]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_warp.c
rearranged sky rendering code
[xonotic/darkplaces.git] / gl_warp.c
index feaeeb400d9264004a84d63e46e77ecbab3109bf..e6be55dda513c5d75952322851d788ca66e32024 100644 (file)
--- a/gl_warp.c
+++ b/gl_warp.c
@@ -21,12 +21,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-int            skytexturenum;
-
-rtexture_t *solidskytexture;
-rtexture_t *alphaskytexture;
-float  speedscale;             // for top sky and bottom sky
-
 msurface_t     *warpface;
 
 void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
@@ -167,300 +161,3 @@ void GL_SubdivideSurface (msurface_t *fa)
 
        SubdividePolygon (numverts, verts[0]);
 }
-
-//=========================================================
-
-
-
-rtexture_t *skyboxside[6];
-
-char skyname[256];
-
-// LordHavoc: moved LoadTGA and LoadPCX to gl_draw.c
-
-/*
-==================
-R_LoadSkyBox
-==================
-*/
-char   *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
-void R_LoadSkyBox (void)
-{
-       int             i;
-       char    name[1024];
-       byte*   image_rgba;
-
-       if (strlen(skyname) >= 1000)
-       {
-               Con_Printf ("sky name too long (%i, max is 1000)\n", strlen(skyname));
-               return;
-       }
-       for (i=0 ; i<6 ; i++)
-       {
-               sprintf (name, "env/%s%s", skyname, suf[i]);
-               if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
-               {
-                       sprintf (name, "gfx/env/%s%s", skyname, suf[i]);
-                       if (!(image_rgba = loadimagepixels(name, false, 0, 0)))
-                       {
-                               Con_Printf ("Couldn't load %s\n", name);
-                               continue;
-                       }
-               }
-               skyboxside[i] = R_LoadTexture(va("skyboxside%d", i), image_width, image_height, image_rgba, TEXF_RGBA | TEXF_PRECACHE);
-               qfree(image_rgba);
-       }
-}
-
-void R_SetSkyBox (char *sky)
-{
-       strcpy(skyname, sky);
-       R_LoadSkyBox ();
-}
-
-// LordHavoc: added LoadSky console command
-void LoadSky_f (void)
-{
-       switch (Cmd_Argc())
-       {
-       case 1:
-               if (skyname[0])
-                       Con_Printf("current sky: %s\n", skyname);
-               else
-                       Con_Printf("no skybox has been set\n", skyname);
-               break;
-       case 2:
-               R_SetSkyBox(Cmd_Argv(1));
-               Con_Printf("skybox set to %s\n", skyname);
-               break;
-       default:
-               Con_Printf("usage: loadsky skyname\n");
-               break;
-       }
-}
-
-#define R_SkyBoxPolyVec(s,t,x,y,z) \
-       glTexCoord2f((s) * (254.0f/256.0f) + (1.0f/256.0f), (t) * (254.0f/256.0f) + (1.0f/256.0f));\
-       glVertex3f((x) * 1024.0 + r_origin[0], (y) * 1024.0 + r_origin[1], (z) * 1024.0 + r_origin[2]);
-
-void R_SkyBox(void)
-{
-       glDisable (GL_BLEND);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       if (lighthalf)
-               glColor3f(0.5,0.5,0.5);
-       else
-               glColor3f(1,1,1);
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[3])); // front
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(0, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(0, 0,  1,  1,  1);
-       glEnd();
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[1])); // back
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0, -1,  1,  1);
-       R_SkyBoxPolyVec(1, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(0, 0, -1, -1,  1);
-       glEnd();
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[0])); // right
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0,  1,  1,  1);
-       R_SkyBoxPolyVec(1, 1,  1,  1, -1);
-       R_SkyBoxPolyVec(0, 1, -1,  1, -1);
-       R_SkyBoxPolyVec(0, 0, -1,  1,  1);
-       glEnd();
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[2])); // left
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0, -1, -1,  1);
-       R_SkyBoxPolyVec(1, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(0, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(0, 0,  1, -1,  1);
-       glEnd();
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[4])); // up
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0,  1, -1,  1);
-       R_SkyBoxPolyVec(1, 1,  1,  1,  1);
-       R_SkyBoxPolyVec(0, 1, -1,  1,  1);
-       R_SkyBoxPolyVec(0, 0, -1, -1,  1);
-       glEnd();
-       glBindTexture(GL_TEXTURE_2D, R_GetTexture(skyboxside[5])); // down
-       glBegin(GL_QUADS);
-       R_SkyBoxPolyVec(1, 0,  1,  1, -1);
-       R_SkyBoxPolyVec(1, 1,  1, -1, -1);
-       R_SkyBoxPolyVec(0, 1, -1, -1, -1);
-       R_SkyBoxPolyVec(0, 0, -1,  1, -1);
-       glEnd();
-}
-
-/*
-float skydomeouter[33*33*3];
-float skydomeinner[33*33*3];
-unsigned short skydomeindices[32*66];
-qboolean skydomeinitialized = 0;
-void skydomecalc(float *dome, float dx, float dy, float dz)
-{
-       float a, b, x, ax, ay;
-       int i;
-       unsigned short *index;
-       for (a = 0;a <= 1;a += (1.0 / 32.0))
-       {
-               ax = cos(a * M_PI * 2);
-               ay = -sin(a * M_PI * 2);
-               for (b = 0;b <= 1;b += (1.0 / 32.0))
-               {
-                       x = cos(b * M_PI * 2);
-                       *dome++ = ax*x * dx;
-                       *dome++ = ay*x * dy;
-                       *dome++ = -sin(b * M_PI * 2) * dz;
-               }
-       }
-       index = skydomeindices;
-       for (i = 0;i < (32*33);i++)
-       {
-               *index++ = i;
-               *index++ = i + 33;
-       }
-}
-
-void skydome(float *source, float s, float texscale)
-{
-       vec_t vert[33*33][3], tex[33*33][2], *v, *t;
-       int i, j;
-       unsigned short *index;
-       v = &vert[0][0];t = &tex[0][0];
-       for (i = 0;i < (33*33);i++)
-       {
-               *t++ = source[0] * texscale + s;
-               *t++ = source[1] * texscale + s;
-               *v++ = *source++ + r_origin[0];
-               *v++ = *source++ + r_origin[1];
-               *v++ = *source++ + r_origin[2];
-       }
-       glTexCoordPointer(2, GL_FLOAT, 0, tex);
-       glVertexPointer(3, GL_FLOAT, 0, vert);
-       glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-       glEnableClientState(GL_VERTEX_ARRAY);
-//     glInterleavedArrays(GL_T2F_V3F, 0, vert);
-       for (i = 0;i < (32*66);i+=66)
-               glDrawElements(GL_TRIANGLE_STRIP, 66, GL_UNSIGNED_SHORT, &skydomeindices[i]);
-       glDisableClientState(GL_VERTEX_ARRAY);
-       glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void R_SkyDome(void)
-{
-       glDisable (GL_BLEND);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       if (lighthalf)
-               glColor3f(0.5,0.5,0.5);
-       else
-               glColor3f(1,1,1);
-       glBindTexture(GL_TEXTURE_2D, solidskytexture); // upper clouds
-       if (!skydomeinitialized)
-       {
-               skydomeinitialized = true;
-               skydomecalc(skydomeouter, 1024, 1024, 256);
-               skydomecalc(skydomeinner, 512, 512, 128);
-       }
-       speedscale = cl.time*8.0/256.0;
-       speedscale -= (int)speedscale;
-       skydome(skydomeouter, speedscale, 1.0 / 256.0);
-       glEnable (GL_BLEND);
-       glBindTexture(GL_TEXTURE_2D, alphaskytexture); // lower clouds
-       speedscale = cl.time*8.0/128.0;
-       speedscale -= (int)speedscale;
-       skydome(skydomeinner, speedscale, 1.0 / 128.0);
-       glDisable (GL_BLEND);
-}
-*/
-
-void R_Sky(void)
-{
-       if (!r_render.value)
-               return;
-       if (!skyname[0])
-               return;
-       glDisable(GL_DEPTH_TEST);
-       glDepthMask(0);
-//     if (skyname[0])
-               R_SkyBox();
-//     else // classic quake sky
-//             R_SkyDome();
-       glDepthMask(1);
-       glEnable (GL_DEPTH_TEST);
-       glColor3f (1,1,1);
-}
-
-//===============================================================
-
-/*
-=============
-R_InitSky
-
-A sky texture is 256*128, with the right side being a masked overlay
-==============
-*/
-void R_InitSky (byte *src, int bytesperpixel)
-{
-       int                     i, j, p;
-       unsigned        trans[128*128];
-       unsigned        transpix;
-       int                     r, g, b;
-       unsigned        *rgba;
-
-       if (bytesperpixel == 4)
-       {
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j+128];
-       }
-       else
-       {
-               // make an average value for the back to avoid
-               // a fringe on the top level
-               r = g = b = 0;
-               for (i=0 ; i<128 ; i++)
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j + 128];
-                               rgba = &d_8to24table[p];
-                               trans[(i*128) + j] = *rgba;
-                               r += ((byte *)rgba)[0];
-                               g += ((byte *)rgba)[1];
-                               b += ((byte *)rgba)[2];
-                       }
-
-               ((byte *)&transpix)[0] = r/(128*128);
-               ((byte *)&transpix)[1] = g/(128*128);
-               ((byte *)&transpix)[2] = b/(128*128);
-               ((byte *)&transpix)[3] = 0;
-       }
-
-       solidskytexture = R_LoadTexture ("sky_solidtexture", 128, 128, (byte *) trans, TEXF_RGBA | TEXF_PRECACHE);
-
-       if (bytesperpixel == 4)
-       {
-               for (i = 0;i < 128;i++)
-                       for (j = 0;j < 128;j++)
-                               trans[(i*128) + j] = src[i*256+j];
-       }
-       else
-       {
-               for (i=0 ; i<128 ; i++)
-                       for (j=0 ; j<128 ; j++)
-                       {
-                               p = src[i*256 + j];
-                               if (p == 0)
-                                       trans[(i*128) + j] = transpix;
-                               else
-                                       trans[(i*128) + j] = d_8to24table[p];
-                       }
-       }
-
-       alphaskytexture = R_LoadTexture ("sky_alphatexture", 128, 128, (byte *) trans, TEXF_ALPHA | TEXF_RGBA | TEXF_PRECACHE);
-}
-