]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
bmodel rotation physics now work
[xonotic/darkplaces.git] / gl_textures.c
index 345a7414eb656c70e4c0852fc9785125994606b9..f90f8781276aa55eb9a74b7854cdd95bfd086c99 100644 (file)
@@ -17,6 +17,7 @@ int           texels;
 typedef struct
 {
        int             texnum;
+       int             totaltexels;
        byte    *texels[MAXMIPS];
        unsigned short texelsize[MAXMIPS][2];
        char    identifier[64];
@@ -98,6 +99,33 @@ void Draw_TextureMode_f (void)
        }
 }
 
+void GL_TextureStats_Print(char *name, int total, int crc, int mip, int alpha)
+{
+       char n[64];
+       int c = 0;
+       if (!name[0])
+               name = "<unnamed>";
+       while (name[c] && c < 28)
+               n[c++] = name[c];
+       while (c < 28)
+               n[c++] = ' ';
+       n[c] = 0;
+       Con_Printf("%s %5i %04X %s %s\n", n, total, crc, mip ? "yes" : "no ", alpha ? "yes  " : "no   ");
+}
+
+void GL_TextureStats_f(void)
+{
+       int i, t = 0;
+       gltexture_t *glt;
+       Con_Printf("name                        kbytes crc  mip alpha\n");
+       for (i = 0, glt = gltextures;i < numgltextures;i++, glt++)
+       {
+               GL_TextureStats_Print(glt->identifier, ((glt->totaltexels * 4) + 512) >> 10, glt->crc, glt->mipmap, glt->alpha);
+               t += glt->totaltexels;
+       }
+       Con_Printf("%i textures, totalling %.3f mbytes\n", numgltextures, t / 1024.0 / 1024.0);
+}
+
 extern int buildnumber;
 
 char engineversion[40];
@@ -117,6 +145,7 @@ void gl_textures_shutdown()
 
 void GL_Textures_Init (void)
 {
+       Cmd_AddCommand("r_texturestats", GL_TextureStats_f);
        Cvar_RegisterVariable (&gl_max_size);
        Cvar_RegisterVariable (&gl_picmip);
        Cvar_RegisterVariable (&gl_lerpimages);
@@ -153,9 +182,6 @@ int GL_FindTexture (char *identifier)
        return -1;
 }
 
-extern byte qgamma[];
-
-// LordHavoc: gamma correction and improved resampling
 void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
 {
        int             j, xi, oldx = 0, f, fstep, l1, l2, endx;
@@ -173,17 +199,17 @@ void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
                {
                        l2 = f & 0xFFFF;
                        l1 = 0x10000 - l2;
-                       *out++ = qgamma[(byte) ((in[0] * l1 + in[4] * l2) >> 16)];
-                       *out++ = qgamma[(byte) ((in[1] * l1 + in[5] * l2) >> 16)];
-                       *out++ = qgamma[(byte) ((in[2] * l1 + in[6] * l2) >> 16)];
-                       *out++ =        (byte) ((in[3] * l1 + in[7] * l2) >> 16) ;
+                       *out++ = (byte) ((in[0] * l1 + in[4] * l2) >> 16);
+                       *out++ = (byte) ((in[1] * l1 + in[5] * l2) >> 16);
+                       *out++ = (byte) ((in[2] * l1 + in[6] * l2) >> 16);
+                       *out++ = (byte) ((in[3] * l1 + in[7] * l2) >> 16);
                }
                else // last pixel of the line has no pixel to lerp to
                {
-                       *out++ = qgamma[in[0]];
-                       *out++ = qgamma[in[1]];
-                       *out++ = qgamma[in[2]];
-                       *out++ =        in[3] ;
+                       *out++ = in[0];
+                       *out++ = in[1];
+                       *out++ = in[2];
+                       *out++ = in[3];
                }
        }
 }
@@ -195,7 +221,6 @@ GL_ResampleTexture
 */
 void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,  int outwidth, int outheight)
 {
-       // LordHavoc: gamma correction and greatly improved resampling
        if (gl_lerpimages.value)
        {
                int             i, j, yi, oldy, f, fstep, l1, l2, endy = (inheight-1);
@@ -277,347 +302,18 @@ void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata,
        }
 }
 
-/*
-================
-GL_Resample8BitTexture -- JACK
-================
-*/
-/*
-void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out,  int outwidth, int outheight)
-{
-       int             i, j;
-       unsigned        char *inrow;
-       unsigned        frac, fracstep;
-
-       fracstep = inwidth*0x10000/outwidth;
-       for (i=0 ; i<outheight ; i++, out += outwidth)
-       {
-               inrow = in + inwidth*(i*inheight/outheight);
-               frac = fracstep >> 1;
-               for (j=0 ; j<outwidth ; j+=4)
-               {
-                       out[j  ] = inrow[frac>>16];frac += fracstep;
-                       out[j+1] = inrow[frac>>16];frac += fracstep;
-                       out[j+2] = inrow[frac>>16];frac += fracstep;
-                       out[j+3] = inrow[frac>>16];frac += fracstep;
-               }
-       }
-}
-*/
-
-
-/*
-================
-GL_MipMap
-
-Operates in place, quartering the size of the texture
-================
-*/
-/*
-void GL_MipMap (byte *in, int width, int height)
-{
-       int             i, j;
-       byte    *out;
-
-       width <<=2;
-       height >>= 1;
-       out = in;
-       for (i=0 ; i<height ; i++, in+=width)
-       {
-               for (j=0 ; j<width ; j+=8, out+=4, in+=8)
-               {
-                       out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
-                       out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
-                       out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
-                       out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
-               }
-       }
-}
-*/
-
-/*
-================
-GL_MipMap8Bit
-
-Mipping for 8 bit textures
-================
-*/
-/*
-void GL_MipMap8Bit (byte *in, int width, int height)
-{
-       int             i, j;
-       unsigned short     r,g,b;
-       byte    *out, *at1, *at2, *at3, *at4;
-
-       height >>= 1;
-       out = in;
-       for (i=0 ; i<height ; i++, in+=width)
-       {
-               for (j=0 ; j<width ; j+=2, out+=1, in+=2)
-               {
-                       at1 = (byte *) (d_8to24table + in[0]);
-                       at2 = (byte *) (d_8to24table + in[1]);
-                       at3 = (byte *) (d_8to24table + in[width+0]);
-                       at4 = (byte *) (d_8to24table + in[width+1]);
-
-                       r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
-                       g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
-                       b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
-
-                       out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
-               }
-       }
-}
-*/
-
-/*
-===============
-GL_Upload32
-===============
-*/
-/*
-void GL_Upload32 (void *data, int width, int height,  qboolean mipmap, qboolean alpha)
-{
-       int samples, scaled_width, scaled_height, i;
-       byte *in, *out, *scaled;
-
-       for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
-               ;
-       for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
-               ;
-
-       scaled_width >>= (int)gl_picmip.value;
-       scaled_height >>= (int)gl_picmip.value;
-
-       if (scaled_width > gl_max_size.value)
-               scaled_width = gl_max_size.value;
-       if (scaled_height > gl_max_size.value)
-               scaled_height = gl_max_size.value;
-
-       if (alpha)
-       {
-               alpha = false;
-               in = data;
-               for (i = 3;i < width*height*4;i += 4)
-                       if (in[i] != 255)
-                       {
-                               alpha = true;
-                               break;
-                       }
-       }
-
-       samples = alpha ? gl_alpha_format : gl_solid_format;
-
-       texels += scaled_width * scaled_height;
-
-       scaled = malloc(scaled_width*scaled_height*4);
-       if (scaled_width == width && scaled_height == height)
-       {
-               // LordHavoc: gamma correct while copying
-               in = (byte *)data;
-               out = (byte *)scaled;
-               for (i = 0;i < width*height;i++)
-               {
-                       *out++ = qgamma[*in++];
-                       *out++ = qgamma[*in++];
-                       *out++ = qgamma[*in++];
-                       *out++ = *in++;
-               }
-       }
-       else
-               GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
-
-       glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
-       if (mipmap)
-       {
-               int             miplevel;
-
-               miplevel = 0;
-               while (scaled_width > 1 || scaled_height > 1)
-               {
-                       GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
-                       scaled_width >>= 1;
-                       scaled_height >>= 1;
-                       if (scaled_width < 1)
-                               scaled_width = 1;
-                       if (scaled_height < 1)
-                               scaled_height = 1;
-                       miplevel++;
-                       glTexImage2D (GL_TEXTURE_2D, miplevel, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
-               }
-       }
-
-       if (mipmap)
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
-       }
-       else
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
-       }
-       free(scaled);
-}
-
-void GL_Upload8_EXT (byte *data, int width, int height,  qboolean mipmap)
+void GL_FreeTexels(gltexture_t *glt)
 {
-       int             scaled_width, scaled_height;
-       byte    *scaled = NULL;
-
-       for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
-               ;
-       for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
-               ;
-
-       scaled_width >>= (int)gl_picmip.value;
-       scaled_height >>= (int)gl_picmip.value;
-
-       if (scaled_width > gl_max_size.value)
-               scaled_width = gl_max_size.value;
-       if (scaled_height > gl_max_size.value)
-               scaled_height = gl_max_size.value;
-
-       texels += scaled_width * scaled_height;
-
-       if (scaled_width == width && scaled_height == height)
-       {
-               if (!mipmap)
-               {
-                       glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
-                       goto done;
-               }
-               scaled = malloc(scaled_width*scaled_height*4);
-               memcpy (scaled, data, width*height);
-       }
-       else
-       {
-               scaled = malloc(scaled_width*scaled_height*4);
-               GL_Resample8BitTexture (data, width, height, (void*) scaled, scaled_width, scaled_height);
-       }
-
-       glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
-       if (mipmap)
-       {
-               int             miplevel;
-
-               miplevel = 0;
-               while (scaled_width > 1 || scaled_height > 1)
-               {
-                       GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
-                       scaled_width >>= 1;
-                       scaled_height >>= 1;
-                       if (scaled_width < 1)
-                               scaled_width = 1;
-                       if (scaled_height < 1)
-                               scaled_height = 1;
-                       miplevel++;
-                       glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
-               }
-       }
-done: ;
-
-
-       if (mipmap)
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
-       }
-       else
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
-       }
-       free(scaled);
-}
-*/
-
-extern qboolean VID_Is8bit();
-
-/*
-===============
-GL_Upload8
-===============
-*/
-/*
-void GL_Upload8 (byte *data, int width, int height,  qboolean mipmap, qboolean alpha)
-{
-       static  unsigned *trans;
-       int                     i, s;
-       qboolean        noalpha;
-       int                     p;
-       byte    *indata;
-       int             *outdata;
-
-       s = width*height;
-       trans = malloc(s*4);
-       // if there are no transparent pixels, make it a 3 component
-       // texture even if it was specified as otherwise
-       if (alpha)
-       {
-               noalpha = true;
-               for (i=0 ; i<s ; i++)
-               {
-                       p = data[i];
-                       if (p != 255)
-                               trans[i] = d_8to24table[p];
-                       else
-                       {
-                               trans[i] = 0; // force to black
-                               noalpha = false;
-                       }
-               }
-
-               if (noalpha)
-               {
-                       if (VID_Is8bit() && (data!=scrap_texels[0]))
-                       {
-                               GL_Upload8_EXT (data, width, height, mipmap);
-                               free(trans);
-                               return;
-                       }
-                       alpha = false;
-               }
-       }
-       else
-       {
-               // LordHavoc: dodge the copy if it will be uploaded as 8bit
-               if (VID_Is8bit() && (data!=scrap_texels[0]))
-               {
-                       GL_Upload8_EXT (data, width, height, mipmap);
-                       free(trans);
-                       return;
-               }
-               //if (s&3)
-               //      Sys_Error ("GL_Upload8: s&3");
-               indata = data;
-               outdata = trans;
-               if (s&1)
-                       *outdata++ = d_8to24table[*indata++];
-               if (s&2)
-               {
-                       *outdata++ = d_8to24table[*indata++];
-                       *outdata++ = d_8to24table[*indata++];
-               }
-               for (i = 0;i < s;i+=4)
-               {
-                       *outdata++ = d_8to24table[*indata++];
-                       *outdata++ = d_8to24table[*indata++];
-                       *outdata++ = d_8to24table[*indata++];
-                       *outdata++ = d_8to24table[*indata++];
-               }
-       }
-
-       GL_Upload32 (trans, width, height, mipmap, alpha);
-       free(trans);
+       if (glt->texels[0])
+               free(glt->texels[0]);
+       glt->texels[0] = 0;
 }
-*/
 
 void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
 {
        int i, w, h, size, done;
        if (glt->texels[0])
-               free(glt->texels[0]);
+               GL_FreeTexels(glt);
        glt->texelsize[0][0] = width;
        glt->texelsize[0][1] = height;
        if (mipmapped)
@@ -646,6 +342,7 @@ void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
                                break;
                        }
                }
+               glt->totaltexels = size;
                while (i < MAXMIPS)
                        glt->texels[i++] = NULL;
                glt->texels[0] = malloc(size);
@@ -654,7 +351,9 @@ void GL_AllocTexels(gltexture_t *glt, int width, int height, int mipmapped)
        }
        else
        {
-               glt->texels[0] = malloc(width*height*4);
+               size = width*height*4;
+               glt->totaltexels = size;
+               glt->texels[0] = malloc(size);
                for (i = 1;i < MAXMIPS;i++)
                        glt->texels[i] = NULL;
        }
@@ -894,6 +593,7 @@ GL_LoadTexture_setup:
        for (mip = 1;mip < MAXMIPS && glt->texels[mip];mip++)
                GL_MipReduce(glt->texels[mip-1], glt->texels[mip], glt->texelsize[mip-1][0], glt->texelsize[mip-1][1], 1, 1);
        GL_UploadTexture(glt);
+       GL_FreeTexels(glt);
 
 //     if (bytesperpixel == 1) // 8bit
 //             GL_Upload8 (data, width, height, mipmap, alpha);