texnum);
if (image->blockallocation)
Mem_Free(image->blockallocation);
Mem_Free(image);
}
}
- if (glt->identifier)
- Mem_Free(glt->identifier);
if (glt->inputtexels)
Mem_Free(glt->inputtexels);
Mem_Free(glt);
}
-/*
-static gltexture_t *R_FindTexture (gltexturepool_t *pool, char *identifier)
-{
- gltexture_t *glt;
-
- if (!identifier)
- return NULL;
-
- for (glt = pool->gltchain;glt;glt = glt->chain)
- if (glt->identifier && !strcmp (identifier, glt->identifier))
- return glt;
-
- return NULL;
-}
-*/
-
rtexturepool_t *R_AllocTexturePool(void)
{
gltexturepool_t *pool;
if (texturemempool == NULL)
return NULL;
- pool = Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
+ pool = (gltexturepool_t *)Mem_Alloc(texturemempool, sizeof(gltexturepool_t));
if (pool == NULL)
return NULL;
pool->next = gltexturepoolchain;
while (pool->gltchain)
R_FreeTexture((rtexture_t *)pool->gltchain);
if (pool->imagechain)
- Sys_Error("R_FreeTexturePool: not all images freed\n");
+ Con_Printf("R_FreeTexturePool: not all images freed\n");
Mem_Free(pool);
}
-typedef struct
+typedef struct glmode_s
{
char *name;
int minification, magnification;
poolloadedp += glt->inputdatasize;
}
if (printeach)
- Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier ? glt->identifier : "<unnamed>");
+ Con_Printf("%c%4i%c%c%4i%c %s %s %s %s\n", isloaded ? '[' : ' ', (glsize + 1023) / 1024, isloaded ? ']' : ' ', glt->inputtexels ? '[' : ' ', (glt->inputdatasize + 1023) / 1024, glt->inputtexels ? ']' : ' ', isloaded ? "loaded" : " ", (glt->flags & TEXF_MIPMAP) ? "mip" : " ", (glt->flags & TEXF_ALPHA) ? "alpha" : " ", glt->identifier);
}
if (printpool)
Con_Printf("texturepool %10p total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", pool, pooltotal, pooltotalt / 1048576.0, pooltotalp / 1048576.0, poolloaded, poolloadedt / 1048576.0, poolloadedp / 1048576.0, pooltotal - poolloaded, (pooltotalt - poolloadedt) / 1048576.0, (pooltotalp - poolloadedp) / 1048576.0);
R_TextureStats_Print(true, true, true);
}
-char engineversion[40];
-
static void r_textures_start(void)
{
// deal with size limits of various drivers (3dfx in particular)
// use the largest scrap texture size we can (not sure if this is really a good idea)
for (block_size = 1;block_size < realmaxsize && block_size < gl_max_scrapsize.integer;block_size <<= 1);
- texturemempool = Mem_AllocPool("Texture Info", 0, NULL);
- texturedatamempool = Mem_AllocPool("Texture Storage (not yet uploaded)", 0, NULL);
- textureprocessingmempool = Mem_AllocPool("Texture Processing Buffers", 0, NULL);
+ texturemempool = Mem_AllocPool("texture management", 0, NULL);
// Disable JPEG screenshots if the DLL isn't loaded
if (! JPEG_OpenLibrary ())
colorconvertbuffer = NULL;
texturebuffer = NULL;
Mem_FreePool(&texturemempool);
- Mem_FreePool(&texturedatamempool);
- Mem_FreePool(&textureprocessingmempool);
}
static void r_textures_newmap(void)
for (image = pool->imagechain;image;image = image->imagechain)
{
// only update already uploaded images
- if (!(image->flags & GLTEXF_UPLOAD))
+ if (!(image->flags & GLTEXF_UPLOAD) && (image->flags & TEXF_MIPMAP))
{
qglGetIntegerv(gltexturetypebindingenums[image->texturetype], &oldbindtexnum);
Mem_Free(resizebuffer);
if (colorconvertbuffer)
Mem_Free(colorconvertbuffer);
- resizebuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
- colorconvertbuffer = Mem_Alloc(textureprocessingmempool, resizebuffersize);
+ resizebuffer = (qbyte *)Mem_Alloc(texturemempool, resizebuffersize);
+ colorconvertbuffer = (qbyte *)Mem_Alloc(texturemempool, resizebuffersize);
if (!resizebuffer || !colorconvertbuffer)
Host_Error("R_Upload: out of memory\n");
}
CHECKGLERROR
- if (gl_support_anisotropy)
+ if (gl_support_anisotropy && (flags & TEXF_MIPMAP))
{
int aniso = bound(1, gl_texture_anisotropy.integer, gl_max_anisotropy);
if (gl_texture_anisotropy.integer != aniso)
continue;
if (image->texturetype != glt->texturetype)
continue;
- if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP))
+ if ((image->flags ^ glt->flags) & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR))
continue;
if (image->glformat != texinfo->glformat || image->glinternalformat != texinfo->glinternalformat)
continue;
return;
}
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
- Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ {
+ Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+ return;
+ }
image->type = GLIMAGETYPE_FRAGMENTS;
// make sure the created image is big enough for the fragment
for (image->width = block_size;image->width < glt->width;image->width <<= 1);
image->depth = 1;
if (gltexturetypedimensions[glt->texturetype] >= 3)
for (image->depth = block_size;image->depth < glt->depth;image->depth <<= 1);
- image->blockallocation = Mem_Alloc(texturemempool, image->width * sizeof(short));
+ image->blockallocation = (short int *)Mem_Alloc(texturemempool, image->width * sizeof(short));
memset(image->blockallocation, 0, image->width * sizeof(short));
x = 0;
{
for (imagechainpointer = &pool->imagechain;*imagechainpointer;imagechainpointer = &(*imagechainpointer)->imagechain);
- image = Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
+ image = (gltextureimage_t *)Mem_Alloc(texturemempool, sizeof(gltextureimage_t));
if (image == NULL)
- Sys_Error("R_FindImageForTexture: ran out of memory\n");
+ {
+ Con_Printf ("R_FindImageForTexture: ran out of memory\n");
+ return;
+ }
image->type = GLIMAGETYPE_TILE;
image->blockallocation = NULL;
image->texturetype = glt->texturetype;
image->glinternalformat = texinfo->glinternalformat;
image->glformat = texinfo->glformat;
- image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP)) | GLTEXF_UPLOAD;
+ image->flags = (glt->flags & (TEXF_MIPMAP | TEXF_ALPHA | TEXF_CLAMP | TEXF_PICMIP | TEXF_FORCENEAREST | TEXF_FORCELINEAR)) | GLTEXF_UPLOAD;
image->bytesperpixel = texinfo->internalbytesperpixel;
image->sides = image->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
// get a texture number to use
- qglGenTextures(1, &image->texnum);
+ qglGenTextures(1, (GLuint *)&image->texnum);
*imagechainpointer = image;
image->texturecount++;
glt->x = x;
glt->y = y;
- glt->y = z;
+ glt->z = z;
glt->image = image;
}
return NULL;
if (flags & TEXF_FRAGMENT && texturetype != GLTEXTURETYPE_2D)
- Sys_Error("R_LoadTexture: only 2D fragment textures implemented\n");
+ {
+ Con_Printf ("R_LoadTexture: only 2D fragment textures implemented\n");
+ return NULL;
+ }
if (texturetype == GLTEXTURETYPE_CUBEMAP && !gl_texturecubemap)
- Sys_Error("R_LoadTexture: cubemap texture not supported by driver\n");
+ {
+ Con_Printf ("R_LoadTexture: cubemap texture not supported by driver\n");
+ return NULL;
+ }
if (texturetype == GLTEXTURETYPE_3D && !gl_texture3d)
- Sys_Error("R_LoadTexture: 3d texture not supported by driver\n");
-
- /*
- glt = R_FindTexture (pool, identifier);
- if (glt)
{
- Con_Printf("R_LoadTexture: replacing existing texture %s\n", identifier);
- R_FreeTexture((rtexture_t *)glt);
+ Con_Printf ("R_LoadTexture: 3d texture not supported by driver\n");
+ return NULL;
}
- */
texinfo = R_GetTexTypeInfo(textype, flags);
size = width * height * depth * sides * texinfo->inputbytesperpixel;
if (size < 1)
- Sys_Error("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+ {
+ Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides);
+ return NULL;
+ }
// clear the alpha flag if the texture has no transparent pixels
switch(textype)
Host_Error("R_LoadTexture: unknown texture type\n");
}
- glt = Mem_Alloc(texturemempool, sizeof(gltexture_t));
+ glt = (gltexture_t *)Mem_Alloc(texturemempool, sizeof(gltexture_t));
if (identifier)
- {
- glt->identifier = Mem_Alloc(texturemempool, strlen(identifier)+1);
- strcpy (glt->identifier, identifier);
- }
- else
- glt->identifier = NULL;
+ strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
glt->pool = pool;
glt->chain = pool->gltchain;
pool->gltchain = glt;
if (data)
{
- glt->inputtexels = Mem_Alloc(texturedatamempool, size);
+ glt->inputtexels = (qbyte *)Mem_Alloc(texturemempool, size);
if (glt->inputtexels == NULL)
- Sys_Error("R_LoadTexture: out of memory\n");
- memcpy(glt->inputtexels, data, size);
+ Con_Printf ("R_LoadTexture: out of memory\n");
+ else
+ memcpy(glt->inputtexels, data, size);
}
else
glt->inputtexels = NULL;