]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
implemented support for GL_ARB_texture_compression - this is controlled
[xonotic/darkplaces.git] / glquake.h
index 32b76f2d5e14aef5bad694053ed06ec1ea975275..93f67e982e35e4ff1b1d09a7ae122c5f99e27b31 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -68,6 +68,10 @@ typedef float GLclampf;
 typedef double GLdouble;
 // double precision float in [0,1]
 typedef double GLclampd;
+// int whose size is the same as a pointer (?)
+typedef size_t GLintptrARB;
+// int whose size is the same as a pointer (?)
+typedef size_t GLsizeiptrARB;
 
 #define GL_MODELVIEW                           0x1700
 #define GL_PROJECTION                          0x1701
@@ -77,6 +81,10 @@ typedef double GLclampd;
 #define GL_PROJECTION_MATRIX                   0x0BA7
 #define GL_TEXTURE_MATRIX                      0x0BA8
 
+#define GL_DONT_CARE                           0x1100
+#define GL_FASTEST                                     0x1101
+#define GL_NICEST                                      0x1102
+
 #define GL_DEPTH_TEST                          0x0B71
 
 #define GL_CULL_FACE                           0x0B44
@@ -393,6 +401,17 @@ extern int gl_support_clamptoedge;
 #define GL_CLAMP_TO_EDGE 0x812F
 #endif
 
+//GL_ATI_separate_stencil
+extern int gl_support_separatestencil;
+#ifndef GL_STENCIL_BACK_FUNC
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#endif
+extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+
 //GL_EXT_stencil_two_side
 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
@@ -419,6 +438,50 @@ extern int gl_support_ext_blend_subtract;
 //GL_ARB_texture_non_power_of_two
 extern int gl_support_arb_texture_non_power_of_two;
 
+//GL_ARB_vertex_buffer_object
+extern int gl_support_arb_vertex_buffer_object;
+#ifndef GL_ARRAY_BUFFER_ARB
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#endif
+extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
+extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
+extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
+extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
+extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
+extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
+extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+
 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -503,6 +566,7 @@ extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
 
 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
@@ -709,6 +773,29 @@ extern int gl_support_shading_language_100;
 #define GL_SHADING_LANGUAGE_VERSION_ARB                                0x8B8C
 #endif
 
+// GL_ARB_texture_compression
+extern int gl_support_texture_compression;
+extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
+#ifndef GL_COMPRESSED_RGB_ARB
+#define GL_COMPRESSED_ALPHA_ARB                                                0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB                                    0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                      0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB                                    0x84EC
+#define GL_COMPRESSED_RGB_ARB                                          0x84ED
+#define GL_COMPRESSED_RGBA_ARB                                         0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB                                0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB           0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB                                      0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB          0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB                      0x86A3
+#endif
 // GL_EXT_bgr
 #define GL_BGR                                 0x80E0