#include "csprogs.h"
#include "sv_demo.h"
#include "snd_main.h"
+#include "taskqueue.h"
#include "thread.h"
#include "utf8lib.h"
// how many frames have occurred
// (checked by Host_Error and Host_SaveConfig_f)
int host_framecount = 0;
-// LordHavoc: set when quit is executed
+// LadyHavoc: set when quit is executed
qboolean host_shuttingdown = false;
// the accumulated mainloop time since application started (with filtering), without any slowmo or clamping
aborts the current host frame and goes on with the next one
================
*/
+void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
void Host_AbortCurrentFrame(void)
{
// in case we were previously nice, make us mean again
Con_Printf("Host_Error: %s\n", hosterrorstring1);
- // LordHavoc: if crashing very early, or currently shutting down, do
+ // LadyHavoc: if crashing very early, or currently shutting down, do
// Sys_Error instead
if (host_framecount < 3 || host_shuttingdown)
Sys_Error ("Host_Error: %s", hosterrorstring1);
// print out where the crash happened, if it was caused by QC (and do a cleanup)
PRVM_Crash(SVVM_prog);
PRVM_Crash(CLVM_prog);
+#ifdef CONFIG_MENU
PRVM_Crash(MVM_prog);
+#endif
cl.csqc_loaded = false;
Cvar_SetValueQuick(&csqc_progcrc, -1);
else
{
// default players in some games, singleplayer in most
- if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
+ if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
svs.maxclients = 1;
}
}
Host_InitLocal
======================
*/
-void Host_SaveConfig_f(void);
-void Host_LoadConfig_f(void);
+void Host_SaveConfig_f(cmd_state_t *cmd);
+void Host_LoadConfig_f(cmd_state_t *cmd);
extern cvar_t sv_writepicture_quality;
extern cvar_t r_texture_jpeg_fastpicmip;
static void Host_InitLocal (void)
{
- Cmd_AddCommand("saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
- Cmd_AddCommand("loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
+ Cmd_AddCommand(&cmd_client, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
+ Cmd_AddCommand(&cmd_client, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
+ Cmd_AddCommand(&cmd_server, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
+ Cmd_AddCommand(&cmd_server, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
Cvar_RegisterVariable (&host_framerate);
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
- // LordHavoc: don't save a config if it crashed in startup
+ // LadyHavoc: don't save a config if it crashed in startup
if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
{
f = FS_OpenRealFile(file, "wb", false);
{
Host_SaveConfig_to(CONFIGFILENAME);
}
-void Host_SaveConfig_f(void)
+void Host_SaveConfig_f(cmd_state_t *cmd)
{
const char *file = CONFIGFILENAME;
- if(Cmd_Argc() >= 2) {
- file = Cmd_Argv(1);
+ if(Cmd_Argc(cmd) >= 2) {
+ file = Cmd_Argv(cmd, 1);
Con_Printf("Saving to %s\n", file);
}
Host_SaveConfig_to(file);
}
-static void Host_AddConfigText(void)
+static void Host_AddConfigText(cmd_state_t *cmd)
{
// set up the default startmap_sp and startmap_dm aliases (mods can
// override these) and then execute the quake.rc startup script
if (gamemode == GAME_NEHAHRA)
- Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
+ Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
else if (gamemode == GAME_TRANSFUSION)
- Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
+ Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
else if (gamemode == GAME_TEU)
- Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
+ Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
else
- Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
+ Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
}
/*
Resets key bindings and cvars to defaults and then reloads scripts
===============
*/
-void Host_LoadConfig_f(void)
+void Host_LoadConfig_f(cmd_state_t *cmd)
{
// reset all cvars, commands and aliases to init values
Cmd_RestoreInitState();
+#ifdef CONFIG_MENU
// prepend a menu restart command to execute after the config
- Cbuf_InsertText("\nmenu_restart\n");
+ Cbuf_InsertText(&cmd_client, "\nmenu_restart\n");
+#endif
// reset cvars to their defaults, and then exec startup scripts again
- Host_AddConfigText();
+ Host_AddConfigText(&cmd_client);
}
/*
// tell the client to be gone
if (!crash)
{
- // LordHavoc: no opportunity for resending, so use unreliable 3 times
+ // LadyHavoc: no opportunity for resending, so use unreliable 3 times
unsigned char bufdata[8];
sizebuf_t buf;
memset(&buf, 0, sizeof(buf));
buf.data = bufdata;
buf.maxsize = sizeof(bufdata);
MSG_WriteByte(&buf, svc_disconnect);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
- NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+ NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
}
}
// call qc ClientDisconnect function
- // LordHavoc: don't call QC if server is dead (avoids recursive
+ // LadyHavoc: don't call QC if server is dead (avoids recursive
// Host_Error in some mods when they run out of edicts)
if (host_client->clientconnectcalled && sv.active && host_client->edict)
{
*/
static void Host_GetConsoleCommands (void)
{
- char *cmd;
+ char *line;
- while (1)
+ while ((line = Sys_ConsoleInput()))
{
- cmd = Sys_ConsoleInput ();
- if (!cmd)
- break;
- Cbuf_AddText (cmd);
+ if (cls.state == ca_dedicated)
+ Cbuf_AddText(&cmd_server, line);
+ else
+ Cbuf_AddText(&cmd_client, line);
}
}
Host_Init();
realtime = 0;
+ host_dirtytime = Sys_DirtyTime();
for (;;)
{
if (setjmp(host_abortframe))
// Look for clients who have spawned
playing = false;
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
- if(host_client->spawned)
+ if(host_client->begun)
if(host_client->netconnection)
playing = true;
if(sv.time < 10)
if (host_framerate.value < 0.00001 && host_framerate.value != 0)
Cvar_SetValue("host_framerate", 0);
+ TaskQueue_Frame(false);
+
// keep the random time dependent, but not when playing demos/benchmarking
if(!*sv_random_seed.string && !cls.demoplayback)
rand();
// process console commands
// R_TimeReport("preconsole");
CL_VM_PreventInformationLeaks();
- Cbuf_Frame();
+ Cbuf_Frame(&cmd_client);
+ Cbuf_Frame(&cmd_server);
// R_TimeReport("console");
}
wait = 1; // because we cast to int
time0 = Sys_DirtyTime();
- if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
+ if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
NetConn_SleepMicroseconds((int)wait);
+ if (cls.state != ca_dedicated)
+ NetConn_ClientFrame(); // helps server browser get good ping values
+ // TODO can we do the same for ServerFrame? Probably not.
+ }
else
Sys_Sleep((int)wait);
delta = Sys_DirtyTime() - time0;
{
R_TimeReport("---");
Collision_Cache_NewFrame();
- R_TimeReport("collisioncache");
+ R_TimeReport("photoncache");
// decide the simulation time
if (cls.capturevideo.active)
{
if (cls.demopaused)
clframetime = 0;
}
+ else
+ {
+ // host_framerate overrides all else
+ if (host_framerate.value)
+ clframetime = host_framerate.value;
- // host_framerate overrides all else
- if (host_framerate.value)
- clframetime = host_framerate.value;
-
- if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
- clframetime = 0;
+ if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
+ clframetime = 0;
+ }
if (cls.timedemo)
clframetime = cl.realframetime = cl_timer;
R_TimeReport("client");
CL_UpdateScreen();
+ CL_MeshEntities_Reset();
R_TimeReport("render");
if (host_speeds.integer)
qboolean sys_nostdout = false;
-extern qboolean host_stuffcmdsrun;
-
static qfile_t *locksession_fh = NULL;
static qboolean locksession_run = false;
static void Host_InitSession(void)
if(locksession_run)
return;
locksession_run = true;
- if(locksession.integer != 0)
+ if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
{
char vabuf[1024];
char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
int i;
const char* os;
char vabuf[1024];
+ qboolean dedicated_server = COM_CheckParm("-dedicated") || !cl_available;
+ cmd_state_t *cmd = &cmd_client;
if (COM_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
- // LordHavoc: quake never seeded the random number generator before... heh
+ // LadyHavoc: quake never seeded the random number generator before... heh
if (COM_CheckParm("-benchmark"))
srand(0); // predictable random sequence for -benchmark
else
srand((unsigned int)time(NULL));
// FIXME: this is evil, but possibly temporary
- // LordHavoc: doesn't seem very temporary...
- // LordHavoc: made this a saved cvar
+ // LadyHavoc: doesn't seem very temporary...
+ // LadyHavoc: made this a saved cvar
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
{
// initialize console command/cvar/alias/command execution systems
Cmd_Init();
+ Cmd_Init_Commands(dedicated_server);
+
// initialize memory subsystem cvars/commands
Memory_Init_Commands();
// initialize various cvars that could not be initialized earlier
u8_Init();
Curl_Init_Commands();
- Cmd_Init_Commands();
Sys_Init_Commands();
COM_Init_Commands();
FS_Init_Commands();
Host_ServerOptions();
Thread_Init();
+ TaskQueue_Init();
if (cls.state == ca_dedicated)
- Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+ {
+ cmd = &cmd_server;
+ Cmd_AddCommand(&cmd_server, "disconnect", CL_Disconnect_f, "disconnect from server (or disconnect all clients if running a server)");
+ }
else
{
Con_DPrintf("Initializing client\n");
R_Modules_Init();
Palette_Init();
+#ifdef CONFIG_MENU
MR_Init_Commands();
+#endif
VID_Shared_Init();
VID_Init();
Render_Init();
return;
}
- Host_AddConfigText();
- Cbuf_Execute();
+ Host_AddConfigText(cmd);
+ Cbuf_Execute(cmd);
// if stuffcmds wasn't run, then quake.rc is probably missing, use default
if (!host_stuffcmdsrun)
{
- Cbuf_AddText("exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
- Cbuf_Execute();
+ Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\nstuffcmds\n");
+ Cbuf_Execute(cmd);
}
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
+#ifdef CONFIG_MENU
if (cls.state != ca_dedicated)
{
MR_Init();
}
+#endif
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
if (i && i + 1 < com_argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
- Cbuf_Execute();
+ Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "timedemo %s\n", com_argv[i + 1]));
+ Cbuf_Execute(&cmd_client);
}
// check for special demo mode
if (i && i + 1 < com_argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
- Cbuf_Execute();
+ Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\n", com_argv[i + 1]));
+ Cbuf_Execute(&cmd_client);
}
// COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
if (i && i + 1 < com_argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
- Cbuf_Execute();
+ Cbuf_AddText(&cmd_client, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
+ Cbuf_Execute(&cmd_client);
}
if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
- Cbuf_AddText("startmap_dm\n");
- Cbuf_Execute();
+ Cbuf_AddText(&cmd_client, "startmap_dm\n");
+ Cbuf_Execute(&cmd_client);
}
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
- Cbuf_AddText("togglemenu 1\n");
- Cbuf_Execute();
+#ifdef CONFIG_MENU
+ Cbuf_AddText(&cmd_client, "togglemenu 1\n");
+#endif
+ Cbuf_Execute(&cmd_client);
}
Con_DPrint("========Initialized=========\n");
Host_ShutdownServer ();
SV_UnlockThreadMutex();
+#ifdef CONFIG_MENU
// Shutdown menu
if(MR_Shutdown)
MR_Shutdown();
+#endif
// AK shutdown PRVM
// AK hmm, no PRVM_Shutdown(); yet
}
SV_StopThread();
+ TaskQueue_Shutdown();
Thread_Shutdown();
Cmd_Shutdown();
Key_Shutdown();