]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_textures.c
Don't allocate resize buffer for texture upload if the texture does not need to be...
[xonotic/darkplaces.git] / gl_textures.c
index f675908cbad6a6eebf434669d1cd9ddf3e027fca..fc3d2ec1d601059193546e88fc710241df70c5b1 100644 (file)
@@ -10,6 +10,10 @@ extern LPDIRECT3DDEVICE9 vid_d3d9dev;
 #include "intoverflow.h"
 #include "dpsoftrast.h"
 
+#ifndef GL_TEXTURE_3D
+#define GL_TEXTURE_3D                          0x806F
+#endif
+
 cvar_t gl_max_size = {CVAR_SAVE, "gl_max_size", "2048", "maximum allowed texture size, can be used to reduce video memory usage, limited by hardware capabilities (typically 2048, 4096, or 8192)"};
 cvar_t gl_max_lightmapsize = {CVAR_SAVE, "gl_max_lightmapsize", "1024", "maximum allowed texture size for lightmap textures, use larger values to improve rendering speed, as long as there is enough video memory available (setting it too high for the hardware will cause very bad performance)"};
 cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%"};
@@ -34,7 +38,7 @@ cvar_t gl_texturecompression_reflectmask = {CVAR_SAVE, "gl_texturecompression_re
 cvar_t gl_texturecompression_sprites = {CVAR_SAVE, "gl_texturecompression_sprites", "1", "whether to compress sprites"};
 cvar_t gl_nopartialtextureupdates = {CVAR_SAVE, "gl_nopartialtextureupdates", "0", "use alternate path for dynamic lightmap updates that avoids a possibly slow code path in the driver"};
 cvar_t r_texture_dds_load_alphamode = {0, "r_texture_dds_load_alphamode", "1", "0: trust DDPF_ALPHAPIXELS flag, 1: texture format and brute force search if ambiguous, 2: texture format only"};
-cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log"};
+cvar_t r_texture_dds_load_logfailure = {0, "r_texture_dds_load_logfailure", "0", "log missing DDS textures to ddstexturefailures.log, 0: done log, 1: log with no optional textures (_norm, glow etc.). 2: log all"};
 cvar_t r_texture_dds_swdecode = {0, "r_texture_dds_swdecode", "0", "0: don't software decode DDS, 1: software decode DDS if unsupported, 2: always software decode DDS"};
 
 qboolean       gl_filter_force = false;
@@ -76,12 +80,48 @@ typedef struct textypeinfo_s
 }
 textypeinfo_t;
 
+#ifdef USE_GLES2
+
+// we use these internally even if we never deliver such data to the driver
+#define GL_BGR                                 0x80E0
+#define GL_BGRA                                        0x80E1
+
+// framebuffer texture formats
+// GLES2 devices rarely support depth textures, so we actually use a renderbuffer there
+static textypeinfo_t textype_shadowmap16_comp            = {"shadowmap16_comp",         TEXTYPE_SHADOWMAP16_COMP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap16_raw             = {"shadowmap16_raw",          TEXTYPE_SHADOWMAP16_RAW      ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_comp            = {"shadowmap24_comp",         TEXTYPE_SHADOWMAP24_COMP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_raw             = {"shadowmap24_raw",          TEXTYPE_SHADOWMAP24_RAW      ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth16                     = {"depth16",                  TEXTYPE_DEPTHBUFFER16        ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24                     = {"depth24",                  TEXTYPE_DEPTHBUFFER24        ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24stencil8             = {"depth24stencil8",          TEXTYPE_DEPTHBUFFER24STENCIL8,  2,  2,  2.0f, GL_DEPTH_COMPONENT16              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER          ,  2,  2,  2.0f, GL_RGB565                         , GL_RGBA           , GL_UNSIGNED_SHORT_5_6_5};
+static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F       ,  2,  2,  2.0f, GL_RGBA16F                        , GL_RGBA           , GL_HALF_FLOAT_ARB};
+static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F       ,  2,  2,  2.0f, GL_RGBA32F                        , GL_RGBA           , GL_FLOAT};
+
+// image formats:
+static textypeinfo_t textype_alpha                       = {"alpha",                    TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette                     = {"palette",                  TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_palette_alpha               = {"palette_alpha",            TEXTYPE_PALETTE       ,  1,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba                        = {"rgba",                     TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_rgba_alpha                  = {"rgba_alpha",               TEXTYPE_RGBA          ,  4,  4,  4.0f, GL_RGBA                               , GL_RGBA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra                        = {"bgra",                     TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_bgra_alpha                  = {"bgra_alpha",               TEXTYPE_BGRA          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+#ifdef __ANDROID__
+static textypeinfo_t textype_etc1                        = {"etc1",                     TEXTYPE_ETC1          ,  1,  3,  0.5f, GL_ETC1_RGB8_OES                         , 0                 , 0                };
+#endif
+#else
 // framebuffer texture formats
-static textypeinfo_t textype_shadowmap16                 = {"shadowmap16",              TEXTYPE_SHADOWMAP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
-static textypeinfo_t textype_shadowmap24                 = {"shadowmap24",              TEXTYPE_SHADOWMAP     ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB              , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
-static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER   ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
-static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F,  8,  8,  8.0f, GL_RGBA16F_ARB                        , GL_RGBA           , GL_FLOAT         };
-static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F, 16, 16, 16.0f, GL_RGBA32F_ARB                        , GL_RGBA           , GL_FLOAT         };
+static textypeinfo_t textype_shadowmap16_comp            = {"shadowmap16_comp",         TEXTYPE_SHADOWMAP16_COMP     ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap16_raw             = {"shadowmap16_raw",          TEXTYPE_SHADOWMAP16_RAW      ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_shadowmap24_comp            = {"shadowmap24_comp",         TEXTYPE_SHADOWMAP24_COMP     ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
+static textypeinfo_t textype_shadowmap24_raw             = {"shadowmap24_raw",          TEXTYPE_SHADOWMAP24_RAW      ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
+static textypeinfo_t textype_depth16                     = {"depth16",                  TEXTYPE_DEPTHBUFFER16        ,  2,  2,  2.0f, GL_DEPTH_COMPONENT16_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT};
+static textypeinfo_t textype_depth24                     = {"depth24",                  TEXTYPE_DEPTHBUFFER24        ,  4,  4,  4.0f, GL_DEPTH_COMPONENT24_ARB          , GL_DEPTH_COMPONENT, GL_UNSIGNED_INT  };
+static textypeinfo_t textype_depth24stencil8             = {"depth24stencil8",          TEXTYPE_DEPTHBUFFER24STENCIL8,  4,  4,  4.0f, GL_DEPTH24_STENCIL8_EXT           , GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT};
+static textypeinfo_t textype_colorbuffer                 = {"colorbuffer",              TEXTYPE_COLORBUFFER          ,  4,  4,  4.0f, GL_RGBA                               , GL_BGRA           , GL_UNSIGNED_BYTE };
+static textypeinfo_t textype_colorbuffer16f              = {"colorbuffer16f",           TEXTYPE_COLORBUFFER16F       ,  8,  8,  8.0f, GL_RGBA16F_ARB                        , GL_RGBA           , GL_HALF_FLOAT_ARB};
+static textypeinfo_t textype_colorbuffer32f              = {"colorbuffer32f",           TEXTYPE_COLORBUFFER32F       , 16, 16, 16.0f, GL_RGBA32F_ARB                        , GL_RGBA           , GL_FLOAT         };
 
 // image formats:
 static textypeinfo_t textype_alpha                       = {"alpha",                    TEXTYPE_ALPHA         ,  1,  4,  4.0f, GL_ALPHA                              , GL_ALPHA          , GL_UNSIGNED_BYTE };
@@ -113,6 +153,7 @@ static textypeinfo_t textype_sRGB_dxt1                   = {"sRGB_dxt1",
 static textypeinfo_t textype_sRGB_dxt1a                  = {"sRGB_dxt1a",               TEXTYPE_DXT1A         ,  4,  0,  0.5f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0                 , 0                };
 static textypeinfo_t textype_sRGB_dxt3                   = {"sRGB_dxt3",                TEXTYPE_DXT3          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0                 , 0                };
 static textypeinfo_t textype_sRGB_dxt5                   = {"sRGB_dxt5",                TEXTYPE_DXT5          ,  4,  0,  1.0f, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0                 , 0                };
+#endif
 
 typedef enum gltexturetype_e
 {
@@ -123,16 +164,18 @@ typedef enum gltexturetype_e
 }
 gltexturetype_t;
 
-static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_ARB};
+static int gltexturetypeenums[GLTEXTURETYPE_TOTAL] = {GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP};
+#ifdef GL_TEXTURE_WRAP_R
 static int gltexturetypedimensions[GLTEXTURETYPE_TOTAL] = {2, 3, 2};
+#endif
 static int cubemapside[6] =
 {
-       GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
-       GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
-       GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
-       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+       GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+       GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+       GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
 };
 
 typedef struct gltexture_s
@@ -140,12 +183,16 @@ typedef struct gltexture_s
        // this portion of the struct is exposed to the R_GetTexture macro for
        // speed reasons, must be identical in rtexture_t!
        int texnum; // GL texture slot number
+       int renderbuffernum; // GL renderbuffer slot number
        qboolean dirty; // indicates that R_RealGetTexture should be called
+       qboolean glisdepthstencil; // indicates that FBO attachment has to be GL_DEPTH_STENCIL_ATTACHMENT
        int gltexturetypeenum; // used by R_Mesh_TexBind
        // d3d stuff the backend needs
        void *d3dtexture;
+       void *d3dsurface;
 #ifdef SUPPORTD3D
-       qboolean d3disdepthsurface; // for depth/stencil surfaces
+       qboolean d3disrendertargetsurface;
+       qboolean d3disdepthstencilsurface;
        int d3dformat;
        int d3dusage;
        int d3dpool;
@@ -162,7 +209,7 @@ typedef struct gltexture_s
 
        // dynamic texture stuff [11/22/2007 Black]
        updatecallback_t updatecallback;
-       void *updatacallback_data;
+       void *updatecallback_data;
        // --- [11/22/2007 Black]
 
        // stores backup copy of texture for deferred texture updates (gl_nopartialtextureupdates cvar)
@@ -231,6 +278,25 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
 {
        switch(textype)
        {
+#ifdef USE_GLES2
+       case TEXTYPE_PALETTE: return (flags & TEXF_ALPHA) ? &textype_palette_alpha : &textype_palette;
+       case TEXTYPE_RGBA: return ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
+       case TEXTYPE_BGRA: return ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
+#ifdef __ANDROID__
+       case TEXTYPE_ETC1: return &textype_etc1;
+#endif
+       case TEXTYPE_ALPHA: return &textype_alpha;
+       case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
+       case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
+       case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+       case TEXTYPE_DEPTHBUFFER16: return &textype_depth16;
+       case TEXTYPE_DEPTHBUFFER24: return &textype_depth24;
+       case TEXTYPE_DEPTHBUFFER24STENCIL8: return &textype_depth24stencil8;
+       case TEXTYPE_SHADOWMAP16_COMP: return &textype_shadowmap16_comp;
+       case TEXTYPE_SHADOWMAP16_RAW: return &textype_shadowmap16_raw;
+       case TEXTYPE_SHADOWMAP24_COMP: return &textype_shadowmap24_comp;
+       case TEXTYPE_SHADOWMAP24_RAW: return &textype_shadowmap24_raw;
+#else
        case TEXTYPE_DXT1: return &textype_dxt1;
        case TEXTYPE_DXT1A: return &textype_dxt1a;
        case TEXTYPE_DXT3: return &textype_dxt3;
@@ -239,10 +305,16 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
        case TEXTYPE_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_rgba_alpha_compress : &textype_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_rgba_alpha : &textype_rgba);
        case TEXTYPE_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_bgra_alpha_compress : &textype_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_bgra_alpha : &textype_bgra);
        case TEXTYPE_ALPHA: return &textype_alpha;
-       case TEXTYPE_SHADOWMAP: return (flags & TEXF_LOWPRECISION) ? &textype_shadowmap16 : &textype_shadowmap24;
        case TEXTYPE_COLORBUFFER: return &textype_colorbuffer;
        case TEXTYPE_COLORBUFFER16F: return &textype_colorbuffer16f;
        case TEXTYPE_COLORBUFFER32F: return &textype_colorbuffer32f;
+       case TEXTYPE_DEPTHBUFFER16: return &textype_depth16;
+       case TEXTYPE_DEPTHBUFFER24: return &textype_depth24;
+       case TEXTYPE_DEPTHBUFFER24STENCIL8: return &textype_depth24stencil8;
+       case TEXTYPE_SHADOWMAP16_COMP: return &textype_shadowmap16_comp;
+       case TEXTYPE_SHADOWMAP16_RAW: return &textype_shadowmap16_raw;
+       case TEXTYPE_SHADOWMAP24_COMP: return &textype_shadowmap24_comp;
+       case TEXTYPE_SHADOWMAP24_RAW: return &textype_shadowmap24_raw;
        case TEXTYPE_SRGB_DXT1: return &textype_sRGB_dxt1;
        case TEXTYPE_SRGB_DXT1A: return &textype_sRGB_dxt1a;
        case TEXTYPE_SRGB_DXT3: return &textype_sRGB_dxt3;
@@ -250,6 +322,7 @@ static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags)
        case TEXTYPE_SRGB_PALETTE: return (flags & TEXF_ALPHA) ? &textype_sRGB_palette_alpha : &textype_sRGB_palette;
        case TEXTYPE_SRGB_RGBA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha_compress : &textype_sRGB_rgba_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_rgba_alpha : &textype_sRGB_rgba);
        case TEXTYPE_SRGB_BGRA: return ((flags & TEXF_COMPRESS) && vid.support.ext_texture_compression_s3tc) ? ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha_compress : &textype_sRGB_bgra_compress) : ((flags & TEXF_ALPHA) ? &textype_sRGB_bgra_alpha : &textype_sRGB_bgra);
+#endif
        default:
                Host_Error("R_GetTexTypeInfo: unknown texture format");
                break;
@@ -280,13 +353,13 @@ void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void
 
        glt->flags |= GLTEXF_DYNAMIC;
        glt->updatecallback = updatecallback;
-       glt->updatacallback_data = data;
+       glt->updatecallback_data = data;
 }
 
 static void R_UpdateDynamicTexture(gltexture_t *glt) {
        glt->dirty = false;
        if( glt->updatecallback ) {
-               glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data );
+               glt->updatecallback( (rtexture_t*) glt, glt->updatecallback_data );
        }
 }
 
@@ -325,11 +398,16 @@ void R_FreeTexture(rtexture_t *rt)
                        CHECKGLERROR
                        qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
                }
+               if (glt->renderbuffernum)
+               {
+                       CHECKGLERROR
+                       qglDeleteRenderbuffers(1, (GLuint *)&glt->renderbuffernum);CHECKGLERROR
+               }
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
-               if (glt->d3disdepthsurface)
-                       IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dtexture);
+               if (glt->d3dsurface)
+                       IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dsurface);
                else if (glt->tiledepth > 1)
                        IDirect3DVolumeTexture9_Release((IDirect3DVolumeTexture9 *)glt->d3dtexture);
                else if (glt->sides == 6)
@@ -337,6 +415,7 @@ void R_FreeTexture(rtexture_t *rt)
                else
                        IDirect3DTexture9_Release((IDirect3DTexture9 *)glt->d3dtexture);
                glt->d3dtexture = NULL;
+               glt->d3dsurface = NULL;
 #endif
                break;
        case RENDERPATH_D3D10:
@@ -517,7 +596,7 @@ static void GL_TextureMode_f (void)
                        for (glt = pool->gltchain;glt;glt = glt->chain)
                        {
                                // only update already uploaded images
-                               if (glt->d3dtexture && !glt->d3disdepthsurface && (gl_filter_force || !(glt->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))))
+                               if (glt->d3dtexture && !glt->d3dsurface && (gl_filter_force || !(glt->flags & (TEXF_FORCENEAREST | TEXF_FORCELINEAR))))
                                {
                                        if (glt->flags & TEXF_MIPMAP)
                                        {
@@ -681,7 +760,7 @@ void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean print
                for (glt = pool->gltchain;glt;glt = glt->chain)
                {
                        glsize = R_CalcTexelDataSize(glt);
-                       isloaded = glt->texnum != 0;
+                       isloaded = glt->texnum != 0 || glt->renderbuffernum != 0 || glt->d3dtexture || glt->d3dsurface;
                        pooltotal++;
                        pooltotalt += glsize;
                        pooltotalp += glt->inputdatasize;
@@ -776,7 +855,7 @@ static void r_textures_devicelost(void)
 {
        int i, endindex;
        gltexture_t *glt;
-       endindex = Mem_ExpandableArray_IndexRange(&texturearray);
+       endindex = (int)Mem_ExpandableArray_IndexRange(&texturearray);
        for (i = 0;i < endindex;i++)
        {
                glt = (gltexture_t *) Mem_ExpandableArray_RecordAtIndex(&texturearray, i);
@@ -792,8 +871,8 @@ static void r_textures_devicelost(void)
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
-                       if (glt->d3disdepthsurface)
-                               IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dtexture);
+                       if (glt->d3dsurface)
+                               IDirect3DSurface9_Release((IDirect3DSurface9 *)glt->d3dsurface);
                        else if (glt->tiledepth > 1)
                                IDirect3DVolumeTexture9_Release((IDirect3DVolumeTexture9 *)glt->d3dtexture);
                        else if (glt->sides == 6)
@@ -801,6 +880,7 @@ static void r_textures_devicelost(void)
                        else
                                IDirect3DTexture9_Release((IDirect3DTexture9 *)glt->d3dtexture);
                        glt->d3dtexture = NULL;
+                       glt->d3dsurface = NULL;
 #endif
                        break;
                case RENDERPATH_D3D10:
@@ -819,7 +899,7 @@ static void r_textures_devicerestored(void)
 {
        int i, endindex;
        gltexture_t *glt;
-       endindex = Mem_ExpandableArray_IndexRange(&texturearray);
+       endindex = (int)Mem_ExpandableArray_IndexRange(&texturearray);
        for (i = 0;i < endindex;i++)
        {
                glt = (gltexture_t *) Mem_ExpandableArray_RecordAtIndex(&texturearray, i);
@@ -837,9 +917,14 @@ static void r_textures_devicerestored(void)
 #ifdef SUPPORTD3D
                        {
                                HRESULT d3dresult;
-                               if (glt->d3disdepthsurface)
+                               if (glt->d3disrendertargetsurface)
+                               {
+                                       if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+                                               Sys_Error("IDirect3DDevice9_CreateRenderTarget failed!");
+                               }
+                               else if (glt->d3disdepthstencilsurface)
                                {
-                                       if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dtexture, NULL)))
+                                       if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
                                                Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
                                }
                                else if (glt->tiledepth > 1)
@@ -909,7 +994,9 @@ void R_Textures_Init (void)
 
 void R_Textures_Frame (void)
 {
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
        static int old_aniso = 0;
+#endif
 
        // could do procedural texture animation here, if we keep track of which
        // textures were accessed this frame...
@@ -927,6 +1014,7 @@ void R_Textures_Frame (void)
                colorconvertbuffer = NULL;
        }
 
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
        if (old_aniso != gl_texture_anisotropy.integer)
        {
                gltexture_t *glt;
@@ -970,9 +1058,10 @@ void R_Textures_Frame (void)
                        break;
                }
        }
+#endif
 }
 
-void R_MakeResizeBufferBigger(int size)
+static void R_MakeResizeBufferBigger(int size)
 {
        if (resizebuffersize < size)
        {
@@ -995,6 +1084,7 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
 
        CHECKGLERROR
 
+#ifdef GL_TEXTURE_MAX_ANISOTROPY_EXT
        if (vid.support.ext_texture_filter_anisotropic && (flags & TEXF_MIPMAP))
        {
                int aniso = bound(1, gl_texture_anisotropy.integer, (int)vid.max_anisotropy);
@@ -1002,12 +1092,15 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
                        Cvar_SetValueQuick(&gl_texture_anisotropy, aniso);
                qglTexParameteri(textureenum, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);CHECKGLERROR
        }
+#endif
        qglTexParameteri(textureenum, GL_TEXTURE_WRAP_S, wrapmode);CHECKGLERROR
        qglTexParameteri(textureenum, GL_TEXTURE_WRAP_T, wrapmode);CHECKGLERROR
+#ifdef GL_TEXTURE_WRAP_R
        if (gltexturetypedimensions[texturetype] >= 3)
        {
                qglTexParameteri(textureenum, GL_TEXTURE_WRAP_R, wrapmode);CHECKGLERROR
        }
+#endif
 
        CHECKGLERROR
        if (!gl_filter_force && flags & TEXF_FORCENEAREST)
@@ -1054,22 +1147,25 @@ static void GL_SetupTextureParameters(int flags, textype_t textype, int texturet
                qglTexParameteri(textureenum, GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR
        }
 
-       if (textype == TEXTYPE_SHADOWMAP)
+#ifdef GL_TEXTURE_COMPARE_MODE_ARB
+       switch(textype)
        {
-               if (vid.support.arb_shadow)
-               {
-                       if (flags & TEXF_COMPARE)
-                       {
-                               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR
-                       }
-                       else
-                       {
-                               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR
-                       }
-                       qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
-               }
+       case TEXTYPE_SHADOWMAP16_COMP:
+       case TEXTYPE_SHADOWMAP24_COMP:
+               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);CHECKGLERROR
+               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
+               qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR
+               break;
+       case TEXTYPE_SHADOWMAP16_RAW:
+       case TEXTYPE_SHADOWMAP24_RAW:
+               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);CHECKGLERROR
+               qglTexParameteri(textureenum, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);CHECKGLERROR
                qglTexParameteri(textureenum, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);CHECKGLERROR
+               break;
+       default:
+               break;
        }
+#endif
 
        CHECKGLERROR
 }
@@ -1160,13 +1256,13 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
        for (width  = glt->tilewidth;width  < glt->inputwidth ;width  <<= 1);
        for (height = glt->tileheight;height < glt->inputheight;height <<= 1);
        for (depth  = glt->tiledepth;depth  < glt->inputdepth ;depth  <<= 1);
-       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
 
        if (prevbuffer == NULL)
        {
                width = glt->tilewidth;
                height = glt->tileheight;
                depth = glt->tiledepth;
+//             R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
 //             memset(resizebuffer, 0, width * height * depth * glt->sides * glt->bytesperpixel);
 //             prevbuffer = resizebuffer;
        }
@@ -1175,6 +1271,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                if (glt->textype->textype == TEXTYPE_PALETTE)
                {
                        // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code
+                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                        Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, glt->inputwidth * glt->inputheight * glt->inputdepth * glt->sides, glt->palette);
                        prevbuffer = colorconvertbuffer;
                }
@@ -1182,6 +1279,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                {
                        // multiply RGB channels by A channel before uploading
                        int alpha;
+                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                        for (i = 0;i < glt->inputwidth*glt->inputheight*glt->inputdepth*4;i += 4)
                        {
                                alpha = prevbuffer[i+3];
@@ -1195,12 +1293,14 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                // scale up to a power of 2 size (if appropriate)
                if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                {
+                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                        Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
                        prevbuffer = resizebuffer;
                }
                // apply mipmap reduction algorithm to get down to picmip/max_size
                while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
                {
+                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                        Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
                        prevbuffer = resizebuffer;
                }
@@ -1214,86 +1314,100 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
        case RENDERPATH_GL20:
        case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
-               CHECKGLERROR
-
-               // we need to restore the texture binding after finishing the upload
-               GL_ActiveTexture(0);
-               oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
-               qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
-
-               if (qglGetCompressedTexImageARB)
+               if (glt->texnum) // not renderbuffers
                {
-                       if (gl_texturecompression.integer >= 2)
-                               qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
-                       else
-                               qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
                        CHECKGLERROR
-               }
-               switch(glt->texturetype)
-               {
-               case GLTEXTURETYPE_2D:
-                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
-                       if (glt->flags & TEXF_MIPMAP)
-                       {
-                               while (width > 1 || height > 1 || depth > 1)
-                               {
-                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
-                                       prevbuffer = resizebuffer;
-                                       qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
-                               }
-                       }
-                       break;
-               case GLTEXTURETYPE_3D:
-                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
-                       if (glt->flags & TEXF_MIPMAP)
+
+                       // we need to restore the texture binding after finishing the upload
+                       GL_ActiveTexture(0);
+                       oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[glt->texturetype]);
+                       qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR
+
+#ifndef USE_GLES2
+#ifdef GL_TEXTURE_COMPRESSION_HINT_ARB
+                       if (qglGetCompressedTexImageARB)
                        {
-                               while (width > 1 || height > 1 || depth > 1)
-                               {
-                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
-                                       prevbuffer = resizebuffer;
-                                       qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
-                               }
+                               if (gl_texturecompression.integer >= 2)
+                                       qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST);
+                               else
+                                       qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
+                               CHECKGLERROR
                        }
-                       break;
-               case GLTEXTURETYPE_CUBEMAP:
-                       // convert and upload each side in turn,
-                       // from a continuous block of input texels
-                       texturebuffer = (unsigned char *)prevbuffer;
-                       for (i = 0;i < 6;i++)
+#endif
+#endif
+                       switch(glt->texturetype)
                        {
-                               prevbuffer = texturebuffer;
-                               texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
-                               if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
-                               {
-                                       Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
-                                       prevbuffer = resizebuffer;
-                               }
-                               // picmip/max_size
-                               while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+                       case GLTEXTURETYPE_2D:
+                               qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                               if (glt->flags & TEXF_MIPMAP)
                                {
-                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
-                                       prevbuffer = resizebuffer;
+                                       while (width > 1 || height > 1 || depth > 1)
+                                       {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+                                               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+                                               prevbuffer = resizebuffer;
+                                               qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                                       }
                                }
-                               mip = 0;
-                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                               break;
+                       case GLTEXTURETYPE_3D:
+#ifndef USE_GLES2
+                               qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
                                if (glt->flags & TEXF_MIPMAP)
                                {
                                        while (width > 1 || height > 1 || depth > 1)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                                prevbuffer = resizebuffer;
-                                               qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                                               qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                                       }
+                               }
+#endif
+                               break;
+                       case GLTEXTURETYPE_CUBEMAP:
+                               // convert and upload each side in turn,
+                               // from a continuous block of input texels
+                               texturebuffer = (unsigned char *)prevbuffer;
+                               for (i = 0;i < 6;i++)
+                               {
+                                       prevbuffer = texturebuffer;
+                                       texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
+                                       if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
+                                       {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+                                               Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
+                                               prevbuffer = resizebuffer;
+                                       }
+                                       // picmip/max_size
+                                       while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
+                                       {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+                                               Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
+                                               prevbuffer = resizebuffer;
+                                       }
+                                       mip = 0;
+                                       qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                                       if (glt->flags & TEXF_MIPMAP)
+                                       {
+                                               while (width > 1 || height > 1 || depth > 1)
+                                               {
+                                                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
+                                                       Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
+                                                       prevbuffer = resizebuffer;
+                                                       qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, glt->gltype, prevbuffer);CHECKGLERROR
+                                               }
                                        }
                                }
+                               break;
                        }
-                       break;
+                       GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
+                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                }
-               GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
-               qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                break;
        case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
-               if (!(glt->flags & TEXF_RENDERTARGET))
+               if (!(glt->flags & TEXF_RENDERTARGET) && glt->d3dtexture && !glt->d3dsurface)
                {
                        D3DLOCKED_RECT d3dlockedrect;
                        D3DLOCKED_BOX d3dlockedbox;
@@ -1313,6 +1427,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                {
                                        while (width > 1 || height > 1 || depth > 1)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                                prevbuffer = resizebuffer;
                                                if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
@@ -1336,6 +1451,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                {
                                        while (width > 1 || height > 1 || depth > 1)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                                prevbuffer = resizebuffer;
                                                if (IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)glt->d3dtexture, mip, &d3dlockedbox, NULL, 0) == D3D_OK && d3dlockedbox.pBits)
@@ -1358,12 +1474,14 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                        texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
                                        if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
                                                prevbuffer = resizebuffer;
                                        }
                                        // picmip/max_size
                                        while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
                                                prevbuffer = resizebuffer;
                                        }
@@ -1378,6 +1496,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                        {
                                                while (width > 1 || height > 1 || depth > 1)
                                                {
+                                                       R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                        Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1);
                                                        prevbuffer = resizebuffer;
                                                        if (IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)glt->d3dtexture, (D3DCUBEMAP_FACES)i, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
@@ -1454,6 +1573,7 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                case GLTEXTURETYPE_CUBEMAP:
                        if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                        {
+                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                unsigned char *combinedbuffer = (unsigned char *)Mem_Alloc(tempmempool, glt->tilewidth*glt->tileheight*glt->tiledepth*glt->sides*glt->bytesperpixel);
                                // convert and upload each side in turn,
                                // from a continuous block of input texels
@@ -1465,12 +1585,14 @@ static void R_UploadFullTexture(gltexture_t *glt, const unsigned char *data)
                                        texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel;
                                        if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer);
                                                prevbuffer = resizebuffer;
                                        }
                                        // picmip/max_size
                                        while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth)
                                        {
+                                               R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel);
                                                Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth);
                                                prevbuffer = resizebuffer;
                                        }
@@ -1508,6 +1630,27 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                return NULL;
 
        // see if we need to swap red and blue (BGRA <-> RGBA conversion)
+       if (textype == TEXTYPE_PALETTE && vid.forcetextype == TEXTYPE_RGBA)
+       {
+               int numpixels = width * height * depth * sides;
+               size = numpixels * 4;
+               temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
+               if (data)
+               {
+                       const unsigned char *p;
+                       unsigned char *o = temppixels;
+                       for (i = 0;i < numpixels;i++, o += 4)
+                       {
+                               p = (const unsigned char *)palette + 4*data[i];
+                               o[0] = p[2];
+                               o[1] = p[1];
+                               o[2] = p[0];
+                               o[3] = p[3];
+                       }
+               }
+               data = temppixels;
+               textype = TEXTYPE_RGBA;
+       }
        swaprb = false;
        switch(textype)
        {
@@ -1523,7 +1666,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                static int rgbaswapindices[4] = {2, 1, 0, 3};
                size = width * height * depth * sides * 4;
                temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
-               Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
+               if (data)
+                       Image_CopyMux(temppixels, data, width, height*depth*sides, false, false, false, 4, 4, rgbaswapindices);
                data = temppixels;
        }
 
@@ -1537,7 +1681,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                case TEXTYPE_SRGB_DXT1A:   textype = TEXTYPE_DXT1A  ;convertsRGB = true;break;
                case TEXTYPE_SRGB_DXT3:    textype = TEXTYPE_DXT3   ;convertsRGB = true;break;
                case TEXTYPE_SRGB_DXT5:    textype = TEXTYPE_DXT5   ;convertsRGB = true;break;
-               case TEXTYPE_SRGB_PALETTE: textype = TEXTYPE_PALETTE;convertsRGB = true;break;
+               case TEXTYPE_SRGB_PALETTE: textype = TEXTYPE_PALETTE;/*convertsRGB = true;*/break;
                case TEXTYPE_SRGB_RGBA:    textype = TEXTYPE_RGBA   ;convertsRGB = true;break;
                case TEXTYPE_SRGB_BGRA:    textype = TEXTYPE_BGRA   ;convertsRGB = true;break;
                default:
@@ -1550,6 +1694,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        {
                                temppixels = (unsigned char *)Mem_Alloc(tempmempool, size);
                                memcpy(temppixels, data, size);
+                               data = temppixels;
                        }
                        Image_MakeLinearColorsFromsRGB(temppixels, temppixels, width*height*depth*sides);
                }
@@ -1615,7 +1760,10 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        }
                }
                break;
-       case TEXTYPE_SHADOWMAP:
+       case TEXTYPE_SHADOWMAP16_COMP:
+       case TEXTYPE_SHADOWMAP16_RAW:
+       case TEXTYPE_SHADOWMAP24_COMP:
+       case TEXTYPE_SHADOWMAP24_RAW:
                break;
        case TEXTYPE_DXT1:
        case TEXTYPE_SRGB_DXT1:
@@ -1668,10 +1816,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
        glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
        glt->texnum = 0;
        glt->dirty = false;
+       glt->glisdepthstencil = false;
        glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
        // init the dynamic texture attributes, too [11/22/2007 Black]
        glt->updatecallback = NULL;
-       glt->updatacallback_data = NULL;
+       glt->updatecallback_data = NULL;
 
        GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);
 
@@ -1709,20 +1858,15 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        case TEXTYPE_COLORBUFFER: d3dformat = D3DFMT_A8R8G8B8;break;
                        case TEXTYPE_COLORBUFFER16F: d3dformat = D3DFMT_A16B16G16R16F;break;
                        case TEXTYPE_COLORBUFFER32F: d3dformat = D3DFMT_A32B32G32R32F;break;
-                       case TEXTYPE_SHADOWMAP: d3dformat = D3DFMT_D16;d3dusage = D3DUSAGE_DEPTHSTENCIL;break; // note: can not use D3DUSAGE_RENDERTARGET here
                        case TEXTYPE_ALPHA: d3dformat = D3DFMT_A8;break;
                        default: d3dformat = D3DFMT_A8R8G8B8;Sys_Error("R_LoadTexture: unsupported texture type %i when picking D3DFMT", (int)textype);break;
                        }
                        glt->d3dformat = d3dformat;
                        glt->d3dusage = d3dusage;
                        glt->d3dpool = d3dpool;
-                       glt->d3disdepthsurface = textype == TEXTYPE_SHADOWMAP;
-                       if (glt->d3disdepthsurface)
-                       {
-                               if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dtexture, NULL)))
-                                       Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
-                       }
-                       else if (glt->tiledepth > 1)
+                       glt->d3disrendertargetsurface = false;
+                       glt->d3disdepthstencilsurface = false;
+                       if (glt->tiledepth > 1)
                        {
                                if (FAILED(d3dresult = IDirect3DDevice9_CreateVolumeTexture(vid_d3d9dev, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->miplevels, glt->d3dusage, (D3DFORMAT)glt->d3dformat, (D3DPOOL)glt->d3dpool, (IDirect3DVolumeTexture9 **)&glt->d3dtexture, NULL)))
                                        Sys_Error("IDirect3DDevice9_CreateVolumeTexture failed!");
@@ -1757,7 +1901,13 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden
                        case TEXTYPE_COLORBUFFER: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8;break;
                        case TEXTYPE_COLORBUFFER16F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA16F;break;
                        case TEXTYPE_COLORBUFFER32F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA32F;break;
-                       case TEXTYPE_SHADOWMAP: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
+                       case TEXTYPE_SHADOWMAP16_COMP:
+                       case TEXTYPE_SHADOWMAP16_RAW:
+                       case TEXTYPE_SHADOWMAP24_COMP:
+                       case TEXTYPE_SHADOWMAP24_RAW: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
+                       case TEXTYPE_DEPTHBUFFER16:
+                       case TEXTYPE_DEPTHBUFFER24:
+                       case TEXTYPE_DEPTHBUFFER24STENCIL8: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH;break;
                        case TEXTYPE_ALPHA: tflags = DPSOFTRAST_TEXTURE_FORMAT_ALPHA8;break;
                        default: Sys_Error("R_LoadTexture: unsupported texture type %i when picking DPSOFTRAST_TEXTURE_FLAGS", (int)textype);
                        }
@@ -1800,25 +1950,133 @@ rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *ident
        return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, miplevel, textype, GLTEXTURETYPE_CUBEMAP, data, palette);
 }
 
-static int R_ShadowMapTextureFlags(int precision, qboolean filter)
+rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype, qboolean filter)
 {
-       int flags = TEXF_RENDERTARGET | TEXF_CLAMP;
-       if (filter)
-               flags |= TEXF_FORCELINEAR | TEXF_COMPARE;
-       else
-               flags |= TEXF_FORCENEAREST;
-       if (precision <= 16)
-               flags |= TEXF_LOWPRECISION;
-       return flags;
+       return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, TEXF_RENDERTARGET | TEXF_CLAMP | (filter ? TEXF_FORCELINEAR : TEXF_FORCENEAREST), -1, textype, GLTEXTURETYPE_2D, NULL, NULL);
 }
 
-rtexture_t *R_LoadTextureShadowMap2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int precision, qboolean filter)
+rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, textype_t textype)
 {
-       return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, R_ShadowMapTextureFlags(precision, filter), -1, TEXTYPE_SHADOWMAP, GLTEXTURETYPE_2D, NULL, NULL);
+       gltexture_t *glt;
+       gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
+       textypeinfo_t *texinfo;
+
+       if (cls.state == ca_dedicated)
+               return NULL;
+
+       texinfo = R_GetTexTypeInfo(textype, TEXF_RENDERTARGET | TEXF_CLAMP);
+
+       glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
+       if (identifier)
+               strlcpy (glt->identifier, identifier, sizeof(glt->identifier));
+       glt->pool = pool;
+       glt->chain = pool->gltchain;
+       pool->gltchain = glt;
+       glt->inputwidth = width;
+       glt->inputheight = height;
+       glt->inputdepth = 1;
+       glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST;
+       glt->miplevel = 0;
+       glt->textype = texinfo;
+       glt->texturetype = textype;
+       glt->inputdatasize = width*height*texinfo->internalbytesperpixel;
+       glt->palette = NULL;
+       glt->glinternalformat = texinfo->glinternalformat;
+       glt->glformat = texinfo->glformat;
+       glt->gltype = texinfo->gltype;
+       glt->bytesperpixel = texinfo->internalbytesperpixel;
+       glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1;
+       glt->texnum = 0;
+       glt->dirty = false;
+       glt->glisdepthstencil = textype == TEXTYPE_DEPTHBUFFER24STENCIL8;
+       glt->gltexturetypeenum = GL_TEXTURE_2D;
+       // init the dynamic texture attributes, too [11/22/2007 Black]
+       glt->updatecallback = NULL;
+       glt->updatecallback_data = NULL;
+
+       GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->miplevel, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth, &glt->miplevels);
+
+       // upload the texture
+       // data may be NULL (blank texture for dynamic rendering)
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+               CHECKGLERROR
+               qglGenRenderbuffers(1, (GLuint *)&glt->renderbuffernum);CHECKGLERROR
+               qglBindRenderbuffer(GL_RENDERBUFFER, glt->renderbuffernum);CHECKGLERROR
+               qglRenderbufferStorage(GL_RENDERBUFFER, glt->glinternalformat, glt->tilewidth, glt->tileheight);CHECKGLERROR
+               // note we can query the renderbuffer for info with glGetRenderbufferParameteriv for GL_WIDTH, GL_HEIGHt, GL_RED_SIZE, GL_GREEN_SIZE, GL_BLUE_SIZE, GL_GL_ALPHA_SIZE, GL_DEPTH_SIZE, GL_STENCIL_SIZE, GL_INTERNAL_FORMAT
+               qglBindRenderbuffer(GL_RENDERBUFFER, 0);CHECKGLERROR
+               break;
+       case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+               {
+                       D3DFORMAT d3dformat;
+                       HRESULT d3dresult;
+                       glt->d3disrendertargetsurface = false;
+                       glt->d3disdepthstencilsurface = false;
+                       switch(textype)
+                       {
+                       case TEXTYPE_COLORBUFFER: d3dformat = D3DFMT_A8R8G8B8;glt->d3disrendertargetsurface = true;break;
+                       case TEXTYPE_COLORBUFFER16F: d3dformat = D3DFMT_A16B16G16R16F;glt->d3disrendertargetsurface = true;break;
+                       case TEXTYPE_COLORBUFFER32F: d3dformat = D3DFMT_A32B32G32R32F;glt->d3disrendertargetsurface = true;break;
+                       case TEXTYPE_DEPTHBUFFER16: d3dformat = D3DFMT_D16;glt->d3disdepthstencilsurface = true;break;
+                       case TEXTYPE_DEPTHBUFFER24: d3dformat = D3DFMT_D24X8;glt->d3disdepthstencilsurface = true;break;
+                       case TEXTYPE_DEPTHBUFFER24STENCIL8: d3dformat = D3DFMT_D24S8;glt->d3disdepthstencilsurface = true;break;
+                       default: d3dformat = D3DFMT_A8R8G8B8;Sys_Error("R_LoadTextureRenderbuffer: unsupported texture type %i when picking D3DFMT", (int)textype);break;
+                       }
+                       glt->d3dformat = d3dformat;
+                       glt->d3dusage = 0;
+                       glt->d3dpool = 0;
+                       if (glt->d3disrendertargetsurface)
+                       {
+                               if (FAILED(d3dresult = IDirect3DDevice9_CreateRenderTarget(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+                                       Sys_Error("IDirect3DDevice9_CreateRenderTarget failed!");
+                       }
+                       else if (glt->d3disdepthstencilsurface)
+                       {
+                               if (FAILED(d3dresult = IDirect3DDevice9_CreateDepthStencilSurface(vid_d3d9dev, glt->tilewidth, glt->tileheight, (D3DFORMAT)glt->d3dformat, D3DMULTISAMPLE_NONE, 0, false, (IDirect3DSurface9 **)&glt->d3dsurface, NULL)))
+                                       Sys_Error("IDirect3DDevice9_CreateDepthStencilSurface failed!");
+                       }
+               }
+#endif
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               {
+                       int tflags = 0;
+                       switch(textype)
+                       {
+                       case TEXTYPE_COLORBUFFER: tflags = DPSOFTRAST_TEXTURE_FORMAT_BGRA8 | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+                       case TEXTYPE_COLORBUFFER16F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA16F | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+                       case TEXTYPE_COLORBUFFER32F: tflags = DPSOFTRAST_TEXTURE_FORMAT_RGBA32F | DPSOFTRAST_TEXTURE_FLAG_USEALPHA | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+                       case TEXTYPE_DEPTHBUFFER16:
+                       case TEXTYPE_DEPTHBUFFER24:
+                       case TEXTYPE_DEPTHBUFFER24STENCIL8: tflags = DPSOFTRAST_TEXTURE_FORMAT_DEPTH | DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE;break;
+                       default: Sys_Error("R_LoadTextureRenderbuffer: unsupported texture type %i when picking DPSOFTRAST_TEXTURE_FLAGS", (int)textype);
+                       }
+                       glt->texnum = DPSOFTRAST_Texture_New(tflags, glt->tilewidth, glt->tileheight, glt->tiledepth);
+               }
+               break;
+       }
+
+       return (rtexture_t *)glt;
 }
 
 int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipuncompressed, qboolean hasalpha)
 {
+#ifdef USE_GLES2
+       return -1; // unsupported on this platform
+#else
        gltexture_t *glt = (gltexture_t *)rt;
        unsigned char *dds;
        int oldbindtexnum;
@@ -1868,7 +2126,7 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        mipinfo[0][0] = glt->tilewidth;
        mipinfo[0][1] = glt->tileheight;
        mipmaps = 1;
-       if (glt->flags & TEXF_MIPMAP)
+       if ((glt->flags & TEXF_MIPMAP) && !(glt->tilewidth == 1 && glt->tileheight == 1))
        {
                for (mip = 1;mip < 16;mip++)
                {
@@ -1944,9 +2202,15 @@ int R_SaveTextureDDSFile(rtexture_t *rt, const char *filename, qboolean skipunco
        ret = FS_WriteFile(filename, dds, ddssize);
        Mem_Free(dds);
        return ret ? ddssize : -5;
+#endif
 }
 
-rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
+#ifdef __ANDROID__
+// ELUAN: FIXME: separate this code
+#include "ktx10/include/ktx.h"
+#endif
+
+rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filename, qboolean srgb, int flags, qboolean *hasalphaflag, float *avgcolor, int miplevel, qboolean optionaltexture) // DDS textures are opaque, so miplevel isn't a pointer but just seen as a hint
 {
        int i, size, dds_format_flags, dds_miplevels, dds_width, dds_height;
        //int dds_flags;
@@ -1957,23 +2221,169 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        gltexturepool_t *pool = (gltexturepool_t *)rtexturepool;
        textypeinfo_t *texinfo;
        int mip, mipwidth, mipheight, mipsize, mipsize_total;
-       unsigned int c;
+       unsigned int c, r, g, b;
        GLint oldbindtexnum = 0;
-       const unsigned char *mippixels, *ddspixels, *mippixels_start;
+       unsigned char *mippixels;
+       unsigned char *mippixels_start;
+       unsigned char *ddspixels;
        unsigned char *dds;
        fs_offset_t ddsfilesize;
        unsigned int ddssize;
-       qboolean force_swdecode = (r_texture_dds_swdecode.integer > 1);
+       qboolean force_swdecode, npothack;
+#ifdef __ANDROID__
+       // ELUAN: FIXME: separate this code
+       char vabuf[1024];
+       char vabuf2[1024];
+       int strsize;
+       KTX_dimensions sizes;
+#endif
 
        if (cls.state == ca_dedicated)
                return NULL;
 
+#ifdef __ANDROID__
+       // ELUAN: FIXME: separate this code
+       if (vid.renderpath != RENDERPATH_GLES2)
+       {
+               Con_DPrintf("KTX texture format is only supported on the GLES2 renderpath\n");
+               return NULL;
+       }
+
+       // some textures are specified with extensions, so it becomes .tga.dds
+       FS_StripExtension (filename, vabuf2, sizeof(vabuf2));
+       FS_StripExtension (vabuf2, vabuf, sizeof(vabuf));
+       FS_DefaultExtension (vabuf, ".ktx", sizeof(vabuf));
+       strsize = strlen(vabuf);
+       if (strsize > 5)
+       for (i = 0; i <= strsize - 4; i++) // copy null termination
+               vabuf[i] = vabuf[i + 4];
+
+       Con_DPrintf("Loading %s...\n", vabuf);
+       dds = FS_LoadFile(vabuf, tempmempool, true, &ddsfilesize);
+       ddssize = ddsfilesize;
+
+       if (!dds)
+       {
+               Con_DPrintf("Not found!\n");
+               return NULL; // not found
+       }
+       Con_DPrintf("Found!\n");
+
+       if (flags & TEXF_ALPHA)
+       {
+               Con_DPrintf("KTX texture with alpha not supported yet, disabling\n");
+               flags &= ~TEXF_ALPHA;
+       }
+
+       {
+               GLenum target;
+               GLenum glerror;
+               GLboolean isMipmapped;
+               KTX_error_code ktxerror;
+
+               glt = (gltexture_t *)Mem_ExpandableArray_AllocRecord(&texturearray);
+
+               // texture uploading can take a while, so make sure we're sending keepalives
+               CL_KeepaliveMessage(false);
+
+               // create the texture object
+               CHECKGLERROR
+               GL_ActiveTexture(0);
+               oldbindtexnum = R_Mesh_TexBound(0, gltexturetypeenums[GLTEXTURETYPE_2D]);
+               qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR
+               qglBindTexture(gltexturetypeenums[GLTEXTURETYPE_2D], glt->texnum);CHECKGLERROR
+
+               // upload the texture
+               // we need to restore the texture binding after finishing the upload
+
+               // NOTE: some drivers fail with ETC1 NPOT (only PowerVR?). This may make the driver crash later.
+               ktxerror = ktxLoadTextureM(dds, ddssize, &glt->texnum, &target, &sizes, &isMipmapped, &glerror,
+                                                               0, NULL);// can't CHECKGLERROR, the lib catches it
+
+               // FIXME: delete texture if we fail here
+               if (target != GL_TEXTURE_2D)
+               {
+                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+                       Mem_Free(dds);
+                       Con_DPrintf("%s target != GL_TEXTURE_2D, target == %x\n", vabuf, target);
+                       return NULL; // FIXME: delete the texture from memory
+               }
+
+               if (KTX_SUCCESS == ktxerror)
+               {
+                       textype = TEXTYPE_ETC1;
+                       flags &= ~TEXF_COMPRESS; // don't let the textype be wrong
+
+                       // return whether this texture is transparent
+                       if (hasalphaflag)
+                               *hasalphaflag = (flags & TEXF_ALPHA) != 0;
+
+                       // TODO: apply gl_picmip
+                       // TODO: avgcolor
+                       // TODO: srgb
+                       // TODO: only load mipmaps if requested
+
+                       if (isMipmapped)
+                               flags |= TEXF_MIPMAP;
+                       else
+                               flags &= ~TEXF_MIPMAP;
+
+                       texinfo = R_GetTexTypeInfo(textype, flags);
+
+                       strlcpy (glt->identifier, vabuf, sizeof(glt->identifier));
+                       glt->pool = pool;
+                       glt->chain = pool->gltchain;
+                       pool->gltchain = glt;
+                       glt->inputwidth = sizes.width;
+                       glt->inputheight = sizes.height;
+                       glt->inputdepth = 1;
+                       glt->flags = flags;
+                       glt->textype = texinfo;
+                       glt->texturetype = GLTEXTURETYPE_2D;
+                       glt->inputdatasize = ddssize;
+                       glt->glinternalformat = texinfo->glinternalformat;
+                       glt->glformat = texinfo->glformat;
+                       glt->gltype = texinfo->gltype;
+                       glt->bytesperpixel = texinfo->internalbytesperpixel;
+                       glt->sides = 1;
+                       glt->gltexturetypeenum = gltexturetypeenums[glt->texturetype];
+                       glt->tilewidth = sizes.width;
+                       glt->tileheight = sizes.height;
+                       glt->tiledepth = 1;
+                       glt->miplevels = isMipmapped ? 1 : 0; // FIXME
+
+                               // after upload we have to set some parameters...
+#ifdef GL_TEXTURE_MAX_LEVEL
+                       /* FIXME
+                               if (dds_miplevels >= 1 && !mipcomplete)
+                               {
+                                       // need to set GL_TEXTURE_MAX_LEVEL
+                                       qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
+                               }
+                       */
+#endif
+                               GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
+
+                               qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+                               Mem_Free(dds);
+                               return (rtexture_t *)glt;
+               }
+               else
+               {
+                       qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
+                       Mem_Free(dds);
+                       Con_DPrintf("KTX texture %s failed to load: %x\n", vabuf, ktxerror);
+                       return NULL;
+               }
+       }
+#endif // __ANDROID__
+
        dds = FS_LoadFile(filename, tempmempool, true, &ddsfilesize);
        ddssize = ddsfilesize;
 
        if (!dds)
        {
-               if(r_texture_dds_load_logfailure.integer)
+               if (r_texture_dds_load_logfailure.integer && (r_texture_dds_load_logfailure.integer >= 2 || !optionaltexture))
                        Log_Printf("ddstexturefailures.log", "%s\n", filename);
                return NULL; // not found
        }
@@ -2037,9 +2447,9 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                        Con_Printf("^1%s: invalid DXT1 DDS image\n", filename);
                        return NULL;
                }
-               if(r_texture_dds_load_alphamode.integer && (flags & TEXF_ALPHA))
+               if (flags & TEXF_ALPHA)
                {
-                       if(r_texture_dds_load_alphamode.integer == 1)
+                       if (r_texture_dds_load_alphamode.integer == 1)
                        {
                                // check alpha
                                for (i = 0;i < size;i += bytesperblock)
@@ -2056,6 +2466,8 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                else
                                        flags &= ~TEXF_ALPHA;
                        }
+                       else if (r_texture_dds_load_alphamode.integer == 0)
+                               textype = TEXTYPE_DXT1A;
                        else
                        {
                                flags &= ~TEXF_ALPHA;
@@ -2125,10 +2537,30 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                return NULL;
        }
 
+       // when requesting a non-alpha texture and we have DXT3/5, convert to DXT1
+       if(!(flags & TEXF_ALPHA) && (textype == TEXTYPE_DXT3 || textype == TEXTYPE_DXT5))
+       {
+               textype = TEXTYPE_DXT1;
+               bytesperblock = 8;
+               ddssize -= 128;
+               ddssize /= 2;
+               for (i = 0;i < (int)ddssize;i += bytesperblock)
+                       memcpy(&ddspixels[i], &ddspixels[(i<<1)+8], 8);
+               ddssize += 128;
+       }
+
        force_swdecode = false;
+       npothack = 
+               (!vid.support.arb_texture_non_power_of_two &&
+                       (
+                               (dds_width & (dds_width - 1))
+                               ||
+                               (dds_height & (dds_height - 1))
+                       )
+               );
        if(bytesperblock)
        {
-               if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc)
+               if(vid.support.arb_texture_compression && vid.support.ext_texture_compression_s3tc && !npothack)
                {
                        if(r_texture_dds_swdecode.integer > 1)
                                force_swdecode = true;
@@ -2239,7 +2671,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                avgcolor[1] += ((c >>  5) & 0x3F) + ((c >> 21) & 0x3F);
                                avgcolor[2] += ((c      ) & 0x1F) + ((c >> 16) & 0x1F);
                                if(textype == TEXTYPE_DXT5)
-                                       avgcolor[3] += (0.5 * mippixels[i-8] + 0.5 * mippixels[i-7]);
+                                       avgcolor[3] += (mippixels[i-8] + (int) mippixels[i-7]) * (0.5f / 255.0f);
                                else if(textype == TEXTYPE_DXT3)
                                        avgcolor[3] += (
                                                  (mippixels_start[i-8] & 0x0F)
@@ -2250,11 +2682,11 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                                + (mippixels_start[i-6] >> 4)
                                                + (mippixels_start[i-5] & 0x0F)
                                                + (mippixels_start[i-5] >> 4)
-                                              ) * (0.125f / 15.0f * 255.0f);
+                                              ) * (0.125f / 15.0f);
                                else
-                                       avgcolor[3] += 255;
+                                       avgcolor[3] += 1.0f;
                        }
-                       f = (float)bytesperblock / size;
+                       f = (float)bytesperblock / mipsize;
                        avgcolor[0] *= (0.5f / 31.0f) * f;
                        avgcolor[1] *= (0.5f / 63.0f) * f;
                        avgcolor[2] *= (0.5f / 31.0f) * f;
@@ -2269,7 +2701,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                avgcolor[2] += mippixels[i];
                                avgcolor[3] += mippixels[i+3];
                        }
-                       f = (1.0f / 255.0f) * bytesperpixel / size;
+                       f = (1.0f / 255.0f) * bytesperpixel / mipsize;
                        avgcolor[0] *= f;
                        avgcolor[1] *= f;
                        avgcolor[2] *= f;
@@ -2277,6 +2709,101 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                }
        }
 
+       // if we want sRGB, convert now
+       if(srgb)
+       {
+               if (vid.support.ext_texture_srgb)
+               {
+                       switch(textype)
+                       {
+                       case TEXTYPE_DXT1:    textype = TEXTYPE_SRGB_DXT1   ;break;
+                       case TEXTYPE_DXT1A:   textype = TEXTYPE_SRGB_DXT1A  ;break;
+                       case TEXTYPE_DXT3:    textype = TEXTYPE_SRGB_DXT3   ;break;
+                       case TEXTYPE_DXT5:    textype = TEXTYPE_SRGB_DXT5   ;break;
+                       case TEXTYPE_RGBA:    textype = TEXTYPE_SRGB_RGBA   ;break;
+                       default:
+                               break;
+                       }
+               }
+               else
+               {
+                       switch(textype)
+                       {
+                       case TEXTYPE_DXT1:
+                       case TEXTYPE_DXT1A:
+                       case TEXTYPE_DXT3:
+                       case TEXTYPE_DXT5:
+                               {
+                                       for (i = bytesperblock == 16 ? 8 : 0;i < mipsize_total;i += bytesperblock)
+                                       {
+                                               int c0, c1, c0new, c1new;
+                                               c0 = mippixels_start[i] + 256*mippixels_start[i+1];
+                                               r = ((c0 >> 11) & 0x1F);
+                                               g = ((c0 >>  5) & 0x3F);
+                                               b = ((c0      ) & 0x1F);
+                                               r = floor(Image_LinearFloatFromsRGB(r * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               g = floor(Image_LinearFloatFromsRGB(g * (255.0f / 63.0f)) * 63.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               b = floor(Image_LinearFloatFromsRGB(b * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               c0new = (r << 11) | (g << 5) | b;
+                                               c1 = mippixels_start[i+2] + 256*mippixels_start[i+3];
+                                               r = ((c1 >> 11) & 0x1F);
+                                               g = ((c1 >>  5) & 0x3F);
+                                               b = ((c1      ) & 0x1F);
+                                               r = floor(Image_LinearFloatFromsRGB(r * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               g = floor(Image_LinearFloatFromsRGB(g * (255.0f / 63.0f)) * 63.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               b = floor(Image_LinearFloatFromsRGB(b * (255.0f / 31.0f)) * 31.0f + 0.5f); // these multiplications here get combined with multiplications in Image_LinearFloatFromsRGB
+                                               c1new = (r << 11) | (g << 5) | b;
+                                               // swap the colors if needed to fix order
+                                               if(c0 > c1) // thirds
+                                               {
+                                                       if(c0new < c1new)
+                                                       {
+                                                               c = c0new;
+                                                               c0new = c1new;
+                                                               c1new = c;
+                                                               if(c0new == c1new)
+                                                               mippixels_start[i+4] ^= 0x55;
+                                                               mippixels_start[i+5] ^= 0x55;
+                                                               mippixels_start[i+6] ^= 0x55;
+                                                               mippixels_start[i+7] ^= 0x55;
+                                                       }
+                                                       else if(c0new == c1new)
+                                                       {
+                                                               mippixels_start[i+4] = 0x00;
+                                                               mippixels_start[i+5] = 0x00;
+                                                               mippixels_start[i+6] = 0x00;
+                                                               mippixels_start[i+7] = 0x00;
+                                                       }
+                                               }
+                                               else // half + transparent
+                                               {
+                                                       if(c0new > c1new)
+                                                       {
+                                                               c = c0new;
+                                                               c0new = c1new;
+                                                               c1new = c;
+                                                               mippixels_start[i+4] ^= (~mippixels_start[i+4] >> 1) & 0x55;
+                                                               mippixels_start[i+5] ^= (~mippixels_start[i+5] >> 1) & 0x55;
+                                                               mippixels_start[i+6] ^= (~mippixels_start[i+6] >> 1) & 0x55;
+                                                               mippixels_start[i+7] ^= (~mippixels_start[i+7] >> 1) & 0x55;
+                                                       }
+                                               }
+                                               mippixels_start[i] = c0new & 255;
+                                               mippixels_start[i+1] = c0new >> 8;
+                                               mippixels_start[i+2] = c1new & 255;
+                                               mippixels_start[i+3] = c1new >> 8;
+                                       }
+                               }
+                               break;
+                       case TEXTYPE_RGBA:
+                               Image_MakeLinearColorsFromsRGB(mippixels, mippixels, mipsize_total / bytesperblock);
+                               break;
+                       default:
+                               break;
+                       }
+               }
+       }
+
        // when not requesting mipmaps, do not load them
        if(!(flags & TEXF_MIPMAP))
                dds_miplevels = 0;
@@ -2311,6 +2838,12 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        glt->tiledepth = 1;
        glt->miplevels = dds_miplevels;
 
+       if(npothack)
+       {
+               for (glt->tilewidth = 1;glt->tilewidth < mipwidth;glt->tilewidth <<= 1);
+               for (glt->tileheight = 1;glt->tileheight < mipheight;glt->tileheight <<= 1);
+       }
+
        // texture uploading can take a while, so make sure we're sending keepalives
        CL_KeepaliveMessage(false);
 
@@ -2365,9 +2898,25 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
 
        for (mip = 0;mip <= dds_miplevels;mip++) // <= to include the not-counted "largest" miplevel
        {
+               unsigned char *upload_mippixels = mippixels;
+               int upload_mipwidth = mipwidth;
+               int upload_mipheight = mipheight;
                mipsize = bytesperblock ? ((mipwidth+3)/4)*((mipheight+3)/4)*bytesperblock : mipwidth*mipheight*bytesperpixel;
                if (mippixels + mipsize > mippixels_start + mipsize_total)
                        break;
+               if(npothack)
+               {
+                       upload_mipwidth = (glt->tilewidth >> mip);
+                       upload_mipheight = (glt->tileheight >> mip);
+                       if(upload_mipwidth != mipwidth || upload_mipheight != mipheight)
+                       // I _think_ they always mismatch, but I was too lazy
+                       // to properly check, and this test here is really
+                       // harmless
+                       {
+                               upload_mippixels = (unsigned char *) Mem_Alloc(tempmempool, 4 * upload_mipwidth * upload_mipheight);
+                               Image_Resample32(mippixels, mipwidth, mipheight, 1, upload_mippixels, upload_mipwidth, upload_mipheight, 1, r_lerpimages.integer);
+                       }
+               }
                switch(vid.renderpath)
                {
                case RENDERPATH_GL11:
@@ -2377,11 +2926,11 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                case RENDERPATH_GLES2:
                        if (bytesperblock)
                        {
-                               qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, mipsize, mippixels);CHECKGLERROR
+                               qglCompressedTexImage2DARB(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, mipsize, upload_mippixels);CHECKGLERROR
                        }
                        else
                        {
-                               qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, mipwidth, mipheight, 0, glt->glformat, glt->gltype, mippixels);CHECKGLERROR
+                               qglTexImage2D(GL_TEXTURE_2D, mip, glt->glinternalformat, upload_mipwidth, upload_mipheight, 0, glt->glformat, glt->gltype, upload_mippixels);CHECKGLERROR
                        }
                        break;
                case RENDERPATH_D3D9:
@@ -2390,7 +2939,7 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                                D3DLOCKED_RECT d3dlockedrect;
                                if (IDirect3DTexture9_LockRect((IDirect3DTexture9*)glt->d3dtexture, mip, &d3dlockedrect, NULL, 0) == D3D_OK && d3dlockedrect.pBits)
                                {
-                                       memcpy(d3dlockedrect.pBits, mippixels, mipsize);
+                                       memcpy(d3dlockedrect.pBits, upload_mippixels, mipsize);
                                        IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)glt->d3dtexture, mip);
                                }
                                break;
@@ -2407,11 +2956,13 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
                        if (bytesperblock)
                                Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        else
-                               DPSOFTRAST_Texture_UpdateFull(glt->texnum, mippixels);
+                               DPSOFTRAST_Texture_UpdateFull(glt->texnum, upload_mippixels);
                        // DPSOFTRAST calculates its own mipmaps
                        mip = dds_miplevels;
                        break;
                }
+               if(upload_mippixels != mippixels)
+                       Mem_Free(upload_mippixels);
                mippixels += mipsize;
                if (mipwidth <= 1 && mipheight <= 1)
                {
@@ -2432,11 +2983,13 @@ rtexture_t *R_LoadTextureDDSFile(rtexturepool_t *rtexturepool, const char *filen
        case RENDERPATH_GL20:
        case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
+#ifdef GL_TEXTURE_MAX_LEVEL
                if (dds_miplevels >= 1 && !mipcomplete)
                {
                        // need to set GL_TEXTURE_MAX_LEVEL
                        qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_LEVEL, dds_miplevels - 1);CHECKGLERROR
                }
+#endif
                GL_SetupTextureParameters(glt->flags, glt->textype->textype, glt->texturetype);
                qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR
                break;
@@ -2508,6 +3061,11 @@ int R_TextureHeight(rtexture_t *rt)
        return rt ? ((gltexture_t *)rt)->inputheight : 0;
 }
 
+int R_TextureFlags(rtexture_t *rt)
+{
+       return rt ? ((gltexture_t *)rt)->flags : 0;
+}
+
 void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int z, int width, int height, int depth)
 {
        gltexture_t *glt = (gltexture_t *)rt;