]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
added vid.support struct containing extension detection flags, to
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index eb2311fc1973517f21bacad837175098b97da51d..1f2ccaa4f49469dae384673bb29b3a662daf0ff2 100644 (file)
--- a/host.c
+++ b/host.c
@@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "progsvm.h"
 #include "csprogs.h"
 #include "sv_demo.h"
+#include "snd_main.h"
 
 /*
 
@@ -60,7 +61,6 @@ double host_starttime = 0;
 cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
 // shows time used by certain subsystems
 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_sleep = {0, "host_sleep","1", "gives up some processing time to other applications each frame, value in milliseconds"};
 cvar_t cl_minfps = {CVAR_SAVE, "cl_minfps", "40", "minimum fps target - while the rendering performance is below this, it will drift toward lower quality"};
 cvar_t cl_minfps_fade = {CVAR_SAVE, "cl_minfps_fade", "0.2", "how fast the quality adapts to varying framerate"};
 cvar_t cl_minfps_qualitymax = {CVAR_SAVE, "cl_minfps_qualitymax", "1", "highest allowed drawdistance multiplier"};
@@ -68,6 +68,7 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes
 cvar_t cl_minfps_qualitypower = {CVAR_SAVE, "cl_minfps_qualitypower", "4", "raises quality value to a power of itself, higher values make quality drop more sharply in relation to framerate"};
 cvar_t cl_minfps_qualityscale = {CVAR_SAVE, "cl_minfps_qualityscale", "0.5", "multiplier for quality"};
 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
 cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
@@ -213,7 +214,6 @@ static void Host_InitLocal (void)
 
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
-       Cvar_RegisterVariable (&host_sleep);
        Cvar_RegisterVariable (&cl_minfps);
        Cvar_RegisterVariable (&cl_minfps_fade);
        Cvar_RegisterVariable (&cl_minfps_qualitymax);
@@ -221,6 +221,7 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&cl_minfps_qualitypower);
        Cvar_RegisterVariable (&cl_minfps_qualityscale);
        Cvar_RegisterVariable (&cl_maxfps);
+       Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
        Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
@@ -535,6 +536,7 @@ void Host_ShutdownServer(void)
 
 // make sure all the clients know we're disconnecting
        SV_VM_Begin();
+       World_End(&sv.world);
        if(prog->loaded)
                if(prog->funcoffsets.SV_Shutdown)
                {
@@ -549,14 +551,6 @@ void Host_ShutdownServer(void)
 
        NetConn_CloseServerPorts();
 
-       if(sv.csqc_progdata)
-       {
-               Con_DPrintf("Unloading CSQC data.\n");
-               Mem_Free(sv.csqc_progdata);
-               if(sv.csqc_progdata_deflated)
-                       Mem_Free(sv.csqc_progdata_deflated);
-       }
-
        sv.active = false;
 //
 // clear structures
@@ -595,7 +589,7 @@ Host_TimeReport
 Returns a time report string, for example for
 ==================
 */
-const char *Host_TimingReport()
+const char *Host_TimingReport(void)
 {
        return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
 }
@@ -627,7 +621,10 @@ void Host_Main(void)
        for (;;)
        {
                if (setjmp(host_abortframe))
+               {
+                       SCR_ClearLoadingScreen(false);
                        continue;                       // something bad happened, or the server disconnected
+               }
 
                oldrealtime = realtime;
                realtime = Sys_DoubleTime();
@@ -675,10 +672,8 @@ void Host_Main(void)
 
                cl.islocalgame = NetConn_IsLocalGame();
 
-               // begin gathering mouse input
-               in_mouse_x = in_mouse_y = 0;
-
                // get new key events
+               SndSys_SendKeyEvents();
                Sys_SendKeyEvents();
 
                NetConn_UpdateSockets();
@@ -701,6 +696,7 @@ void Host_Main(void)
                if (sv.active ? sv_timer > 0 : cl_timer > 0)
                {
                        // process console commands
+                       CL_VM_PreventInformationLeaks();
                        Cbuf_Execute();
                }
 
@@ -831,11 +827,12 @@ void Host_Main(void)
        //
        //-------------------
 
-               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo))
+               if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || cl_maxfps.value < 1))
                {
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
+                               //***
                                if (cls.capturevideo.realtime)
                                        clframetime = cl.realframetime = max(cl_timer, 1.0 / cls.capturevideo.framerate);
                                else
@@ -844,9 +841,15 @@ void Host_Main(void)
                                        cl.realframetime = max(cl_timer, clframetime);
                                }
                        }
-                       else if (vid_activewindow && cl_maxfps.value >= 1)
+                       else if (vid_activewindow && cl_maxfps.value >= 1 && !cls.timedemo)
+                       {
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
-                       else if (!vid_activewindow && cl_maxidlefps.value >= 1)
+                               // when running slow, we need to sleep to keep input responsive
+                               wait = bound(0, cl_maxfps_alwayssleep.value * 1000, 100000);
+                               if (wait > 0)
+                                       Sys_Sleep((int)wait);
+                       }
+                       else if (!vid_activewindow && cl_maxidlefps.value >= 1 && !cls.timedemo)
                                clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxidlefps.value);
                        else
                                clframetime = cl.realframetime = cl_timer;
@@ -866,6 +869,9 @@ void Host_Main(void)
                        if (host_framerate.value)
                                clframetime = host_framerate.value;
 
+                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive)))
+                               clframetime = 0;
+
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
 
@@ -875,6 +881,10 @@ void Host_Main(void)
                        cl.oldtime = cl.time;
                        cl.time += clframetime;
 
+                       // update video
+                       if (host_speeds.integer)
+                               time1 = Sys_DoubleTime();
+
                        // Collect input into cmd
                        CL_Input();
 
@@ -890,10 +900,6 @@ void Host_Main(void)
                        // update client world (interpolate entities, create trails, etc)
                        CL_UpdateWorld();
 
-                       // update video
-                       if (host_speeds.integer)
-                               time1 = Sys_DoubleTime();
-
                        CL_Video_Frame();
                        CL_Gecko_Frame();
 
@@ -913,6 +919,9 @@ void Host_Main(void)
 
                        CDAudio_Update();
 
+                       // reset gathering of mouse input
+                       in_mouse_x = in_mouse_y = 0;
+
                        if (host_speeds.integer)
                        {
                                pass1 = (int)((time1 - time3)*1000000);
@@ -922,11 +931,15 @@ void Host_Main(void)
                                Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
                                                        pass1+pass2+pass3, pass1, pass2, pass3);
                        }
-                       wait = bound(0, host_sleep.value * 1000, 100000);
-                       if (!cls.timedemo && wait >= 1)
-                               Sys_Sleep((int)wait);
                }
 
+#if MEMPARANOIA
+               Mem_CheckSentinelsGlobal();
+#else
+               if (developer_memorydebug.integer)
+                       Mem_CheckSentinelsGlobal();
+#endif
+
                // if there is some time remaining from this frame, reset the timers
                if (cl_timer >= 0)
                        cl_timer = 0;
@@ -988,8 +1001,12 @@ static void Host_Init (void)
                srand(time(NULL));
 
        // FIXME: this is evil, but possibly temporary
+       // LordHavoc: doesn't seem very temporary...
+       // LordHavoc: enabled this by default on debug
+#ifndef DEBUG
 // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
        if (COM_CheckParm("-developer"))
+#endif
        {
                developer.value = developer.integer = 1;
                developer.string = "1";
@@ -1217,10 +1234,12 @@ void Host_Shutdown(void)
        }
 
        Cmd_Shutdown();
+       Key_Shutdown();
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();
        FS_Shutdown();
+       Con_Shutdown();
        Memory_Shutdown();
 }