]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
Add CL_MeshEntities_*, every frame in the client all MESH_ entities are added to...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index bd8334b612b5f5ef6899dbf314c58ae5a563f4c1..62dcf4748b19881b8832c6eaf4e6142e2f0ca2cd 100644 (file)
--- a/host.c
+++ b/host.c
@@ -23,7 +23,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include <time.h>
 #include "libcurl.h"
+#ifdef CONFIG_CD
 #include "cdaudio.h"
+#endif
 #include "cl_video.h"
 #include "progsvm.h"
 #include "csprogs.h"
@@ -72,6 +74,7 @@ cvar_t cl_minfps_qualitymin = {CVAR_SAVE, "cl_minfps_qualitymin", "0.25", "lowes
 cvar_t cl_minfps_qualitymultiply = {CVAR_SAVE, "cl_minfps_qualitymultiply", "0.2", "multiplier for quality changes in quality change per second render time (1 assumes linearity of quality and render time)"};
 cvar_t cl_minfps_qualityhysteresis = {CVAR_SAVE, "cl_minfps_qualityhysteresis", "0.05", "reduce all quality increments by this to reduce flickering"};
 cvar_t cl_minfps_qualitystepmax = {CVAR_SAVE, "cl_minfps_qualitystepmax", "0.1", "maximum quality change in a single frame"};
+cvar_t cl_minfps_force = {0, "cl_minfps_force", "0", "also apply quality reductions in timedemo/capturevideo"};
 cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "0", "maximum fps cap, 0 = unlimited, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
 cvar_t cl_maxfps_alwayssleep = {0, "cl_maxfps_alwayssleep","1", "gives up some processing time to other applications each frame, value in milliseconds, disabled if cl_maxfps is 0"};
 cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
@@ -96,6 +99,7 @@ Host_AbortCurrentFrame
 aborts the current host frame and goes on with the next one
 ================
 */
+void Host_AbortCurrentFrame(void) DP_FUNC_NORETURN;
 void Host_AbortCurrentFrame(void)
 {
        // in case we were previously nice, make us mean again
@@ -148,7 +152,9 @@ void Host_Error (const char *error, ...)
        // print out where the crash happened, if it was caused by QC (and do a cleanup)
        PRVM_Crash(SVVM_prog);
        PRVM_Crash(CLVM_prog);
+#ifdef CONFIG_MENU
        PRVM_Crash(MVM_prog);
+#endif
 
        cl.csqc_loaded = false;
        Cvar_SetValueQuick(&csqc_progcrc, -1);
@@ -206,7 +212,7 @@ static void Host_ServerOptions (void)
                else
                {
                        // default players in some games, singleplayer in most
-                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
+                       if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
                                svs.maxclients = 1;
                }
        }
@@ -244,6 +250,7 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&cl_minfps_qualitystepmax);
        Cvar_RegisterVariable (&cl_minfps_qualityhysteresis);
        Cvar_RegisterVariable (&cl_minfps_qualitymultiply);
+       Cvar_RegisterVariable (&cl_minfps_force);
        Cvar_RegisterVariable (&cl_maxfps);
        Cvar_RegisterVariable (&cl_maxfps_alwayssleep);
        Cvar_RegisterVariable (&cl_maxidlefps);
@@ -333,8 +340,10 @@ void Host_LoadConfig_f(void)
 {
        // reset all cvars, commands and aliases to init values
        Cmd_RestoreInitState();
+#ifdef CONFIG_MENU
        // prepend a menu restart command to execute after the config
        Cbuf_InsertText("\nmenu_restart\n");
+#endif
        // reset cvars to their defaults, and then exec startup scripts again
        Host_AddConfigText();
 }
@@ -474,9 +483,9 @@ void SV_DropClient(qboolean crash)
                        buf.data = bufdata;
                        buf.maxsize = sizeof(bufdata);
                        MSG_WriteByte(&buf, svc_disconnect);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
                }
        }
 
@@ -665,11 +674,12 @@ void Host_Main(void)
        double wait;
        int pass1, pass2, pass3, i;
        char vabuf[1024];
+       qboolean playing;
 
        Host_Init();
 
        realtime = 0;
-       dirtytime = Sys_DirtyTime();
+       host_dirtytime = Sys_DirtyTime();
        for (;;)
        {
                if (setjmp(host_abortframe))
@@ -704,14 +714,15 @@ void Host_Main(void)
                        svs.perf_acc_realtime += deltacleantime;
 
                        // Look for clients who have spawned
+                       playing = false;
                        for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
-                               if(host_client->spawned)
+                               if(host_client->begun)
                                        if(host_client->netconnection)
-                                               break;
-                       if(i == svs.maxclients)
+                                               playing = true;
+                       if(sv.time < 10)
                        {
-                               // Nobody is looking? Then we won't do timing...
-                               // Instead, reset it to zero
+                               // don't accumulate time for the first 10 seconds of a match
+                               // so things can settle
                                svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                        }
                        else if(svs.perf_acc_realtime > 5)
@@ -725,7 +736,8 @@ void Host_Main(void)
                                        svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
                                }
                                if(svs.perf_lost > 0 && developer_extra.integer)
-                                       Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
+                                       if(playing) // only complain if anyone is looking
+                                               Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
                                svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
                        }
                }
@@ -792,8 +804,12 @@ void Host_Main(void)
                                wait = 1; // because we cast to int
 
                        time0 = Sys_DirtyTime();
-                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
+                       if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
                                NetConn_SleepMicroseconds((int)wait);
+                               if (cls.state != ca_dedicated)
+                                       NetConn_ClientFrame(); // helps server browser get good ping values
+                               // TODO can we do the same for ServerFrame? Probably not.
+                       }
                        else
                                Sys_Sleep((int)wait);
                        delta = Sys_DirtyTime() - time0;
@@ -894,7 +910,7 @@ void Host_Main(void)
                        SV_SendClientMessages();
 
                        if (sv.paused == 1 && realtime > sv.pausedstart && sv.pausedstart > 0) {
-                               prog->globals.generic[OFS_PARM0] = realtime - sv.pausedstart;
+                               prog->globals.fp[OFS_PARM0] = realtime - sv.pausedstart;
                                PRVM_serverglobalfloat(time) = sv.time;
                                prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
                        }
@@ -920,7 +936,7 @@ void Host_Main(void)
                {
                        R_TimeReport("---");
                        Collision_Cache_NewFrame();
-                       R_TimeReport("collisioncache");
+                       R_TimeReport("photoncache");
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
@@ -956,13 +972,15 @@ void Host_Main(void)
                                if (cls.demopaused)
                                        clframetime = 0;
                        }
+                       else
+                       {
+                               // host_framerate overrides all else
+                               if (host_framerate.value)
+                                       clframetime = host_framerate.value;
 
-                       // host_framerate overrides all else
-                       if (host_framerate.value)
-                               clframetime = host_framerate.value;
-
-                       if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
-                               clframetime = 0;
+                               if (cl.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
+                                       clframetime = 0;
+                       }
 
                        if (cls.timedemo)
                                clframetime = cl.realframetime = cl_timer;
@@ -1003,6 +1021,7 @@ void Host_Main(void)
                        R_TimeReport("client");
 
                        CL_UpdateScreen();
+                       CL_MeshEntities_Reset();
                        R_TimeReport("render");
 
                        if (host_speeds.integer)
@@ -1017,8 +1036,10 @@ void Host_Main(void)
                        else
                                S_Update(&r_refdef.view.matrix);
 
+#ifdef CONFIG_CD
                        CDAudio_Update();
                        R_TimeReport("audio");
+#endif
 
                        // reset gathering of mouse input
                        in_mouse_x = in_mouse_y = 0;
@@ -1066,7 +1087,9 @@ void Host_StartVideo(void)
                // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
                NetConn_UpdateSockets();
                VID_Start();
+#ifdef CONFIG_CD
                CDAudio_Startup();
+#endif
        }
 }
 
@@ -1099,7 +1122,7 @@ void Host_LockSession(void)
        if(locksession_run)
                return;
        locksession_run = true;
-       if(locksession.integer != 0)
+       if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
        {
                char vabuf[1024];
                char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
@@ -1262,12 +1285,16 @@ static void Host_Init (void)
 
                R_Modules_Init();
                Palette_Init();
+#ifdef CONFIG_MENU
                MR_Init_Commands();
+#endif
                VID_Shared_Init();
                VID_Init();
                Render_Init();
                S_Init();
+#ifdef CONFIG_CD
                CDAudio_Init();
+#endif
                Key_Init();
                CL_Init();
        }
@@ -1295,12 +1322,14 @@ static void Host_Init (void)
        }
 
        // put up the loading image so the user doesn't stare at a black screen...
-       SCR_BeginLoadingPlaque();
+       SCR_BeginLoadingPlaque(true);
 
+#ifdef CONFIG_MENU
        if (cls.state != ca_dedicated)
        {
                MR_Init();
        }
+#endif
 
        // check for special benchmark mode
 // COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
@@ -1340,7 +1369,9 @@ static void Host_Init (void)
 
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
-               Cbuf_AddText("togglemenu\n");
+#ifdef CONFIG_MENU
+               Cbuf_AddText("togglemenu 1\n");
+#endif
                Cbuf_Execute();
        }
 
@@ -1392,9 +1423,11 @@ void Host_Shutdown(void)
        Host_ShutdownServer ();
        SV_UnlockThreadMutex();
 
+#ifdef CONFIG_MENU
        // Shutdown menu
        if(MR_Shutdown)
                MR_Shutdown();
+#endif
 
        // AK shutdown PRVM
        // AK hmm, no PRVM_Shutdown(); yet
@@ -1403,7 +1436,9 @@ void Host_Shutdown(void)
 
        Host_SaveConfig();
 
+#ifdef CONFIG_CD
        CDAudio_Shutdown ();
+#endif
        S_Terminate ();
        Curl_Shutdown ();
        NetConn_Shutdown ();