]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
minor improvement to modplug (now cd loop 1 also would load a mod/it/xm/s3m/... file...
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index de12e31f8bd158d0680bbf3c70c4986aed9530ea..80e11e7130e4ddbeb7828bc1dcf82cbd9f39b6c7 100644 (file)
--- a/host.c
+++ b/host.c
@@ -19,13 +19,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // host.c -- coordinates spawning and killing of local servers
 
-#include <time.h>
 #include "quakedef.h"
+
+#include <time.h>
 #include "libcurl.h"
 #include "cdaudio.h"
+#include "cl_gecko.h"
 #include "cl_video.h"
 #include "progsvm.h"
 #include "csprogs.h"
+#include "sv_demo.h"
 
 /*
 
@@ -57,7 +60,8 @@ cvar_t host_framerate = {0, "host_framerate","0", "locks frame timing to this va
 // shows time used by certain subsystems
 cvar_t host_speeds = {0, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
 // LordHavoc: framerate upper cap
-cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxfps = {CVAR_SAVE, "cl_maxfps", "1000000", "maximum fps cap, if game is running faster than this it will wait before running another frame (useful to make cpu time available to other programs)"};
+cvar_t cl_maxidlefps = {CVAR_SAVE, "cl_maxidlefps", "20", "maximum fps cap when the game is not the active window (makes cpu time available to other programs"};
 
 cvar_t developer = {0, "developer","0", "prints additional debugging messages and information (recommended for modders and level designers)"};
 cvar_t developer_entityparsing = {0, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
@@ -199,6 +203,7 @@ static void Host_InitLocal (void)
        Cvar_RegisterVariable (&host_framerate);
        Cvar_RegisterVariable (&host_speeds);
        Cvar_RegisterVariable (&cl_maxfps);
+       Cvar_RegisterVariable (&cl_maxidlefps);
 
        Cvar_RegisterVariable (&developer);
        Cvar_RegisterVariable (&developer_entityparsing);
@@ -222,7 +227,7 @@ void Host_SaveConfig_f(void)
 // dedicated servers initialize the host but don't parse and set the
 // config.cfg cvars
        // LordHavoc: don't save a config if it crashed in startup
-       if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark"))
+       if (host_framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
        {
                f = FS_Open ("config.cfg", "wb", false, false);
                if (!f)
@@ -369,7 +374,9 @@ if (crash = true), don't bother sending signofs
 void SV_DropClient(qboolean crash)
 {
        int i;
-       Con_Printf("Client \"%s^%i\" dropped\n", host_client->name, STRING_COLOR_DEFAULT);
+       Con_Printf("Client \"%s\" dropped\n", host_client->name);
+
+       SV_StopDemoRecording(host_client);
 
        // make sure edict is not corrupt (from a level change for example)
        host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
@@ -386,9 +393,9 @@ void SV_DropClient(qboolean crash)
                        buf.data = bufdata;
                        buf.maxsize = sizeof(bufdata);
                        MSG_WriteByte(&buf, svc_disconnect);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000);
-                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
+                       NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
                }
                // break the net connection
                NetConn_Close(host_client->netconnection);
@@ -457,6 +464,18 @@ void SV_DropClient(qboolean crash)
        // update server listing on the master because player count changed
        // (which the master uses for filtering empty/full servers)
        NetConn_Heartbeat(1);
+
+       if (sv.loadgame)
+       {
+               for (i = 0;i < svs.maxclients;i++)
+                       if (svs.clients[i].active && !svs.clients[i].spawned)
+                               break;
+               if (i == svs.maxclients)
+               {
+                       Con_Printf("Loaded game, everyone rejoined - unpausing\n");
+                       sv.paused = sv.loadgame = false; // we're basically done with loading now
+               }
+       }
 }
 
 /*
@@ -518,6 +537,18 @@ void Host_GetConsoleCommands (void)
        }
 }
 
+/*
+==================
+Host_TimeReport
+
+Returns a time report string, for example for
+==================
+*/
+const char *Host_TimingReport()
+{
+       return va("%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
+}
+
 /*
 ==================
 Host_Frame
@@ -534,7 +565,7 @@ void Host_Main(void)
        double cl_timer, sv_timer;
        double clframetime, deltarealtime, oldrealtime;
        double wait;
-       int pass1, pass2, pass3;
+       int pass1, pass2, pass3, i;
 
        Host_Init();
 
@@ -554,12 +585,38 @@ void Host_Main(void)
                cl_timer += deltarealtime;
                sv_timer += deltarealtime;
 
-               if (slowmo.value < 0)
+               svs.perf_acc_realtime += deltarealtime;
+
+               // Look for clients who have spawned
+               for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
+                       if(host_client->spawned)
+                               if(host_client->netconnection)
+                                       break;
+               if(i == svs.maxclients)
+               {
+                       // Nobody is looking? Then we won't do timing...
+                       // Instead, reset it to zero
+                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
+               }
+               else if(svs.perf_acc_realtime > 5)
+               {
+                       svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
+                       svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
+                       if(svs.perf_acc_offset_samples > 0)
+                       {
+                               svs.perf_offset_max = svs.perf_acc_offset_max;
+                               svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
+                               svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
+                       }
+                       if(svs.perf_lost > 0)
+                               Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport());
+                       svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
+               }
+
+               if (slowmo.value < 0.00001 && slowmo.value != 0)
                        Cvar_SetValue("slowmo", 0);
                if (host_framerate.value < 0.00001 && host_framerate.value != 0)
                        Cvar_SetValue("host_framerate", 0);
-               if (cl_maxfps.value < 1)
-                       Cvar_SetValue("cl_maxfps", 1);
 
                // keep the random time dependent, but not when playing demos/benchmarking
                if(!*sv_random_seed.string && !cls.demoplayback)
@@ -572,6 +629,8 @@ void Host_Main(void)
 
                NetConn_UpdateSockets();
 
+               Log_DestBuffer_Flush();
+
                // receive packets on each main loop iteration, as the main loop may
                // be undersleeping due to select() detecting a new packet
                if (sv.active)
@@ -602,8 +661,10 @@ void Host_Main(void)
                        wait = max(cl_timer, sv_timer) * -1000000.0;
                if (wait > 100000)
                        wait = 100000;
+
                if (!cls.timedemo && wait > 0)
                {
+                       double time0 = Sys_DoubleTime();
                        if (sv_checkforpacketsduringsleep.integer)
                        {
                                if (wait >= 1)
@@ -614,6 +675,7 @@ void Host_Main(void)
                                if (wait >= 1000)
                                        Sys_Sleep((int)wait / 1000);
                        }
+                       svs.perf_acc_sleeptime += Sys_DoubleTime() - time0;
                        continue;
                }
 
@@ -627,7 +689,10 @@ void Host_Main(void)
                if (cl_timer > 0.1)
                        cl_timer = 0.1;
                if (sv_timer > 0.1)
+               {
+                       svs.perf_acc_lost += (sv_timer - 0.1);
                        sv_timer = 0.1;
+               }
 
                if (sv.active && sv_timer > 0)
                {
@@ -637,6 +702,7 @@ void Host_Main(void)
                        // slow down if the server is taking too long.
                        int framecount, framelimit = 1;
                        double advancetime, aborttime = 0;
+                       float offset;
 
                        // run the world state
                        // don't allow simulation to run too fast or too slow or logic glitches can occur
@@ -663,6 +729,16 @@ void Host_Main(void)
                        }
                        advancetime = min(advancetime, 0.1);
 
+                       if(advancetime > 0)
+                       {
+                               offset = sv_timer + (Sys_DoubleTime() - realtime);
+                               ++svs.perf_acc_offset_samples;
+                               svs.perf_acc_offset += offset;
+                               svs.perf_acc_offset_squared += offset * offset;
+                               if(svs.perf_acc_offset_max < offset)
+                                       svs.perf_acc_offset_max = offset;
+                       }
+
                        // only advance time if not paused
                        // the game also pauses in singleplayer when menu or console is used
                        sv.frametime = advancetime * slowmo.value;
@@ -717,12 +793,20 @@ void Host_Main(void)
                                }
                        }
                        else if (vid_activewindow)
-                               clframetime = cl.realframetime = max(cl_timer, 1.0 / cl_maxfps.value);
+                               clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxfps.value));
                        else
-                               clframetime = cl.realframetime = 0.1;
+                               clframetime = cl.realframetime = max(cl_timer, 1.0 / max(5.0f, cl_maxidlefps.value));
 
                        // apply slowmo scaling
                        clframetime *= cl.movevars_timescale;
+                       // scale playback speed of demos by slowmo cvar
+                       if (cls.demoplayback)
+                       {
+                               clframetime *= slowmo.value;
+                               // if demo playback is paused, don't advance time at all
+                               if (cls.demopaused)
+                                       clframetime = 0;
+                       }
 
                        // host_framerate overrides all else
                        if (host_framerate.value)
@@ -758,7 +842,10 @@ void Host_Main(void)
 
                        //ui_update();
 
-                       CL_VideoFrame();
+                       CL_Video_Frame();
+#ifdef SUPPORT_GECKO
+                       CL_Gecko_Frame();
+#endif
 
                        CL_UpdateScreen();
 
@@ -791,7 +878,10 @@ void Host_Main(void)
                if (cl_timer >= 0)
                        cl_timer = 0;
                if (sv_timer >= 0)
+               {
+                       svs.perf_acc_lost += sv_timer;
                        sv_timer = 0;
+               }
 
                host_framecount++;
        }
@@ -833,6 +923,9 @@ static void Host_Init (void)
        int i;
        const char* os;
 
+       if (COM_CheckParm("-profilegameonly"))
+               Sys_AllowProfiling(false);
+
        // LordHavoc: quake never seeded the random number generator before... heh
        if (COM_CheckParm("-benchmark"))
                srand(0); // predictable random sequence for -benchmark
@@ -997,6 +1090,15 @@ static void Host_Init (void)
                Cbuf_Execute();
        }
 
+// COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
+       i = COM_CheckParm("-capturedemo");
+       if (i && i + 1 < com_argc)
+       if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+       {
+               Cbuf_AddText(va("playdemo %s\ncl_capturevideo 1\n", com_argv[i + 1]));
+               Cbuf_Execute();
+       }
+
        if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
        if (!sv.active && !cls.demoplayback && !cls.connect_trying)
        {
@@ -1036,6 +1138,11 @@ void Host_Shutdown(void)
                Con_Print("recursive shutdown\n");
                return;
        }
+       if (setjmp(host_abortframe))
+       {
+               Con_Print("aborted the quitting frame?!?\n");
+               return;
+       }
        isdown = true;
 
        // be quiet while shutting down
@@ -1054,6 +1161,9 @@ void Host_Shutdown(void)
        // AK shutdown PRVM
        // AK hmm, no PRVM_Shutdown(); yet
 
+#ifdef SUPPORT_GECKO
+       CL_Gecko_Shutdown();
+#endif
        CL_Video_Shutdown();
 
        Host_SaveConfig_f();