]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
[xonotic/darkplaces.git] / glquake.h
index 9686dc590525d6e953ec4b6f94d2f3526d6548ee..5f4cc84dfb06ce3394e775e5bccb4cda3b2298b1 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -41,7 +41,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #pragma warning(disable : 4310) // LordHavoc: MSVC++ 2008 x86: cast truncates constant value
 #pragma warning(disable : 4245) // LordHavoc: MSVC++ 2008 x86: 'initializing' : conversion from 'int' to 'unsigned char', signed/unsigned mismatch
 #pragma warning(disable : 4204) // LordHavoc: MSVC++ 2008 x86: nonstandard extension used : non-constant aggregate initializer
-#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
+//#pragma warning(disable : 4267) // LordHavoc: MSVC++ 2008 x64, conversion from 'size_t' to 'int', possible loss of data
 //#pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
 //#pragma warning(disable : 4305)              // LordHavoc: MSVC++ 6 x86, double/float
 //#pragma warning(disable : 4706)              // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
@@ -99,6 +99,8 @@ typedef ptrdiff_t GLintptrARB;
 // int whose size is the same as a pointer (?)
 typedef ptrdiff_t GLsizeiptrARB;
 
+#define GL_STEREO                                      0x0C33
+
 #define GL_MODELVIEW                           0x1700
 #define GL_PROJECTION                          0x1701
 #define GL_TEXTURE                             0x1702
@@ -656,6 +658,12 @@ extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
 #define GL_LUMINANCE_ALPHA16F_ARB                            0x881F
 #endif
 
+// GL_ARB_half_float_pixel
+#ifndef GL_HALF_FLOAT_ARB
+typedef unsigned short GLhalfARB;
+#define GL_HALF_FLOAT_ARB                                    0x140B
+#endif
+
 // GL_EXT_texture_sRGB
 #ifndef GL_SRGB_EXT
 #define GL_SRGB_EXT                                          0x8C40
@@ -676,6 +684,53 @@ extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT               0x8C4F
 #endif
 
+// GL_ARB_uniform_buffer_object
+#ifndef GL_UNIFORM_BUFFER
+#define GL_UNIFORM_BUFFER                                    0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                            0x8A28
+#define GL_UNIFORM_BUFFER_START                              0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                               0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                         0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                       0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                       0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                       0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                       0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                            0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS            0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS          0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS          0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                   0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH              0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                             0x8A36
+#define GL_UNIFORM_TYPE                                      0x8A37
+#define GL_UNIFORM_SIZE                                      0x8A38
+#define GL_UNIFORM_NAME_LENGTH                               0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                               0x8A3A
+#define GL_UNIFORM_OFFSET                                    0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                              0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                             0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                              0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                             0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                           0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                         0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                     0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES              0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER         0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER       0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER       0x8A46
+#define GL_INVALID_INDEX                                     0xFFFFFFFFu
+#endif
+extern void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+extern void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+extern GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname,  GLint* params);
+extern void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+extern void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
+extern void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
+extern void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
+extern void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -1022,6 +1077,14 @@ extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLui
 #define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
 #endif
 
+// GL_ARB_query_buffer_object
+#ifndef GL_QUERY_BUFFER_ARB
+#define GL_QUERY_BUFFER_ARB                               0x9192
+#define GL_QUERY_BUFFER_BINDING_ARB                       0x9193
+#define GL_QUERY_RESULT_NO_WAIT_ARB                       0x9194
+#define GL_QUERY_BUFFER_BARRIER_BIT_ARB                   0x00008000
+#endif
+
 // GL_EXT_bgr
 #define GL_BGR                                 0x80E0
 
@@ -1051,12 +1114,25 @@ extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
 #define GL_UNSIGNED_INT_24_8_EXT        0x84FA
 #define GL_DEPTH24_STENCIL8_EXT         0x88F0
 
+//GL_EXT_blend_func_separate
+#ifndef GL_BLEND_DST_RGB
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#endif
+extern void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
 #endif
 
 #define DEBUGGL
 
 #ifdef DEBUGGL
+#ifdef USE_GLES2
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = glGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
+#else
 #define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError ? qglGetError() : 0;if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
+#endif
 extern int errornumber;
 void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #else
@@ -1070,7 +1146,7 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 //#define qglIsQueryARB glIsQuery
 #define qglIsRenderbufferEXT glIsRenderbuffer
 //#define qglUnmapBufferARB glUnmapBuffer
-#define qglCheckFramebufferStatusEXT glCheckFramebufferStatus
+#define qglCheckFramebufferStatus glCheckFramebufferStatus
 #define qglGetError glGetError
 #define qglCreateProgram glCreateProgram
 #define qglCreateShader glCreateShader
@@ -1089,11 +1165,12 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #define qglBindAttribLocation glBindAttribLocation
 //#define qglBindFragDataLocation glBindFragDataLocation
 #define qglBindBufferARB glBindBuffer
-#define qglBindFramebufferEXT glBindFramebuffer
-#define qglBindRenderbufferEXT glBindRenderbuffer
+#define qglBindFramebuffer glBindFramebuffer
+#define qglBindRenderbuffer glBindRenderbuffer
 #define qglBindTexture glBindTexture
 #define qglBlendEquationEXT glBlendEquation
 #define qglBlendFunc glBlendFunc
+#define qglBlendFuncSeparate glBlendFuncSeparate
 #define qglBufferDataARB glBufferData
 #define qglBufferSubDataARB glBufferSubData
 #define qglClear glClear
@@ -1115,11 +1192,11 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #define qglCopyTexSubImage3D glCopyTexSubImage3D
 #define qglCullFace glCullFace
 #define qglDeleteBuffersARB glDeleteBuffers
-#define qglDeleteFramebuffersEXT glDeleteFramebuffers
+#define qglDeleteFramebuffers glDeleteFramebuffers
 #define qglDeleteProgram glDeleteProgram
 #define qglDeleteShader glDeleteShader
 //#define qglDeleteQueriesARB glDeleteQueries
-#define qglDeleteRenderbuffersEXT glDeleteRenderbuffers
+#define qglDeleteRenderbuffers glDeleteRenderbuffers
 #define qglDeleteTextures glDeleteTextures
 #define qglDepthFunc glDepthFunc
 #define qglDepthMask glDepthMask
@@ -1144,9 +1221,9 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #define qglFramebufferTexture2D glFramebufferTexture2D
 #define qglFramebufferTexture3DEXT glFramebufferTexture3D
 #define qglGenBuffersARB glGenBuffers
-#define qglGenFramebuffersEXT glGenFramebuffers
+#define qglGenFramebuffers glGenFramebuffers
 //#define qglGenQueriesARB glGenQueries
-#define qglGenRenderbuffersEXT glGenRenderbuffers
+#define qglGenRenderbuffers glGenRenderbuffers
 #define qglGenTextures glGenTextures
 #define qglGenerateMipmapEXT glGenerateMipmap
 #define qglGetActiveAttrib glGetActiveAttrib
@@ -1192,7 +1269,7 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 //#define qglPolygonStipple glPolygonStipple
 #define qglReadBuffer glReadBuffer
 #define qglReadPixels glReadPixels
-#define qglRenderbufferStorageEXT glRenderbufferStorage
+#define qglRenderbufferStorage glRenderbufferStorage
 #define qglScissor glScissor
 #define qglShaderSource glShaderSource
 #define qglStencilFunc glStencilFunc
@@ -1285,4 +1362,3 @@ void GL_PrintError(int errornumber, const char *filename, int linenumber);
 #endif
 
 #endif
-