skydomecalc(skydomeouter, 1024, 1024, 256);
skydomecalc(skydomeinner, 512, 512, 128);
}
- speedscale = realtime*8.0/256.0;
+ speedscale = cl.time*8.0/256.0;
speedscale -= (int)speedscale;
skydome(skydomeouter, speedscale, 1.0 / 256.0);
glEnable (GL_BLEND);
glBindTexture(GL_TEXTURE_2D, alphaskytexture); // lower clouds
- speedscale = realtime*8.0/128.0;
+ speedscale = cl.time*8.0/128.0;
speedscale -= (int)speedscale;
skydome(skydomeinner, speedscale, 1.0 / 128.0);
glDisable (GL_BLEND);