]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
fixed loadgame bug with edict references to later edicts (d was pointing at the old...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index ecb1d31702b8ddfb4b0dd267a1ca409090c3f7a3..50392158c3804dc13056d8ac0dcc35d0fa908443 100644 (file)
--- a/host.c
+++ b/host.c
@@ -96,6 +96,8 @@ cvar_t temp1 = {0, "temp1","0"};
 cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
 cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
 
+cvar_t sv_maxplayers = {0, "maxplayers", "8"};
+
 /*
 ================
 Host_EndGame
@@ -132,37 +134,37 @@ Host_Error
 This shuts down both the client and server
 ================
 */
-char hosterrorstring[4096];
+static char hosterrorstring1[4096];
+static char hosterrorstring2[4096];
+static qboolean hosterror = false;
+extern char sv_spawnmap[MAX_QPATH];
+extern char sv_loadgame[MAX_OSPATH];
 void Host_Error (const char *error, ...)
 {
        va_list argptr;
-       static qboolean inerror = false;
+
+       va_start (argptr,error);
+       vsprintf (hosterrorstring1,error,argptr);
+       va_end (argptr);
+
+       Con_Printf ("Host_Error: %s\n", hosterrorstring1);
 
        // LordHavoc: if first frame has not been shown, or currently shutting
        // down, do Sys_Error instead
        if (!host_loopactive || host_shuttingdown)
-       {
-               char string[4096];
-               va_start (argptr,error);
-               vsprintf (string,error,argptr);
-               va_end (argptr);
-               Sys_Error ("%s", string);
-       }
+               Sys_Error ("Host_Error: %s", hosterrorstring1);
 
-       if (inerror)
-       {
-               char string[4096];
-               va_start (argptr,error);
-               vsprintf (string,error,argptr);
-               va_end (argptr);
-               Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring, string);
-       }
-       inerror = true;
+       if (hosterror)
+               Sys_Error ("Host_Error: recursively entered (original error was: %s    new error is: %s)", hosterrorstring2, hosterrorstring1);
+       hosterror = true;
 
-       va_start (argptr,error);
-       vsprintf (hosterrorstring,error,argptr);
-       va_end (argptr);
-       Con_Printf ("Host_Error: %s\n",hosterrorstring);
+       strcpy(hosterrorstring2, hosterrorstring1);
+
+       // make sure we don't get in a loading loop
+       sv_loadgame[0] = 0;
+       sv_spawnmap[0] = 0;
+
+       CL_Parse_DumpPacket();
 
        PR_Crash();
 
@@ -170,12 +172,12 @@ void Host_Error (const char *error, ...)
                Host_ShutdownServer (false);
 
        if (cls.state == ca_dedicated)
-               Sys_Error ("Host_Error: %s\n",hosterrorstring); // dedicated servers exit
+               Sys_Error ("Host_Error: %s\n",hosterrorstring2);        // dedicated servers exit
 
        CL_Disconnect ();
        cls.demonum = -1;
 
-       inerror = false;
+       hosterror = false;
 
        longjmp (host_abortserver, 1);
 }
@@ -184,6 +186,9 @@ void Host_ServerOptions (void)
 {
        int i, numplayers;
 
+       // general default
+       numplayers = 8;
+
        if (cl_available)
        {
                // client exists, check what mode the user wants
@@ -191,7 +196,7 @@ void Host_ServerOptions (void)
                if (i)
                {
                        cls.state = ca_dedicated;
-                       numplayers = 8;
+                       // default players unless specified
                        if (i != (com_argc - 1))
                                numplayers = atoi (com_argv[i+1]);
                        if (COM_CheckParm ("-listen"))
@@ -199,65 +204,51 @@ void Host_ServerOptions (void)
                }
                else
                {
-                       numplayers = 1;
                        cls.state = ca_disconnected;
                        i = COM_CheckParm ("-listen");
                        if (i)
                        {
-                               numplayers = 8;
+                               // default players unless specified
                                if (i != (com_argc - 1))
                                        numplayers = atoi (com_argv[i+1]);
                        }
+                       else
+                       {
+                               // default players in some games, singleplayer in most
+                               if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+                                       numplayers = 1;
+                       }
                }
        }
        else
        {
-               // no client in the executable, start dedicated server
+               // no client in the executable, always start dedicated server
                if (COM_CheckParm ("-listen"))
                        Sys_Error ("-listen not available in a dedicated server executable");
-               numplayers = 8;
                cls.state = ca_dedicated;
                // check for -dedicated specifying how many players
                i = COM_CheckParm ("-dedicated");
+               // default players unless specified
                if (i && i != (com_argc - 1))
                        numplayers = atoi (com_argv[i+1]);
        }
 
        if (numplayers < 1)
                numplayers = 8;
-       if (numplayers > MAX_SCOREBOARD)
-               numplayers = MAX_SCOREBOARD;
 
-       // Transfusion doesn't support single player games
-       if (gamemode == GAME_TRANSFUSION && numplayers < 4)
-               numplayers = 4;
+       numplayers = bound(1, numplayers, MAX_SCOREBOARD);
 
        if (numplayers > 1)
-               Cvar_SetValueQuick (&deathmatch, 1);
+       {
+               if (!deathmatch.integer)
+                       Cvar_SetValueQuick(&deathmatch, 1);
+       }
        else
-               Cvar_SetValueQuick (&deathmatch, 0);
+               Cvar_SetValueQuick(&deathmatch, 0);
 
-       svs.maxclients = 0;
-       SV_SetMaxClients(numplayers);
+       Cvar_SetValueQuick(&sv_maxplayers, numplayers);
 }
 
-static mempool_t *clients_mempool;
-void SV_SetMaxClients(int n)
-{
-       if (sv.active)
-               return;
-       n = bound(1, n, MAX_SCOREBOARD);
-       if (svs.maxclients == n)
-               return;
-       svs.maxclients = n;
-       if (!clients_mempool)
-               clients_mempool = Mem_AllocPool("clients");
-       if (svs.clients)
-               Mem_Free(svs.clients);
-       svs.clients = Mem_Alloc(clients_mempool, svs.maxclients*sizeof(client_t));
-}
-
-
 /*
 =======================
 Host_InitLocal
@@ -297,6 +288,8 @@ void Host_InitLocal (void)
        Cvar_RegisterVariable (&timestamps);
        Cvar_RegisterVariable (&timeformat);
 
+       Cvar_RegisterVariable(&sv_maxplayers);
+
        Host_ServerOptions ();
 }
 
@@ -310,13 +303,13 @@ Writes key bindings and archived cvars to config.cfg
 */
 void Host_WriteConfiguration (void)
 {
-       QFile *f;
+       qfile_t *f;
 
 // dedicated servers initialize the host but don't parse and set the
 // config.cfg cvars
        if (host_initialized && cls.state != ca_dedicated)
        {
-               f = Qopen (va("%s/config.cfg",com_gamedir), "w");
+               f = FS_Open ("config.cfg", "w", false);
                if (!f)
                {
                        Con_Printf ("Couldn't write config.cfg.\n");
@@ -326,7 +319,7 @@ void Host_WriteConfiguration (void)
                Key_WriteBindings (f);
                Cvar_WriteVariables (f);
 
-               Qclose (f);
+               FS_Close (f);
        }
 }
 
@@ -339,7 +332,7 @@ Sends text across to be displayed
 FIXME: make this just a stuffed echo?
 =================
 */
-void SV_ClientPrintf (const char *fmt, ...)
+void SV_ClientPrintf(const char *fmt, ...)
 {
        va_list argptr;
        char string[1024];
@@ -359,25 +352,28 @@ SV_BroadcastPrintf
 Sends text to all active clients
 =================
 */
-void SV_BroadcastPrintf (const char *fmt, ...)
+void SV_BroadcastPrintf(const char *fmt, ...)
 {
        va_list argptr;
-       char string[1024];
+       char string[4096];
        int i;
+       client_t *client;
 
-       va_start (argptr,fmt);
-       vsprintf (string, fmt,argptr);
-       va_end (argptr);
+       va_start(argptr,fmt);
+       vsnprintf(string, sizeof(string), fmt,argptr);
+       va_end(argptr);
 
-       for (i=0 ; i<svs.maxclients ; i++)
-               if (svs.clients[i].active && svs.clients[i].spawned)
+       for (i = 0;i < MAX_SCOREBOARD;i++)
+       {
+               if ((client = svs.connectedclients[i]) && client->spawned)
                {
-                       MSG_WriteByte (&svs.clients[i].message, svc_print);
-                       MSG_WriteString (&svs.clients[i].message, string);
+                       MSG_WriteByte(&client->message, svc_print);
+                       MSG_WriteString(&client->message, string);
                }
+       }
 
        if (sv_echobprint.integer && cls.state == ca_dedicated)
-               Sys_Printf ("%s", string);
+               Sys_Printf("%s", string);
 }
 
 /*
@@ -387,17 +383,17 @@ Host_ClientCommands
 Send text over to the client to be executed
 =================
 */
-void Host_ClientCommands (const char *fmt, ...)
+void Host_ClientCommands(const char *fmt, ...)
 {
        va_list argptr;
        char string[1024];
 
-       va_start (argptr,fmt);
-       vsprintf (string, fmt,argptr);
-       va_end (argptr);
+       va_start(argptr,fmt);
+       vsprintf(string, fmt,argptr);
+       va_end(argptr);
 
-       MSG_WriteByte (&host_client->message, svc_stufftext);
-       MSG_WriteString (&host_client->message, string);
+       MSG_WriteByte(&host_client->message, svc_stufftext);
+       MSG_WriteString(&host_client->message, string);
 }
 
 /*
@@ -408,61 +404,66 @@ Called when the player is getting totally kicked off the host
 if (crash = true), don't bother sending signofs
 =====================
 */
-void SV_DropClient (qboolean crash)
+void SV_DropClient(qboolean crash)
 {
        int saveSelf;
        int i;
        client_t *client;
 
-       if (!crash)
+       Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+       // send any final messages (don't check for errors)
+       if (host_client->netconnection)
        {
-               // send any final messages (don't check for errors)
-               if (NET_CanSendMessage (host_client->netconnection))
+               // free the client (the body stays around)
+               if (!crash)
                {
-                       MSG_WriteByte (&host_client->message, svc_disconnect);
-                       NET_SendMessage (host_client->netconnection, &host_client->message);
+                       // LordHavoc: no opportunity for resending, so use unreliable
+                       MSG_WriteByte(&host_client->message, svc_disconnect);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message);
                }
 
-               if (sv.active && host_client->edict && host_client->spawned) // LordHavoc: don't call QC if server is dead (avoids recursive Host_Error in some mods when they run out of edicts)
+               // break the net connection
+               NetConn_Close(host_client->netconnection);
+               host_client->netconnection = NULL;
+
+               // LordHavoc: don't call QC if server is dead (avoids recursive
+               // Host_Error in some mods when they run out of edicts)
+               if (sv.active && host_client->edict && host_client->spawned)
                {
-               // call the prog function for removing a client
-               // this will set the body to a dead frame, among other things
+                       // call the prog function for removing a client
+                       // this will set the body to a dead frame, among other things
                        saveSelf = pr_global_struct->self;
                        pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
-                       PR_ExecuteProgram (pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing");
+                       PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing");
                        pr_global_struct->self = saveSelf;
                }
-
-               Sys_Printf ("Client %s removed\n",host_client->name);
        }
 
-// break the net connection
-       NET_Close (host_client->netconnection);
-       host_client->netconnection = NULL;
-
-// free the client (the body stays around)
-       host_client->active = false;
-       host_client->name[0] = 0;
-       host_client->old_frags = -999999;
-       net_activeconnections--;
-
-// send notification to all clients
-       for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+       // send notification to all clients
+       for (i = 0;i < MAX_SCOREBOARD;i++)
        {
-               if (!client->active)
+               if (!(client = svs.connectedclients[i]))
                        continue;
-               MSG_WriteByte (&client->message, svc_updatename);
-               MSG_WriteByte (&client->message, host_client - svs.clients);
-               MSG_WriteString (&client->message, "");
-               MSG_WriteByte (&client->message, svc_updatefrags);
-               MSG_WriteByte (&client->message, host_client - svs.clients);
-               MSG_WriteShort (&client->message, 0);
-               MSG_WriteByte (&client->message, svc_updatecolors);
-               MSG_WriteByte (&client->message, host_client - svs.clients);
-               MSG_WriteByte (&client->message, 0);
+               MSG_WriteByte(&client->message, svc_updatename);
+               MSG_WriteByte(&client->message, host_client->number);
+               MSG_WriteString(&client->message, "");
+               MSG_WriteByte(&client->message, svc_updatefrags);
+               MSG_WriteByte(&client->message, host_client->number);
+               MSG_WriteShort(&client->message, 0);
+               MSG_WriteByte(&client->message, svc_updatecolors);
+               MSG_WriteByte(&client->message, host_client->number);
+               MSG_WriteByte(&client->message, 0);
        }
 
-       NET_Heartbeat (1);
+       NetConn_Heartbeat(1);
+
+       // free the client now
+       if (host_client->entitydatabase4)
+               EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+       // remove the index reference
+       svs.connectedclients[host_client->number] = NULL;
+       Mem_Free(host_client);
 }
 
 /*
@@ -488,55 +489,56 @@ void Host_ShutdownServer(qboolean crash)
        sv.active = false;
 
 // stop all client sounds immediately
-       CL_Disconnect ();
+       CL_Disconnect();
 
-       NET_Heartbeat (2);
-       NET_Heartbeat (2);
+       NetConn_Heartbeat(2);
+       NetConn_Heartbeat(2);
 
 // flush any pending messages - like the score!!!
        start = Sys_DoubleTime();
        do
        {
                count = 0;
-               for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+               NetConn_ClientFrame();
+               NetConn_ServerFrame();
+               for (i = 0;i < MAX_SCOREBOARD;i++)
                {
-                       if (host_client->active && host_client->message.cursize)
+                       host_client = svs.connectedclients[i];
+                       if (host_client && host_client->message.cursize)
                        {
-                               if (NET_CanSendMessage (host_client->netconnection))
+                               if (NetConn_CanSendMessage(host_client->netconnection))
                                {
-                                       NET_SendMessage(host_client->netconnection, &host_client->message);
-                                       SZ_Clear (&host_client->message);
+                                       NetConn_SendReliableMessage(host_client->netconnection, &host_client->message);
+                                       SZ_Clear(&host_client->message);
                                }
                                else
-                               {
-                                       NET_GetMessage(host_client->netconnection);
                                        count++;
-                               }
                        }
                }
                if ((Sys_DoubleTime() - start) > 3.0)
                        break;
        }
-       while (count);
+       while(count);
 
 // make sure all the clients know we're disconnecting
        buf.data = message;
        buf.maxsize = 4;
        buf.cursize = 0;
        MSG_WriteByte(&buf, svc_disconnect);
-       count = NET_SendToAll(&buf, 5);
+       count = NetConn_SendToAll(&buf, 5);
        if (count)
-               Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
+               Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
+
+       for (i = 0;i < MAX_SCOREBOARD;i++)
+               if ((host_client = svs.connectedclients[i]))
+                       SV_DropClient(crash); // server shutdown
 
-       for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
-               if (host_client->active)
-                       SV_DropClient(crash);
+       NetConn_CloseServerPorts();
 
 //
 // clear structures
 //
-       memset (&sv, 0, sizeof(sv));
-       memset (svs.clients, 0, svs.maxclients * sizeof(client_t));
+       memset(&sv, 0, sizeof(sv));
 }
 
 
@@ -660,11 +662,14 @@ void Host_ServerFrame (void)
 {
        static double frametimetotal = 0, lastservertime = 0;
        frametimetotal += host_frametime;
-       // LordHavoc: cap server at sys_ticrate in listen games
-       if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
+       // LordHavoc: cap server at sys_ticrate in networked games
+       if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value))
                return;
+
+       NetConn_ServerFrame();
+
 // run the world state
-       if (!sv.paused && (svs.maxclients > 1 || (key_dest == key_game && !key_consoleactive)))
+       if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive)))
                sv.frametime = pr_global_struct->frametime = frametimetotal;
        else
                sv.frametime = 0;
@@ -672,24 +677,21 @@ void Host_ServerFrame (void)
        lastservertime = realtime;
 
 // set the time and clear the general datagram
-       SV_ClearDatagram ();
-
-// check for new clients
-       SV_CheckForNewClients ();
+       SV_ClearDatagram();
 
 // read client messages
-       SV_RunClients ();
+       SV_RunClients();
 
 // move things around and think
 // always pause in single player if in console or menus
        if (sv.frametime)
-               SV_Physics ();
+               SV_Physics();
 
 // send all messages to the clients
-       SV_SendClientMessages ();
+       SV_SendClientMessages();
 
 // send an heartbeat if enough time has passed since the last one
-       NET_Heartbeat (0);
+       NetConn_Heartbeat(0);
 }
 
 
@@ -707,34 +709,37 @@ void _Host_Frame (float time)
        static double time3 = 0;
        int pass1, pass2, pass3;
 
-       if (setjmp (host_abortserver) )
+       if (setjmp(host_abortserver))
                return;                 // something bad happened, or the server disconnected
 
-// keep the random time dependent
-       rand ();
+       // keep the random time dependent
+       rand();
 
-// decide the simulation time
-       if (!Host_FilterTime (time))
+       // decide the simulation time
+       if (!Host_FilterTime(time))
        {
                // if time was rejected, don't totally hog the CPU
                Sys_Sleep();
                return;
        }
 
-// get new key events
-       Sys_SendKeyEvents ();
+       cl.islocalgame = NetConn_IsLocalGame();
 
-// allow mice or other external controllers to add commands
-       IN_Commands ();
+       // get new key events
+       Sys_SendKeyEvents();
 
-// process console commands
-       Cbuf_Execute ();
+       // allow mice or other external controllers to add commands
+       IN_Commands();
 
-       NET_Poll();
+       // process console commands
+       Cbuf_Execute();
 
-// if running the server locally, make intentions now
-       if (sv.active)
-               CL_SendCmd ();
+       // LordHavoc: map and load are delayed until video is initialized
+       Host_PerformSpawnServerAndLoadGame();
+
+       // if running the server locally, make intentions now
+       if (cls.state == ca_connected && sv.active)
+               CL_SendCmd();
 
 //-------------------
 //
@@ -742,11 +747,11 @@ void _Host_Frame (float time)
 //
 //-------------------
 
-// check for commands typed to the host
-       Host_GetConsoleCommands ();
+       // check for commands typed to the host
+       Host_GetConsoleCommands();
 
        if (sv.active)
-               Host_ServerFrame ();
+               Host_ServerFrame();
 
 //-------------------
 //
@@ -754,51 +759,53 @@ void _Host_Frame (float time)
 //
 //-------------------
 
-// if running the server remotely, send intentions now after
-// the incoming messages have been read
-       if (!sv.active)
-               CL_SendCmd ();
+       cl.oldtime = cl.time;
+       cl.time += cl.frametime;
+
+       NetConn_ClientFrame();
 
-// fetch results from server
        if (cls.state == ca_connected)
-               CL_ReadFromServer ();
+       {
+               // if running the server remotely, send intentions now after
+               // the incoming messages have been read
+               if (!sv.active)
+                       CL_SendCmd();
+               CL_ReadFromServer();
+       }
 
        ui_update();
 
        CL_VideoFrame();
 
-// update video
+       // update video
        if (host_speeds.integer)
-               time1 = Sys_DoubleTime ();
+               time1 = Sys_DoubleTime();
 
-       CL_UpdateScreen ();
+       CL_UpdateScreen();
 
        if (host_speeds.integer)
-               time2 = Sys_DoubleTime ();
+               time2 = Sys_DoubleTime();
 
-// update audio
+       // update audio
        if (cls.signon == SIGNONS)
        {
                // LordHavoc: this used to use renderer variables (eww)
                vec3_t forward, right, up;
                AngleVectors(cl.viewangles, forward, right, up);
-               S_Update (cl_entities[cl.viewentity].render.origin, forward, right, up);
+               S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
        }
        else
-               S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+               S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
 
        CDAudio_Update();
 
-       // LordHavoc: map and load are delayed until video is initialized
-       Host_PerformSpawnServerAndLoadGame();
-
        if (host_speeds.integer)
        {
                pass1 = (time1 - time3)*1000000;
-               time3 = Sys_DoubleTime ();
+               time3 = Sys_DoubleTime();
                pass2 = (time2 - time1)*1000000;
                pass3 = (time3 - time2)*1000000;
-               Con_Printf ("%6ius total %6ius server %6ius gfx %6ius snd\n",
+               Con_Printf("%6ius total %6ius server %6ius gfx %6ius snd\n",
                                        pass1+pass2+pass3, pass1, pass2, pass3);
        }
 
@@ -821,11 +828,11 @@ void Host_Frame (float time)
 
        time1 = Sys_DoubleTime ();
        _Host_Frame (time);
-       time2 = Sys_DoubleTime ();      
-       
+       time2 = Sys_DoubleTime ();
+
        timetotal += time2 - time1;
        timecount++;
-       
+
        if (timecount < 1000)
                return;
 
@@ -833,11 +840,9 @@ void Host_Frame (float time)
        timecount = 0;
        timetotal = 0;
        c = 0;
-       for (i=0 ; i<svs.maxclients ; i++)
-       {
-               if (svs.clients[i].active)
+       for (i = 0;i < MAX_SCOREBOARD;i++)
+               if (svs.connectedclients[i])
                        c++;
-       }
 
        Con_Printf ("serverprofile: %2i clients %2i msec\n",  c,  m);
 }
@@ -845,7 +850,6 @@ void Host_Frame (float time)
 //============================================================================
 
 void Render_Init(void);
-void QuakeIO_Init(void);
 
 /*
 ====================
@@ -865,48 +869,46 @@ void Host_Init (void)
                developer.value = 1;
        }
 
-       Cmd_Init ();
+       Cmd_Init();
        Memory_Init_Commands();
        R_Modules_Init();
-       Cbuf_Init ();
-       QuakeIO_Init ();
-       V_Init ();
-       COM_Init ();
-       Host_InitLocal ();
-       W_LoadWadFile ("gfx.wad");
-       Key_Init ();
-       Con_Init ();
-       Chase_Init ();
-       M_Init ();
-       PR_Init ();
-       Mod_Init ();
-       NET_Init ();
-       SV_Init ();
+       Cbuf_Init();
+       V_Init();
+       COM_Init();
+       Host_InitLocal();
+       W_LoadWadFile("gfx.wad");
+       Key_Init();
+       Con_Init();
+       Chase_Init();
+       M_Init();
+       PR_Init();
+       Mod_Init();
+       NetConn_Init();
+       SV_Init();
 
        Con_Printf ("Builddate: %s\n", buildstring);
 
        if (cls.state != ca_dedicated)
        {
-               Gamma_Init();
                Palette_Init();
                VID_Shared_Init();
                VID_Init();
 
                Render_Init();
-               S_Init ();
-               CDAudio_Init ();
-               CL_Init ();
+               S_Init();
+               CDAudio_Init();
+               CL_Init();
        }
 
        Cbuf_InsertText ("exec quake.rc\n");
-       Cbuf_Execute ();
-       Cbuf_Execute ();
-       Cbuf_Execute ();
-       Cbuf_Execute ();
+       Cbuf_Execute();
+       Cbuf_Execute();
+       Cbuf_Execute();
+       Cbuf_Execute();
 
        host_initialized = true;
-       
-       Con_Printf ("========Quake Initialized=========\n");    
+
+       Con_DPrintf ("========Initialized=========\n");
 
        if (cls.state != ca_dedicated)
                VID_Open();
@@ -924,18 +926,18 @@ to run quit through here before the final handoff to the sys code.
 void Host_Shutdown(void)
 {
        static qboolean isdown = false;
-       
+
        if (isdown)
        {
-               printf ("recursive shutdown\n");
+               Con_Printf ("recursive shutdown\n");
                return;
        }
        isdown = true;
 
-       Host_WriteConfiguration (); 
+       Host_WriteConfiguration ();
 
        CDAudio_Shutdown ();
-       NET_Shutdown ();
+       NetConn_Shutdown ();
        S_Shutdown();
 
        if (cls.state != ca_dedicated)