]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
remove support for GL_EXT_compiled_vertex_array extension
[xonotic/darkplaces.git] / glquake.h
index 5cd68abf734bee638104bc3596fb8fe3ee31ae60..bd3e133cf9366697509cfd0d470b0d9a4d341e59 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -42,6 +42,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #endif
 
 #ifndef GL_PROJECTION
+#include <stddef.h>
+
 typedef unsigned int GLenum;
 typedef unsigned char GLboolean;
 typedef unsigned int GLbitfield;
@@ -69,9 +71,9 @@ typedef double GLdouble;
 // double precision float in [0,1]
 typedef double GLclampd;
 // int whose size is the same as a pointer (?)
-typedef size_t GLintptrARB;
+typedef ptrdiff_t GLintptrARB;
 // int whose size is the same as a pointer (?)
-typedef size_t GLsizeiptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
 
 #define GL_MODELVIEW                           0x1700
 #define GL_PROJECTION                          0x1701
@@ -122,6 +124,11 @@ typedef size_t GLsizeiptrARB;
 #define GL_UNPACK_ALIGNMENT                    0x0CF5
 #define GL_TEXTURE_BINDING_1D                   0x8068
 #define GL_TEXTURE_BINDING_2D                   0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
+#define GL_TEXTURE_MIN_LOD                     0x813A
+#define GL_TEXTURE_MAX_LOD                     0x813B
+#define GL_TEXTURE_BASE_LEVEL                  0x813C
+#define GL_TEXTURE_MAX_LEVEL                   0x813D
 
 #define GL_NEAREST                             0x2600
 #define GL_LINEAR                              0x2601
@@ -133,11 +140,6 @@ typedef size_t GLsizeiptrARB;
 #define GL_LINE                                        0x1B01
 #define GL_FILL                                        0x1B02
 
-extern int gl_support_anisotropy;
-extern int gl_max_anisotropy;
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
-
 #define GL_ADD                                 0x0104
 #define GL_DECAL                               0x2101
 #define GL_MODULATE                            0x2100
@@ -207,6 +209,7 @@ extern int gl_max_anisotropy;
 #define GL_OUT_OF_MEMORY                       0x0505
 
 #define GL_DITHER                              0x0BD0
+#define GL_ALPHA                               0x1906
 #define GL_RGB                                 0x1907
 #define GL_RGBA                                        0x1908
 
@@ -257,12 +260,38 @@ extern int gl_max_anisotropy;
 #define GL_CLIP_PLANE4                    0x3004
 #define GL_CLIP_PLANE5                    0x3005
 
+#define GL_DEPTH_COMPONENT                0x1902
+#define GL_VIEWPORT                       0x0BA2
+#define GL_DRAW_BUFFER                    0x0C01
+#define GL_READ_BUFFER                    0x0C02
+#define GL_LUMINANCE                      0x1909
+#define GL_INTENSITY                      0x8049
+
+#endif
+
+//GL_EXT_texture_filter_anisotropic
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT       0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT   0x84FF
+#endif
+
+// GL_ARB_depth_texture
+#ifndef GL_DEPTH_COMPONENT32_ARB
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
 #endif
 
-extern int gl_max_texture_size;
+// GL_ARB_shadow
+#ifndef GL_TEXTURE_COMPARE_MODE_ARB
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
 
 // GL_ARB_multitexture
-extern int gl_textureunits;
 extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
 extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
 extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
@@ -307,13 +336,7 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 #define GL_TEXTURE31_ARB                               0x84DF
 #endif
 
-// GL_EXT_compiled_vertex_array
-extern int gl_supportslockarrays;
-extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
 // GL_ARB_texture_env_combine
-extern int gl_combine_extension;
 #ifndef GL_COMBINE_ARB
 #define GL_COMBINE_ARB                                 0x8570
 #define GL_COMBINE_RGB_ARB                             0x8571
@@ -347,8 +370,6 @@ extern int gl_combine_extension;
 #endif
 
 
-extern int gl_texture3d;
-extern int gl_max_3d_texture_size;
 #ifndef GL_TEXTURE_3D
 #define GL_PACK_SKIP_IMAGES                    0x806B
 #define GL_PACK_IMAGE_HEIGHT                   0x806C
@@ -365,8 +386,6 @@ extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xof
 extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 #endif
 
-extern int gl_texturecubemap;
-extern int gl_max_cube_map_texture_size;
 #ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
 #define GL_NORMAL_MAP_ARB                          0x8511
 #define GL_REFLECTION_MAP_ARB              0x8512
@@ -382,20 +401,22 @@ extern int gl_max_cube_map_texture_size;
 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
 #endif
 
-extern int gl_dot3arb;
-#ifndef GL_DOT3_RGB_ARB
-#define GL_DOT3_RGB_ARB                                0x86AE
-#define GL_DOT3_RGBA_ARB                               0x86AF
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB            0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB    0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB      0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB   0x84F8
+#define GL_SAMPLER_2D_RECT_ARB              0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB       0x8B64
 #endif
 
-/*
-// uncomment if this is actually needed by anyone
-extern int gl_dot3ext;
-#ifndef GL_DOT3_RGB_EXT
-#define GL_DOT3_RGB_EXT                                0x8740
-#define GL_DOT3_RGBA_EXT                       0x8741
+#ifndef GL_DEPTH_COMPONENT16_ARB
+#define GL_DEPTH_COMPONENT16_ARB       0x81A5
+#define GL_DEPTH_COMPONENT24_ARB       0x81A6
+#define GL_DEPTH_COMPONENT32_ARB       0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB      0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB      0x884B
 #endif
-*/
 
 #ifndef GL_SCISSOR_TEST
 #define GL_SCISSOR_TEST                                0x0C11
@@ -403,13 +424,11 @@ extern int gl_dot3ext;
 #endif
 
 // GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
-extern int gl_support_clamptoedge;
 #ifndef GL_CLAMP_TO_EDGE
 #define GL_CLAMP_TO_EDGE 0x812F
 #endif
 
 //GL_ATI_separate_stencil
-extern int gl_support_separatestencil;
 #ifndef GL_STENCIL_BACK_FUNC
 #define GL_STENCIL_BACK_FUNC              0x8800
 #define GL_STENCIL_BACK_FAIL              0x8801
@@ -423,10 +442,8 @@ extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
 #define GL_STENCIL_TEST_TWO_SIDE_EXT      0x8910
 #define GL_ACTIVE_STENCIL_FACE_EXT        0x8911
 extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
-extern int gl_support_stenciltwoside;
 
 //GL_EXT_blend_minmax
-extern int gl_support_ext_blend_minmax;
 #ifndef GL_FUNC_ADD_EXT
 #define GL_FUNC_ADD_EXT                   0x8006 // also supplied by GL_EXT_blend_subtract
 #define GL_MIN_EXT                        0x8007
@@ -436,17 +453,15 @@ extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EX
 #endif
 
 //GL_EXT_blend_subtract
-extern int gl_support_ext_blend_subtract;
 #ifndef GL_FUNC_SUBTRACT_EXT
 #define GL_FUNC_SUBTRACT_EXT              0x800A
 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
 #endif
 
 //GL_ARB_texture_non_power_of_two
-extern int gl_support_arb_texture_non_power_of_two;
 
 //GL_ARB_vertex_buffer_object
-extern int gl_support_arb_vertex_buffer_object;
 #ifndef GL_ARRAY_BUFFER_ARB
 #define GL_ARRAY_BUFFER_ARB               0x8892
 #define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
@@ -489,6 +504,101 @@ extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
 extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
 extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
 
+//GL_EXT_framebuffer_object
+#ifndef GL_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_EXT                                   0x8D40
+#define GL_RENDERBUFFER_EXT                                  0x8D41
+#define GL_STENCIL_INDEX1_EXT                                0x8D46
+#define GL_STENCIL_INDEX4_EXT                                0x8D47
+#define GL_STENCIL_INDEX8_EXT                                0x8D48
+#define GL_STENCIL_INDEX16_EXT                               0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT                            0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT                           0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                  0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT                         0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT                       0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT                        0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                       0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                       0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                     0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT                             0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT                             0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT                             0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT                             0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT                             0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT                             0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT                             0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT                             0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT                             0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT                             0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT                            0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT                            0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT                            0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT                            0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT                            0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT                            0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT                              0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT                            0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT                           0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT                          0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT                         0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT                         0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT                 0x0506
+#endif
+extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
+extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
+extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
+extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
+//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+
+// GL_ARB_draw_buffers
+#ifndef GL_MAX_DRAW_BUFFERS_ARB
+#define GL_MAX_DRAW_BUFFERS_ARB                              0x8824
+#define GL_DRAW_BUFFER0_ARB                                  0x8825
+#define GL_DRAW_BUFFER1_ARB                                  0x8826
+#define GL_DRAW_BUFFER2_ARB                                  0x8827
+#define GL_DRAW_BUFFER3_ARB                                  0x8828
+#define GL_DRAW_BUFFER4_ARB                                  0x8829
+#define GL_DRAW_BUFFER5_ARB                                  0x882A
+#define GL_DRAW_BUFFER6_ARB                                  0x882B
+#define GL_DRAW_BUFFER7_ARB                                  0x882C
+#define GL_DRAW_BUFFER8_ARB                                  0x882D
+#define GL_DRAW_BUFFER9_ARB                                  0x882E
+#define GL_DRAW_BUFFER10_ARB                                 0x882F
+#define GL_DRAW_BUFFER11_ARB                                 0x8830
+#define GL_DRAW_BUFFER12_ARB                                 0x8831
+#define GL_DRAW_BUFFER13_ARB                                 0x8832
+#define GL_DRAW_BUFFER14_ARB                                 0x8833
+#define GL_DRAW_BUFFER15_ARB                                 0x8834
+#endif
+extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
+
+
 extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -543,22 +653,22 @@ extern void (GLAPIENTRY *qglBegin)(GLenum mode);
 extern void (GLAPIENTRY *qglEnd)(void);
 
 extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
-extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
 extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-extern void (GLAPIENTRY *qglPushMatrix)(void);
-extern void (GLAPIENTRY *qglPopMatrix)(void);
+//extern void (GLAPIENTRY *qglPushMatrix)(void);
+//extern void (GLAPIENTRY *qglPopMatrix)(void);
 extern void (GLAPIENTRY *qglLoadIdentity)(void);
-extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
 extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
 
 extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
 
@@ -573,6 +683,11 @@ extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
 extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
 extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
 extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
 
 extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
@@ -580,36 +695,35 @@ extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
 extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
 //extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
 //extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
 extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
 
-extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
 extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
 extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
 extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
 extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
 
 extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
 extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
 
-extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
-extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
+//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
+//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
 
 //[515]: added on 29.07.2005
 extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
 extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
 
 // GL_ARB_shader_objects
-extern int gl_support_shader_objects;
 #ifndef GL_PROGRAM_OBJECT_ARB
 // 1-byte character string
 typedef char GLcharARB;
 // 4-byte integer handle to a shader object or program object
-typedef int GLhandleARB;
+typedef unsigned int GLhandleARB;
 #endif
 extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
 extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
@@ -691,7 +805,6 @@ extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
 #endif
 
 // GL_ARB_vertex_shader
-extern int gl_support_vertex_shader;
 //extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
 //extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
 //extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
@@ -768,7 +881,6 @@ extern GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const
 #endif
 
 // GL_ARB_fragment_shader
-extern int gl_support_fragment_shader;
 #ifndef GL_FRAGMENT_SHADER_ARB
 #define GL_FRAGMENT_SHADER_ARB                                         0x8B30
 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB         0x8B49
@@ -778,19 +890,17 @@ extern int gl_support_fragment_shader;
 #endif
 
 // GL_ARB_shading_language_100
-extern int gl_support_shading_language_100;
 #ifndef GL_SHADING_LANGUAGE_VERSION_ARB
 #define GL_SHADING_LANGUAGE_VERSION_ARB                                0x8B8C
 #endif
 
 // GL_ARB_texture_compression
-extern int gl_support_texture_compression;
 extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
 extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,  GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
 extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
 extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
 extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
 #ifndef GL_COMPRESSED_RGB_ARB
 #define GL_COMPRESSED_ALPHA_ARB                                                0x84E9
@@ -805,13 +915,42 @@ extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod,
 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB          0x86A2
 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB                      0x86A3
 #endif
+
+// GL_EXT_texture_compression_s3tc
+#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                   0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                  0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                  0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                  0x83F3
+#endif
+
+// GL_ARB_occlusion_query
+extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
+extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
+extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
+extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
+extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
+#ifndef GL_SAMPLES_PASSED_ARB
+#define GL_SAMPLES_PASSED_ARB                             0x8914
+#define GL_QUERY_COUNTER_BITS_ARB                         0x8864
+#define GL_CURRENT_QUERY_ARB                              0x8865
+#define GL_QUERY_RESULT_ARB                               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB                     0x8867
+#endif
+
 // GL_EXT_bgr
 #define GL_BGR                                 0x80E0
 
 // GL_EXT_bgra
 #define GL_BGRA                                        0x80E1
 
+//GL_AMD_texture_texture4
+
+//GL_ARB_texture_gather
+
 #define DEBUGGL
 
 #ifdef DEBUGGL