#include "quakedef.h"
-extern model_t *loadmodel;
-
int skytexturenum;
rtexture_t *solidskytexture;
msurface_t *warpface;
-extern cvar_t gl_subdivide_size;
-
void BoundPoly (int numverts, float *verts, vec3_t mins, vec3_t maxs)
{
int i, j;
}
}
-extern cvar_t r_farclip;
-
#define R_SkyBoxPolyVec(s,t,x,y,z) \
glTexCoord2f((s) * (254.0f/256.0f) + (1.0f/256.0f), (t) * (254.0f/256.0f) + (1.0f/256.0f));\
glVertex3f((x) * 1024.0 + r_origin[0], (y) * 1024.0 + r_origin[1], (z) * 1024.0 + r_origin[2]);
-void R_SkyBox()
+void R_SkyBox(void)
{
glDisable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
-void R_SkyDome()
+void R_SkyDome(void)
{
glDisable (GL_BLEND);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
*/
-void R_Sky()
+void R_Sky(void)
{
if (!r_render.value)
return;