#include "quakedef.h"
-cvar_t gl_max_size = {"gl_max_size", "1024"};
-cvar_t gl_picmip = {"gl_picmip", "0"};
-cvar_t gl_lerpimages = {"gl_lerpimages", "1"};
-cvar_t r_upload = {"r_upload", "1"};
+cvar_t r_max_size = {0, "r_max_size", "2048"};
+cvar_t r_picmip = {0, "r_picmip", "0"};
+cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1"};
+cvar_t r_upload = {0, "r_upload", "1"};
+cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1"};
int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; //NEAREST;
int gl_filter_max = GL_LINEAR;
int texels;
-// 4096x4096
-#define MAXMIPS 12
+// 65536x65536
+#define MAXMIPS 16
+
+#define GLTEXF_LERPED 1
+#define GLTEXF_UPLOADED 2
typedef struct
{
- int texnum;
- byte *texels[MAXMIPS];
- unsigned short texelsize[MAXMIPS][2];
char identifier[64];
- short width, height;
+ int texnum; // GL texture slot number
+ int texeldatasize; // computed memory usage of this texture (including mipmaps, expansion to 32bit, etc)
+ byte *inputtexels; // copy of the original texture supplied to the upload function, for re-uploading or deferred uploads (non-precached)
+ int inputtexeldatasize; // size of the original texture
+ unsigned short width, height;
// LordHavoc: CRC to identify cache mismatchs
unsigned short crc;
- char mipmap;
- char alpha;
- char bytesperpixel;
- char lerped; // whether this texture was uploaded with or without interpolation
+ int flags; // the requested flags when the texture was supplied to the upload function
+ int internalflags; // internal notes (lerped, etc)
} gltexture_t;
#define MAX_GLTEXTURES 4096
-gltexture_t gltextures[MAX_GLTEXTURES];
-int numgltextures;
+gltexture_t *gltextures;
+unsigned int numgltextures = 0, gl_texture_number = 1;
+
+void GL_UploadTexture(gltexture_t *t);
+
+int R_GetTexture(rtexture_t *rt)
+{
+ gltexture_t *glt;
+ if (!rt)
+ return 0;
+ glt = (gltexture_t *)rt;
+ if (!(glt->internalflags & GLTEXF_UPLOADED))
+ {
+ GL_UploadTexture(glt);
+ if (!(glt->internalflags & GLTEXF_UPLOADED))
+ Host_Error("R_GetTexture: unable to upload texture\n");
+ }
+ return glt->texnum;
+}
typedef struct
{
int minimize, maximize;
} glmode_t;
-glmode_t modes[] = {
+glmode_t modes[] =
+{
{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
// change all the existing mipmap texture objects
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
- if (glt->mipmap)
+ if (glt->flags & TEXF_MIPMAP)
{
glBindTexture(GL_TEXTURE_2D, glt->texnum);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
}
}
-extern int buildnumber;
+void GL_TextureStats_Print(char *name, int total, int total2, int loaded, int crc, int mip, int alpha, int total2valid)
+{
+ if (!name[0])
+ name = "<unnamed>";
+ Con_Printf("%5iK %c%5iK%c %04X %s %s %s %s\n", total, total2valid ? ' ' : '(', total2, total2valid ? ' ' : ')', crc, loaded ? "loaded" : " ", mip ? "mip" : " ", alpha ? "alpha" : " ", name);
+}
-char engineversion[40];
+void GL_TextureStats_PrintTotal(void)
+{
+ int i, t = 0, p = 0, loaded = 0, loadedt = 0, loadedp = 0;
+ gltexture_t *glt;
+ for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+ {
+ t += glt->texeldatasize;
+ p += glt->inputtexeldatasize;
+ if (glt->internalflags & GLTEXF_UPLOADED)
+ {
+ loaded++;
+ loadedt += glt->texeldatasize;
+ loadedp += glt->inputtexeldatasize;
+ }
+ }
+ Con_Printf("total: %i (%.3fMB, %.3fMB original), uploaded %i (%.3fMB, %.3fMB original), upload on demand %i (%.3fMB, %.3fMB original)\n", numgltextures, t / 1048576.0, p / 1048576.0, loaded, loadedt / 1048576.0, loadedp / 1048576.0, numgltextures - loaded, (t - loadedt) / 1048576.0, (p - loadedp) / 1048576.0);
+}
-void GL_UploadTexture (gltexture_t *glt);
-void gl_textures_start()
+void GL_TextureStats_f(void)
{
int i;
gltexture_t *glt;
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
- GL_UploadTexture(glt);
+ Con_Printf("kbytes original crc loaded mip alpha name\n");
+ for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+ GL_TextureStats_Print(glt->identifier, (glt->texeldatasize + 1023) / 1024, (glt->inputtexeldatasize + 1023) / 1024, glt->internalflags & GLTEXF_UPLOADED, glt->crc, glt->flags & TEXF_MIPMAP, glt->flags & TEXF_ALPHA, glt->inputtexels != NULL);
+ GL_TextureStats_PrintTotal();
+}
+
+char engineversion[40];
+
+//void GL_UploadTexture (gltexture_t *glt);
+void r_textures_start(void)
+{
+// int i;
+// gltexture_t *glt;
+// for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+// GL_UploadTexture(glt);
+}
+
+void r_textures_shutdown(void)
+{
}
-void gl_textures_shutdown()
+void r_textures_newmap(void)
{
}
-void GL_Textures_Init (void)
+void R_Textures_Init (void)
{
- Cvar_RegisterVariable (&gl_max_size);
- Cvar_RegisterVariable (&gl_picmip);
- Cvar_RegisterVariable (&gl_lerpimages);
+ Cmd_AddCommand("r_texturestats", GL_TextureStats_f);
+ Cvar_RegisterVariable (&r_max_size);
+ Cvar_RegisterVariable (&r_picmip);
+ Cvar_RegisterVariable (&r_lerpimages);
Cvar_RegisterVariable (&r_upload);
+ Cvar_RegisterVariable (&r_precachetextures);
#ifdef NORENDER
r_upload.value = 0;
#endif
// 3dfx can only handle 256 wide textures
if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) || strstr((char *)gl_renderer, "Glide"))
- Cvar_Set ("gl_max_size", "256");
+ Cvar_Set ("r_max_size", "256");
+ gltextures = qmalloc(sizeof(gltexture_t) * MAX_GLTEXTURES);
+ memset(gltextures, 0, sizeof(gltexture_t) * MAX_GLTEXTURES);
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
- R_RegisterModule("GL_Textures", gl_textures_start, gl_textures_shutdown);
+ R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap);
}
/*
================
-GL_FindTexture
+R_FindTexture
================
*/
-int GL_FindTexture (char *identifier)
+int R_FindTexture (char *identifier)
{
int i;
gltexture_t *glt;
return -1;
}
-extern byte qgamma[];
-
-// LordHavoc: gamma correction and improved resampling
-void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
+void R_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
{
- int j, xi, oldx = 0, f, fstep, l1, l2, endx;
+ int j, xi, oldx = 0, f, fstep, endx;
fstep = (int) (inwidth*65536.0f/outwidth);
endx = (inwidth-1);
for (j = 0,f = 0;j < outwidth;j++, f += fstep)
}
if (xi < endx)
{
- l2 = f & 0xFFFF;
- l1 = 0x10000 - l2;
- *out++ = qgamma[(byte) ((in[0] * l1 + in[4] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[1] * l1 + in[5] * l2) >> 16)];
- *out++ = qgamma[(byte) ((in[2] * l1 + in[6] * l2) >> 16)];
- *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16) ;
+ int lerp = f & 0xFFFF;
+ *out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
+ *out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
+ *out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
+ *out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
}
else // last pixel of the line has no pixel to lerp to
{
- *out++ = qgamma[in[0]];
- *out++ = qgamma[in[1]];
- *out++ = qgamma[in[2]];
- *out++ = in[3] ;
+ *out++ = in[0];
+ *out++ = in[1];
+ *out++ = in[2];
+ *out++ = in[3];
}
}
}
/*
================
-GL_ResampleTexture
+R_ResampleTexture
================
*/
-void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
+void R_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
{
- // LordHavoc: gamma correction and greatly improved resampling
- if (gl_lerpimages.value)
+ if (r_lerpimages.value)
{
- int i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
+ int i, j, yi, oldy, f, fstep, endy = (inheight-1);
byte *inrow, *out, *row1, *row2;
out = outdata;
fstep = (int) (inheight*65536.0f/outheight);
- row1 = malloc(outwidth*4);
- row2 = malloc(outwidth*4);
+ row1 = qmalloc(outwidth*4);
+ row2 = qmalloc(outwidth*4);
inrow = indata;
oldy = 0;
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
+ R_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
for (i = 0, f = 0;i < outheight;i++,f += fstep)
{
yi = f >> 16;
- if (yi != oldy)
- {
- inrow = (byte *)indata + inwidth*4*yi;
- if (yi == oldy+1)
- memcpy(row1, row2, outwidth*4);
- else
- GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
- if (yi < endy)
- GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
- else
- memcpy(row2, row1, outwidth*4);
- oldy = yi;
- }
if (yi < endy)
{
- l2 = f & 0xFFFF;
- l1 = 0x10000 - l2;
- for (j = 0;j < outwidth;j++)
+ int lerp = f & 0xFFFF;
+ if (yi != oldy)
+ {
+ inrow = (byte *)indata + inwidth*4*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth*4);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
+ R_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
+ oldy = yi;
+ }
+ j = outwidth - 4;
+ while(j >= 0)
{
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
- *out++ = (byte) ((*row1++ * l1 + *row2++ * l2) >> 16);
+ out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
+ out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
+ out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
+ out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
+ out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]);
+ out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]);
+ out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]);
+ out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]);
+ out[ 8] = (byte) ((((row2[ 8] - row1[ 8]) * lerp) >> 16) + row1[ 8]);
+ out[ 9] = (byte) ((((row2[ 9] - row1[ 9]) * lerp) >> 16) + row1[ 9]);
+ out[10] = (byte) ((((row2[10] - row1[10]) * lerp) >> 16) + row1[10]);
+ out[11] = (byte) ((((row2[11] - row1[11]) * lerp) >> 16) + row1[11]);
+ out[12] = (byte) ((((row2[12] - row1[12]) * lerp) >> 16) + row1[12]);
+ out[13] = (byte) ((((row2[13] - row1[13]) * lerp) >> 16) + row1[13]);
+ out[14] = (byte) ((((row2[14] - row1[14]) * lerp) >> 16) + row1[14]);
+ out[15] = (byte) ((((row2[15] - row1[15]) * lerp) >> 16) + row1[15]);
+ out += 16;
+ row1 += 16;
+ row2 += 16;
+ j -= 4;
+ }
+ if (j & 2)
+ {
+ out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
+ out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
+ out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
+ out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
+ out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]);
+ out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]);
+ out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]);
+ out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]);
+ out += 8;
+ row1 += 8;
+ row2 += 8;
+ }
+ if (j & 1)
+ {
+ out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
+ out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
+ out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
+ out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
+ out += 4;
+ row1 += 4;
+ row2 += 4;
}
row1 -= outwidth*4;
row2 -= outwidth*4;
}
- else // last line has no pixels to lerp to
+ else
{
- for (j = 0;j < outwidth;j++)
+ if (yi != oldy)
{
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
- *out++ = *row1++;
+ inrow = (byte *)indata + inwidth*4*yi;
+ if (yi == oldy+1)
+ memcpy(row1, row2, outwidth*4);
+ else
+ R_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
+ oldy = yi;
}
- row1 -= outwidth*4;
+ memcpy(out, row1, outwidth * 4);
}
}
- free(row1);
- free(row2);
+ qfree(row1);
+ qfree(row2);
}
else
{
- int i, j;
- unsigned frac, fracstep;
- byte *inrow, *out, *inpix;
+ int i, j;
+ unsigned frac, fracstep;
+ // relies on int being 4 bytes
+ int *inrow, *out;
out = outdata;
fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++)
+ for (i = 0;i < outheight;i++)
{
- inrow = (byte *)indata + inwidth*(i*inheight/outheight)*4;
+ inrow = (int *)indata + inwidth*(i*inheight/outheight);
frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- inpix = inrow + ((frac >> 14) & ~3);*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = qgamma[*inpix++];*out++ = *inpix++ ;frac += fracstep;
- }
- }
- }
-}
-
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-/*
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
-{
- int i, j;
- unsigned char *inrow;
- unsigned frac, fracstep;
-
- fracstep = inwidth*0x10000/outwidth;
- for (i=0 ; i<outheight ; i++, out += outwidth)
- {
- inrow = in + inwidth*(i*inheight/outheight);
- frac = fracstep >> 1;
- for (j=0 ; j<outwidth ; j+=4)
- {
- out[j ] = inrow[frac>>16];frac += fracstep;
- out[j+1] = inrow[frac>>16];frac += fracstep;
- out[j+2] = inrow[frac>>16];frac += fracstep;
- out[j+3] = inrow[frac>>16];frac += fracstep;
- }
- }
-}
-*/
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-/*
-void GL_MipMap (byte *in, int width, int height)
-{
- int i, j;
- byte *out;
-
- width <<=2;
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=8, out+=4, in+=8)
- {
- out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
- out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
- out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
- out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
- }
- }
-}
-*/
-
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-================
-*/
-/*
-void GL_MipMap8Bit (byte *in, int width, int height)
-{
- int i, j;
- unsigned short r,g,b;
- byte *out, *at1, *at2, *at3, *at4;
-
- height >>= 1;
- out = in;
- for (i=0 ; i<height ; i++, in+=width)
- {
- for (j=0 ; j<width ; j+=2, out+=1, in+=2)
- {
- at1 = (byte *) (d_8to24table + in[0]);
- at2 = (byte *) (d_8to24table + in[1]);
- at3 = (byte *) (d_8to24table + in[width+0]);
- at4 = (byte *) (d_8to24table + in[width+1]);
-
- r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
- g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
- b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
-
- out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
- }
- }
-}
-*/
-
-/*
-===============
-GL_Upload32
-===============
-*/
-/*
-void GL_Upload32 (void *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- int samples, scaled_width, scaled_height, i;
- byte *in, *out, *scaled;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- if (alpha)
- {
- alpha = false;
- in = data;
- for (i = 3;i < width*height*4;i += 4)
- if (in[i] != 255)
- {
- alpha = true;
- break;
- }
- }
-
- samples = alpha ? gl_alpha_format : gl_solid_format;
-
- texels += scaled_width * scaled_height;
-
- scaled = malloc(scaled_width*scaled_height*4);
- if (scaled_width == width && scaled_height == height)
- {
- // LordHavoc: gamma correct while copying
- in = (byte *)data;
- out = (byte *)scaled;
- for (i = 0;i < width*height;i++)
- {
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = qgamma[*in++];
- *out++ = *in++;
- }
- }
- else
- GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
-
- glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
- }
- }
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-
-void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap)
-{
- int scaled_width, scaled_height;
- byte *scaled = NULL;
-
- for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
- ;
- for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
- ;
-
- scaled_width >>= (int)gl_picmip.value;
- scaled_height >>= (int)gl_picmip.value;
-
- if (scaled_width > gl_max_size.value)
- scaled_width = gl_max_size.value;
- if (scaled_height > gl_max_size.value)
- scaled_height = gl_max_size.value;
-
- texels += scaled_width * scaled_height;
-
- if (scaled_width == width && scaled_height == height)
- {
- if (!mipmap)
- {
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
- goto done;
- }
- scaled = malloc(scaled_width*scaled_height*4);
- memcpy (scaled, data, width*height);
- }
- else
- {
- scaled = malloc(scaled_width*scaled_height*4);
- GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height);
- }
-
- glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- if (mipmap)
- {
- int miplevel;
-
- miplevel = 0;
- while (scaled_width > 1 || scaled_height > 1)
- {
- GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
- scaled_width >>= 1;
- scaled_height >>= 1;
- if (scaled_width < 1)
- scaled_width = 1;
- if (scaled_height < 1)
- scaled_height = 1;
- miplevel++;
- glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
- }
- }
-done: ;
-
-
- if (mipmap)
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- else
- {
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
- }
- free(scaled);
-}
-*/
-
-extern qboolean VID_Is8bit();
-
-/*
-===============
-GL_Upload8
-===============
-*/
-/*
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
-{
- static unsigned *trans;
- int i, s;
- qboolean noalpha;
- int p;
- byte *indata;
- int *outdata;
-
- s = width*height;
- trans = malloc(s*4);
- // if there are no transparent pixels, make it a 3 component
- // texture even if it was specified as otherwise
- if (alpha)
- {
- noalpha = true;
- for (i=0 ; i<s ; i++)
- {
- p = data[i];
- if (p != 255)
- trans[i] = d_8to24table[p];
- else
+ j = outwidth - 4;
+ while (j >= 0)
{
- trans[i] = 0; // force to black
- noalpha = false;
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out[1] = inrow[frac >> 16];frac += fracstep;
+ out[2] = inrow[frac >> 16];frac += fracstep;
+ out[3] = inrow[frac >> 16];frac += fracstep;
+ out += 4;
+ j -= 4;
}
- }
-
- if (noalpha)
- {
- if (VID_Is8bit() && (data!=scrap_texels[0]))
+ if (j & 2)
{
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out[1] = inrow[frac >> 16];frac += fracstep;
+ out += 2;
}
- alpha = false;
- }
- }
- else
- {
- // LordHavoc: dodge the copy if it will be uploaded as 8bit
- if (VID_Is8bit() && (data!=scrap_texels[0]))
- {
- GL_Upload8_EXT (data, width, height, mipmap);
- free(trans);
- return;
- }
- //if (s&3)
- // Sys_Error ("GL_Upload8: s&3");
- indata = data;
- outdata = trans;
- if (s&1)
- *outdata++ = d_8to24table[*indata++];
- if (s&2)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- for (i = 0;i < s;i+=4)
- {
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- *outdata++ = d_8to24table[*indata++];
- }
- }
-
- GL_Upload32 (trans, width, height, mipmap, alpha);
- free(trans);
-}
-*/
-
-void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
-{
- int i, w, h, size, done;
- if (glt->texels[0])
- free(glt->texels[0]);
- glt->texelsize[0][0] = width;
- glt->texelsize[0][1] = height;
- if (mipmapped)
- {
- size = 0;
- w = width;h = height;
- i = 0;
- done = false;
- for (i = 0;i < MAXMIPS;i++)
- {
- glt->texelsize[i][0] = w;
- glt->texelsize[i][1] = h;
- glt->texels[i] = (void *)size;
- size += w*h*4;
- if (w > 1)
+ if (j & 1)
{
- w >>= 1;
- if (h > 1)
- h >>= 1;
- }
- else if (h > 1)
- h >>= 1;
- else
- {
- i++;
- break;
+ out[0] = inrow[frac >> 16];frac += fracstep;
+ out += 1;
}
}
- while (i < MAXMIPS)
- glt->texels[i++] = NULL;
- glt->texels[0] = malloc(size);
- for (i = 1;i < MAXMIPS && glt->texels[i];i++)
- glt->texels[i] += (int) glt->texels[0];
- }
- else
- {
- glt->texels[0] = malloc(width*height*4);
- for (i = 1;i < MAXMIPS;i++)
- glt->texels[i] = NULL;
}
- if (!glt->texels[0])
- Sys_Error("GL_AllocTexels: out of memory\n");
}
// in can be the same as out
}
}
-void GL_UploadTexture (gltexture_t *glt)
+void GL_Upload32(int glslot, byte *data, int width, int height, int flags)
{
- int mip, width, height;
+ int mip, width2, height2, width3, height3, internalformat;
+ byte *gammadata, *buffer;
+
if (!r_upload.value)
return;
- glBindTexture(GL_TEXTURE_2D, glt->texnum);
- width = glt->width;
- height = glt->height;
- for (mip = 0;mip < MAXMIPS && glt->texels[mip];mip++)
- glTexImage2D(GL_TEXTURE_2D, mip, glt->alpha ? 4 : 3, glt->texelsize[mip][0], glt->texelsize[mip][1], 0, GL_RGBA, GL_UNSIGNED_BYTE, glt->texels[mip]);
- if (glt->mipmap)
+
+ // 3 and 4 are converted by the driver to it's preferred format for the current display mode
+ internalformat = 3;
+ if (flags & TEXF_ALPHA)
+ internalformat = 4;
+
+ // calculate power of 2 size
+ width2 = 1;while (width2 < width) width2 <<= 1;
+ height2 = 1;while (height2 < height) height2 <<= 1;
+ // calculate final size (mipmapped downward to this)
+ width3 = width2 >> (int) r_picmip.value;
+ height3 = height2 >> (int) r_picmip.value;
+ while (width3 > (int) r_max_size.value) width3 >>= 1;
+ while (height3 > (int) r_max_size.value) height3 >>= 1;
+ if (width3 < 1) width3 = 1;
+ if (height3 < 1) height3 = 1;
+
+ gammadata = qmalloc(width*height*4);
+ buffer = qmalloc(width2*height2*4);
+ if (!gammadata || !buffer)
+ Host_Error("GL_Upload32: out of memory\n");
+
+ Image_CopyRGBAGamma(data, gammadata, width*height);
+
+ R_ResampleTexture(gammadata, width, height, buffer, width2, height2);
+
+ qfree(gammadata);
+
+ while (width2 > width3 || height2 > height3)
{
+ GL_MipReduce(buffer, buffer, width2, height2, width3, height3);
+
+ if (width2 > width3)
+ width2 >>= 1;
+ if (height2 > height3)
+ height2 >>= 1;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, glslot);
+ mip = 0;
+ glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ if (flags & TEXF_MIPMAP)
+ {
+ while (width2 > 1 || height2 > 1)
+ {
+ GL_MipReduce(buffer, buffer, width2, height2, 1, 1);
+
+ if (width2 > 1)
+ width2 >>= 1;
+ if (height2 > 1)
+ height2 >>= 1;
+
+ glTexImage2D(GL_TEXTURE_2D, mip++, internalformat, width2, height2, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ }
+
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ qfree(buffer);
+}
+
+void GL_Upload8 (int glslot, byte *data, int width, int height, int flags)
+{
+ byte *data32;
+ data32 = qmalloc(width*height*4);
+ Image_Copy8bitRGBA(data, data32, width*height, d_8to24table);
+ GL_Upload32(glslot, data32, width, height, flags);
+ qfree(data32);
+}
+
+void GL_UploadTexture (gltexture_t *glt)
+{
+ if (glt->inputtexels == NULL)
+ return;
+ if (glt->flags & TEXF_RGBA)
+ GL_Upload32(glt->texnum, glt->inputtexels, glt->width, glt->height, glt->flags);
+ else // 8bit
+ GL_Upload8(glt->texnum, glt->inputtexels, glt->width, glt->height, glt->flags);
+ glt->internalflags |= GLTEXF_UPLOADED;
+ qfree(glt->inputtexels);
+ glt->inputtexels = NULL;
+}
+
+int R_CalcTexelDataSize (int width, int height, int mipmapped)
+{
+ int width2, height2, size;
+ width2 = 1;while (width2 < width) width2 <<= 1;
+ height2 = 1;while (height2 < height) height2 <<= 1;
+ // calculate final size (mipmapped downward to this)
+ width2 >>= (int) r_picmip.value;
+ height2 >>= (int) r_picmip.value;
+ while (width2 > (int) r_max_size.value) width2 >>= 1;
+ while (height2 > (int) r_max_size.value) height2 >>= 1;
+ if (width2 < 1) width2 = 1;
+ if (height2 < 1) height2 = 1;
+
+ size = 0;
+ if (mipmapped)
+ {
+ while (width2 > 1 || height2 > 1)
+ {
+ size += width2 * height2;
+ if (width2 > 1)
+ width2 >>= 1;
+ if (height2 > 1)
+ height2 >>= 1;
+ }
+ size++; // count the last 1x1 mipmap
+ }
+ else
+ size = width2*height2;
+
+ size *= 4; // RGBA
+
+ return size;
}
/*
GL_LoadTexture
================
*/
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel)
+rtexture_t *R_LoadTexture (char *identifier, int width, int height, byte *data, int flags)
{
- unsigned short crc;
- int i, width2, height2, width3, height3, w, h, mip;
+ int i, bytesperpixel, internalflags, precache;
gltexture_t *glt;
+ unsigned short crc;
- if (isDedicated)
- return 1;
+ if (cls.state == ca_dedicated)
+ return NULL;
- // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
- crc = CRC_Block(data, width*height*bytesperpixel);
- // see if the texture is already present
- if (identifier[0])
+ if (!identifier[0])
+ Host_Error("R_LoadTexture: no identifier\n");
+ if (data == NULL)
+ Host_Error("R_LoadTexture: \"%s\" has no data\n", identifier);
+
+ // clear the alpha flag if the texture has no transparent pixels
+ if (flags & TEXF_ALPHA)
{
- for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
+ int alpha = false;
+ if (flags & TEXF_RGBA)
{
- if (!strcmp (identifier, glt->identifier))
+ for (i = 0;i < width * height;i++)
{
- // LordHavoc: everyone hates cache mismatchs, so I fixed it
- if (crc != glt->crc || width != glt->width || height != glt->height)
+ if (data[i * 4 + 3] < 255)
{
- Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- //Sys_Error ("GL_LoadTexture: cache mismatch");
+ alpha = true;
+ break;
}
- if ((gl_lerpimages.value != 0) != glt->lerped)
- goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
- return glt->texnum;
}
}
- }
- // LordHavoc: although this could be an else condition as it was in the original id code,
- // it is more clear this way
- // LordHavoc: check if there are still slots available
- if (numgltextures >= MAX_GLTEXTURES)
- Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
- glt = &gltextures[numgltextures++];
-
- strcpy (glt->identifier, identifier);
- glt->texnum = texture_extension_number;
- texture_extension_number++;
-// LordHavoc: label to drop out of the loop into the setup code
-GL_LoadTexture_setup:
- // calculate power of 2 size
- width2 = 1;while (width2 < width) width2 <<= 1;
- height2 = 1;while (height2 < height) height2 <<= 1;
- // calculate final size (mipmapped downward to this)
- width3 = width2 >> (int) gl_picmip.value;
- height3 = height2 >> (int) gl_picmip.value;
- while (width3 > (int) gl_max_size.value) width3 >>= 1;
- while (height3 > (int) gl_max_size.value) height3 >>= 1;
- if (width3 < 1) width3 = 1;
- if (height3 < 1) height3 = 1;
-
- // final storage
- GL_AllocTexels(glt, width3, height3, mipmap);
- glt->crc = crc; // LordHavoc: used to verify textures are identical
- glt->width = width;
- glt->height = height;
- glt->mipmap = mipmap;
- glt->bytesperpixel = bytesperpixel;
- glt->lerped = gl_lerpimages.value != 0;
- glt->alpha = false; // updated later
- if (width == width3 && height == height3) // perfect match
- {
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, glt->texels[0], width*height, d_8to24table);
- else
- Image_CopyRGBAGamma(data, glt->texels[0], width*height);
- }
- else if (width == width2 && height == height2) // perfect match for top level, but needs to be reduced
- {
- byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, temptexels2, width*height, d_8to24table);
else
- Image_CopyRGBAGamma(data, temptexels2, width*height);
- while (width2 > width3 || height2 > height3)
{
- w = width2;h = height2;
- if (width2 > width3) width2 >>= 1;
- if (height2 > height3) height2 >>= 1;
- if (width2 <= width3 && height2 <= height3) // size achieved
- GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
- else
- GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
+ for (i = 0;i < width * height;i++)
+ {
+ if (data[i] == 255)
+ {
+ alpha = true;
+ break;
+ }
+ }
}
- free(temptexels2);
+ if (!alpha)
+ flags &= ~TEXF_ALPHA;
}
- else // scaling...
+
+ if (flags & TEXF_RGBA)
+ bytesperpixel = 4;
+ else
+ bytesperpixel = 1;
+
+ internalflags = 0;
+ if (r_lerpimages.value != 0)
+ internalflags |= GLTEXF_LERPED;
+
+ // LordHavoc: do a CRC to confirm the data really is the same as previous occurances.
+ crc = CRC_Block(data, width*height*bytesperpixel);
+ // see if the texture is already present
+ for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
{
- byte *temptexels;
- // pre-scaleup buffer
- temptexels = malloc(width*height*4);
- if (bytesperpixel == 1) // 8bit
- Image_Copy8bitRGBA(data, temptexels, width*height, d_8to24table);
- else
- Image_CopyRGBAGamma(data, temptexels, width*height);
- if (width2 != width3 || height2 != height3) // reduced by gl_pic_mip or gl_max_size
+ if (!strcmp (identifier, glt->identifier))
{
- byte *temptexels2;
- temptexels2 = malloc(width2*height2*4); // scaleup buffer
- GL_ResampleTexture(temptexels, width, height, temptexels2, width2, height2);
- while (width2 > width3 || height2 > height3)
+ // LordHavoc: everyone hates cache mismatchs, so I fixed it
+ if (crc != glt->crc || width != glt->width || height != glt->height || flags != glt->flags)
{
- w = width2;h = height2;
- if (width2 > width3) width2 >>= 1;
- if (height2 > height3) height2 >>= 1;
- if (width2 <= width3 && height2 <= height3) // size achieved
- GL_MipReduce(temptexels2, glt->texels[0], w, h, width3, height3);
- else
- GL_MipReduce(temptexels2, temptexels2, w, h, width3, height3);
+ Con_DPrintf("GL_LoadTexture: cache mismatch, replacing old texture\n");
+ goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
}
- free(temptexels2);
+ if (internalflags != glt->internalflags)
+ goto GL_LoadTexture_setup; // drop out with glt pointing to the texture to replace
+ return (rtexture_t *)glt;
}
- else // copy directly
- GL_ResampleTexture(temptexels, width, height, glt->texels[0], width2, height2);
- free(temptexels);
}
- if (alpha)
+
+/*
+ if (freeglt)
{
- byte *in = glt->texels[0] + 3;
- for (i = 0;i < width*height;i++, in += 4)
- if (*in < 255)
- {
- glt->alpha = true;
- break;
- }
+ glt = freeglt;
+ strcpy (glt->identifier, identifier);
+ }
+ else
+ {
+*/
+ // LordHavoc: check if there are still slots available
+ if (numgltextures >= MAX_GLTEXTURES)
+ Sys_Error ("GL_LoadTexture: ran out of texture slots (%d)\n", MAX_GLTEXTURES);
+ glt = &gltextures[numgltextures++];
+ glt->texnum = gl_texture_number++;
+ strcpy (glt->identifier, identifier);
+// }
+
+// LordHavoc: label to drop out of the loop into the setup code
+GL_LoadTexture_setup:
+ glt->crc = crc; // LordHavoc: used to verify textures are identical
+ glt->width = width;
+ glt->height = height;
+ glt->flags = flags;
+ glt->internalflags = internalflags;
+
+ if (glt->inputtexels)
+ qfree(glt->inputtexels);
+ glt->inputtexeldatasize = width*height*bytesperpixel;
+ glt->inputtexels = qmalloc(glt->inputtexeldatasize);
+
+ memcpy(glt->inputtexels, data, glt->inputtexeldatasize);
+
+ glt->texeldatasize = R_CalcTexelDataSize(width, height, flags & TEXF_MIPMAP);
+
+ precache = false;
+ if (flags & TEXF_ALWAYSPRECACHE)
+ precache = true;
+ else if (r_precachetextures.value >= 1)
+ {
+ if (flags & TEXF_PRECACHE)
+ precache = true;
+ if (r_precachetextures.value >= 2)
+ precache = true;
}
- // this loop is skipped if there are no mipmaps to generate
- for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++)
- GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1);
- GL_UploadTexture(glt);
-// if (bytesperpixel == 1) // 8bit
-// GL_Upload8 (data, width, height, mipmap, alpha);
-// else // 32bit
-// GL_Upload32 (data, width, height, mipmap, true);
+ if (precache)
+ GL_UploadTexture(glt);
- return glt->texnum;
+ return (rtexture_t *)glt;
}
-/*
-================
-GL_LoadPicTexture
-================
-*/
-int GL_LoadPicTexture (qpic_t *pic)
+// only used for lightmaps
+int R_GetTextureSlots(int count)
{
- return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, 1);
+ int i;
+ i = gl_texture_number;
+ gl_texture_number += count;
+ return i;
}
-int GL_GetTextureSlots (int count)
+int R_TextureHasAlpha(rtexture_t *rt)
{
- gltexture_t *glt, *first;
-
- first = glt = &gltextures[numgltextures];
- while (count--)
- {
- glt->identifier[0] = 0;
- glt->texnum = texture_extension_number++;
- glt->crc = 0;
- glt->width = 0;
- glt->height = 0;
- glt->bytesperpixel = 0;
- glt++;
- numgltextures++;
- }
- return first->texnum;
+ gltexture_t *glt;
+ if (!rt)
+ return false;
+ glt = (gltexture_t *)rt;
+ return (glt->flags & TEXF_ALPHA) != 0;
}