]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
implemented support for GL_ARB_texture_compression - this is controlled
[xonotic/darkplaces.git] / glquake.h
index 8ddc29015ccd416b89f9343f1e830f05c4de23b2..93f67e982e35e4ff1b1d09a7ae122c5f99e27b31 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -17,40 +17,23 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
+
+#ifndef GLQUAKE_H
+#define GLQUAKE_H
+
 // disable data conversion warnings
 
 #ifdef _MSC_VER
-//#pragma warning(disable : 4244)     // MIPS
-//#pragma warning(disable : 4136)     // X86
-//#pragma warning(disable : 4051)     // ALPHA
 #pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
 #pragma warning(disable : 4305)                // LordHavoc: MSVC++ 6 x86, double/float
-#pragma warning(disable : 4018)                // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
-#endif
-
-#ifdef _WIN32
-#include <windows.h>
-#define strcasecmp stricmp
-#define strncasecmp strnicmp
 #endif
 
-#include <GL/gl.h>
-//#include <GL/glu.h>
-
-extern qboolean isG200;
-extern qboolean isRagePro;
-
-extern float gldepthmin, gldepthmax;
 
 //====================================================
 
-extern const char *gl_vendor;
-extern const char *gl_renderer;
-extern const char *gl_version;
-extern const char *gl_extensions;
-
-#ifndef _WIN32
-#define APIENTRY /* */
+// wgl uses APIENTRY
+#ifndef APIENTRY
+#define APIENTRY
 #endif
 
 // for platforms (wgl) that do not use GLAPIENTRY
@@ -58,9 +41,225 @@ extern const char *gl_extensions;
 #define GLAPIENTRY APIENTRY
 #endif
 
+#ifndef GL_PROJECTION
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+// 1-byte signed
+typedef signed char GLbyte;
+// 2-byte signed
+typedef short GLshort;
+// 4-byte signed
+typedef int GLint;
+// 1-byte unsigned
+typedef unsigned char GLubyte;
+// 2-byte unsigned
+typedef unsigned short GLushort;
+// 4-byte unsigned
+typedef unsigned int GLuint;
+// 4-byte signed
+typedef int GLsizei;
+// single precision float
+typedef float GLfloat;
+// single precision float in [0,1]
+typedef float GLclampf;
+// double precision float
+typedef double GLdouble;
+// double precision float in [0,1]
+typedef double GLclampd;
+// int whose size is the same as a pointer (?)
+typedef size_t GLintptrARB;
+// int whose size is the same as a pointer (?)
+typedef size_t GLsizeiptrARB;
+
+#define GL_MODELVIEW                           0x1700
+#define GL_PROJECTION                          0x1701
+#define GL_TEXTURE                             0x1702
+#define GL_MATRIX_MODE                         0x0BA0
+#define GL_MODELVIEW_MATRIX                    0x0BA6
+#define GL_PROJECTION_MATRIX                   0x0BA7
+#define GL_TEXTURE_MATRIX                      0x0BA8
+
+#define GL_DONT_CARE                           0x1100
+#define GL_FASTEST                                     0x1101
+#define GL_NICEST                                      0x1102
+
+#define GL_DEPTH_TEST                          0x0B71
+
+#define GL_CULL_FACE                           0x0B44
+
+#define GL_BLEND                               0x0BE2
+#define GL_ALPHA_TEST                  0x0BC0
+
+#define GL_ZERO                                        0x0
+#define GL_ONE                                 0x1
+#define GL_SRC_COLOR                           0x0300
+#define GL_ONE_MINUS_SRC_COLOR                 0x0301
+#define GL_DST_COLOR                           0x0306
+#define GL_ONE_MINUS_DST_COLOR                 0x0307
+#define GL_SRC_ALPHA                           0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
+#define GL_DST_ALPHA                           0x0304
+#define GL_ONE_MINUS_DST_ALPHA                 0x0305
+#define GL_SRC_ALPHA_SATURATE                  0x0308
+#define GL_CONSTANT_COLOR                      0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR            0x8002
+#define GL_CONSTANT_ALPHA                      0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA            0x8004
+
+#define GL_TEXTURE_ENV                         0x2300
+#define GL_TEXTURE_ENV_MODE                    0x2200
+#define GL_TEXTURE_1D                          0x0DE0
+#define GL_TEXTURE_2D                          0x0DE1
+#define GL_TEXTURE_WRAP_S                      0x2802
+#define GL_TEXTURE_WRAP_T                      0x2803
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_TEXTURE_BORDER_COLOR                        0x1004
+#define GL_TEXTURE_MAG_FILTER                  0x2800
+#define GL_TEXTURE_MIN_FILTER                  0x2801
+#define GL_PACK_ALIGNMENT                      0x0D05
+#define GL_UNPACK_ALIGNMENT                    0x0CF5
+#define GL_TEXTURE_BINDING_1D                   0x8068
+#define GL_TEXTURE_BINDING_2D                   0x8069
+
+#define GL_NEAREST                             0x2600
+#define GL_LINEAR                              0x2601
+#define GL_NEAREST_MIPMAP_NEAREST              0x2700
+#define GL_NEAREST_MIPMAP_LINEAR               0x2702
+#define GL_LINEAR_MIPMAP_NEAREST               0x2701
+#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
+
+#define GL_LINE                                        0x1B01
+#define GL_FILL                                        0x1B02
+
+extern int gl_support_anisotropy;
+extern int gl_max_anisotropy;
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
+
+#define GL_ADD                                 0x0104
+#define GL_DECAL                               0x2101
+#define GL_MODULATE                            0x2100
+
+#define GL_REPEAT                              0x2901
+#define GL_CLAMP                               0x2900
+
+#define GL_POINTS                              0x0000
+#define GL_LINES                               0x0001
+#define GL_LINE_LOOP                   0x0002
+#define GL_LINE_STRIP                  0x0003
+#define GL_TRIANGLES                   0x0004
+#define GL_TRIANGLE_STRIP              0x0005
+#define GL_TRIANGLE_FAN                        0x0006
+#define GL_QUADS                               0x0007
+#define GL_QUAD_STRIP                  0x0008
+#define GL_POLYGON                             0x0009
+
+#define GL_FALSE                               0x0
+#define GL_TRUE                                        0x1
+
+#define GL_BYTE                                        0x1400
+#define GL_UNSIGNED_BYTE                       0x1401
+#define GL_SHORT                               0x1402
+#define GL_UNSIGNED_SHORT                      0x1403
+#define GL_INT                                 0x1404
+#define GL_UNSIGNED_INT                                0x1405
+#define GL_FLOAT                               0x1406
+#define GL_DOUBLE                              0x140A
+#define GL_2_BYTES                             0x1407
+#define GL_3_BYTES                             0x1408
+#define GL_4_BYTES                             0x1409
+
+#define GL_VERTEX_ARRAY                                0x8074
+#define GL_NORMAL_ARRAY                                0x8075
+#define GL_COLOR_ARRAY                         0x8076
+//#define GL_INDEX_ARRAY                               0x8077
+#define GL_TEXTURE_COORD_ARRAY                 0x8078
+//#define GL_EDGE_FLAG_ARRAY                   0x8079
+
+#define GL_NONE                                        0
+#define GL_FRONT_LEFT                  0x0400
+#define GL_FRONT_RIGHT                 0x0401
+#define GL_BACK_LEFT                   0x0402
+#define GL_BACK_RIGHT                  0x0403
+#define GL_FRONT                               0x0404
+#define GL_BACK                                        0x0405
+#define GL_LEFT                                        0x0406
+#define GL_RIGHT                               0x0407
+#define GL_FRONT_AND_BACK              0x0408
+#define GL_AUX0                                        0x0409
+#define GL_AUX1                                        0x040A
+#define GL_AUX2                                        0x040B
+#define GL_AUX3                                        0x040C
+
+#define GL_VENDOR                              0x1F00
+#define GL_RENDERER                            0x1F01
+#define GL_VERSION                             0x1F02
+#define GL_EXTENSIONS                          0x1F03
+
+#define GL_NO_ERROR                            0x0
+#define GL_INVALID_VALUE                       0x0501
+#define GL_INVALID_ENUM                                0x0500
+#define GL_INVALID_OPERATION                   0x0502
+#define GL_STACK_OVERFLOW                      0x0503
+#define GL_STACK_UNDERFLOW                     0x0504
+#define GL_OUT_OF_MEMORY                       0x0505
+
+#define GL_DITHER                              0x0BD0
+#define GL_RGB                                 0x1907
+#define GL_RGBA                                        0x1908
+
+#define GL_MAX_TEXTURE_SIZE                    0x0D33
+
+#define GL_NEVER                               0x0200
+#define GL_LESS                                        0x0201
+#define GL_EQUAL                               0x0202
+#define GL_LEQUAL                              0x0203
+#define GL_GREATER                             0x0204
+#define GL_NOTEQUAL                            0x0205
+#define GL_GEQUAL                              0x0206
+#define GL_ALWAYS                              0x0207
+#define GL_DEPTH_TEST                          0x0B71
+
+#define GL_RED_SCALE                           0x0D14
+#define GL_GREEN_SCALE                         0x0D18
+#define GL_BLUE_SCALE                          0x0D1A
+#define GL_ALPHA_SCALE                         0x0D1C
+
+#define GL_DEPTH_BUFFER_BIT                    0x00000100
+#define GL_ACCUM_BUFFER_BIT                    0x00000200
+#define GL_STENCIL_BUFFER_BIT                  0x00000400
+#define GL_COLOR_BUFFER_BIT                    0x00004000
+
+#define GL_STENCIL_TEST                                0x0B90
+#define GL_KEEP                                        0x1E00
+#define GL_REPLACE                             0x1E01
+#define GL_INCR                                        0x1E02
+#define GL_DECR                                        0x1E03
+
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_POINT           0x2A01
+#define GL_POLYGON_OFFSET_LINE            0x2A02
+#define GL_POLYGON_OFFSET_FILL            0x8037
+
+#define GL_POINT_SMOOTH                         0x0B10
+#define GL_LINE_SMOOTH                          0x0B20
+#define GL_POLYGON_SMOOTH                       0x0B41
+
+#define GL_POLYGON_STIPPLE                0x0B42
+
+#endif
+
+extern int gl_max_texture_size;
+
 // GL_ARB_multitexture
 extern int gl_textureunits;
+extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
 extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
 extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 #ifndef GL_ACTIVE_TEXTURE_ARB
@@ -133,22 +332,485 @@ extern int gl_combine_extension;
 #define GL_PREVIOUS_ARB                                        0x8578
 #endif
 
-extern cvar_t gl_combine;
+#ifndef GL_MAX_ELEMENTS_VERTICES
+#define GL_MAX_ELEMENTS_VERTICES               0x80E8
+#endif
+#ifndef GL_MAX_ELEMENTS_INDICES
+#define GL_MAX_ELEMENTS_INDICES                        0x80E9
+#endif
+
 
-#ifdef WIN32
-#else
-//#ifndef MESA
-//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
-//#endif
+extern int gl_texture3d;
+extern int gl_max_3d_texture_size;
+#ifndef GL_TEXTURE_3D
+#define GL_PACK_SKIP_IMAGES                    0x806B
+#define GL_PACK_IMAGE_HEIGHT                   0x806C
+#define GL_UNPACK_SKIP_IMAGES                  0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                 0x806E
+#define GL_TEXTURE_3D                          0x806F
+#define GL_PROXY_TEXTURE_3D                    0x8070
+#define GL_TEXTURE_DEPTH                       0x8071
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                 0x8073
+#define GL_TEXTURE_BINDING_3D                  0x806A
+extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+extern int gl_texturecubemap;
+extern int gl_max_cube_map_texture_size;
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+#define GL_NORMAL_MAP_ARB                          0x8511
+#define GL_REFLECTION_MAP_ARB              0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB                    0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB            0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB     0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB     0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB     0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB     0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB     0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB     0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB      0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
+#endif
+
+extern int gl_dot3arb;
+#ifndef GL_DOT3_RGB_ARB
+#define GL_DOT3_RGB_ARB                                0x86AE
+#define GL_DOT3_RGBA_ARB                               0x86AF
+#endif
+
+/*
+// uncomment if this is actually needed by anyone
+extern int gl_dot3ext;
+#ifndef GL_DOT3_RGB_EXT
+#define GL_DOT3_RGB_EXT                                0x8740
+#define GL_DOT3_RGBA_EXT                       0x8741
+#endif
+*/
+
+#ifndef GL_SCISSOR_TEST
+#define GL_SCISSOR_TEST                                0x0C11
+#define GL_SCISSOR_BOX                         0x0C10
+#endif
+
+// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
+extern int gl_support_clamptoedge;
+#ifndef GL_CLAMP_TO_EDGE
+#define GL_CLAMP_TO_EDGE 0x812F
+#endif
 
+//GL_ATI_separate_stencil
+extern int gl_support_separatestencil;
+#ifndef GL_STENCIL_BACK_FUNC
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
 #endif
+extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+
+//GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
+extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
+extern int gl_support_stenciltwoside;
+
+//GL_EXT_blend_minmax
+extern int gl_support_ext_blend_minmax;
+#ifndef GL_FUNC_ADD_EXT
+#define GL_FUNC_ADD_EXT                   0x8006 // also supplied by GL_EXT_blend_subtract
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009 // also supplied by GL_EXT_blend_subtract
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
+#endif
+
+//GL_EXT_blend_subtract
+extern int gl_support_ext_blend_subtract;
+#ifndef GL_FUNC_SUBTRACT_EXT
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+//GL_ARB_texture_non_power_of_two
+extern int gl_support_arb_texture_non_power_of_two;
+
+//GL_ARB_vertex_buffer_object
+extern int gl_support_arb_vertex_buffer_object;
+#ifndef GL_ARRAY_BUFFER_ARB
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#endif
+extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
+extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
+extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
+extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
+extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
+extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
+extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+
+extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
+
+extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
+extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
+extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
+
+extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglEnable)(GLenum cap);
+extern void (GLAPIENTRY *qglDisable)(GLenum cap);
+extern GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
+
+extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
+extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
+
+extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
+
+extern GLenum (GLAPIENTRY *qglGetError)(void);
+extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
+extern void (GLAPIENTRY *qglFinish)(void);
+extern void (GLAPIENTRY *qglFlush)(void);
+
+extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
+extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
+extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
+extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+
+extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglArrayElement)(GLint i);
+
+extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
+extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+extern void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
+extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
+extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+extern void (GLAPIENTRY *qglBegin)(GLenum mode);
+extern void (GLAPIENTRY *qglEnd)(void);
+
+extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
+extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglPushMatrix)(void);
+extern void (GLAPIENTRY *qglPopMatrix)(void);
+extern void (GLAPIENTRY *qglLoadIdentity)(void);
+extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
+extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+
+extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+
+extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
+extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
+extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+extern void (GLAPIENTRY *qglClearStencil)(GLint s);
+
+extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
+extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
+
+extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
+extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+
+extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+
+//[515]: added on 29.07.2005
+extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
+extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
+
+// GL_ARB_shader_objects
+extern int gl_support_shader_objects;
+#ifndef GL_PROGRAM_OBJECT_ARB
+// 1-byte character string
+typedef char GLcharARB;
+// 4-byte integer handle to a shader object or program object
+typedef int GLhandleARB;
+#endif
+extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
+extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
+extern void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
+extern GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
+extern void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+extern void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
+extern GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
+extern void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
+extern void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
+extern void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
+extern void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
+extern void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
+extern void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
+extern void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+extern void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+extern void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
+extern void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
+extern void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
+extern void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+extern void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
+extern void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+extern void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+extern void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+extern GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
+extern void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
+extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
+extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
+#ifndef GL_PROGRAM_OBJECT_ARB
+#define GL_PROGRAM_OBJECT_ARB                                  0x8B40
+#define GL_OBJECT_TYPE_ARB                                             0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB                                  0x8B4F
+#define GL_OBJECT_DELETE_STATUS_ARB                            0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB                   0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB                              0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB                  0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB                  0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB                 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB                  0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB        0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB             0x8B88
+#define GL_SHADER_OBJECT_ARB                                   0x8B48
+#define GL_FLOAT                                                               0x1406
+#define GL_FLOAT_VEC2_ARB                                              0x8B50
+#define GL_FLOAT_VEC3_ARB                                              0x8B51
+#define GL_FLOAT_VEC4_ARB                                              0x8B52
+#define GL_INT                                                                 0x1404
+#define GL_INT_VEC2_ARB                                                        0x8B53
+#define GL_INT_VEC3_ARB                                                        0x8B54
+#define GL_INT_VEC4_ARB                                                        0x8B55
+#define GL_BOOL_ARB                                                            0x8B56
+#define GL_BOOL_VEC2_ARB                                               0x8B57
+#define GL_BOOL_VEC3_ARB                                               0x8B58
+#define GL_BOOL_VEC4_ARB                                               0x8B59
+#define GL_FLOAT_MAT2_ARB                                              0x8B5A
+#define GL_FLOAT_MAT3_ARB                                              0x8B5B
+#define GL_FLOAT_MAT4_ARB                                              0x8B5C
+#define GL_SAMPLER_1D_ARB                                              0x8B5D
+#define GL_SAMPLER_2D_ARB                                              0x8B5E
+#define GL_SAMPLER_3D_ARB                                              0x8B5F
+#define GL_SAMPLER_CUBE_ARB                                            0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB                               0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB                               0x8B62
+#define GL_SAMPLER_2D_RECT_ARB                                 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB                  0x8B64
+#endif
+
+// GL_ARB_vertex_shader
+extern int gl_support_vertex_shader;
+//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
+//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
+//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
+//extern void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
+//extern void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
+//extern void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
+//extern void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
+//extern void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
+//extern void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
+//extern void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+//extern void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
+//extern void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+//extern void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+//extern void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
+//extern void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
+//extern void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
+//extern void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
+//extern void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
+//extern void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
+//extern void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
+extern void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+extern void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
+extern void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
+extern void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
+extern void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
+//extern void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
+//extern void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
+//extern void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
+//extern void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
+#ifndef GL_VERTEX_SHADER_ARB
+#define GL_VERTEX_SHADER_ARB                                           0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB           0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB                                      0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS_ARB                                      0x8869
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                         0x8872
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB          0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB                0x8B4D
+#define GL_MAX_TEXTURE_COORDS_ARB                                      0x8871
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                       0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                         0x8643
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                                0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB      0x8B8A
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                     0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                                0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                      0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                                0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB          0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB                           0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                     0x8645
+#define GL_FLOAT                                                                       0x1406
+#define GL_FLOAT_VEC2_ARB                                                      0x8B50
+#define GL_FLOAT_VEC3_ARB                                                      0x8B51
+#define GL_FLOAT_VEC4_ARB                                                      0x8B52
+#define GL_FLOAT_MAT2_ARB                                                      0x8B5A
+#define GL_FLOAT_MAT3_ARB                                                      0x8B5B
+#define GL_FLOAT_MAT4_ARB                                                      0x8B5C
+#endif
+
+// GL_ARB_fragment_shader
+extern int gl_support_fragment_shader;
+#ifndef GL_FRAGMENT_SHADER_ARB
+#define GL_FRAGMENT_SHADER_ARB                                         0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB         0x8B49
+#define GL_MAX_TEXTURE_COORDS_ARB                                      0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                         0x8872
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB         0x8B8B
+#endif
+
+// GL_ARB_shading_language_100
+extern int gl_support_shading_language_100;
+#ifndef GL_SHADING_LANGUAGE_VERSION_ARB
+#define GL_SHADING_LANGUAGE_VERSION_ARB                                0x8B8C
+#endif
+
+// GL_ARB_texture_compression
+extern int gl_support_texture_compression;
+extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
+#ifndef GL_COMPRESSED_RGB_ARB
+#define GL_COMPRESSED_ALPHA_ARB                                                0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB                                    0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                      0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB                                    0x84EC
+#define GL_COMPRESSED_RGB_ARB                                          0x84ED
+#define GL_COMPRESSED_RGBA_ARB                                         0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB                                0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB           0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB                                      0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB          0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB                      0x86A3
+#endif
+// GL_EXT_bgr
+#define GL_BGR                                 0x80E0
+
+// GL_EXT_bgra
+#define GL_BGRA                                        0x80E1
 
 #define DEBUGGL
 
 #ifdef DEBUGGL
-#define CHECKGLERROR if ((errornumber = glGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
 extern int errornumber;
 void GL_PrintError(int errornumber, char *filename, int linenumber);
 #else
 #define CHECKGLERROR
 #endif
+
+#endif
+