]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - glquake.h
I guess those glLoadIdentity calls were more important than expected
[xonotic/darkplaces.git] / glquake.h
index 7a521f1c25cb064b3a9df445ff094483f034f2ef..ee2fb7a9b3f3c139019090ae64d38994ed06a517 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -17,12 +17,13 @@ along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 */
+
+#ifndef GLQUAKE_H
+#define GLQUAKE_H
+
 // disable data conversion warnings
 
 #ifdef _MSC_VER
-//#pragma warning(disable : 4244)     // MIPS
-//#pragma warning(disable : 4136)     // X86
-//#pragma warning(disable : 4051)     // ALPHA
 #pragma warning(disable : 4244)     // LordHavoc: MSVC++ 4 x86, double/float
 #pragma warning(disable : 4305)                // LordHavoc: MSVC++ 6 x86, double/float
 #pragma warning(disable : 4018)                // LordHavoc: MSVC++ 4 x86, signed/unsigned mismatch
@@ -34,124 +35,442 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define strncasecmp strnicmp
 #endif
 
-#include <GL/gl.h>
-//#include <GL/glu.h>
-
-extern qboolean isG200;
-extern qboolean isRagePro;
-extern qboolean gl_mtexable;
-extern qboolean gl_supportslockarrays;
-
-extern void GL_BeginRendering (int *x, int *y, int *width, int *height);
-extern void GL_EndRendering (void);
-
-extern float   gldepthmin, gldepthmax;
-
-typedef struct
-{
-       float   x, y, z;
-       float   s, t;
-       float   r, g, b;
-} glvert_t;
-
-extern glvert_t glv;
-
-extern int glx, gly, glwidth, glheight;
-
-// r_local.h -- private refresh defs
-
-#define ALIAS_BASE_SIZE_RATIO          (1.0 / 11.0)
-                                       // normalizing factor so player model works out to about
-                                       //  1 pixel per triangle
-#define        MAX_LBM_HEIGHT          480
-
-#define BACKFACE_EPSILON       0.01
-
-
-extern void R_TimeRefresh_f (void);
+//#include <GL/gl.h>
 
 //====================================================
 
-
-extern qboolean        r_cache_thrash;         // compatability
-extern vec3_t          modelorg, r_entorigin;
-extern entity_t        *currententity;
-extern int                     r_framecount;
-extern mplane_t        frustum[4];
-extern int             c_brush_polys, c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
-
-
-//
-// view origin
-//
-extern vec3_t  vup;
-extern vec3_t  vpn;
-extern vec3_t  vright;
-extern vec3_t  r_origin;
-
-//
-// screen size info
-//
-extern refdef_t        r_refdef;
-extern mleaf_t         *r_viewleaf, *r_oldviewleaf;
-extern unsigned short  d_lightstylevalue[256]; // 8.8 fraction of base light value
-
-extern qboolean        envmap;
-
-extern cvar_t  r_drawentities;
-extern cvar_t  r_drawviewmodel;
-extern cvar_t  r_speeds;
-extern cvar_t  r_fullbright;
-extern cvar_t  r_wateralpha;
-extern cvar_t  r_dynamic;
-extern cvar_t  r_waterripple;
-
-extern float   r_world_matrix[16];
-
-extern const char *gl_vendor;
-extern const char *gl_renderer;
-extern const char *gl_version;
-extern const char *gl_extensions;
-
-// Multitexture
-#define    TEXTURE0_SGIS                               0x835E
-#define    TEXTURE1_SGIS                               0x835F
-
-#ifndef _WIN32
-#define APIENTRY /* */
+// wgl uses APIENTRY
+#ifndef APIENTRY
+#define APIENTRY
 #endif
 
-// LordHavoc: ARB multitexure support
-extern int             gl_mtex_enum;
-
 // for platforms (wgl) that do not use GLAPIENTRY
 #ifndef GLAPIENTRY
 #define GLAPIENTRY APIENTRY
 #endif
 
-// multitexture
-extern void (GLAPIENTRY *qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-extern void (GLAPIENTRY *qglSelectTexture) (GLenum);
-extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
+#ifndef GL_PROJECTION
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+// 1-byte signed
+typedef signed char GLbyte;
+// 2-byte signed
+typedef short GLshort;
+// 4-byte signed
+typedef int GLint;
+// 1-byte unsigned
+typedef unsigned char GLubyte;
+// 2-byte unsigned
+typedef unsigned short GLushort;
+// 4-byte unsigned
+typedef unsigned int GLuint;
+// 4-byte signed
+typedef int GLsizei;
+// single precision float
+typedef float GLfloat;
+// single precision float in [0,1]
+typedef float GLclampf;
+// double precision float
+typedef double GLdouble;
+// double precision float in [0,1]
+typedef double GLclampd;
+
+#define GL_MODELVIEW                           0x1700
+#define GL_PROJECTION                          0x1701
+#define GL_TEXTURE                             0x1702
+#define GL_MATRIX_MODE                         0x0BA0
+#define GL_MODELVIEW_MATRIX                    0x0BA6
+#define GL_PROJECTION_MATRIX                   0x0BA7
+#define GL_TEXTURE_MATRIX                      0x0BA8
+
+#define GL_DEPTH_TEST                          0x0B71
+
+#define GL_CULL_FACE                           0x0B44
+
+#define GL_BLEND                               0x0BE2
+
+#define GL_ZERO                                        0x0
+#define GL_ONE                                 0x1
+#define GL_SRC_COLOR                           0x0300
+#define GL_ONE_MINUS_SRC_COLOR                 0x0301
+#define GL_DST_COLOR                           0x0306
+#define GL_ONE_MINUS_DST_COLOR                 0x0307
+#define GL_SRC_ALPHA                           0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
+#define GL_DST_ALPHA                           0x0304
+#define GL_ONE_MINUS_DST_ALPHA                 0x0305
+#define GL_SRC_ALPHA_SATURATE                  0x0308
+#define GL_CONSTANT_COLOR                      0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR            0x8002
+#define GL_CONSTANT_ALPHA                      0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA            0x8004
+
+#define GL_TEXTURE_ENV                         0x2300
+#define GL_TEXTURE_ENV_MODE                    0x2200
+#define GL_TEXTURE_1D                          0x0DE0
+#define GL_TEXTURE_2D                          0x0DE1
+#define GL_TEXTURE_WRAP_S                      0x2802
+#define GL_TEXTURE_WRAP_T                      0x2803
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_TEXTURE_BORDER_COLOR                        0x1004
+#define GL_TEXTURE_MAG_FILTER                  0x2800
+#define GL_TEXTURE_MIN_FILTER                  0x2801
+#define GL_UNPACK_ALIGNMENT                    0x0CF5
+
+#define GL_NEAREST                             0x2600
+#define GL_LINEAR                              0x2601
+#define GL_NEAREST_MIPMAP_NEAREST              0x2700
+#define GL_NEAREST_MIPMAP_LINEAR               0x2702
+#define GL_LINEAR_MIPMAP_NEAREST               0x2701
+#define GL_LINEAR_MIPMAP_LINEAR                        0x2703
+
+#define GL_DECAL                               0x2101
+#define GL_MODULATE                            0x2100
+
+#define GL_REPEAT                              0x2901
+#define GL_CLAMP                               0x2900
+
+#define GL_TRIANGLES                           0x0004
+
+#define GL_FALSE                               0x0
+#define GL_TRUE                                        0x1
+
+#define GL_BYTE                                        0x1400
+#define GL_UNSIGNED_BYTE                       0x1401
+#define GL_SHORT                               0x1402
+#define GL_UNSIGNED_SHORT                      0x1403
+#define GL_INT                                 0x1404
+#define GL_UNSIGNED_INT                                0x1405
+#define GL_FLOAT                               0x1406
+#define GL_DOUBLE                              0x140A
+#define GL_2_BYTES                             0x1407
+#define GL_3_BYTES                             0x1408
+#define GL_4_BYTES                             0x1409
+
+#define GL_VERTEX_ARRAY                                0x8074
+#define GL_NORMAL_ARRAY                                0x8075
+#define GL_COLOR_ARRAY                         0x8076
+//#define GL_INDEX_ARRAY                               0x8077
+#define GL_TEXTURE_COORD_ARRAY                 0x8078
+//#define GL_EDGE_FLAG_ARRAY                   0x8079
+
+#define GL_FRONT                               0x0404
+#define GL_BACK                                        0x0405
+
+#define GL_VENDOR                              0x1F00
+#define GL_RENDERER                            0x1F01
+#define GL_VERSION                             0x1F02
+#define GL_EXTENSIONS                          0x1F03
+
+#define GL_NO_ERROR                            0x0
+#define GL_INVALID_VALUE                       0x0501
+#define GL_INVALID_ENUM                                0x0500
+#define GL_INVALID_OPERATION                   0x0502
+#define GL_STACK_OVERFLOW                      0x0503
+#define GL_STACK_UNDERFLOW                     0x0504
+#define GL_OUT_OF_MEMORY                       0x0505
+
+#define GL_DITHER                              0x0BD0
+#define GL_RGB                                 0x1907
+#define GL_RGBA                                        0x1908
+
+#define GL_MAX_TEXTURE_SIZE                    0x0D33
+
+#define GL_NEVER                               0x0200
+#define GL_LESS                                        0x0201
+#define GL_EQUAL                               0x0202
+#define GL_LEQUAL                              0x0203
+#define GL_GREATER                             0x0204
+#define GL_NOTEQUAL                            0x0205
+#define GL_GEQUAL                              0x0206
+#define GL_ALWAYS                              0x0207
+#define GL_DEPTH_TEST                          0x0B71
+
+#define GL_RED_SCALE                           0x0D14
+#define GL_GREEN_SCALE                         0x0D18
+#define GL_BLUE_SCALE                          0x0D1A
+#define GL_ALPHA_SCALE                         0x0D1C
+
+#define GL_DEPTH_BUFFER_BIT                    0x00000100
+#define GL_ACCUM_BUFFER_BIT                    0x00000200
+#define GL_STENCIL_BUFFER_BIT                  0x00000400
+#define GL_COLOR_BUFFER_BIT                    0x00004000
+
+#define GL_STENCIL_TEST                                0x0B90
+#define GL_KEEP                                        0x1E00
+#define GL_REPLACE                             0x1E01
+#define GL_INCR                                        0x1E02
+#define GL_DECR                                        0x1E03
+
+#define GL_POLYGON_OFFSET_FACTOR          0x8038
+#define GL_POLYGON_OFFSET_UNITS           0x2A00
+#define GL_POLYGON_OFFSET_POINT           0x2A01
+#define GL_POLYGON_OFFSET_LINE            0x2A02
+#define GL_POLYGON_OFFSET_FILL            0x8037
+#endif
 
+// GL_ARB_multitexture
+extern int gl_textureunits;
+extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern void (GLAPIENTRY *qglActiveTexture) (GLenum);
+extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 #ifndef GL_ACTIVE_TEXTURE_ARB
-// multitexture
 #define GL_ACTIVE_TEXTURE_ARB                  0x84E0
 #define GL_CLIENT_ACTIVE_TEXTURE_ARB   0x84E1
-#define GL_MAX_TEXTURES_UNITS_ARB              0x84E2
+#define GL_MAX_TEXTURE_UNITS_ARB               0x84E2
 #define GL_TEXTURE0_ARB                                        0x84C0
 #define GL_TEXTURE1_ARB                                        0x84C1
 #define GL_TEXTURE2_ARB                                        0x84C2
 #define GL_TEXTURE3_ARB                                        0x84C3
-// LordHavoc: ARB supports 32+ texture units, but hey I only use 2 anyway...
+#define GL_TEXTURE4_ARB                                        0x84C4
+#define GL_TEXTURE5_ARB                                        0x84C5
+#define GL_TEXTURE6_ARB                                        0x84C6
+#define GL_TEXTURE7_ARB                                        0x84C7
+#define GL_TEXTURE8_ARB                                        0x84C8
+#define GL_TEXTURE9_ARB                                        0x84C9
+#define GL_TEXTURE10_ARB                               0x84CA
+#define GL_TEXTURE11_ARB                               0x84CB
+#define GL_TEXTURE12_ARB                               0x84CC
+#define GL_TEXTURE13_ARB                               0x84CD
+#define GL_TEXTURE14_ARB                               0x84CE
+#define GL_TEXTURE15_ARB                               0x84CF
+#define GL_TEXTURE16_ARB                               0x84D0
+#define GL_TEXTURE17_ARB                               0x84D1
+#define GL_TEXTURE18_ARB                               0x84D2
+#define GL_TEXTURE19_ARB                               0x84D3
+#define GL_TEXTURE20_ARB                               0x84D4
+#define GL_TEXTURE21_ARB                               0x84D5
+#define GL_TEXTURE22_ARB                               0x84D6
+#define GL_TEXTURE23_ARB                               0x84D7
+#define GL_TEXTURE24_ARB                               0x84D8
+#define GL_TEXTURE25_ARB                               0x84D9
+#define GL_TEXTURE26_ARB                               0x84DA
+#define GL_TEXTURE27_ARB                               0x84DB
+#define GL_TEXTURE28_ARB                               0x84DC
+#define GL_TEXTURE29_ARB                               0x84DD
+#define GL_TEXTURE30_ARB                               0x84DE
+#define GL_TEXTURE31_ARB                               0x84DF
+#endif
+
+// GL_EXT_compiled_vertex_array
+extern int gl_supportslockarrays;
+extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
+extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
+
+// GL_ARB_texture_env_combine
+extern int gl_combine_extension;
+#ifndef GL_COMBINE_ARB
+#define GL_COMBINE_ARB                                 0x8570
+#define GL_COMBINE_RGB_ARB                             0x8571
+#define GL_COMBINE_ALPHA_ARB                   0x8572
+#define GL_SOURCE0_RGB_ARB                             0x8580
+#define GL_SOURCE1_RGB_ARB                             0x8581
+#define GL_SOURCE2_RGB_ARB                             0x8582
+#define GL_SOURCE0_ALPHA_ARB                   0x8588
+#define GL_SOURCE1_ALPHA_ARB                   0x8589
+#define GL_SOURCE2_ALPHA_ARB                   0x858A
+#define GL_OPERAND0_RGB_ARB                            0x8590
+#define GL_OPERAND1_RGB_ARB                            0x8591
+#define GL_OPERAND2_RGB_ARB                            0x8592
+#define GL_OPERAND0_ALPHA_ARB                  0x8598
+#define GL_OPERAND1_ALPHA_ARB                  0x8599
+#define GL_OPERAND2_ALPHA_ARB                  0x859A
+#define GL_RGB_SCALE_ARB                               0x8573
+#define GL_ADD_SIGNED_ARB                              0x8574
+#define GL_INTERPOLATE_ARB                             0x8575
+#define GL_SUBTRACT_ARB                                        0x84E7
+#define GL_CONSTANT_ARB                                        0x8576
+#define GL_PRIMARY_COLOR_ARB                   0x8577
+#define GL_PREVIOUS_ARB                                        0x8578
+#endif
+
+#ifndef GL_MAX_ELEMENTS_VERTICES
+#define GL_MAX_ELEMENTS_VERTICES               0x80E8
+#endif
+#ifndef GL_MAX_ELEMENTS_INDICES
+#define GL_MAX_ELEMENTS_INDICES                        0x80E9
+#endif
+
+extern cvar_t gl_combine;
+
+extern int gl_texture3d;
+#ifndef GL_TEXTURE_3D
+#define GL_PACK_SKIP_IMAGES                    0x806B
+#define GL_PACK_IMAGE_HEIGHT                   0x806C
+#define GL_UNPACK_SKIP_IMAGES                  0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                 0x806E
+#define GL_TEXTURE_3D                          0x806F
+#define GL_PROXY_TEXTURE_3D                    0x8070
+#define GL_TEXTURE_DEPTH                       0x8071
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                 0x8073
+#define GL_TEXTURE_BINDING_3D                  0x806A
+extern void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+extern int gl_texturecubemap;
+#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
+#define GL_NORMAL_MAP_ARB                          0x8511
+#define GL_REFLECTION_MAP_ARB              0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB                    0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB            0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB     0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB     0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB     0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB     0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB     0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB     0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB      0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB               0x851C
 #endif
 
-#ifdef WIN32
+extern int gl_dot3arb;
+#ifndef GL_DOT3_RGB_ARB
+#define GL_DOT3_RGB_ARB                                0x86AE
+#define GL_DOT3_RGBA_ARB                               0x86AF
+#endif
+
+/*
+// uncomment if this is actually needed by anyone
+extern int gl_dot3ext;
+#ifndef GL_DOT3_RGB_EXT
+#define GL_DOT3_RGB_EXT                                0x8740
+#define GL_DOT3_RGBA_EXT                       0x8741
+#endif
+*/
+
+#ifndef GL_SCISSOR_TEST
+#define GL_SCISSOR_TEST                                0x0C11
+#define GL_SCISSOR_BOX                         0x0C10
+#endif
+
+extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+extern void (GLAPIENTRY *qglClear)(GLbitfield mask);
+
+//extern void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
+extern void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
+extern void (GLAPIENTRY *qglCullFace)(GLenum mode);
+
+//extern void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
+//extern void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
+extern void (GLAPIENTRY *qglEnable)(GLenum cap);
+extern void (GLAPIENTRY *qglDisable)(GLenum cap);
+//extern GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
+
+extern void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
+extern void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
+
+//extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
+//extern void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
+//extern void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
+
+extern GLenum (GLAPIENTRY *qglGetError)(void);
+extern const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
+extern void (GLAPIENTRY *qglFinish)(void);
+extern void (GLAPIENTRY *qglFlush)(void);
+
+extern void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
+extern void (GLAPIENTRY *qglDepthFunc)(GLenum func);
+extern void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
+//extern void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
+extern void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+
+extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
+//extern void (GLAPIENTRY *qglArrayElement)(GLint i);
+
+extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+//extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
+//extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
+//extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglBegin)(GLenum mode);
+//extern void (GLAPIENTRY *qglEnd)(void);
+
+extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
+extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+//extern void (GLAPIENTRY *qglPushMatrix)(void);
+//extern void (GLAPIENTRY *qglPopMatrix)(void);
+extern void (GLAPIENTRY *qglLoadIdentity)(void);
+//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
+//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+
+extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+
+extern void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
+extern void (GLAPIENTRY *qglStencilMask)(GLuint mask);
+extern void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+extern void (GLAPIENTRY *qglClearStencil)(GLint s);
+
+//extern void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
+//extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+//extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+
+extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
+extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
+extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
+//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
+extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
+
+extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+
+#if WIN32
+extern int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
+extern int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+//extern int (WINAPI *qwglGetPixelFormat)(HDC);
+extern BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+extern BOOL (WINAPI *qwglSwapBuffers)(HDC);
+extern HGLRC (WINAPI *qwglCreateContext)(HDC);
+extern BOOL (WINAPI *qwglDeleteContext)(HGLRC);
+extern PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
+extern BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
+extern BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
+#endif
+
+#define DEBUGGL
+
+#ifdef DEBUGGL
+#define CHECKGLERROR if ((errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);
+extern int errornumber;
+void GL_PrintError(int errornumber, char *filename, int linenumber);
 #else
-//#ifndef MESA
-//extern void (GLAPIENTRY *glColorTableEXT)(int, int, int, int, int, const void*);
-//#endif
+#define CHECKGLERROR
+#endif
 
 #endif
+