]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
[xonotic/darkplaces.git] / glquake.h
index 90ef1a7b1bca832af56bb98aa3a07c7a6e28173a..5f4cc84dfb06ce3394e775e5bccb4cda3b2298b1 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -21,13 +21,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #ifndef GLQUAKE_H
 #define GLQUAKE_H
 
+#ifdef USE_GLES2
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#else
+#include <SDL_opengles2.h>
+#endif
+// used in R_SetupShader_Generic calls, not actually passed to GL
+#ifndef GL_MODULATE
+#define GL_MODULATE                            0x2100
+#define GL_DECAL                          0x2101
+#define GL_ADD                            0x0104
+#endif
+#endif
+
 // disable data conversion warnings
 
 #ifdef _MSC_VER
 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
-#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
+//#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
 //#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
 //#pragma warning(disable : 4305)              // LordHavoc: MSVC++ 6 x86, double/float
 //#pragma warning(disable : 4706)              // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
@@ -40,6 +54,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 //====================================================
 
+#ifndef USE_GLES2
 // wgl uses APIENTRY
 #ifndef APIENTRY
 #define APIENTRY
@@ -84,6 +99,8 @@ typedef ptrdiff_t GLintptrARB;
 // int whose size is the same as a pointer (?)
 typedef ptrdiff_t GLsizeiptrARB;
 
+#define GL_STEREO                                      0x0C33
+
 #define GL_MODELVIEW                           0x1700
 #define GL_PROJECTION                          0x1701
 #define GL_TEXTURE                             0x1702
@@ -307,68 +324,68 @@ extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat)
 extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
-#ifndef GL_ACTIVE_TEXTURE_ARB
-#define GL_ACTIVE_TEXTURE_ARB                  0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB               0x84E2
-#define GL_TEXTURE0_ARB                                        0x84C0
-#define GL_TEXTURE1_ARB                                        0x84C1
-#define GL_TEXTURE2_ARB                                        0x84C2
-#define GL_TEXTURE3_ARB                                        0x84C3
-#define GL_TEXTURE4_ARB                                        0x84C4
-#define GL_TEXTURE5_ARB                                        0x84C5
-#define GL_TEXTURE6_ARB                                        0x84C6
-#define GL_TEXTURE7_ARB                                        0x84C7
-#define GL_TEXTURE8_ARB                                        0x84C8
-#define GL_TEXTURE9_ARB                                        0x84C9
-#define GL_TEXTURE10_ARB                               0x84CA
-#define GL_TEXTURE11_ARB                               0x84CB
-#define GL_TEXTURE12_ARB                               0x84CC
-#define GL_TEXTURE13_ARB                               0x84CD
-#define GL_TEXTURE14_ARB                               0x84CE
-#define GL_TEXTURE15_ARB                               0x84CF
-#define GL_TEXTURE16_ARB                               0x84D0
-#define GL_TEXTURE17_ARB                               0x84D1
-#define GL_TEXTURE18_ARB                               0x84D2
-#define GL_TEXTURE19_ARB                               0x84D3
-#define GL_TEXTURE20_ARB                               0x84D4
-#define GL_TEXTURE21_ARB                               0x84D5
-#define GL_TEXTURE22_ARB                               0x84D6
-#define GL_TEXTURE23_ARB                               0x84D7
-#define GL_TEXTURE24_ARB                               0x84D8
-#define GL_TEXTURE25_ARB                               0x84D9
-#define GL_TEXTURE26_ARB                               0x84DA
-#define GL_TEXTURE27_ARB                               0x84DB
-#define GL_TEXTURE28_ARB                               0x84DC
-#define GL_TEXTURE29_ARB                               0x84DD
-#define GL_TEXTURE30_ARB                               0x84DE
-#define GL_TEXTURE31_ARB                               0x84DF
+#ifndef GL_ACTIVE_TEXTURE
+#define GL_ACTIVE_TEXTURE                      0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE       0x84E1
+#define GL_MAX_TEXTURE_UNITS           0x84E2
+#define GL_TEXTURE0                                    0x84C0
+#define GL_TEXTURE1                                    0x84C1
+#define GL_TEXTURE2                                    0x84C2
+#define GL_TEXTURE3                                    0x84C3
+#define GL_TEXTURE4                                    0x84C4
+#define GL_TEXTURE5                                    0x84C5
+#define GL_TEXTURE6                                    0x84C6
+#define GL_TEXTURE7                                    0x84C7
+#define GL_TEXTURE8                                    0x84C8
+#define GL_TEXTURE9                                    0x84C9
+#define GL_TEXTURE10                           0x84CA
+#define GL_TEXTURE11                           0x84CB
+#define GL_TEXTURE12                           0x84CC
+#define GL_TEXTURE13                           0x84CD
+#define GL_TEXTURE14                           0x84CE
+#define GL_TEXTURE15                           0x84CF
+#define GL_TEXTURE16                           0x84D0
+#define GL_TEXTURE17                           0x84D1
+#define GL_TEXTURE18                           0x84D2
+#define GL_TEXTURE19                           0x84D3
+#define GL_TEXTURE20                           0x84D4
+#define GL_TEXTURE21                           0x84D5
+#define GL_TEXTURE22                           0x84D6
+#define GL_TEXTURE23                           0x84D7
+#define GL_TEXTURE24                           0x84D8
+#define GL_TEXTURE25                           0x84D9
+#define GL_TEXTURE26                           0x84DA
+#define GL_TEXTURE27                           0x84DB
+#define GL_TEXTURE28                           0x84DC
+#define GL_TEXTURE29                           0x84DD
+#define GL_TEXTURE30                           0x84DE
+#define GL_TEXTURE31                           0x84DF
 #endif
 
 // GL_ARB_texture_env_combine
-#ifndef GL_COMBINE_ARB
-#define GL_COMBINE_ARB                                 0x8570
-#define GL_COMBINE_RGB_ARB                             0x8571
-#define GL_COMBINE_ALPHA_ARB                   0x8572
-#define GL_SOURCE0_RGB_ARB                             0x8580
-#define GL_SOURCE1_RGB_ARB                             0x8581
-#define GL_SOURCE2_RGB_ARB                             0x8582
-#define GL_SOURCE0_ALPHA_ARB                   0x8588
-#define GL_SOURCE1_ALPHA_ARB                   0x8589
-#define GL_SOURCE2_ALPHA_ARB                   0x858A
-#define GL_OPERAND0_RGB_ARB                            0x8590
-#define GL_OPERAND1_RGB_ARB                            0x8591
-#define GL_OPERAND2_RGB_ARB                            0x8592
-#define GL_OPERAND0_ALPHA_ARB                  0x8598
-#define GL_OPERAND1_ALPHA_ARB                  0x8599
-#define GL_OPERAND2_ALPHA_ARB                  0x859A
-#define GL_RGB_SCALE_ARB                               0x8573
-#define GL_ADD_SIGNED_ARB                              0x8574
-#define GL_INTERPOLATE_ARB                             0x8575
-#define GL_SUBTRACT_ARB                                        0x84E7
-#define GL_CONSTANT_ARB                                        0x8576
-#define GL_PRIMARY_COLOR_ARB                   0x8577
-#define GL_PREVIOUS_ARB                                        0x8578
+#ifndef GL_COMBINE
+#define GL_COMBINE                                     0x8570
+#define GL_COMBINE_RGB                         0x8571
+#define GL_COMBINE_ALPHA                       0x8572
+#define GL_SOURCE0_RGB                         0x8580
+#define GL_SOURCE1_RGB                         0x8581
+#define GL_SOURCE2_RGB                         0x8582
+#define GL_SOURCE0_ALPHA                       0x8588
+#define GL_SOURCE1_ALPHA                       0x8589
+#define GL_SOURCE2_ALPHA                       0x858A
+#define GL_OPERAND0_RGB                                0x8590
+#define GL_OPERAND1_RGB                                0x8591
+#define GL_OPERAND2_RGB                                0x8592
+#define GL_OPERAND0_ALPHA                      0x8598
+#define GL_OPERAND1_ALPHA                      0x8599
+#define GL_OPERAND2_ALPHA                      0x859A
+#define GL_RGB_SCALE                           0x8573
+#define GL_ADD_SIGNED                          0x8574
+#define GL_INTERPOLATE                         0x8575
+#define GL_SUBTRACT                                    0x84E7
+#define GL_CONSTANT                                    0x8576
+#define GL_PRIMARY_COLOR                       0x8577
+#define GL_PREVIOUS                                    0x8578
 #endif
 
 #ifndef GL_MAX_ELEMENTS_VERTICES
@@ -395,19 +412,19 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof
 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 #endif
 
-#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
-#define GL_NORMAL_MAP_ARB                          0x8511
-#define GL_REFLECTION_MAP_ARB              0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB                    0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB            0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB     0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB     0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB     0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB     0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB     0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB     0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB      0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
+#define GL_NORMAL_MAP                      0x8511
+#define GL_REFLECTION_MAP                  0x8512
+#define GL_TEXTURE_CUBE_MAP                0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP        0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X     0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X     0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y     0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y     0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z     0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z     0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP          0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE           0x851C
 #endif
 
 #ifndef GL_DEPTH_COMPONENT16_ARB
@@ -444,56 +461,56 @@ extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
 
 //GL_EXT_blend_minmax
-#ifndef GL_FUNC_ADD_EXT
-#define GL_FUNC_ADD_EXT                   0x8006 // also supplied by GL_EXT_blend_subtract
-#define GL_MIN_EXT                        0x8007
-#define GL_MAX_EXT                        0x8008
-#define GL_BLEND_EQUATION_EXT             0x8009 // also supplied by GL_EXT_blend_subtract
-extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
+#ifndef GL_FUNC_ADD
+#define GL_FUNC_ADD                   0x8006 // also supplied by GL_blend_subtract
+#define GL_MIN                        0x8007
+#define GL_MAX                        0x8008
+#define GL_BLEND_EQUATION             0x8009 // also supplied by GL_blend_subtract
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
 #endif
 
 //GL_EXT_blend_subtract
-#ifndef GL_FUNC_SUBTRACT_EXT
-#define GL_FUNC_SUBTRACT_EXT              0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
-extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
+#ifndef GL_FUNC_SUBTRACT
+#define GL_FUNC_SUBTRACT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT      0x800B
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_blend_subtract
 #endif
 
 //GL_ARB_texture_non_power_of_two
 
 //GL_ARB_vertex_buffer_object
-#ifndef GL_ARRAY_BUFFER_ARB
-#define GL_ARRAY_BUFFER_ARB               0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_STREAM_DRAW_ARB                0x88E0
-#define GL_STREAM_READ_ARB                0x88E1
-#define GL_STREAM_COPY_ARB                0x88E2
-#define GL_STATIC_DRAW_ARB                0x88E4
-#define GL_STATIC_READ_ARB                0x88E5
-#define GL_STATIC_COPY_ARB                0x88E6
-#define GL_DYNAMIC_DRAW_ARB               0x88E8
-#define GL_DYNAMIC_READ_ARB               0x88E9
-#define GL_DYNAMIC_COPY_ARB               0x88EA
-#define GL_READ_ONLY_ARB                  0x88B8
-#define GL_WRITE_ONLY_ARB                 0x88B9
-#define GL_READ_WRITE_ARB                 0x88BA
-#define GL_BUFFER_SIZE_ARB                0x8764
-#define GL_BUFFER_USAGE_ARB               0x8765
-#define GL_BUFFER_ACCESS_ARB              0x88BB
-#define GL_BUFFER_MAPPED_ARB              0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#ifndef GL_ARRAY_BUFFER
+#define GL_ARRAY_BUFFER               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER       0x8893
+#define GL_ARRAY_BUFFER_BINDING       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_STREAM_DRAW                0x88E0
+#define GL_STREAM_READ                0x88E1
+#define GL_STREAM_COPY                0x88E2
+#define GL_STATIC_DRAW                0x88E4
+#define GL_STATIC_READ                0x88E5
+#define GL_STATIC_COPY                0x88E6
+#define GL_DYNAMIC_DRAW               0x88E8
+#define GL_DYNAMIC_READ               0x88E9
+#define GL_DYNAMIC_COPY               0x88EA
+#define GL_READ_ONLY                  0x88B8
+#define GL_WRITE_ONLY                 0x88B9
+#define GL_READ_WRITE                 0x88BA
+#define GL_BUFFER_SIZE                0x8764
+#define GL_BUFFER_USAGE               0x8765
+#define GL_BUFFER_ACCESS              0x88BB
+#define GL_BUFFER_MAPPED              0x88BC
+#define GL_BUFFER_MAP_POINTER         0x88BD
 #endif
 extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
 extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
@@ -504,77 +521,104 @@ extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
 
-//GL_EXT_framebuffer_object
-#ifndef GL_FRAMEBUFFER_EXT
-#define GL_FRAMEBUFFER_EXT                                   0x8D40
-#define GL_RENDERBUFFER_EXT                                  0x8D41
-#define GL_STENCIL_INDEX1_EXT                                0x8D46
-#define GL_STENCIL_INDEX4_EXT                                0x8D47
-#define GL_STENCIL_INDEX8_EXT                                0x8D48
-#define GL_STENCIL_INDEX16_EXT                               0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT                            0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT                           0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                  0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT                         0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT                       0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT                        0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                       0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                       0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                     0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT                             0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT                             0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT                             0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT                             0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT                             0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT                             0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT                             0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT                             0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT                             0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT                             0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT                            0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT                            0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT                            0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT                            0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT                            0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT                            0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT                              0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT                            0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT                           0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT                          0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT                         0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT                         0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                 0x0506
-#endif
-extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
-extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
-extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
-extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
-extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
-extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
-extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
-extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
-extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
-extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
-//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+//GL_ARB_framebuffer_object
+// (slight differences from GL_EXT_framebuffer_object as this integrates GL_EXT_packed_depth_stencil)
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER                     0x8D40
+#define GL_READ_FRAMEBUFFER                0x8CA8
+#define GL_DRAW_FRAMEBUFFER                0x8CA9
+#define GL_RENDERBUFFER                    0x8D41
+#define GL_STENCIL_INDEX1                  0x8D46
+#define GL_STENCIL_INDEX4                  0x8D47
+#define GL_STENCIL_INDEX8                  0x8D48
+#define GL_STENCIL_INDEX16                 0x8D49
+#define GL_RENDERBUFFER_WIDTH              0x8D42
+#define GL_RENDERBUFFER_HEIGHT             0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT    0x8D44
+#define GL_RENDERBUFFER_RED_SIZE           0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE         0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE          0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE         0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE         0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE       0x8D55
+#define GL_RENDERBUFFER_SAMPLES            0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
+#define GL_SRGB                                          0x8C40
+#define GL_UNSIGNED_NORMALIZED                           0x8C17
+#define GL_FRAMEBUFFER_DEFAULT                           0x8218
+#define GL_INDEX                                         0x8222
+#define GL_COLOR_ATTACHMENT0                0x8CE0
+#define GL_COLOR_ATTACHMENT1                0x8CE1
+#define GL_COLOR_ATTACHMENT2                0x8CE2
+#define GL_COLOR_ATTACHMENT3                0x8CE3
+#define GL_COLOR_ATTACHMENT4                0x8CE4
+#define GL_COLOR_ATTACHMENT5                0x8CE5
+#define GL_COLOR_ATTACHMENT6                0x8CE6
+#define GL_COLOR_ATTACHMENT7                0x8CE7
+#define GL_COLOR_ATTACHMENT8                0x8CE8
+#define GL_COLOR_ATTACHMENT9                0x8CE9
+#define GL_COLOR_ATTACHMENT10               0x8CEA
+#define GL_COLOR_ATTACHMENT11               0x8CEB
+#define GL_COLOR_ATTACHMENT12               0x8CEC
+#define GL_COLOR_ATTACHMENT13               0x8CED
+#define GL_COLOR_ATTACHMENT14               0x8CEE
+#define GL_COLOR_ATTACHMENT15               0x8CEF
+#define GL_DEPTH_ATTACHMENT                 0x8D00
+#define GL_STENCIL_ATTACHMENT               0x8D20
+#define GL_DEPTH_STENCIL_ATTACHMENT         0x821A
+#define GL_MAX_SAMPLES                     0x8D57
+#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER            0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER            0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
+#define GL_FRAMEBUFFER_BINDING             0x8CA6 // alias DRAW_FRAMEBUFFER_BINDING
+#define GL_DRAW_FRAMEBUFFER_BINDING        0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING        0x8CAA
+#define GL_RENDERBUFFER_BINDING            0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS           0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE           0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION   0x0506
+#define GL_DEPTH_STENCIL                              0x84F9
+#define GL_UNSIGNED_INT_24_8                          0x84FA
+#define GL_DEPTH24_STENCIL8                           0x88F0
+#define GL_TEXTURE_STENCIL_SIZE                       0x88F1
+#endif
+extern GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
+extern GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+extern GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
+extern GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
+extern GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
+extern GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
+extern GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+extern GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
 
 // GL_ARB_draw_buffers
 #ifndef GL_MAX_DRAW_BUFFERS_ARB
@@ -598,6 +642,94 @@ extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
 #endif
 extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
 
+// GL_ARB_texture_float
+#ifndef GL_RGBA32F_ARB
+#define GL_RGBA32F_ARB                                       0x8814
+#define GL_RGB32F_ARB                                        0x8815
+#define GL_ALPHA32F_ARB                                      0x8816
+#define GL_INTENSITY32F_ARB                                  0x8817
+#define GL_LUMINANCE32F_ARB                                  0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB                            0x8819
+#define GL_RGBA16F_ARB                                       0x881A
+#define GL_RGB16F_ARB                                        0x881B
+#define GL_ALPHA16F_ARB                                      0x881C
+#define GL_INTENSITY16F_ARB                                  0x881D
+#define GL_LUMINANCE16F_ARB                                  0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB                            0x881F
+#endif
+
+// GL_ARB_half_float_pixel
+#ifndef GL_HALF_FLOAT_ARB
+typedef unsigned short GLhalfARB;
+#define GL_HALF_FLOAT_ARB                                    0x140B
+#endif
+
+// GL_EXT_texture_sRGB
+#ifndef GL_SRGB_EXT
+#define GL_SRGB_EXT                                          0x8C40
+#define GL_SRGB8_EXT                                         0x8C41
+#define GL_SRGB_ALPHA_EXT                                    0x8C42
+#define GL_SRGB8_ALPHA8_EXT                                  0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT                              0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT                            0x8C45
+#define GL_SLUMINANCE_EXT                                    0x8C46
+#define GL_SLUMINANCE8_EXT                                   0x8C47
+#define GL_COMPRESSED_SRGB_EXT                               0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT                         0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT                         0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                   0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                     0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT               0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT               0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT               0x8C4F
+#endif
+
+// GL_ARB_uniform_buffer_object
+#ifndef GL_UNIFORM_BUFFER
+#define GL_UNIFORM_BUFFER                                    0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                            0x8A28
+#define GL_UNIFORM_BUFFER_START                              0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                               0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                         0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                       0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                       0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                       0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                       0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                            0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS            0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS          0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS          0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                   0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH              0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                             0x8A36
+#define GL_UNIFORM_TYPE                                      0x8A37
+#define GL_UNIFORM_SIZE                                      0x8A38
+#define GL_UNIFORM_NAME_LENGTH                               0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                               0x8A3A
+#define GL_UNIFORM_OFFSET                                    0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                              0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                             0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                              0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                             0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                           0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                         0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                     0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES              0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER         0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER       0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER       0x8A46
+#define GL_INVALID_INDEX                                     0xFFFFFFFFu
+#endif
+extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname,  GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
+extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
+extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
 
 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
@@ -632,6 +764,7 @@ extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
 extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
 extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
 extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
 extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 
 extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
@@ -847,6 +980,7 @@ extern void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenu
 extern void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
 extern void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
 extern void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
+extern void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
 extern void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
 extern GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
 extern void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
@@ -943,6 +1077,14 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui
 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
 #endif
 
+// GL_ARB_query_buffer_object
+#ifndef GL_QUERY_BUFFER_ARB
+#define GL_QUERY_BUFFER_ARB                               0x9192
+#define GL_QUERY_BUFFER_BINDING_ARB                       0x9193
+#define GL_QUERY_RESULT_NO_WAIT_ARB                       0x9194
+#define GL_QUERY_BUFFER_BARRIER_BIT_ARB                   0x00008000
+#endif
+
 // GL_EXT_bgr
 #define GL_BGR                                 0x80E0
 
@@ -953,15 +1095,270 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui
 
 //GL_ARB_texture_gather
 
+//GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB              0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB      0x809F
+#define GL_SAMPLE_COVERAGE_ARB          0x80A0
+#define GL_SAMPLE_BUFFERS_ARB           0x80A8
+#define GL_SAMPLES_ARB                  0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB    0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB   0x80AB
+#define GL_MULTISAMPLE_BIT_ARB          0x20000000
+extern void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
+
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+
+//GL_EXT_packed_depth_stencil
+#define GL_DEPTH_STENCIL_EXT            0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT        0x84FA
+#define GL_DEPTH24_STENCIL8_EXT         0x88F0
+
+//GL_EXT_blend_func_separate
+#ifndef GL_BLEND_DST_RGB
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#endif
+extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#endif
+
 #define DEBUGGL
 
 #ifdef DEBUGGL
+#ifdef USE_GLES2
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = glGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
+#else
 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
+#endif
 extern int errornumber;
 void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #else
 #define CHECKGLERROR
 #endif
 
+#ifdef USE_GLES2
+#define qglIsBufferARB glIsBuffer
+#define qglIsEnabled glIsEnabled
+#define qglIsFramebufferEXT glIsFramebuffer
+//#define qglIsQueryARB glIsQuery
+#define qglIsRenderbufferEXT glIsRenderbuffer
+//#define qglUnmapBufferARB glUnmapBuffer
+#define qglCheckFramebufferStatus glCheckFramebufferStatus
+#define qglGetError glGetError
+#define qglCreateProgram glCreateProgram
+#define qglCreateShader glCreateShader
+//#define qglGetHandleARB glGetHandle
+#define qglGetAttribLocation glGetAttribLocation
+#define qglGetUniformLocation glGetUniformLocation
+//#define qglMapBufferARB glMapBuffer
+#define qglGetString glGetString
+//#define qglActiveStencilFaceEXT glActiveStencilFace
+#define qglActiveTexture glActiveTexture
+#define qglAlphaFunc glAlphaFunc
+#define qglArrayElement glArrayElement
+#define qglAttachShader glAttachShader
+//#define qglBegin glBegin
+//#define qglBeginQueryARB glBeginQuery
+#define qglBindAttribLocation glBindAttribLocation
+//#define qglBindFragDataLocation glBindFragDataLocation
+#define qglBindBufferARB glBindBuffer
+#define qglBindFramebuffer glBindFramebuffer
+#define qglBindRenderbuffer glBindRenderbuffer
+#define qglBindTexture glBindTexture
+#define qglBlendEquationEXT glBlendEquation
+#define qglBlendFunc glBlendFunc
+#define qglBlendFuncSeparate glBlendFuncSeparate
+#define qglBufferDataARB glBufferData
+#define qglBufferSubDataARB glBufferSubData
+#define qglClear glClear
+#define qglClearColor glClearColor
+#define qglClearDepthf glClearDepthf
+#define qglClearStencil glClearStencil
+#define qglClientActiveTexture glClientActiveTexture
+#define qglColor4f glColor4f
+#define qglColor4ub glColor4ub
+#define qglColorMask glColorMask
+#define qglColorPointer glColorPointer
+#define qglCompileShader glCompileShader
+#define qglCompressedTexImage2DARB glCompressedTexImage2D
+#define qglCompressedTexImage3DARB glCompressedTexImage3D
+#define qglCompressedTexSubImage2DARB glCompressedTexSubImage2D
+#define qglCompressedTexSubImage3DARB glCompressedTexSubImage3D
+#define qglCopyTexImage2D glCopyTexImage2D
+#define qglCopyTexSubImage2D glCopyTexSubImage2D
+#define qglCopyTexSubImage3D glCopyTexSubImage3D
+#define qglCullFace glCullFace
+#define qglDeleteBuffersARB glDeleteBuffers
+#define qglDeleteFramebuffers glDeleteFramebuffers
+#define qglDeleteProgram glDeleteProgram
+#define qglDeleteShader glDeleteShader
+//#define qglDeleteQueriesARB glDeleteQueries
+#define qglDeleteRenderbuffers glDeleteRenderbuffers
+#define qglDeleteTextures glDeleteTextures
+#define qglDepthFunc glDepthFunc
+#define qglDepthMask glDepthMask
+#define qglDepthRangef glDepthRangef
+#define qglDetachShader glDetachShader
+#define qglDisable glDisable
+#define qglDisableClientState glDisableClientState
+#define qglDisableVertexAttribArray glDisableVertexAttribArray
+#define qglDrawArrays glDrawArrays
+//#define qglDrawBuffer glDrawBuffer
+//#define qglDrawBuffersARB glDrawBuffers
+#define qglDrawElements glDrawElements
+//#define qglDrawRangeElements glDrawRangeElements
+#define qglEnable glEnable
+#define qglEnableClientState glEnableClientState
+#define qglEnableVertexAttribArray glEnableVertexAttribArray
+//#define qglEnd glEnd
+//#define qglEndQueryARB glEndQuery
+#define qglFinish glFinish
+#define qglFlush glFlush
+#define qglFramebufferRenderbuffer glFramebufferRenderbuffer
+#define qglFramebufferTexture2D glFramebufferTexture2D
+#define qglFramebufferTexture3DEXT glFramebufferTexture3D
+#define qglGenBuffersARB glGenBuffers
+#define qglGenFramebuffers glGenFramebuffers
+//#define qglGenQueriesARB glGenQueries
+#define qglGenRenderbuffers glGenRenderbuffers
+#define qglGenTextures glGenTextures
+#define qglGenerateMipmapEXT glGenerateMipmap
+#define qglGetActiveAttrib glGetActiveAttrib
+#define qglGetActiveUniform glGetActiveUniform
+#define qglGetAttachedShaders glGetAttachedShaders
+#define qglGetBooleanv glGetBooleanv
+//#define qglGetCompressedTexImageARB glGetCompressedTexImage
+#define qglGetDoublev glGetDoublev
+#define qglGetFloatv glGetFloatv
+#define qglGetFramebufferAttachmentParameterivEXT glGetFramebufferAttachmentParameteriv
+#define qglGetProgramInfoLog glGetProgramInfoLog
+#define qglGetShaderInfoLog glGetShaderInfoLog
+#define qglGetIntegerv glGetIntegerv
+#define qglGetShaderiv glGetShaderiv
+#define qglGetProgramiv glGetProgramiv
+//#define qglGetQueryObjectivARB glGetQueryObjectiv
+//#define qglGetQueryObjectuivARB glGetQueryObjectuiv
+//#define qglGetQueryivARB glGetQueryiv
+#define qglGetRenderbufferParameterivEXT glGetRenderbufferParameteriv
+#define qglGetShaderSource glGetShaderSource
+#define qglGetTexImage glGetTexImage
+#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
+#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
+#define qglGetTexParameterfv glGetTexParameterfv
+#define qglGetTexParameteriv glGetTexParameteriv
+#define qglGetUniformfv glGetUniformfv
+#define qglGetUniformiv glGetUniformiv
+#define qglHint glHint
+#define qglLineWidth glLineWidth
+#define qglLinkProgram glLinkProgram
+#define qglLoadIdentity glLoadIdentity
+#define qglLoadMatrixf glLoadMatrixf
+#define qglMatrixMode glMatrixMode
+#define qglMultiTexCoord1f glMultiTexCoord1f
+#define qglMultiTexCoord2f glMultiTexCoord2f
+#define qglMultiTexCoord3f glMultiTexCoord3f
+#define qglMultiTexCoord4f glMultiTexCoord4f
+#define qglNormalPointer glNormalPointer
+#define qglPixelStorei glPixelStorei
+#define qglPointSize glPointSize
+//#define qglPolygonMode glPolygonMode
+#define qglPolygonOffset glPolygonOffset
+//#define qglPolygonStipple glPolygonStipple
+#define qglReadBuffer glReadBuffer
+#define qglReadPixels glReadPixels
+#define qglRenderbufferStorage glRenderbufferStorage
+#define qglScissor glScissor
+#define qglShaderSource glShaderSource
+#define qglStencilFunc glStencilFunc
+#define qglStencilFuncSeparate glStencilFuncSeparate
+#define qglStencilMask glStencilMask
+#define qglStencilOp glStencilOp
+#define qglStencilOpSeparate glStencilOpSeparate
+#define qglTexCoord1f glTexCoord1f
+#define qglTexCoord2f glTexCoord2f
+#define qglTexCoord3f glTexCoord3f
+#define qglTexCoord4f glTexCoord4f
+#define qglTexCoordPointer glTexCoordPointer
+#define qglTexEnvf glTexEnvf
+#define qglTexEnvfv glTexEnvfv
+#define qglTexEnvi glTexEnvi
+#define qglTexImage2D glTexImage2D
+#define qglTexImage3D glTexImage3D
+#define qglTexParameterf glTexParameterf
+#define qglTexParameterfv glTexParameterfv
+#define qglTexParameteri glTexParameteri
+#define qglTexSubImage2D glTexSubImage2D
+#define qglTexSubImage3D glTexSubImage3D
+#define qglUniform1f glUniform1f
+#define qglUniform1fv glUniform1fv
+#define qglUniform1i glUniform1i
+#define qglUniform1iv glUniform1iv
+#define qglUniform2f glUniform2f
+#define qglUniform2fv glUniform2fv
+#define qglUniform2i glUniform2i
+#define qglUniform2iv glUniform2iv
+#define qglUniform3f glUniform3f
+#define qglUniform3fv glUniform3fv
+#define qglUniform3i glUniform3i
+#define qglUniform3iv glUniform3iv
+#define qglUniform4f glUniform4f
+#define qglUniform4fv glUniform4fv
+#define qglUniform4i glUniform4i
+#define qglUniform4iv glUniform4iv
+#define qglUniformMatrix2fv glUniformMatrix2fv
+#define qglUniformMatrix3fv glUniformMatrix3fv
+#define qglUniformMatrix4fv glUniformMatrix4fv
+#define qglUseProgram glUseProgram
+#define qglValidateProgram glValidateProgram
+#define qglVertex2f glVertex2f
+#define qglVertex3f glVertex3f
+#define qglVertex4f glVertex4f
+#define qglVertexAttribPointer glVertexAttribPointer
+#define qglVertexPointer glVertexPointer
+#define qglViewport glViewport
+#define qglVertexAttrib1f glVertexAttrib1f
+//#define qglVertexAttrib1s glVertexAttrib1s
+//#define qglVertexAttrib1d glVertexAttrib1d
+#define qglVertexAttrib2f glVertexAttrib2f
+//#define qglVertexAttrib2s glVertexAttrib2s
+//#define qglVertexAttrib2d glVertexAttrib2d
+#define qglVertexAttrib3f glVertexAttrib3f
+//#define qglVertexAttrib3s glVertexAttrib3s
+//#define qglVertexAttrib3d glVertexAttrib3d
+#define qglVertexAttrib4f glVertexAttrib4f
+//#define qglVertexAttrib4s glVertexAttrib4s
+//#define qglVertexAttrib4d glVertexAttrib4d
+//#define qglVertexAttrib4Nub glVertexAttrib4Nub
+#define qglVertexAttrib1fv glVertexAttrib1fv
+//#define qglVertexAttrib1sv glVertexAttrib1sv
+//#define qglVertexAttrib1dv glVertexAttrib1dv
+#define qglVertexAttrib2fv glVertexAttrib2fv
+//#define qglVertexAttrib2sv glVertexAttrib2sv
+//#define qglVertexAttrib2dv glVertexAttrib2dv
+#define qglVertexAttrib3fv glVertexAttrib3fv
+//#define qglVertexAttrib3sv glVertexAttrib3sv
+//#define qglVertexAttrib3dv glVertexAttrib3dv
+#define qglVertexAttrib4fv glVertexAttrib4fv
+//#define qglVertexAttrib4sv glVertexAttrib4sv
+//#define qglVertexAttrib4dv glVertexAttrib4dv
+//#define qglVertexAttrib4iv glVertexAttrib4iv
+//#define qglVertexAttrib4bv glVertexAttrib4bv
+//#define qglVertexAttrib4ubv glVertexAttrib4ubv
+//#define qglVertexAttrib4usv glVertexAttrib4usv
+//#define qglVertexAttrib4uiv glVertexAttrib4uiv
+//#define qglVertexAttrib4Nbv glVertexAttrib4Nbv
+//#define qglVertexAttrib4Nsv glVertexAttrib4Nsv
+//#define qglVertexAttrib4Niv glVertexAttrib4Niv
+//#define qglVertexAttrib4Nubv glVertexAttrib4Nubv
+//#define qglVertexAttrib4Nusv glVertexAttrib4Nusv
+//#define qglVertexAttrib4Nuiv glVertexAttrib4Nuiv
+//#define qglGetVertexAttribdv glGetVertexAttribdv
+#define qglGetVertexAttribfv glGetVertexAttribfv
+#define qglGetVertexAttribiv glGetVertexAttribiv
+#define qglGetVertexAttribPointerv glGetVertexAttribPointerv
 #endif
 
+#endif