]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - host.c
add the prvm_badvalue variable needed by the last commit
[xonotic/darkplaces.git] / host.c
diff --git a/host.c b/host.c
index 3c77a0e356ce13c439cd0160946f0e2f74e809c0..812c2146e60787e13d27640cbeaa53591794b148 100644 (file)
--- a/host.c
+++ b/host.c
@@ -30,6 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "csprogs.h"
 #include "sv_demo.h"
 #include "snd_main.h"
+#include "thread.h"
 
 /*
 
@@ -189,7 +190,7 @@ void Host_ServerOptions (void)
                else
                {
                        // default players in some games, singleplayer in most
-                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+                       if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC && gamemode != GAME_BATTLEMECH)
                                svs.maxclients = 1;
                }
        }
@@ -289,6 +290,20 @@ void Host_SaveConfig_f(void)
        Host_SaveConfig_to(file);
 }
 
+void Host_AddConfigText(void)
+{
+       // set up the default startmap_sp and startmap_dm aliases (mods can
+       // override these) and then execute the quake.rc startup script
+       if (gamemode == GAME_NEHAHRA)
+               Cbuf_InsertText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
+       else if (gamemode == GAME_TRANSFUSION)
+               Cbuf_InsertText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
+       else if (gamemode == GAME_TEU)
+               Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
+       else
+               Cbuf_InsertText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
+}
+
 /*
 ===============
 Host_LoadConfig_f
@@ -298,10 +313,12 @@ Resets key bindings and cvars to defaults and then reloads scripts
 */
 void Host_LoadConfig_f(void)
 {
-       // unlock the cvar default strings so they can be updated by the new default.cfg
-       Cvar_UnlockDefaults();
+       // reset all cvars, commands and aliases to init values
+       Cmd_RestoreInitState();
+       // prepend a menu restart command to execute after the config
+       Cbuf_InsertText("\nmenu_restart\n");
        // reset cvars to their defaults, and then exec startup scripts again
-       Cbuf_InsertText("cvar_resettodefaults_all;exec " STARTCONFIGFILENAME "\n");
+       Host_AddConfigText();
 }
 
 /*
@@ -428,7 +445,7 @@ void SV_DropClient(qboolean crash)
 
        if (host_client->netconnection)
        {
-               // free the client (the body stays around)
+               // tell the client to be gone
                if (!crash)
                {
                        // LordHavoc: no opportunity for resending, so use unreliable 3 times
@@ -442,9 +459,6 @@ void SV_DropClient(qboolean crash)
                        NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
                        NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, false);
                }
-               // break the net connection
-               NetConn_Close(host_client->netconnection);
-               host_client->netconnection = NULL;
        }
 
        // call qc ClientDisconnect function
@@ -461,6 +475,13 @@ void SV_DropClient(qboolean crash)
                prog->globals.server->self = saveSelf;
        }
 
+       if (host_client->netconnection)
+       {
+               // break the net connection
+               NetConn_Close(host_client->netconnection);
+               host_client->netconnection = NULL;
+       }
+
        // if a download is active, close it
        if (host_client->download_file)
        {
@@ -769,6 +790,9 @@ void Host_Main(void)
                        double advancetime, aborttime = 0;
                        float offset;
 
+                       if (cls.state == ca_dedicated)
+                               Collision_Cache_NewFrame();
+
                        // run the world state
                        // don't allow simulation to run too fast or too slow or logic glitches can occur
 
@@ -863,6 +887,8 @@ void Host_Main(void)
                if (cls.state != ca_dedicated && (cl_timer > 0 || cls.timedemo || ((vid_activewindow ? cl_maxfps : cl_maxidlefps).value < 1)))
                {
                        R_TimeReport("---");
+                       Collision_Cache_NewFrame();
+                       R_TimeReport("collisioncache");
                        // decide the simulation time
                        if (cls.capturevideo.active)
                        {
@@ -1114,6 +1140,10 @@ static void Host_Init (void)
        // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name)
        FS_Init();
 
+       // must be after FS_Init
+       Crypto_Init();
+       Crypto_Init_Commands();
+
        NetConn_Init();
        Curl_Init();
        //PR_Init();
@@ -1122,6 +1152,7 @@ static void Host_Init (void)
        Mod_Init();
        World_Init();
        SV_Init();
+       V_Init(); // some cvars needed by server player physics (cl_rollangle etc)
        Host_InitCommands();
        Host_InitLocal();
        Host_ServerOptions();
@@ -1135,26 +1166,29 @@ static void Host_Init (void)
                R_Modules_Init();
                Palette_Init();
                MR_Init_Commands();
+               Thread_Init();
                VID_Shared_Init();
                VID_Init();
                Render_Init();
                S_Init();
                CDAudio_Init();
                Key_Init();
-               V_Init();
                CL_Init();
        }
 
-       // set up the default startmap_sp and startmap_dm aliases (mods can
-       // override these) and then execute the quake.rc startup script
-       if (gamemode == GAME_NEHAHRA)
-               Cbuf_AddText("alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n");
-       else if (gamemode == GAME_TRANSFUSION)
-               Cbuf_AddText("alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n");
-       else if (gamemode == GAME_TEU)
-               Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n");
-       else
-               Cbuf_AddText("alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n");
+       // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called
+       // NOTE: menu commands are freed by Cmd_RestoreInitState
+       Cmd_SaveInitState();
+
+       // FIXME: put this into some neat design, but the menu should be allowed to crash
+       // without crashing the whole game, so this should just be a short-time solution
+
+       // here comes the not so critical stuff
+       if (setjmp(host_abortframe)) {
+               return;
+       }
+
+       Host_AddConfigText();
        Cbuf_Execute();
 
        // if stuffcmds wasn't run, then quake.rc is probably missing, use default
@@ -1167,14 +1201,6 @@ static void Host_Init (void)
        // put up the loading image so the user doesn't stare at a black screen...
        SCR_BeginLoadingPlaque();
 
-       // FIXME: put this into some neat design, but the menu should be allowed to crash
-       // without crashing the whole game, so this should just be a short-time solution
-
-       // here comes the not so critical stuff
-       if (setjmp(host_abortframe)) {
-               return;
-       }
-
        if (cls.state != ca_dedicated)
        {
                MR_Init();
@@ -1283,6 +1309,7 @@ void Host_Shutdown(void)
        {
                R_Modules_Shutdown();
                VID_Shutdown();
+               Thread_Shutdown();
        }
 
        Cmd_Shutdown();
@@ -1290,6 +1317,7 @@ void Host_Shutdown(void)
        CL_Shutdown();
        Sys_Shutdown();
        Log_Close();
+       Crypto_Shutdown();
        FS_Shutdown();
        Con_Shutdown();
        Memory_Shutdown();